mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-11-27 06:13:13 +00:00
1541 lines
40 KiB
C++
1541 lines
40 KiB
C++
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake III Arena source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
|
|
|
|
#ifndef TR_LOCAL_H
|
|
#define TR_LOCAL_H
|
|
|
|
#include "../qcommon/q_shared.h"
|
|
#include "../qcommon/qfiles.h"
|
|
#include "../qcommon/qcommon.h"
|
|
#include "tr_public.h"
|
|
#include "qgl.h"
|
|
|
|
#define GL_INDEX_TYPE GL_UNSIGNED_INT
|
|
typedef unsigned int glIndex_t;
|
|
|
|
extern const float s_flipMatrix[16];
|
|
|
|
#pragma pack(push, 1)
|
|
typedef struct {
|
|
unsigned char id_length, colormap_type, image_type;
|
|
unsigned short colormap_index, colormap_length;
|
|
unsigned char colormap_size;
|
|
unsigned short x_origin, y_origin, width, height;
|
|
unsigned char pixel_size, attributes;
|
|
} TargaHeader;
|
|
#pragma pack(pop)
|
|
|
|
|
|
// fast float to int conversion
|
|
//if id386 && !defined(__GNUC__)
|
|
//long myftol( float f );
|
|
//else
|
|
#define myftol(x) ((int)(x))
|
|
//endif
|
|
|
|
|
|
// everything that is needed by the backend needs
|
|
// to be double buffered to allow it to run in
|
|
// parallel on a dual cpu machine
|
|
#define SMP_FRAMES 2
|
|
|
|
|
|
// a trRefEntity_t has all the information passed in by the cgame
|
|
// as well as some locally derived info
|
|
|
|
struct trRefEntity_t {
|
|
refEntity_t e;
|
|
|
|
float axisLength; // compensate for non-normalized axis
|
|
|
|
qbool lightingCalculated;
|
|
vec3_t lightDir; // normalized direction towards light
|
|
vec3_t ambientLight; // color normalized to 0-255
|
|
int ambientLightInt; // 32 bit rgba packed
|
|
vec3_t directedLight;
|
|
|
|
qbool intShaderTime; // is the shaderTime member an integer?
|
|
};
|
|
|
|
|
|
struct orientationr_t {
|
|
vec3_t origin; // in world coordinates
|
|
vec3_t axis[3]; // orientation in world
|
|
vec3_t viewOrigin; // viewParms->or.origin in local coordinates
|
|
float modelMatrix[16];
|
|
};
|
|
|
|
|
|
struct image_t {
|
|
image_t* next;
|
|
|
|
int width, height; // actual, ie after power of two, picmip, and clamp to MAX_TEXTURE_SIZE
|
|
int flags; // IMG_ bits
|
|
|
|
GLuint texnum; // gl texture binding
|
|
GLenum format;
|
|
int wrapClampMode; // GL_CLAMP|GL_CLAMP_TO_EDGE or GL_REPEAT
|
|
|
|
char name[MAX_QPATH]; // game path, including extension
|
|
};
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
typedef enum {
|
|
SS_BAD,
|
|
SS_PORTAL, // mirrors, portals, viewscreens
|
|
SS_ENVIRONMENT, // sky box
|
|
SS_OPAQUE, // opaque
|
|
|
|
SS_DECAL, // scorch marks, etc.
|
|
SS_SEE_THROUGH, // ladders, grates, grills that may have small blended edges
|
|
// in addition to alpha test
|
|
SS_BANNER,
|
|
|
|
SS_FOG,
|
|
|
|
SS_UNDERWATER, // for items that should be drawn in front of the water plane
|
|
|
|
SS_BLEND0, // regular transparency and filters
|
|
SS_BLEND1, // generally only used for additive type effects
|
|
SS_BLEND2,
|
|
SS_BLEND3,
|
|
|
|
SS_BLEND6,
|
|
SS_STENCIL_SHADOW,
|
|
SS_ALMOST_NEAREST, // gun smoke puffs
|
|
|
|
SS_NEAREST // blood blobs
|
|
} shaderSort_t;
|
|
|
|
|
|
#define MAX_SHADER_STAGES 8
|
|
|
|
typedef enum {
|
|
GF_NONE,
|
|
GF_SIN,
|
|
GF_SQUARE,
|
|
GF_TRIANGLE,
|
|
GF_SAWTOOTH,
|
|
GF_INVERSE_SAWTOOTH,
|
|
GF_NOISE
|
|
} genFunc_t;
|
|
|
|
typedef enum {
|
|
DEFORM_NONE,
|
|
DEFORM_WAVE,
|
|
DEFORM_NORMALS,
|
|
DEFORM_BULGE,
|
|
DEFORM_MOVE,
|
|
DEFORM_PROJECTION_SHADOW,
|
|
DEFORM_AUTOSPRITE,
|
|
DEFORM_AUTOSPRITE2,
|
|
DEFORM_TEXT0,
|
|
DEFORM_TEXT1,
|
|
DEFORM_TEXT2,
|
|
DEFORM_TEXT3,
|
|
DEFORM_TEXT4,
|
|
DEFORM_TEXT5,
|
|
DEFORM_TEXT6,
|
|
DEFORM_TEXT7
|
|
} deform_t;
|
|
|
|
typedef enum {
|
|
AGEN_IDENTITY,
|
|
AGEN_SKIP,
|
|
AGEN_ENTITY,
|
|
AGEN_ONE_MINUS_ENTITY,
|
|
AGEN_VERTEX,
|
|
AGEN_ONE_MINUS_VERTEX,
|
|
AGEN_LIGHTING_SPECULAR,
|
|
AGEN_WAVEFORM,
|
|
AGEN_PORTAL,
|
|
AGEN_CONST
|
|
} alphaGen_t;
|
|
|
|
typedef enum {
|
|
CGEN_BAD,
|
|
CGEN_IDENTITY_LIGHTING, // tr.identityLight
|
|
CGEN_IDENTITY, // always (1,1,1,1)
|
|
CGEN_ENTITY, // grabbed from entity's modulate field
|
|
CGEN_ONE_MINUS_ENTITY, // grabbed from 1 - entity.modulate
|
|
CGEN_EXACT_VERTEX, // tess.vertexColors
|
|
CGEN_VERTEX, // tess.vertexColors * tr.identityLight
|
|
CGEN_ONE_MINUS_VERTEX,
|
|
CGEN_WAVEFORM, // programmatically generated
|
|
CGEN_LIGHTING_DIFFUSE,
|
|
CGEN_FOG, // standard fog
|
|
CGEN_CONST // fixed color
|
|
} colorGen_t;
|
|
|
|
typedef enum {
|
|
TCGEN_BAD,
|
|
TCGEN_IDENTITY, // clear to 0,0
|
|
TCGEN_LIGHTMAP,
|
|
TCGEN_TEXTURE,
|
|
TCGEN_ENVIRONMENT_MAPPED,
|
|
TCGEN_FOG,
|
|
TCGEN_VECTOR // S and T from world coordinates
|
|
} texCoordGen_t;
|
|
|
|
typedef enum {
|
|
ACFF_NONE,
|
|
ACFF_MODULATE_RGB,
|
|
ACFF_MODULATE_RGBA,
|
|
ACFF_MODULATE_ALPHA
|
|
} acff_t;
|
|
|
|
typedef struct {
|
|
genFunc_t func;
|
|
|
|
double base;
|
|
double amplitude;
|
|
double phase;
|
|
double frequency;
|
|
} waveForm_t;
|
|
|
|
#define TR_MAX_TEXMODS 4
|
|
|
|
typedef enum {
|
|
TMOD_NONE,
|
|
TMOD_TRANSFORM,
|
|
TMOD_TURBULENT,
|
|
TMOD_SCROLL,
|
|
TMOD_SCALE,
|
|
TMOD_STRETCH,
|
|
TMOD_ROTATE,
|
|
TMOD_ENTITY_TRANSLATE
|
|
} texMod_t;
|
|
|
|
#define MAX_SHADER_DEFORMS 3
|
|
typedef struct {
|
|
deform_t deformation; // vertex coordinate modification type
|
|
|
|
vec3_t moveVector;
|
|
waveForm_t deformationWave;
|
|
float deformationSpread;
|
|
|
|
float bulgeWidth;
|
|
float bulgeHeight;
|
|
float bulgeSpeed;
|
|
} deformStage_t;
|
|
|
|
|
|
typedef struct {
|
|
texMod_t type;
|
|
|
|
// used for TMOD_TURBULENT and TMOD_STRETCH
|
|
waveForm_t wave;
|
|
|
|
// used for TMOD_TRANSFORM
|
|
float matrix[2][2]; // s' = s * m[0][0] + t * m[1][0] + trans[0]
|
|
float translate[2]; // t' = s * m[0][1] + t * m[0][1] + trans[1]
|
|
|
|
// used for TMOD_SCALE
|
|
float scale[2]; // s *= scale[0], t *= scale[1]
|
|
|
|
// used for TMOD_SCROLL
|
|
float scroll[2]; // s' = s + scroll[0] * time, t' = t + scroll[1] * time
|
|
|
|
// + = clockwise
|
|
// - = counterclockwise
|
|
float rotateSpeed;
|
|
|
|
} texModInfo_t;
|
|
|
|
|
|
#define MAX_IMAGE_ANIMATIONS 8
|
|
|
|
typedef struct {
|
|
const image_t* image[MAX_IMAGE_ANIMATIONS];
|
|
int numImageAnimations;
|
|
double imageAnimationSpeed;
|
|
qbool isVideoMap; // shit code - no reason to have both of these
|
|
int videoMapHandle;
|
|
} textureBundle_t;
|
|
|
|
typedef enum {
|
|
ST_DIFFUSE,
|
|
ST_LIGHTMAP,
|
|
ST_MAX
|
|
} stageType_t;
|
|
|
|
typedef struct {
|
|
qbool active;
|
|
|
|
textureBundle_t bundle;
|
|
|
|
texCoordGen_t tcGen;
|
|
vec3_t tcGenVectors[2];
|
|
|
|
int numTexMods;
|
|
texModInfo_t *texMods;
|
|
|
|
waveForm_t rgbWave;
|
|
colorGen_t rgbGen;
|
|
|
|
waveForm_t alphaWave;
|
|
alphaGen_t alphaGen;
|
|
|
|
byte constantColor[4]; // for CGEN_CONST and AGEN_CONST
|
|
|
|
unsigned stateBits; // GLS_xxxx mask
|
|
|
|
acff_t adjustColorsForFog;
|
|
|
|
qbool isDetail;
|
|
stageType_t type;
|
|
|
|
int mtStages; // number of subsequent stages also consumed by this stage (e.g. 1 for DxLM MT)
|
|
GLint mtEnv;
|
|
} shaderStage_t;
|
|
|
|
|
|
#define LIGHTMAP_2D -3 // shader is for 2D rendering
|
|
#define LIGHTMAP_BY_VERTEX -2 // pre-lit triangle models
|
|
#define LIGHTMAP_NONE -1
|
|
|
|
typedef enum {
|
|
CT_FRONT_SIDED,
|
|
CT_BACK_SIDED,
|
|
CT_TWO_SIDED
|
|
} cullType_t;
|
|
|
|
typedef enum {
|
|
FP_NONE, // surface is translucent and will just be adjusted properly
|
|
FP_EQUAL, // surface is opaque but possibly alpha tested
|
|
FP_LE // surface is trnaslucent, but still needs a fog pass (fog surface)
|
|
} fogPass_t;
|
|
|
|
typedef struct {
|
|
float cloudHeight;
|
|
const image_t *outerbox[6], *innerbox[6];
|
|
} skyParms_t;
|
|
|
|
typedef struct {
|
|
vec3_t color;
|
|
float depthForOpaque;
|
|
} fogParms_t;
|
|
|
|
|
|
struct shader_t {
|
|
char name[MAX_QPATH]; // game path, including extension
|
|
int lightmapIndex; // for a shader to match, both name and lightmapIndex must match
|
|
|
|
int index; // this shader == tr.shaders[index]
|
|
int sortedIndex; // this shader == tr.sortedShaders[sortedIndex]
|
|
|
|
float sort; // lower numbered shaders draw before higher numbered
|
|
|
|
qbool defaultShader; // we want to return index 0 if the shader failed to load,
|
|
// but R_FindShader should still keep a name allocated for it,
|
|
// so if something calls RE_RegisterShader again with
|
|
// the same name, we don't try looking for it again
|
|
|
|
qbool explicitlyDefined; // found in a .shader file
|
|
|
|
int surfaceFlags; // if explicitlyDefined, this will have SURF_* flags
|
|
int contentFlags;
|
|
|
|
qbool entityMergable; // multiple refentities can be combined in one batch (smoke, blood)
|
|
|
|
skyParms_t sky;
|
|
fogParms_t fogParms;
|
|
|
|
float portalRange; // distance to fog out at
|
|
|
|
cullType_t cullType; // CT_FRONT_SIDED, CT_BACK_SIDED, or CT_TWO_SIDED
|
|
qbool polygonOffset; // set for decals and other items that must be offset
|
|
|
|
int imgflags; // nopicmip, nomipmaps, etc
|
|
|
|
qbool needsNormal; // not all shaders will need all data to be gathered
|
|
qbool needsST1;
|
|
qbool needsST2;
|
|
qbool needsColor;
|
|
|
|
int numDeforms;
|
|
deformStage_t deforms[MAX_SHADER_DEFORMS];
|
|
|
|
int numStages; // not counting fog pass (if any)
|
|
shaderStage_t *stages[MAX_SHADER_STAGES];
|
|
int lightingStages[ST_MAX];
|
|
|
|
fogPass_t fogPass; // draw a blended pass, possibly with depth test equals
|
|
|
|
void (*siFunc)();
|
|
|
|
double clampTime; // time this shader is clamped to
|
|
double timeOffset; // current time offset for this shader
|
|
|
|
shader_t* next;
|
|
};
|
|
|
|
|
|
// skins allow models to be retextured without modifying the model file
|
|
|
|
struct skinSurface_t {
|
|
char name[MAX_QPATH];
|
|
shader_t* shader;
|
|
};
|
|
|
|
struct skin_t {
|
|
char name[MAX_QPATH];
|
|
int numSurfaces;
|
|
skinSurface_t* surfaces[MD3_MAX_SURFACES];
|
|
};
|
|
|
|
|
|
typedef struct {
|
|
int originalBrushNumber;
|
|
vec3_t bounds[2];
|
|
|
|
unsigned colorInt; // in packed byte format
|
|
float tcScale; // texture coordinate vector scales
|
|
fogParms_t parms;
|
|
|
|
// for clipping distance in fog when outside
|
|
qbool hasSurface;
|
|
float surface[4];
|
|
} fog_t;
|
|
|
|
|
|
typedef struct {
|
|
orientationr_t orient;
|
|
orientationr_t world;
|
|
vec3_t pvsOrigin; // may be different than or.origin for portals
|
|
qbool isPortal; // true if this view is through a portal
|
|
qbool isMirror; // the portal is a mirror, invert the face culling
|
|
int frameSceneNum; // copied from tr.frameSceneNum
|
|
int frameCount; // copied from tr.frameCount
|
|
cplane_t portalPlane; // clip anything behind this if mirroring
|
|
int viewportX, viewportY, viewportWidth, viewportHeight;
|
|
float fovX, fovY;
|
|
float projectionMatrix[16];
|
|
cplane_t frustum[4];
|
|
vec3_t visBounds[2];
|
|
float zFar;
|
|
} viewParms_t;
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
SURFACES
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
typedef byte color4ub_t[4];
|
|
|
|
// any changes in surfaceType must be mirrored in rb_surfaceTable[]
|
|
typedef enum {
|
|
SF_BAD,
|
|
SF_SKIP, // ignore
|
|
SF_FACE,
|
|
SF_GRID,
|
|
SF_TRIANGLES,
|
|
SF_POLY,
|
|
SF_MD3,
|
|
SF_FLARE,
|
|
SF_ENTITY, // beams, rails, lightning, etc that can be determined by entity
|
|
|
|
SF_NUM_SURFACE_TYPES,
|
|
SF_MAX = 0x7fffffff // ensures that sizeof( surfaceType_t ) == sizeof( int )
|
|
} surfaceType_t;
|
|
|
|
struct drawSurf_t {
|
|
unsigned sort; // bit combination for fast compares
|
|
const surfaceType_t* surface; // any of surface*_t
|
|
};
|
|
|
|
extern void (*rb_surfaceTable[SF_NUM_SURFACE_TYPES])( const void* );
|
|
|
|
|
|
struct litSurf_t {
|
|
unsigned sort; // bit combination for fast compares
|
|
const surfaceType_t* surface; // any of surface*_t
|
|
litSurf_t* next;
|
|
};
|
|
|
|
struct dlight_t {
|
|
vec3_t origin;
|
|
vec3_t color; // range from 0.0 to 1.0, should be color normalized
|
|
float radius;
|
|
vec3_t transformed; // origin in local coordinate system
|
|
qbool active; // actually shines into the frustum rather than just pvs
|
|
litSurf_t* head;
|
|
litSurf_t* tail;
|
|
};
|
|
|
|
|
|
#define MAX_FACE_POINTS 64
|
|
|
|
#define MAX_PATCH_SIZE 32 // max dimensions of a patch mesh in map file
|
|
#define MAX_GRID_SIZE 65 // max dimensions of a grid mesh in memory
|
|
|
|
|
|
// for cgame to add raw polys to a scene
|
|
struct srfPoly_t {
|
|
surfaceType_t surfaceType;
|
|
qhandle_t hShader;
|
|
int fogIndex;
|
|
int numVerts;
|
|
polyVert_t* verts;
|
|
};
|
|
|
|
|
|
typedef struct srfFlare_s {
|
|
surfaceType_t surfaceType;
|
|
vec3_t origin;
|
|
vec3_t normal;
|
|
vec3_t color;
|
|
} srfFlare_t;
|
|
|
|
|
|
struct srfGridMesh_t {
|
|
surfaceType_t surfaceType;
|
|
|
|
// culling information
|
|
vec3_t meshBounds[2];
|
|
vec3_t localOrigin;
|
|
float meshRadius;
|
|
|
|
// lod information, which may be different
|
|
// than the culling information to allow for
|
|
// groups of curves that LOD as a unit
|
|
vec3_t lodOrigin;
|
|
float lodRadius;
|
|
int lodFixed;
|
|
int lodStitched;
|
|
|
|
// vertexes
|
|
int width, height;
|
|
float *widthLodError;
|
|
float *heightLodError;
|
|
drawVert_t verts[1]; // variable sized
|
|
};
|
|
|
|
|
|
// a srfVert_t is essentially a "fully featured" drawVert_t
|
|
// in some cases, eg srfSurfaceFace_t, the normal is common to the plane
|
|
// and doesn't actually HAVE to be populated, but...
|
|
struct srfVert_t {
|
|
vec3_t xyz;
|
|
vec3_t normal;
|
|
vec2_t st; // diffuse TC
|
|
vec2_t st2; // lightmap TC
|
|
color4ub_t rgba;
|
|
};
|
|
|
|
struct srfSurfaceFace_t {
|
|
surfaceType_t surfaceType;
|
|
cplane_t plane;
|
|
|
|
int numIndexes;
|
|
int *indexes;
|
|
|
|
int numVerts;
|
|
srfVert_t *verts;
|
|
};
|
|
|
|
|
|
// misc_models in maps are turned into direct geometry by q3map
|
|
struct srfTriangles_t {
|
|
surfaceType_t surfaceType;
|
|
|
|
vec3_t bounds[2];
|
|
vec3_t localOrigin;
|
|
float radius;
|
|
|
|
int numIndexes;
|
|
int *indexes;
|
|
|
|
int numVerts;
|
|
srfVert_t *verts;
|
|
};
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
// trRefdef_t holds everything that comes in refdef_t,
|
|
// as well as the locally generated scene information
|
|
|
|
typedef struct {
|
|
int x, y, width, height;
|
|
float fov_x, fov_y;
|
|
vec3_t vieworg;
|
|
vec3_t viewaxis[3]; // transformation matrix
|
|
|
|
int time; // time in milliseconds for shader effects and other time dependent rendering issues
|
|
int rdflags; // RDF_NOWORLDMODEL, etc
|
|
|
|
// 1 bits will prevent the associated area from rendering at all
|
|
byte areamask[MAX_MAP_AREA_BYTES];
|
|
qbool areamaskModified; // qtrue if areamask changed since last scene
|
|
|
|
double floatTime; // tr.refdef.time / 1000.0
|
|
|
|
// text messages for deform text shaders
|
|
char text[MAX_RENDER_STRINGS][MAX_RENDER_STRING_LENGTH];
|
|
|
|
int num_entities;
|
|
trRefEntity_t *entities;
|
|
|
|
int num_dlights;
|
|
dlight_t* dlights;
|
|
|
|
int numPolys;
|
|
srfPoly_t* polys;
|
|
|
|
int numDrawSurfs;
|
|
drawSurf_t* drawSurfs;
|
|
|
|
int numLitSurfs;
|
|
litSurf_t* litSurfs;
|
|
|
|
} trRefdef_t;
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
BRUSH MODELS
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
|
|
//
|
|
// in memory representation
|
|
//
|
|
|
|
#define SIDE_FRONT 0
|
|
#define SIDE_BACK 1
|
|
#define SIDE_ON 2
|
|
|
|
struct msurface_t {
|
|
int vcBSP; // if == tr.viewCount, is in the PVS and BSP of this frame
|
|
int vcVisible; // if == tr.viewCount, is actually VISIBLE in this frame, i.e. passed facecull and has been added to the drawsurf list
|
|
int lightCount; // if == tr.lightCount, already added to the litsurf list for the current light
|
|
const shader_t* shader;
|
|
int fogIndex;
|
|
|
|
const surfaceType_t* data; // any of srf*_t
|
|
};
|
|
|
|
|
|
#define CONTENTS_NODE -1
|
|
|
|
struct mnode_t {
|
|
// common with leaf and node
|
|
int contents; // -1 for nodes, to differentiate from leafs
|
|
int visframe; // node needs to be traversed (is in PVS) if == tr.visCount
|
|
vec3_t mins, maxs; // for bounding box culling
|
|
struct mnode_t* parent;
|
|
|
|
// node specific
|
|
const cplane_t* plane;
|
|
struct mnode_t* children[2];
|
|
|
|
// leaf specific
|
|
int cluster;
|
|
int area;
|
|
msurface_t **firstmarksurface;
|
|
int nummarksurfaces;
|
|
};
|
|
|
|
typedef struct {
|
|
vec3_t bounds[2]; // for culling
|
|
msurface_t *firstSurface;
|
|
int numSurfaces;
|
|
} bmodel_t;
|
|
|
|
typedef struct {
|
|
char name[MAX_QPATH]; // ie: maps/tim_dm2.bsp
|
|
char baseName[MAX_QPATH]; // ie: tim_dm2
|
|
|
|
int dataSize;
|
|
|
|
int numShaders;
|
|
dshader_t *shaders;
|
|
|
|
bmodel_t *bmodels;
|
|
|
|
int numplanes;
|
|
cplane_t *planes;
|
|
|
|
int numnodes; // includes leafs
|
|
mnode_t *nodes;
|
|
|
|
int numsurfaces;
|
|
msurface_t *surfaces;
|
|
|
|
int nummarksurfaces;
|
|
msurface_t **marksurfaces;
|
|
|
|
int numfogs;
|
|
fog_t *fogs;
|
|
|
|
vec3_t lightGridOrigin;
|
|
vec3_t lightGridSize;
|
|
vec3_t lightGridInverseSize;
|
|
int lightGridBounds[3];
|
|
byte *lightGridData;
|
|
|
|
int numClusters;
|
|
int clusterBytes;
|
|
const byte *vis; // may be passed in by CM_LoadMap to save space
|
|
byte *novis; // clusterBytes of 0xff
|
|
|
|
char *entityString;
|
|
const char* entityParsePoint;
|
|
} world_t;
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
typedef enum {
|
|
MOD_BAD,
|
|
MOD_BRUSH,
|
|
MOD_MD3,
|
|
} modtype_t;
|
|
|
|
struct model_t {
|
|
char name[MAX_QPATH];
|
|
int index; // model = tr.models[model->index]
|
|
modtype_t type;
|
|
bmodel_t* bmodel; // type == MOD_BRUSH
|
|
md3Header_t* md3[MD3_MAX_LODS]; // type == MOD_MD3
|
|
int numLods;
|
|
int dataSize; // just for listing purposes
|
|
};
|
|
|
|
|
|
// unfortunately, MAX_*NET*_MODELS is incorrectly already defined as "MAX_MODELS"
|
|
#define MAX_RENDERER_MODELS 1024
|
|
|
|
void R_ModelInit();
|
|
const model_t* R_GetModelByHandle( qhandle_t hModel );
|
|
int R_LerpTag( orientation_t *tag, qhandle_t handle, int startFrame, int endFrame, float frac, const char *tagName );
|
|
void R_ModelBounds( qhandle_t handle, vec3_t mins, vec3_t maxs );
|
|
void R_Modellist_f( void );
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
struct font_t {
|
|
char name[MAX_QPATH];
|
|
fontInfo_t info;
|
|
// WARNING! pointsize bears NO resemblance to ANYTHING "real" about a font
|
|
// the ONLY reason we keep it around at all is to optimise duplicate RegisterFont() detection
|
|
int pointsize;
|
|
};
|
|
|
|
const int MAX_FONTS = 64;
|
|
|
|
void R_InitFreeType();
|
|
void R_DoneFreeType();
|
|
qbool RE_RegisterFont( const char* fontName, int pointSize, fontInfo_t* info );
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
extern refimport_t ri;
|
|
|
|
#define MAX_DRAWIMAGES 2048
|
|
#define MAX_LIGHTMAPS 256
|
|
#define MAX_SKINS 1024
|
|
|
|
#define MAX_DRAWSURFS 0x10000
|
|
#define DRAWSURF_MASK (MAX_DRAWSURFS-1)
|
|
|
|
/*
|
|
the drawsurf sort data is packed into a single 32 bit value so it can be
|
|
compared quickly during the qsorting process
|
|
|
|
the bits are allocated as follows:
|
|
|
|
17-31 : sorted shader index
|
|
7-16 : entity index
|
|
2-6 : fog index
|
|
1-0 : unused
|
|
*/
|
|
#define QSORT_SHADERNUM_SHIFT 17
|
|
#define QSORT_ENTITYNUM_SHIFT 7
|
|
#define QSORT_FOGNUM_SHIFT 2
|
|
|
|
#define QSORT_ENTITYNUM_MASK 0x0001FF80
|
|
|
|
#define MAX_SHADERS 16384 // 1 << (32 - QSORT_SHADERNUM_SHIFT)
|
|
|
|
|
|
#define MAX_TMUS 4
|
|
|
|
// the renderer front end should never modify glstate_t
|
|
typedef struct {
|
|
int currenttmu;
|
|
int texID[MAX_TMUS];
|
|
int texEnv[MAX_TMUS];
|
|
qbool finishCalled;
|
|
int faceCulling;
|
|
unsigned glStateBits;
|
|
} glstate_t;
|
|
|
|
|
|
// all state modified by the back end is separated from the front end state
|
|
|
|
typedef struct {
|
|
int smpFrame;
|
|
trRefdef_t refdef;
|
|
viewParms_t viewParms;
|
|
orientationr_t orient;
|
|
trRefEntity_t* currentEntity;
|
|
|
|
qbool projection2D; // if qtrue, drawstretchpic doesn't need to change modes
|
|
byte color2D[4];
|
|
trRefEntity_t entity2D; // currentEntity will point at this when doing 2D rendering
|
|
|
|
int* pc; // current stats set, depending on projection2D
|
|
int pc2D[RB_STATS_MAX];
|
|
int pc3D[RB_STATS_MAX];
|
|
} backEndState_t;
|
|
|
|
|
|
#define FOG_TABLE_SIZE 256
|
|
#define FUNCTABLE_SIZE 1024
|
|
#define FUNCTABLE_SHIFT 10
|
|
#define FUNCTABLE_MASK (FUNCTABLE_SIZE-1)
|
|
|
|
|
|
/*
|
|
** trGlobals_t
|
|
**
|
|
** Most renderer globals are defined here.
|
|
** backend functions should never modify any of these fields,
|
|
** but may read fields that aren't dynamically modified
|
|
** by the frontend.
|
|
*/
|
|
typedef struct {
|
|
qbool registered; // cleared at shutdown, set at beginRegistration
|
|
|
|
int visCount; // incremented every time a new vis cluster is entered
|
|
int frameCount; // incremented every frame
|
|
int sceneCount; // incremented every scene
|
|
int viewCount; // incremented every view (twice a scene if portaled) and every R_MarkFragments call
|
|
int lightCount; // incremented for each dlight in the view
|
|
|
|
int smpFrame; // toggles from 0 to 1 every EndFrame
|
|
|
|
int frameSceneNum; // zeroed at RE_BeginFrame
|
|
|
|
qbool worldMapLoaded;
|
|
world_t* world;
|
|
|
|
const byte* externalVisData; // from RE_SetWorldVisData, shared with CM_Load
|
|
|
|
image_t* defaultImage;
|
|
image_t* whiteImage; // { 255, 255, 255, 255 }
|
|
image_t* fogImage;
|
|
image_t* scratchImage[16];
|
|
|
|
shader_t* defaultShader;
|
|
|
|
shader_t *flareShader;
|
|
|
|
int numLightmaps;
|
|
image_t *lightmaps[MAX_LIGHTMAPS];
|
|
|
|
trRefEntity_t *currentEntity;
|
|
trRefEntity_t worldEntity; // point currentEntity at this when rendering world
|
|
int currentEntityNum;
|
|
int shiftedEntityNum; // currentEntityNum << QSORT_ENTITYNUM_SHIFT
|
|
const model_t* currentModel;
|
|
|
|
viewParms_t viewParms;
|
|
|
|
float identityLight; // 1.0 / ( 1 << overbrightBits )
|
|
int identityLightByte; // identityLight * 255
|
|
int overbrightBits; // r_overbrightBits->integer
|
|
|
|
orientationr_t orient; // for current entity
|
|
|
|
trRefdef_t refdef;
|
|
|
|
int viewCluster;
|
|
dlight_t* light; // current light during R_RecursiveLightNode
|
|
|
|
int pc[RF_STATS_MAX];
|
|
|
|
//
|
|
// put large tables at the end, so most elements will be
|
|
// within the +/32K indexed range on risc processors
|
|
//
|
|
int numModels;
|
|
model_t* models[MAX_RENDERER_MODELS];
|
|
|
|
int numImages;
|
|
image_t* images[MAX_DRAWIMAGES];
|
|
|
|
int numFonts;
|
|
font_t* fonts[MAX_FONTS];
|
|
|
|
// shader indexes from other modules will be looked up in tr.shaders[]
|
|
// shader indexes from drawsurfs will be looked up in sortedShaders[]
|
|
// lower indexed sortedShaders must be rendered first (opaque surfaces before translucent)
|
|
int numShaders;
|
|
shader_t* shaders[MAX_SHADERS];
|
|
shader_t* sortedShaders[MAX_SHADERS];
|
|
|
|
int numSkins;
|
|
skin_t* skins[MAX_SKINS];
|
|
|
|
float sinTable[FUNCTABLE_SIZE];
|
|
float squareTable[FUNCTABLE_SIZE];
|
|
float triangleTable[FUNCTABLE_SIZE];
|
|
float sawToothTable[FUNCTABLE_SIZE];
|
|
float inverseSawToothTable[FUNCTABLE_SIZE];
|
|
float fogTable[FOG_TABLE_SIZE];
|
|
} trGlobals_t;
|
|
|
|
extern backEndState_t backEnd;
|
|
extern trGlobals_t tr;
|
|
extern glstate_t glState; // outside of TR since it shouldn't be cleared during ref re-init
|
|
|
|
|
|
//
|
|
// cvars
|
|
//
|
|
extern cvar_t *r_verbose; // used for verbose debug spew
|
|
|
|
extern cvar_t *r_measureOverdraw; // enables stencil buffer overdraw measurement
|
|
|
|
extern cvar_t *r_lodbias; // push/pull LOD transitions
|
|
extern cvar_t *r_lodscale;
|
|
|
|
extern cvar_t *r_fastsky; // controls whether sky should be cleared or drawn
|
|
extern cvar_t *r_noportals; // controls portal/mirror "second view" drawing
|
|
extern cvar_t *r_dynamiclight; // dynamic lights enabled/disabled
|
|
|
|
extern cvar_t *r_norefresh; // bypasses the ref rendering
|
|
extern cvar_t *r_drawentities; // disable/enable entity rendering
|
|
extern cvar_t *r_drawworld; // disable/enable world rendering
|
|
extern cvar_t *r_speeds; // various levels of information display
|
|
extern cvar_t *r_detailTextures; // enables/disables detail texturing stages
|
|
extern cvar_t *r_novis; // disable/enable usage of PVS
|
|
extern cvar_t *r_nocull;
|
|
extern cvar_t *r_nocurves;
|
|
|
|
extern cvar_t *r_mode; // video mode
|
|
extern cvar_t *r_fullscreen;
|
|
extern cvar_t *r_displayRefresh; // optional display refresh option
|
|
|
|
extern cvar_t *r_intensity;
|
|
extern cvar_t *r_gamma;
|
|
extern cvar_t *r_greyscale;
|
|
extern cvar_t *r_lightmap; // render lightmaps only
|
|
extern cvar_t *r_fullbright; // avoid lightmap pass
|
|
|
|
extern cvar_t *r_ext_max_anisotropy;
|
|
extern cvar_t *r_msaa;
|
|
|
|
extern cvar_t *r_nobind; // turns off binding to appropriate textures
|
|
extern cvar_t *r_singleShader; // make most world faces use default shader
|
|
extern cvar_t *r_roundImagesDown;
|
|
extern cvar_t *r_colorMipLevels; // development aid to see texture mip usage
|
|
extern cvar_t *r_picmip; // controls picmip values
|
|
extern cvar_t *r_finish;
|
|
|
|
extern cvar_t *r_swapInterval;
|
|
extern cvar_t *r_textureMode;
|
|
|
|
extern cvar_t *r_vertexLight; // vertex lighting mode for better performance
|
|
extern cvar_t *r_uiFullScreen; // ui is running fullscreen
|
|
|
|
extern cvar_t *r_showtris; // enables wireframe rendering of the world
|
|
extern cvar_t *r_showsky; // forces sky in front of all surfaces
|
|
extern cvar_t *r_shownormals; // draws wireframe normals
|
|
extern cvar_t *r_clear; // force screen clear every frame
|
|
|
|
extern cvar_t *r_lockpvs;
|
|
extern cvar_t *r_portalOnly;
|
|
|
|
extern cvar_t *r_subdivisions;
|
|
extern cvar_t *r_lodCurveError;
|
|
|
|
#ifdef USE_R_SMP
|
|
extern cvar_t *r_smp;
|
|
extern cvar_t *r_showSmp;
|
|
extern cvar_t *r_skipBackEnd;
|
|
#endif
|
|
|
|
extern cvar_t *r_ignoreGLErrors;
|
|
|
|
extern cvar_t *r_overBrightBits;
|
|
extern cvar_t *r_mapOverBrightBits;
|
|
|
|
extern cvar_t *r_debugSurface;
|
|
|
|
extern cvar_t *r_showImages;
|
|
extern cvar_t *r_debugSort;
|
|
|
|
extern cvar_t *r_flares;
|
|
extern cvar_t *r_flareSize;
|
|
extern cvar_t *r_flareFade;
|
|
extern cvar_t *r_flareCoeff;
|
|
|
|
|
|
void R_NoiseInit();
|
|
double R_NoiseGet4f( double x, double y, double z, double t );
|
|
|
|
void R_SwapBuffers( int );
|
|
|
|
void R_RenderView( const viewParms_t* parms );
|
|
|
|
void R_AddMD3Surfaces( trRefEntity_t *e );
|
|
|
|
void R_AddPolygonSurfaces();
|
|
|
|
void R_AddDrawSurf( const surfaceType_t* surface, const shader_t* shader, int fogIndex );
|
|
void R_AddLitSurf( const surfaceType_t* surface, const shader_t* shader, int fogIndex );
|
|
void R_DecomposeSort( unsigned sort, int *entityNum, const shader_t **shader, int *fogNum );
|
|
|
|
|
|
#define CULL_IN 0 // completely unclipped
|
|
#define CULL_CLIP 1 // clipped by one or more planes
|
|
#define CULL_OUT 2 // completely outside the clipping planes
|
|
|
|
int R_CullLocalBox( const vec3_t bounds[2] );
|
|
int R_CullPointAndRadius( const vec3_t origin, float radius );
|
|
int R_CullLocalPointAndRadius( const vec3_t origin, float radius );
|
|
|
|
void R_RotateForEntity( const trRefEntity_t* ent, const viewParms_t* viewParms, orientationr_t* orient );
|
|
|
|
/*
|
|
** GL wrapper/helper functions
|
|
*/
|
|
void GL_Bind( const image_t* image );
|
|
void GL_SelectTexture( int unit );
|
|
void GL_TextureMode( const char *string );
|
|
void GL_CheckErrors();
|
|
void GL_State( unsigned long stateVector );
|
|
void GL_TexEnv( int env );
|
|
void GL_Cull( int cullType );
|
|
void GL_Program();
|
|
|
|
#define GLS_SRCBLEND_ZERO 0x00000001
|
|
#define GLS_SRCBLEND_ONE 0x00000002
|
|
#define GLS_SRCBLEND_DST_COLOR 0x00000003
|
|
#define GLS_SRCBLEND_ONE_MINUS_DST_COLOR 0x00000004
|
|
#define GLS_SRCBLEND_SRC_ALPHA 0x00000005
|
|
#define GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA 0x00000006
|
|
#define GLS_SRCBLEND_DST_ALPHA 0x00000007
|
|
#define GLS_SRCBLEND_ONE_MINUS_DST_ALPHA 0x00000008
|
|
#define GLS_SRCBLEND_ALPHA_SATURATE 0x00000009
|
|
#define GLS_SRCBLEND_BITS 0x0000000f
|
|
|
|
#define GLS_DSTBLEND_ZERO 0x00000010
|
|
#define GLS_DSTBLEND_ONE 0x00000020
|
|
#define GLS_DSTBLEND_SRC_COLOR 0x00000030
|
|
#define GLS_DSTBLEND_ONE_MINUS_SRC_COLOR 0x00000040
|
|
#define GLS_DSTBLEND_SRC_ALPHA 0x00000050
|
|
#define GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA 0x00000060
|
|
#define GLS_DSTBLEND_DST_ALPHA 0x00000070
|
|
#define GLS_DSTBLEND_ONE_MINUS_DST_ALPHA 0x00000080
|
|
#define GLS_DSTBLEND_BITS 0x000000f0
|
|
|
|
#define GLS_DEPTHMASK_TRUE 0x00000100
|
|
|
|
#define GLS_POLYMODE_LINE 0x00001000
|
|
|
|
#define GLS_DEPTHTEST_DISABLE 0x00010000
|
|
#define GLS_DEPTHFUNC_EQUAL 0x00020000
|
|
|
|
#define GLS_ATEST_GT_0 0x10000000
|
|
#define GLS_ATEST_LT_80 0x20000000
|
|
#define GLS_ATEST_GE_80 0x40000000
|
|
#define GLS_ATEST_BITS 0x70000000
|
|
|
|
#define GLS_DEFAULT GLS_DEPTHMASK_TRUE
|
|
|
|
void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qbool dirty);
|
|
void RE_UploadCinematic (int w, int h, int cols, int rows, const byte *data, int client, qbool dirty);
|
|
|
|
void RE_LoadWorldMap( const char *mapname );
|
|
void RE_SetWorldVisData( const byte *vis );
|
|
qhandle_t RE_RegisterModel( const char *name );
|
|
qhandle_t RE_RegisterSkin( const char *name );
|
|
|
|
const char* R_GetMapName();
|
|
|
|
qbool R_GetEntityToken( char *buffer, int size );
|
|
|
|
model_t* R_AllocModel();
|
|
|
|
void R_Init();
|
|
qbool R_GetModeInfo( int* width, int* height, float* aspect );
|
|
|
|
#define IMG_NOPICMIP 0x0001 // images that must never be downsampled
|
|
#define IMG_NOMIPMAP 0x0002 // 2D elements that will never be "distant" - implies IMG_NOPICMIP
|
|
#define IMG_NOIMANIP 0x0004 // used for math by shaders (normal maps etc) so don't imageprocess them
|
|
const image_t* R_FindImageFile( const char* name, int flags, int glWrapClampMode );
|
|
image_t* R_CreateImage( const char* name, byte* pic, int width, int height, GLenum format, int flags, int wrapClampMode );
|
|
|
|
void R_SetColorMappings();
|
|
|
|
void R_ImageList_f( void );
|
|
void R_SkinList_f( void );
|
|
|
|
void R_InitFogTable();
|
|
float R_FogFactor( float s, float t );
|
|
void R_InitImages();
|
|
void R_DeleteTextures();
|
|
void R_InitSkins();
|
|
const skin_t* R_GetSkinByHandle( qhandle_t hSkin );
|
|
|
|
const void *RB_TakeVideoFrameCmd( const void *data );
|
|
|
|
//
|
|
// tr_shader.c
|
|
//
|
|
qhandle_t RE_RegisterShader( const char* name );
|
|
qhandle_t RE_RegisterShaderNoMip( const char* name );
|
|
qhandle_t RE_RegisterShaderFromImage( const char* name, const image_t* image );
|
|
|
|
shader_t *R_FindShader( const char *name, int lightmapIndex, qbool mipRawImage );
|
|
const shader_t* R_GetShaderByHandle( qhandle_t hShader );
|
|
void R_InitShaders();
|
|
void R_ShaderList_f( void );
|
|
|
|
/*
|
|
====================================================================
|
|
|
|
IMPLEMENTATION SPECIFIC FUNCTIONS
|
|
|
|
====================================================================
|
|
*/
|
|
|
|
void GLimp_Init();
|
|
void GLimp_Shutdown();
|
|
void GLimp_EndFrame();
|
|
|
|
qbool GLimp_SpawnRenderThread( void (*function)( void ) );
|
|
void* GLimp_RendererSleep( void );
|
|
void GLimp_FrontEndSleep( void );
|
|
void GLimp_WakeRenderer( void *data );
|
|
|
|
|
|
/*
|
|
====================================================================
|
|
|
|
TESSELATOR/SHADER DECLARATIONS
|
|
|
|
====================================================================
|
|
*/
|
|
|
|
|
|
struct stageVars_t
|
|
{
|
|
color4ub_t colors[SHADER_MAX_VERTEXES];
|
|
vec2_t texcoords[SHADER_MAX_VERTEXES];
|
|
};
|
|
|
|
|
|
struct shaderCommands_t
|
|
{
|
|
ALIGN(16) glIndex_t indexes[SHADER_MAX_INDEXES];
|
|
vec4_t xyz[SHADER_MAX_VERTEXES];
|
|
vec4_t normal[SHADER_MAX_VERTEXES];
|
|
vec2_t texCoords[SHADER_MAX_VERTEXES][2];
|
|
color4ub_t vertexColors[SHADER_MAX_VERTEXES];
|
|
|
|
enum { TP_BASE, TP_LIGHT } pass;
|
|
|
|
stageVars_t svars;
|
|
|
|
const shader_t* shader;
|
|
double shaderTime;
|
|
int fogNum;
|
|
|
|
int numIndexes;
|
|
int numVertexes;
|
|
|
|
const dlight_t* light;
|
|
|
|
// info extracted from current shader
|
|
void (*siFunc)();
|
|
const shaderStage_t** xstages;
|
|
};
|
|
|
|
extern shaderCommands_t tess;
|
|
|
|
void RB_BeginSurface( const shader_t* shader, int fogNum );
|
|
void RB_EndSurface();
|
|
void RB_CheckOverflow( int verts, int indexes );
|
|
#define RB_CHECKOVERFLOW(v,i) if (tess.numVertexes + (v) >= SHADER_MAX_VERTEXES || tess.numIndexes + (i) >= SHADER_MAX_INDEXES ) {RB_CheckOverflow(v,i);}
|
|
|
|
void R_ComputeColors( const shaderStage_t* pStage, stageVars_t& svars );
|
|
void R_ComputeTexCoords( const shaderStage_t* pStage, stageVars_t& svars );
|
|
void R_BindAnimatedImage( const textureBundle_t* bundle );
|
|
|
|
void RB_FogPass();
|
|
void RB_StageIteratorSky();
|
|
|
|
void RB_AddQuadStamp( vec3_t origin, vec3_t left, vec3_t up, byte *color );
|
|
void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, byte *color, float s1, float t1, float s2, float t2 );
|
|
|
|
void RB_ShowImages();
|
|
|
|
|
|
/*
|
|
============================================================
|
|
|
|
WORLD MAP
|
|
|
|
============================================================
|
|
*/
|
|
|
|
void R_AddBrushModelSurfaces( const trRefEntity_t* re );
|
|
void R_AddWorldSurfaces();
|
|
qbool R_inPVS( const vec3_t p1, const vec3_t p2 );
|
|
|
|
|
|
/*
|
|
============================================================
|
|
|
|
FLARES
|
|
|
|
============================================================
|
|
*/
|
|
|
|
void R_ClearFlares( void );
|
|
void RB_AddFlare( void *surface, int fogNum, vec3_t point, vec3_t color, vec3_t normal );
|
|
void RB_AddDlightFlares( void );
|
|
void RB_RenderFlares (void);
|
|
|
|
/*
|
|
============================================================
|
|
|
|
LIGHTS
|
|
|
|
============================================================
|
|
*/
|
|
|
|
void R_SetupEntityLighting( const trRefdef_t *refdef, trRefEntity_t *ent );
|
|
void R_TransformDlights( int count, dlight_t* dl, const orientationr_t* orient );
|
|
qbool R_LightForPoint( const vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir );
|
|
|
|
|
|
/*
|
|
============================================================
|
|
|
|
SKIES
|
|
|
|
============================================================
|
|
*/
|
|
|
|
void R_InitSkyTexCoords( float cloudLayerHeight );
|
|
|
|
|
|
/*
|
|
============================================================
|
|
|
|
CURVE TESSELATION
|
|
|
|
============================================================
|
|
*/
|
|
|
|
#define PATCH_STITCHING
|
|
|
|
srfGridMesh_t *R_SubdividePatchToGrid( int width, int height,
|
|
drawVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE] );
|
|
srfGridMesh_t *R_GridInsertColumn( srfGridMesh_t *grid, int column, int row, vec3_t point, float loderror );
|
|
srfGridMesh_t *R_GridInsertRow( srfGridMesh_t *grid, int row, int column, vec3_t point, float loderror );
|
|
void R_FreeSurfaceGridMesh( srfGridMesh_t *grid );
|
|
|
|
/*
|
|
============================================================
|
|
|
|
MARKERS, POLYGON PROJECTION ON WORLD POLYGONS
|
|
|
|
============================================================
|
|
*/
|
|
|
|
int R_MarkFragments( int numPoints, const vec3_t *points, const vec3_t projection,
|
|
int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer );
|
|
|
|
|
|
/*
|
|
============================================================
|
|
|
|
SCENE GENERATION
|
|
|
|
============================================================
|
|
*/
|
|
|
|
void R_ToggleSmpFrame();
|
|
|
|
void RE_ClearScene();
|
|
void RE_AddRefEntityToScene( const refEntity_t *ent, qbool intShaderTime );
|
|
void RE_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts, int num );
|
|
void RE_AddLightToScene( const vec3_t org, float radius, float r, float g, float b );
|
|
void RE_RenderScene( const refdef_t *fd );
|
|
|
|
|
|
/*
|
|
=============================================================
|
|
|
|
ANIMATED MODELS
|
|
|
|
=============================================================
|
|
*/
|
|
|
|
void R_TransformModelToClip( const vec3_t src, const float *modelMatrix, const float *projectionMatrix,
|
|
vec4_t eye, vec4_t dst );
|
|
void R_TransformClipToWindow( const vec4_t clip, const viewParms_t *view, vec4_t normalized, vec4_t window );
|
|
|
|
void RB_DeformTessGeometry();
|
|
|
|
void RB_CalcEnvironmentTexCoords( float *dstTexCoords );
|
|
void RB_CalcFogTexCoords( float *dstTexCoords );
|
|
void RB_CalcScrollTexCoords( const float scroll[2], float *dstTexCoords );
|
|
void RB_CalcRotateTexCoords( float rotSpeed, float *dstTexCoords );
|
|
void RB_CalcScaleTexCoords( const float scale[2], float *dstTexCoords );
|
|
void RB_CalcTurbulentTexCoords( const waveForm_t *wf, float *dstTexCoords );
|
|
void RB_CalcTransformTexCoords( const texModInfo_t *tmi, float *dstTexCoords );
|
|
void RB_CalcModulateColorsByFog( unsigned char *dstColors );
|
|
void RB_CalcModulateAlphasByFog( unsigned char *dstColors );
|
|
void RB_CalcModulateRGBAsByFog( unsigned char *dstColors );
|
|
void RB_CalcWaveAlpha( const waveForm_t *wf, unsigned char *dstColors );
|
|
void RB_CalcWaveColor( const waveForm_t *wf, unsigned char *dstColors );
|
|
void RB_CalcAlphaFromEntity( unsigned char *dstColors );
|
|
void RB_CalcAlphaFromOneMinusEntity( unsigned char *dstColors );
|
|
void RB_CalcStretchTexCoords( const waveForm_t *wf, float *texCoords );
|
|
void RB_CalcColorFromEntity( unsigned char *dstColors );
|
|
void RB_CalcColorFromOneMinusEntity( unsigned char *dstColors );
|
|
void RB_CalcSpecularAlpha( unsigned char *alphas );
|
|
void RB_CalcDiffuseColor( unsigned char *colors );
|
|
|
|
/*
|
|
=============================================================
|
|
|
|
RENDERER BACK END FUNCTIONS
|
|
|
|
=============================================================
|
|
*/
|
|
|
|
void RB_RenderThread( void );
|
|
void RB_ExecuteRenderCommands( const void *data );
|
|
|
|
/*
|
|
=============================================================
|
|
|
|
RENDERER BACK END COMMAND QUEUE
|
|
|
|
=============================================================
|
|
*/
|
|
|
|
#define MAX_RENDER_COMMANDS 0x40000
|
|
|
|
typedef struct {
|
|
byte cmds[MAX_RENDER_COMMANDS];
|
|
int used;
|
|
} renderCommandList_t;
|
|
|
|
typedef struct {
|
|
int commandId;
|
|
float color[4];
|
|
} setColorCommand_t;
|
|
|
|
typedef struct {
|
|
int commandId;
|
|
} beginFrameCommand_t;
|
|
|
|
typedef struct {
|
|
int commandId;
|
|
image_t *image;
|
|
int width;
|
|
int height;
|
|
void *data;
|
|
} subImageCommand_t;
|
|
|
|
typedef struct {
|
|
int commandId;
|
|
} swapBuffersCommand_t;
|
|
|
|
typedef struct {
|
|
int commandId;
|
|
int buffer;
|
|
} endFrameCommand_t;
|
|
|
|
typedef struct {
|
|
int commandId;
|
|
const shader_t* shader;
|
|
float x, y;
|
|
float w, h;
|
|
float s1, t1;
|
|
float s2, t2;
|
|
} stretchPicCommand_t;
|
|
|
|
typedef struct {
|
|
int commandId;
|
|
trRefdef_t refdef;
|
|
viewParms_t viewParms;
|
|
int numDrawSurfs;
|
|
drawSurf_t* drawSurfs;
|
|
} drawSurfsCommand_t;
|
|
|
|
typedef struct {
|
|
int commandId;
|
|
int x;
|
|
int y;
|
|
int width;
|
|
int height;
|
|
const char* fileName;
|
|
enum ss_type { SS_TGA, SS_JPG } type;
|
|
} screenshotCommand_t;
|
|
|
|
const void* RB_TakeScreenshotCmd( const screenshotCommand_t* cmd );
|
|
|
|
typedef struct {
|
|
int commandId;
|
|
int width;
|
|
int height;
|
|
byte *captureBuffer;
|
|
byte *encodeBuffer;
|
|
qbool motionJpeg;
|
|
} videoFrameCommand_t;
|
|
|
|
typedef enum {
|
|
RC_END_OF_LIST,
|
|
RC_SET_COLOR,
|
|
RC_STRETCH_PIC,
|
|
RC_DRAW_SURFS,
|
|
RC_BEGIN_FRAME,
|
|
RC_SWAP_BUFFERS,
|
|
RC_SCREENSHOT,
|
|
RC_VIDEOFRAME
|
|
} renderCommand_t;
|
|
|
|
|
|
#define MAX_DLIGHTS 32 // completely arbitrary now :D
|
|
#define MAX_REFENTITIES 1023 // can't be increased without changing drawsurf bit packing
|
|
|
|
// all of the information needed by the back end must be
|
|
// contained in a backEndData_t. This entire structure is
|
|
// duplicated so the front and back end can run in parallel
|
|
// on an SMP machine
|
|
typedef struct {
|
|
drawSurf_t drawSurfs[MAX_DRAWSURFS];
|
|
litSurf_t litSurfs[MAX_DRAWSURFS];
|
|
dlight_t dlights[MAX_DLIGHTS];
|
|
trRefEntity_t entities[MAX_REFENTITIES];
|
|
srfPoly_t *polys;
|
|
polyVert_t *polyVerts;
|
|
renderCommandList_t commands;
|
|
} backEndData_t;
|
|
|
|
extern int max_polys;
|
|
extern int max_polyverts;
|
|
|
|
extern backEndData_t *backEndData[SMP_FRAMES]; // the second one may not be allocated
|
|
|
|
extern volatile qbool renderThreadActive;
|
|
|
|
|
|
void *R_GetCommandBuffer( int bytes );
|
|
void RB_ExecuteRenderCommands( const void *data );
|
|
|
|
void R_InitCommandBuffers();
|
|
void R_ShutdownCommandBuffers();
|
|
|
|
void R_SyncRenderThread( void );
|
|
|
|
void R_AddDrawSurfCmd( drawSurf_t* drawSurfs, int numDrawSurfs );
|
|
|
|
void RE_BeginFrame( stereoFrame_t stereoFrame );
|
|
void RE_EndFrame( int* pcFE, int* pc2D, int* pc3D );
|
|
void RE_SetColor( const float* rgba );
|
|
void RE_StretchPic( float x, float y, float w, float h,
|
|
float s1, float t1, float s2, float t2, qhandle_t hShader );
|
|
|
|
int SaveJPGToBuffer( byte* out, int quality, int image_width, int image_height, byte* image_buffer );
|
|
void RE_TakeVideoFrame( int width, int height,
|
|
byte *captureBuffer, byte *encodeBuffer, qbool motionJpeg );
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
// the "public" glconfig: screen size etc
|
|
extern glconfig_t glConfig;
|
|
|
|
// the "private" glconfig: implementation specifics for the renderer
|
|
struct glinfo_t {
|
|
qbool isFullscreen;
|
|
int displayFrequency;
|
|
|
|
qbool smpActive;
|
|
|
|
GLint maxTextureSize;
|
|
GLint maxDrawElementsI;
|
|
GLint maxDrawElementsV;
|
|
};
|
|
|
|
extern glinfo_t glInfo;
|
|
|
|
|
|
// renderer allocs are always on the low heap
|
|
template <class T> T* RI_New() { return (T*)ri.Hunk_Alloc(sizeof(T), h_low); }
|
|
template <class T> T* RI_New( size_t c ) { return static_cast<T*>(ri.Hunk_Alloc(sizeof(T) * c, h_low)); }
|
|
|
|
struct RI_AutoPtr {
|
|
RI_AutoPtr() : mp(0) {}
|
|
RI_AutoPtr( size_t c ) { mp = (byte*)ri.Hunk_AllocateTempMemory(c); }
|
|
~RI_AutoPtr() { if (mp) ri.Hunk_FreeTempMemory(mp); }
|
|
void* Alloc( size_t c ) { assert(!mp); mp = (byte*)ri.Hunk_AllocateTempMemory(c); return mp; }
|
|
operator byte*() const { return mp; }
|
|
template <typename T> T* Get() const { return (T*)mp; }
|
|
private:
|
|
RI_AutoPtr( const RI_AutoPtr& rhs );
|
|
RI_AutoPtr& operator=( const RI_AutoPtr& rhs );
|
|
byte* mp;
|
|
};
|
|
|
|
|
|
extern void GL2_DynLights_SetupLight();
|
|
extern void GL2_DynLights_StageIterator();
|
|
extern void GL2_BeginFrame();
|
|
extern void GL2_EndFrame();
|
|
|
|
|
|
extern int re_cameraMatrixTime;
|
|
|
|
|
|
#endif //TR_LOCAL_H
|