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client.manifest
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disabled DPI scaling on the Windows client
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2017-11-29 18:29:23 +01:00 |
client_manifest.txt
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disabled DPI scaling on the Windows client
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2017-11-29 18:29:23 +01:00 |
cpma.ico
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
glext.h
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repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh
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2016-12-18 03:05:45 -08:00 |
glw_win.h
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removed r_stencilbits r_depthbits r_colorbits r_texturebits r_ext_compressed_textures
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2017-06-22 09:41:36 +02:00 |
icon2.ico
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
resource.h
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
wglext.h
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
win_exception.cpp
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added the new client HTTP download system
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2017-09-12 03:21:11 +02:00 |
win_glimp.cpp
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changed r_mode and added r_blitMode
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2017-11-22 18:26:26 +01:00 |
win_help.h
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cvar help extension
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2017-10-03 19:11:10 +02:00 |
win_input.cpp
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cleaned up tr_gl2.cpp and prefixes in win32 code
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2017-11-03 19:35:35 +01:00 |
win_local.h
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match alerts cgame extension and s_autoMute for Windows
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2017-11-07 06:17:28 +01:00 |
win_main.cpp
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match alerts cgame extension and s_autoMute for Windows
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2017-11-07 06:17:28 +01:00 |
win_qgl.c
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platform layer GL interface cleanup
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2017-11-03 19:33:54 +01:00 |
win_shared.cpp
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sv_restartProcess restarts the child process
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2017-10-12 03:45:24 +02:00 |
win_snd.cpp
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match alerts cgame extension and s_autoMute for Windows
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2017-11-07 06:17:28 +01:00 |
win_syscon.cpp
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cleaned up tr_gl2.cpp and prefixes in win32 code
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2017-11-03 19:35:35 +01:00 |
win_wndproc.cpp
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match alerts cgame extension and s_autoMute for Windows
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2017-11-07 06:17:28 +01:00 |
windows.h
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merge the new build system
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2016-12-29 20:13:59 -08:00 |
winquake.rc
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
winquake.res
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |