mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-11-26 22:11:51 +00:00
366 lines
9.6 KiB
Text
366 lines
9.6 KiB
Text
|
|
xx Dec 16 - 1.48
|
|
|
|
chg: remove the byzantine r_mode usage added in 1.47
|
|
|
|
|
|
17 Sep 11 - 1.47
|
|
|
|
add: backported another bunch of dlight stuff from the pmx branch
|
|
adds support for bmodel entities (doors, plats, etc)
|
|
|
|
add: back directInput mouse (in_mouse 2)
|
|
|
|
add: back flare support
|
|
|
|
add: disable/enable windows keyboard shortcuts
|
|
|
|
add: cnq3 windows can minimize/restore
|
|
|
|
add: dynamic light by GLSL shaders
|
|
|
|
add: r_maplightBrightness (from 0 to 8) and r_maplightSaturation(0-4). to use this parameters set r_maplightColorMode 1.
|
|
|
|
add: r_maplightColorMode to configure lightmaps
|
|
|
|
add: r_mode can be set resolution and frequency display. For example, r_mode "640x480@100"
|
|
|
|
fix: in_mouse -1 kept relocating the system cursor even if not focused
|
|
|
|
fix: implement the sound change from 1.45 *correctly* :P
|
|
|
|
fix: default build does not create option r_smp. To assemble the build
|
|
with the option r_smp need to use preprocessor USE_R_SMP
|
|
|
|
fix: small fixes to CVA rendering code
|
|
|
|
fix: fix opStack and rename targets for unix
|
|
|
|
fix: GTV/spectator can't change POV after map changed
|
|
|
|
fix: render shader time overflow (fix splashdamage bug).
|
|
|
|
fix: mouse event queue
|
|
|
|
|
|
24 Nov 09 - 1.46
|
|
|
|
add: hopefully worked around some vistajoke mousewheel issues
|
|
|
|
add: m_limit (default: 0 = off), the maximum post-accel speed to use
|
|
|
|
chg: sensitivity renamed to m_speed
|
|
|
|
chg: rewrote pretty much all the mouse code
|
|
|
|
chg: removed the DI code in favor of "raw" mouse input
|
|
this means only mouse1-mouse5 are supported on windows, sigh MS...
|
|
|
|
chg: updated freetype from 2.3.5 to 2.3.11
|
|
|
|
|
|
05 Nov 09 - 1.45
|
|
note: this release REQUIRES arb shader support
|
|
if your card doesn't have it, use an older version
|
|
|
|
add: hw gamma should work on Vista
|
|
|
|
add: r_measureoverdraw is actually useful
|
|
|
|
add: r_speeds is far more useful now
|
|
|
|
chg: sound attenuation is biased
|
|
i.e. distant sounds are much louder than in 1.43
|
|
since it's still more correctly spatialised than pre-1.43, this is
|
|
the best compromise i can come up with
|
|
|
|
chg: r_fullbright works in vertexlight mode (only)
|
|
instead of lightmap only, where it just wasted bandwidth and vram
|
|
|
|
chg: r_customwidth, r_customheight renamed to r_width, r_height
|
|
|
|
chg: hardcoded r_mode garbage and modelist removed:
|
|
r_mode 0 (default) = current desktop resolution, depth, hz, etc
|
|
r_mode 1 = custom resolution etc
|
|
note: r_mode 1 WILL NOT tolerate invalid r_displayRefresh values any more
|
|
|
|
chg: require opengl 1.4 or higher
|
|
removed r_allowExtensions, r_primitives, r_ext_compiled_vertex_array,
|
|
r_ext_multitexture, r_ext_texture_env_add
|
|
|
|
chg: removed a bunch of useless/obsolete cvars:
|
|
r_logfile, r_showcluster, r_facePlaneCull, r_ignoreFastPath, r_drawSun,
|
|
r_simpleMipMaps, r_offsetFactor, r_offsetUnits
|
|
|
|
chg: don't tablist cheatvar noise if cheats are off
|
|
|
|
chg: removed the last bits of legacy altivec cruft
|
|
|
|
chg: rewrote pretty much all the dlight stuff
|
|
not only does it actually work reliably now
|
|
but it's also massively improved in terms of quality
|
|
|
|
fix: ignorehwgamma 1 would fail to apply sw gamma to some images
|
|
|
|
fix: roqs failed to apply sw gamma
|
|
|
|
fix: sv_floodprotect could block all commands indefinitely
|
|
|
|
|
|
12 Aug 09 - 1.44 (server only)
|
|
|
|
fix: unbannable player exploit (stanway/auriemma)
|
|
|
|
|
|
08 Aug 08 - 1.43
|
|
|
|
fixed sfx0 using a real sound and thus "hiding" it
|
|
|
|
corrected sv_pure back to CVAR_ROM
|
|
|
|
added the correct "fastsky!=0 == disable portals" test, ffs me :P
|
|
|
|
removed long-obsoleted r_lastValidRenderer
|
|
|
|
removed long-obsoleted r_ext_gamma_control
|
|
|
|
removed pointless cl_forceavidemo
|
|
|
|
removed r_rail* and marked the never-used RT_BEAM etc as such
|
|
|
|
removed RAVENMD4 completely
|
|
|
|
r_fullbright is not a cheat var
|
|
|
|
fixed a bug with CVAR_CHEAT
|
|
|
|
fixed another bug in \video (hopefully)
|
|
|
|
fixed distance culling on dlit patch seams
|
|
|
|
changed r_ext_max_anisotropy default to 16
|
|
|
|
added con_scale for console font scaling
|
|
0 = Q3 style, always 8x12 pixels regardless of screen rez
|
|
1 = Q4 style, scales with screen rez
|
|
!0 = scale with screen rez and a custom multiplier
|
|
|
|
straightened out the con cvar mess:
|
|
cl_noprint -> con_noprint
|
|
scr_conspeed -> con_speed and correctly CVAR_ARCHIVE
|
|
con_notifytime correctly CVAR_ARCHIVE
|
|
removed cl_conXOffset since it basically doesn't work
|
|
|
|
sleep correctly if an unfocused client (win32-only)
|
|
don't sleep INcorrectly if a dedicated server (win32-only)
|
|
|
|
fixed a (huge) memory leak in the vm
|
|
|
|
fixed sv_pure 1 problems on listen servers
|
|
|
|
another overhaul of the sound code:
|
|
|
|
spatialisation is now correct, which has two huge impacts:
|
|
you can "place" sounds MUCH more accurately than before,
|
|
but as a result, distant sounds are MUCH quieter
|
|
|
|
removed s_doppler, it's almost right but it just sounds like shit
|
|
|
|
most of the s_mixprestep hackery has been removed, and you can
|
|
probably set it to 0 if your sound drivers work properly
|
|
|
|
OAL support has been dropped completely and indefinitely
|
|
it's crap and i'm tired of it poisoning the codebase
|
|
|
|
|
|
Mar 08 - 1.42
|
|
|
|
bots are no longer kicked by devmap
|
|
|
|
legacy cack like joystick/midi support only pollutes configs if enabled
|
|
|
|
fixed a memory leak in the sound code
|
|
|
|
fixed even more (hopefully all) dropped sound issues in snd_dma
|
|
|
|
made com_soundmegs SLIGHTLY less broken: now only 2x instead of 3x :P
|
|
note that "soundmegs" are taken FROM THE HUNK now to fix the leak
|
|
so you need to increase com_hunkmegs by 2x your com_soundmegs
|
|
|
|
removed the explicit and incorrect "fastsky==1 == disable portals" test
|
|
|
|
r_noportals is not a cheat var
|
|
|
|
hyperspace is a bit less annoying
|
|
|
|
purged the unused (never finished) idMD4 model code
|
|
|
|
fixed some bugs in referencedpak list generation
|
|
|
|
fixed roqs ignoring s_volume
|
|
|
|
fixed widescreen modes crashing on listen servers
|
|
|
|
fixed downloads not completing properly
|
|
|
|
|
|
18 Feb 08 - 1.41
|
|
|
|
removed all bs references to GT_SINGLE_PLAYER and ui_singlePlayerActive
|
|
(except from the bot code, which has bigger problems)
|
|
added sv_singleplayer
|
|
|
|
improved TTF overhead a lot: now as fast as crappy bitmap fonts :D
|
|
|
|
removed the stupidity of every key aborting demo playback: now ESC only
|
|
|
|
only play the id logo cin the FIRST time, not every fkn time
|
|
|
|
removed the broken stencil/projection shadow code
|
|
|
|
avis produced by \video actually work (bug+fix both from ioq3)
|
|
|
|
fixed some ABSURD buffer overruns and broken code in snd_dma
|
|
which caused random dropped sounds for no reason
|
|
it's a miracle it doesn't segfault any real OS
|
|
also dumped the unused-since-TA adpcm/mulaw/etc cruft
|
|
|
|
fixed a TA-era (surprise, surprise) bug that broke loopsound behavior
|
|
|
|
loop (ie ambient) sounds are now 75% volume
|
|
|
|
q3config is NEVER autowritten just because of bind/cvar changes
|
|
it sucks if you're playing and it sucks even more if you're on GTV
|
|
UI/SP code should write it EXPLICITLY if they want to save something
|
|
|
|
|
|
19 Dec 07 - 1.40
|
|
|
|
the code now requires a C++ compiler
|
|
MASSIVE cleanups of the codebase, tho still plenty of bits left
|
|
|
|
screenshot filename is YYYY_MM_DD-HH_MM_SS-TTT
|
|
this means they'll never collide *; moviemakers won't run out;
|
|
and the engine DOESN'T STAT 10,000 FILES EVERY FRAME
|
|
(* except at 2am on an autumn night if you're amazingly unlucky :P)
|
|
|
|
demo filename is YYYY_MM_DD-HH_MM_SS
|
|
|
|
fixed demos to be MAX_OSPATH instead of MAX_QPATH, ie 256 chars now
|
|
|
|
renamed cl_mouseAccel to m_accel
|
|
|
|
removed ioq3 "qkey" rubbish
|
|
|
|
removed support for BMP and PCX
|
|
|
|
removed fs_cdpath, fs_copyfiles, touchfile, fs_restrict
|
|
|
|
removed support for IPX
|
|
|
|
removed in_logitechbug
|
|
|
|
updated cpu detection
|
|
|
|
added TTF support
|
|
|
|
fixed a bunch of stuff in ScanAndLoadShaderFiles, but it's still crap
|
|
|
|
fixed the patch collision epsilon bugs of 1.34
|
|
|
|
reverted to id's tab-completion since ioq3's is so hated
|
|
i've semi-merged them atm, will fix up when i get time
|
|
|
|
interpreted vm is never used on platforms that support compiled vm
|
|
|
|
clampmaps and nomip images use GL_CLAMP_TO_EDGE rather than GL_CLAMP
|
|
|
|
disabled curl until it's brought up to standard
|
|
|
|
merged platform-specific *_net.* into qcommon/net_ip.cpp, <3 timbo :)
|
|
|
|
fixed USERINFO vars not being sent properly during connect
|
|
|
|
remove some network stuff (buffer sizes and TOS) http://support.microsoft.com/kb/248611
|
|
|
|
|
|
12 Sep 07 - released as 1.34, since it was about time we did :P
|
|
|
|
increased default MAX_POLYS to 8K and MAX_POLYVERTS to 32K
|
|
|
|
|
|
Aug 07
|
|
|
|
fixed a bug in the skybox code that tried to use a 0-length CVA
|
|
which makes recent nvidia drivers go into spaz mode
|
|
|
|
changed r_ext_multisample default to 0 to stop ix nagging :P
|
|
|
|
|
|
July 07
|
|
|
|
added support for curl
|
|
|
|
improved some network stuff (buffer sizes and TOS)
|
|
|
|
added support for mouse5-mouse8
|
|
|
|
|
|
1 May 07
|
|
|
|
remove broken useless cl_freezeDemo and make demo pausing work
|
|
just use timescale 0
|
|
|
|
|
|
27 Apr 07
|
|
|
|
ripped out all support for legacy substandard hw/drivers (ie Voodoo etc)
|
|
and r_maskMinidriver
|
|
|
|
uncorrected mode 8 back to 1280x1024
|
|
|
|
|
|
|
|
18 Jul 06
|
|
|
|
update various cvar defaults
|
|
r_stencilbits: 0
|
|
r_picmip: 0
|
|
r_roundImagesDown: 0
|
|
r_simpleMipMaps: 0
|
|
s_useOpenAL: 0
|
|
|
|
default fs_game to cpma
|
|
|
|
|
|
30 Jun 06 - initial build from ioq3 svn v810
|
|
|
|
mode 8 corrected to 1280x960
|
|
|
|
undefined USE_OPENAL
|
|
|
|
removed GetUserName call
|
|
|
|
removed stupid+broken r_dlightbacks
|
|
|
|
created dlight texture correctly
|
|
|
|
fixed the dlight code
|
|
|
|
removed the explicit and incorrect "vertexlight==1 == disable dlights" test
|
|
|
|
removed redundant r_ext_texture_filter_anisotropic
|
|
|
|
removed retarded cl_consoleHistory
|
|
|
|
removed redundant cl_autoRecordDemo
|
|
|
|
shader spew made developer 1
|
|
|
|
gl extensions spew made developer 1
|
|
|
|
pak list made fs_debug 1
|
|
|
|
removed the TA cvars that were hacked into the engine
|
|
|
|
reordered demo_protocols to reduce spew
|