cnq3/code/client/snd_mix.cpp

312 lines
7.2 KiB
C++

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// snd_mix.c -- portable code to mix sounds for snd_dma.c
#include "client.h"
#include "snd_local.h"
static portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE];
static int snd_vol;
static int* snd_p;
static int snd_linear_count;
static short* snd_out;
static void S_WriteLinearBlastStereo16()
{
int v1, v2;
for (int i = 0; i < snd_linear_count; i += 2)
{
v1 = snd_p[i] >> 8;
if (v1 > 32767)
v1 = 32767;
else if (v1 < -32768)
v1 = -32768;
v2 = snd_p[i+1] >> 8;
if (v2 > 32767)
v2 = 32767;
else if (v2 < -32768)
v2 = -32768;
*(uint32_t*)(&snd_out[i]) = (v2 << 16) | (v1 & 0xFFFF);
}
}
static void S_TransferStereo16( unsigned long* pbuf, int endtime )
{
int lpos;
int ls_paintedtime;
snd_p = (int *) paintbuffer;
ls_paintedtime = s_paintedtime;
while (ls_paintedtime < endtime)
{
// handle recirculating buffer issues
lpos = ls_paintedtime & ((dma.samples>>1)-1);
snd_out = (short *) pbuf + (lpos<<1);
snd_linear_count = (dma.samples>>1) - lpos;
if (ls_paintedtime + snd_linear_count > endtime)
snd_linear_count = endtime - ls_paintedtime;
snd_linear_count <<= 1;
// write a linear blast of samples
S_WriteLinearBlastStereo16();
snd_p += snd_linear_count;
ls_paintedtime += (snd_linear_count>>1);
if ( CL_VideoRecording() ) {
CL_WriteAVIAudioFrame( (byte *)snd_out, snd_linear_count << 1 );
}
}
}
static void S_TransferPaintBuffer( int endtime )
{
int out_idx;
int count;
int out_mask;
int *p;
int step;
int val;
unsigned long *pbuf;
pbuf = (unsigned long *)dma.buffer;
if ( s_testsound->integer ) {
int i;
// write a fixed sine wave
count = (endtime - s_paintedtime);
for (i=0 ; i<count ; i++)
paintbuffer[i].left = paintbuffer[i].right = sin((s_paintedtime+i)*0.1)*20000*256;
}
if (dma.samplebits == 16 && dma.channels == 2)
{ // optimized case
S_TransferStereo16 (pbuf, endtime);
}
else
{ // general case
p = (int *) paintbuffer;
count = (endtime - s_paintedtime) * dma.channels;
out_mask = dma.samples - 1;
out_idx = s_paintedtime * dma.channels & out_mask;
step = 3 - dma.channels;
if (dma.samplebits == 16)
{
short *out = (short *) pbuf;
while (count--)
{
val = *p >> 8;
p+= step;
if (val > 0x7fff)
val = 0x7fff;
else if (val < -32768)
val = -32768;
out[out_idx] = val;
out_idx = (out_idx + 1) & out_mask;
}
}
else if (dma.samplebits == 8)
{
unsigned char *out = (unsigned char *) pbuf;
while (count--)
{
val = *p >> 8;
p+= step;
if (val > 0x7fff)
val = 0x7fff;
else if (val < -32768)
val = -32768;
out[out_idx] = (val>>8) + 128;
out_idx = (out_idx + 1) & out_mask;
}
}
}
}
/*
===============================================================================
CHANNEL MIXING
===============================================================================
*/
static void S_PaintChannelFrom16( channel_t* ch, const sfx_t* sfx, int count, int sampleOffset, int bufferOffset )
{
portable_samplepair_t* samp = &paintbuffer[ bufferOffset ];
const sndBuffer* chunk = sfx->soundData;
while (sampleOffset >= SND_CHUNK_SIZE) {
chunk = chunk->next;
sampleOffset -= SND_CHUNK_SIZE;
if (!chunk) {
chunk = sfx->soundData;
}
}
int leftvol = ch->leftvol * snd_vol;
int rightvol = ch->rightvol * snd_vol;
const short* samples = chunk->sndChunk;
for (int i = 0; i < count; ++i) {
int data = samples[sampleOffset++];
samp[i].left += (data * leftvol) >> 8;
samp[i].right += (data * rightvol) >> 8;
if (sampleOffset == SND_CHUNK_SIZE) {
chunk = chunk->next;
samples = chunk->sndChunk;
sampleOffset = 0;
}
}
}
/*
===================
S_PaintChannels
===================
*/
void S_PaintChannels( int endtime ) {
int i;
int end;
channel_t *ch;
const sfx_t* sfx;
int ltime, count;
int sampleOffset;
snd_vol = s_volume->value*255;
//Com_Printf ("%i to %i\n", s_paintedtime, endtime);
while ( s_paintedtime < endtime ) {
// if paintbuffer is smaller than DMA buffer
// we may need to fill it multiple times
end = endtime;
if ( endtime - s_paintedtime > PAINTBUFFER_SIZE ) {
end = s_paintedtime + PAINTBUFFER_SIZE;
}
// clear the paint buffer to either music or zeros
if ( s_rawend < s_paintedtime ) {
if ( s_rawend ) {
//Com_DPrintf ("background sound underrun\n");
}
Com_Memset(paintbuffer, 0, (end - s_paintedtime) * sizeof(portable_samplepair_t));
} else {
// copy from the streaming sound source
int s;
int stop;
stop = (end < s_rawend) ? end : s_rawend;
for ( i = s_paintedtime ; i < stop ; i++ ) {
s = i&(MAX_RAW_SAMPLES-1);
paintbuffer[i-s_paintedtime] = s_rawsamples[s];
}
// if (i != end)
// Com_Printf ("partial stream\n");
// else
// Com_Printf ("full stream\n");
for ( ; i < end ; i++ ) {
paintbuffer[i-s_paintedtime].left =
paintbuffer[i-s_paintedtime].right = 0;
}
}
// paint in the channels.
ch = s_channels;
for ( i = 0; i < MAX_CHANNELS ; i++, ch++ ) {
if ( !ch->thesfx || (!ch->leftvol && !ch->rightvol) ) {
continue;
}
ltime = s_paintedtime;
sfx = ch->thesfx;
if (sfx->soundData==NULL || sfx->soundLength==0) {
continue;
}
sampleOffset = ltime - ch->startSample;
count = end - ltime;
if ( sampleOffset + count > sfx->soundLength ) {
count = sfx->soundLength - sampleOffset;
}
if ( count > 0 ) {
S_PaintChannelFrom16( ch, sfx, count, sampleOffset, ltime - s_paintedtime );
}
}
// paint in the looped channels.
ch = loop_channels;
for ( i = 0; i < numLoopChannels ; i++, ch++ ) {
if ( !ch->thesfx || (!ch->leftvol && !ch->rightvol) ) {
continue;
}
ltime = s_paintedtime;
sfx = ch->thesfx;
if (sfx->soundData==NULL || sfx->soundLength==0) {
continue;
}
// we might have to make two passes if it
// is a looping sound effect and the end of
// the sample is hit
do {
sampleOffset = (ltime % sfx->soundLength);
count = end - ltime;
if ( sampleOffset + count > sfx->soundLength ) {
count = sfx->soundLength - sampleOffset;
}
if ( count > 0 ) {
S_PaintChannelFrom16( ch, sfx, count, sampleOffset, ltime - s_paintedtime );
ltime += count;
}
} while ( ltime < end);
}
// transfer out according to DMA format
S_TransferPaintBuffer( end );
s_paintedtime = end;
}
}