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- NVAPI raytracing validation - Aftermath markers for GPU crash investigations - 3D textures, indirect dispatch, more copy and clear ops
373 lines
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19 KiB
XML
373 lines
No EOL
19 KiB
XML
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<None Include="..\..\code\renderer\shaders\crp\alpha_test.h.hlsli" />
|
|
<None Include="..\..\code\renderer\shaders\crp\common.hlsli" />
|
|
<None Include="..\..\code\renderer\shaders\crp\dof.hlsli" />
|
|
<None Include="..\..\code\renderer\shaders\crp\fog.hlsli" />
|
|
<None Include="..\..\code\renderer\shaders\crp\fullscreen.hlsli" />
|
|
<None Include="..\..\code\renderer\shaders\crp\gatherdof.hlsli" />
|
|
<None Include="..\..\code\renderer\shaders\crp\oit.h.hlsli" />
|
|
<None Include="..\..\code\renderer\shaders\crp\raytracing.h.hlsli" />
|
|
<None Include="..\..\code\renderer\shaders\crp\scene_view.h.hlsli" />
|
|
<None Include="..\..\code\renderer\shaders\crp\typedefs.h.hlsli" />
|
|
<None Include="..\..\code\renderer\shaders\grp\fog.hlsli" />
|
|
<None Include="..\..\code\renderer\shaders\grp\shared.hlsli" />
|
|
<None Include="..\..\code\renderer\shaders\grp\smaa.hlsli" />
|
|
</ItemGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
</ImportGroup>
|
|
</Project> |