mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-11-10 14:41:48 +00:00
1060 lines
31 KiB
C++
1060 lines
31 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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#ifndef __Q_SHARED_H
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#define __Q_SHARED_H
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// q_shared.h -- included first by ALL program modules.
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// A user mod should never modify this file
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#define Q3_VERSION "CNQ3 1.48"
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#define CLIENT_WINDOW_TITLE "CNQ3"
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#define CONSOLE_WINDOW_TITLE "CNQ3 Console"
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#define BASEGAME "baseq3"
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#define APEXGAME "cpma"
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#if defined(_DEBUG)
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#define COMPILE_TIME_ASSERT( pred ) switch(0) { case 0: case pred: ; }
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#else
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#define COMPILE_TIME_ASSERT( pred )
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#endif
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#ifdef _MSC_VER
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#if (_MSC_VER >= 1400)
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#define _CRT_SECURE_NO_DEPRECATE 1
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#endif
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#pragma warning(disable : 4018) // signed/unsigned mismatch
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#pragma warning(disable : 4389) // also signed/unsigned mismatch
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#pragma warning(disable : 4244) // conversion to smaller type
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#pragma warning(disable : 4100) // unreferenced formal parameter
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#pragma warning(disable : 4127) // conditional expression is constant
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#pragma warning(disable : 4706) // assignment within conditional (nanny mode)
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//#pragma intrinsic( memset, memcpy )
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#endif // _MSC_VER
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#if !defined(__GNUC__) && !defined(__attribute__)
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#define __attribute__(x)
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#endif
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#if defined(__cplusplus) && !defined(min)
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template <typename T> __inline T min( T a, T b ) { return (a < b) ? a : b; }
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template <typename T> __inline T max( T a, T b ) { return (a > b) ? a : b; }
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#elif defined(Q3_VM) // #elif !defined(min) doesn't work here, because the VC headers are shit
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#define min( a, b ) ((a) < (b) ? (a) : (b))
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#define max( a, b ) ((a) > (b) ? (a) : (b))
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#endif
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#if defined(__cplusplus)
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extern "C" {
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#endif
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// technically-correct form, handy for catching sloppy code that mismixes bool and int, *cough* JPVW :P
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#if defined(Q3_VM)
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#define assert(x) { if (!(x)) Com_Error(ERR_FATAL, "ASSERT "__FILE__"(%d): %s", __LINE__, #x); }
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typedef enum { qfalse, qtrue } qbool;
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#else
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// this is a shitty shitty hack - the offending code should be cleaned up so we CAN use the typedef
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typedef int qbool;
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// and we can't even do this, because of vanilla C's multiple definition rule :(
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//const qbool qfalse = 0;
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//const qbool qtrue = !0;
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#define qfalse (qbool)(0)
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#define qtrue (qbool)(!0)
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#endif
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typedef qbool qboolean;
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/**********************************************************************
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VM Considerations
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The VM can not use the standard system headers because we aren't really
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using the compiler they were meant for. We use bg_lib.h which contains
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prototypes for the functions we define for our own use in bg_lib.c.
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When writing mods, please add needed headers HERE, do not start including
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stuff like <stdio.h> in the various .c files that make up each of the VMs
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since you will be including system headers files can will have issues.
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Remember, if you use a C library function that is not defined in bg_lib.c,
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you will have to add your own version for support in the VM.
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**********************************************************************/
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#ifdef Q3_VM
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#define QDECL
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#define ID_INLINE
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#include "bg_lib.h"
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#define PASSFLOAT( x ) (*(const int*)&x)
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#else
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#include <assert.h>
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#include <math.h>
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#include <stdio.h>
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#include <stdarg.h>
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#include <string.h>
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#include <stdlib.h>
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#include <time.h>
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#include <ctype.h>
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#include <limits.h>
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#include "../qcommon/q_platform.h"
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ID_INLINE int PASSFLOAT( float x ) { return (*(const int*)&x); }
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#endif
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#if defined(Q3_VM)
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typedef int intptr_t;
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#elif defined(_MSC_VER)
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#include <stddef.h>
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typedef __int64 int64_t;
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typedef __int32 int32_t;
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typedef __int16 int16_t;
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typedef __int8 int8_t;
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typedef unsigned __int64 uint64_t;
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typedef unsigned __int32 uint32_t;
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typedef unsigned __int16 uint16_t;
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typedef unsigned __int8 uint8_t;
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typedef ptrdiff_t intptr_t;
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#else
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#include <stdint.h>
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#endif
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typedef unsigned char byte;
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typedef int qhandle_t;
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typedef int sfxHandle_t;
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typedef int fileHandle_t;
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typedef int clipHandle_t;
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#define PAD(base, alignment) (((base)+(alignment)-1) & ~((alignment)-1))
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#define PADLEN(base, alignment) (PAD((base), (alignment)) - (base))
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#define PADP(base, alignment) ((void *) PAD((intptr_t) (base), (alignment)))
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#if defined(_MSC_VER)
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#define ALIGN(x) __declspec( align(x) )
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// fuck it, im sick of gcc's arbitrary stupidities
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//#elif defined(__GNUC__)
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// #define ALIGN(x) __align(x)
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#else
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#define ALIGN(x)
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#endif
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// angle indexes
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#define PITCH 0 // up / down
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#define YAW 1 // left / right
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#define ROLL 2 // fall over
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// the game guarantees that no string from the network will ever exceed MAX_STRING_CHARS
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#define MAX_STRING_CHARS 1024 // max length of a string passed to Cmd_TokenizeString
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#define MAX_STRING_TOKENS 1024 // max tokens resulting from Cmd_TokenizeString
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#define MAX_TOKEN_CHARS 1024 // max length of an individual token
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#define MAX_INFO_STRING 1024
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#define MAX_INFO_KEY 1024
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#define MAX_INFO_VALUE 1024
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#define BIG_INFO_STRING 8192 // used for system info key only
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#define BIG_INFO_KEY 8192
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#define BIG_INFO_VALUE 8192
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#define MAX_QPATH 64 // max length of a quake game pathname
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#define MAX_OSPATH 256 // max length of a filesystem pathname
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#define MAX_NAME_LENGTH 32 // max length of a client name
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//
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// these aren't needed by any of the VMs. put in another header?
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//
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#define MAX_MAP_AREA_BYTES 32 // bit vector of area visibility
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// parameters to the main Error routine
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typedef enum {
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ERR_FATAL, // exit the entire game with a popup window
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ERR_DROP, // print to console and disconnect from game
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ERR_SERVERDISCONNECT, // don't kill server
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ERR_DISCONNECT, // client disconnected from the server
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ERR_NEED_CD // pop up the need-cd dialog
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} errorParm_t;
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#if defined(_DEBUG) && !defined(BSPC)
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#define HUNK_DEBUG
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#endif
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typedef enum {
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h_high,
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h_low,
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h_dontcare
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} ha_pref;
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#ifdef HUNK_DEBUG
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#define Hunk_Alloc( size, preference ) Hunk_AllocDebug(size, preference, #size, __FILE__, __LINE__)
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void *Hunk_AllocDebug( int size, ha_pref preference, char *label, char *file, int line );
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#else
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void *Hunk_Alloc( int size, ha_pref preference );
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#endif
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#define Com_Memset memset
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#define Com_Memcpy memcpy
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#define CIN_system 1
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#define CIN_loop 2
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#define CIN_hold 4
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#define CIN_silent 8
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#define CIN_shader 16
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/*
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==============================================================
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MATHLIB
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==============================================================
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*/
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typedef float vec_t;
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typedef vec_t vec2_t[2];
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typedef vec_t vec3_t[3];
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typedef vec_t vec4_t[4];
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extern const vec3_t vec3_origin;
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#ifndef M_PI
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#define M_PI 3.14159265358979323846f // matches value in gcc v2 math.h
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#endif
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// all drawing is done to a 640*480 virtual screen size
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// and will be automatically scaled to the real resolution
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#define SCREEN_WIDTH 640
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#define SCREEN_HEIGHT 480
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#define SMALLCHAR_WIDTH 8
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#define SMALLCHAR_HEIGHT 16
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#define BIGCHAR_WIDTH 16
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#define BIGCHAR_HEIGHT 16
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extern const vec4_t colorBlack;
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extern const vec4_t colorRed;
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extern const vec4_t colorGreen;
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extern const vec4_t colorYellow;
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extern const vec4_t colorBlue;
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extern const vec4_t colorPink;
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extern const vec4_t colorCyan;
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extern const vec4_t colorWhite;
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#define Q_COLOR_ESCAPE '^'
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#define Q_IsColorString(p) ( p && *(p) == Q_COLOR_ESCAPE && *((p)+1) && *((p)+1) != Q_COLOR_ESCAPE )
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const /* vec4_t */ float* ColorFromChar( char ccode );
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#define COLOR_BLACK '0'
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#define COLOR_RED '1'
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#define COLOR_GREEN '2'
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#define COLOR_YELLOW '3'
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#define COLOR_BLUE '4'
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#define COLOR_CYAN '5'
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#define COLOR_MAGENTA '6'
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#define COLOR_WHITE '7'
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#define S_COLOR_BLACK "^0"
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#define S_COLOR_RED "^1"
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#define S_COLOR_GREEN "^2"
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#define S_COLOR_YELLOW "^3"
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#define S_COLOR_BLUE "^4"
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#define S_COLOR_CYAN "^5"
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#define S_COLOR_MAGENTA "^6"
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#define S_COLOR_WHITE "^7"
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#define MAKERGB( v, r, g, b ) { v[0]=r;v[1]=g;v[2]=b; }
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#define MAKERGBA( v, r, g, b, a ) { v[0]=r;v[1]=g;v[2]=b;v[3]=a; }
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#define DEG2RAD( a ) ( ( (a) * M_PI ) / 180.0f )
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#define RAD2DEG( a ) ( ( (a) * 180.0f ) / M_PI )
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#if idppc
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static ID_INLINE float Q_rsqrt( float number ) {
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float x = 0.5f * number;
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float y;
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#ifdef __GNUC__
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asm("frsqrte %0,%1" : "=f" (y) : "f" (number));
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#else
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y = __frsqrte( number );
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#endif
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return y * (1.5f - (x * y * y));
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}
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#ifdef __GNUC__
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static ID_INLINE float Q_fabs(float x) {
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float abs_x;
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asm("fabs %0,%1" : "=f" (abs_x) : "f" (x));
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return abs_x;
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}
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#else
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#define Q_fabs __fabsf
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#endif
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#else
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float Q_fabs( float f );
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float Q_rsqrt( float f ); // reciprocal square root
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#endif
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#define Square(x) ((x)*(x))
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int DirToByte( const vec3_t dir ); // this isn't a real cheap function to call!
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void ByteToDir( int b, vec3_t dir );
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#define DotProduct(x,y) ((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2])
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#define VectorSubtract(a,b,c) ((c)[0]=(a)[0]-(b)[0],(c)[1]=(a)[1]-(b)[1],(c)[2]=(a)[2]-(b)[2])
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#define VectorAdd(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2])
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#define VectorCopy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2])
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#define VectorScale(v, s, o) ((o)[0]=(v)[0]*(s),(o)[1]=(v)[1]*(s),(o)[2]=(v)[2]*(s))
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#define VectorMA(v, s, b, o) ((o)[0]=(v)[0]+(b)[0]*(s),(o)[1]=(v)[1]+(b)[1]*(s),(o)[2]=(v)[2]+(b)[2]*(s))
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#ifdef Q3_VM
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#undef VectorCopy
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// this is a little hack to get more efficient copies in our interpreter
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typedef struct {
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float v[3];
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} vec3struct_t;
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#define VectorCopy(a,b) (*(vec3struct_t *)b=*(vec3struct_t *)a)
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#endif
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#define VectorClear(a) ((a)[0]=(a)[1]=(a)[2]=0)
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#define VectorNegate(a,b) ((b)[0]=-(a)[0],(b)[1]=-(a)[1],(b)[2]=-(a)[2])
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#define VectorSet(v, x, y, z) ((v)[0]=(x), (v)[1]=(y), (v)[2]=(z))
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#define Vector4Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3])
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float RadiusFromBounds( const vec3_t mins, const vec3_t maxs );
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void ClearBounds( vec3_t mins, vec3_t maxs );
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void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs );
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#if !defined( Q3_VM )
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#ifdef _MSC_VER
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#pragma warning(disable : 4514) // unreferenced inline
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#endif
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static ID_INLINE qboolean VectorCompare( const vec3_t v1, const vec3_t v2 )
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{
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return (v1[0] == v2[0] && v1[1] == v2[1] && v1[2] == v2[2]);
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}
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static ID_INLINE vec_t VectorLength( const vec3_t v )
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{
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return (vec_t)sqrt (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
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}
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static ID_INLINE vec_t VectorLengthSquared( const vec3_t v )
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{
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return (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
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}
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static ID_INLINE vec_t Distance( const vec3_t p1, const vec3_t p2 )
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{
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vec3_t v;
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VectorSubtract (p2, p1, v);
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return VectorLength( v );
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}
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static ID_INLINE vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 )
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{
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vec3_t v;
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VectorSubtract (p2, p1, v);
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return v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
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}
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// fast vector normalize routine that does not check to make sure
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// that length != 0, nor does it return length, uses rsqrt approximation
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static ID_INLINE void VectorNormalizeFast( vec3_t v )
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{
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float ilength = Q_rsqrt( DotProduct( v, v ) );
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v[0] *= ilength;
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v[1] *= ilength;
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v[2] *= ilength;
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}
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static ID_INLINE void VectorInverse( vec3_t v )
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{
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v[0] = -v[0];
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v[1] = -v[1];
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v[2] = -v[2];
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}
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static ID_INLINE void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross )
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{
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cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
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cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
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cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
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}
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#else
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qboolean VectorCompare( const vec3_t v1, const vec3_t v2 );
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vec_t VectorLength( const vec3_t v );
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vec_t VectorLengthSquared( const vec3_t v );
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vec_t Distance( const vec3_t p1, const vec3_t p2 );
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vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 );
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void VectorNormalizeFast( vec3_t v ); // uses rsqrt approximation and does NOT validate length
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void VectorInverse( vec3_t v );
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void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross );
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#endif
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vec_t VectorNormalize( vec3_t v ); // returns vector length
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vec_t VectorNormalize2( const vec3_t v, vec3_t out );
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void Vector4Scale( const vec4_t in, vec_t scale, vec4_t out );
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void VectorRotate( vec3_t in, vec3_t matrix[3], vec3_t out );
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float Q_acos(float c);
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int Q_rand( int *seed );
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float Q_random( int *seed );
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float Q_crandom( int *seed );
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#define random() ((rand() & 0x7FFF) / ((float)0x8000))
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#define crandom() (2.0 * (((rand() & 0x7FFF) / ((float)0x7FFF)) - 0.5))
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void vectoangles( const vec3_t value1, vec3_t angles );
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void AnglesToAxis( const vec3_t angles, vec3_t axis[3] );
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void AxisClear( vec3_t axis[3] );
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#if defined(Q3_VM) // lcc can't cope with "const vec3_t []"
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extern vec3_t axisDefault[3];
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void AxisCopy( vec3_t in[3], vec3_t out[3] );
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#else
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extern const vec3_t axisDefault[3];
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void AxisCopy( const vec3_t in[3], vec3_t out[3] );
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#endif
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struct cplane_s;
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void SetPlaneSignbits( struct cplane_s *out );
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#if !defined(__GNUC__)
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int BoxOnPlaneSide( const vec3_t emins, const vec3_t emaxs, const struct cplane_s* p );
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#else
|
|
extern "C" int BoxOnPlaneSide( const vec3_t emins, const vec3_t emaxs, const struct cplane_s* p );
|
|
#endif
|
|
|
|
float AngleMod( float a );
|
|
float LerpAngle( float from, float to, float frac );
|
|
float AngleSubtract( float a1, float a2 );
|
|
void AnglesSubtract( const vec3_t v1, const vec3_t v2, vec3_t out );
|
|
|
|
qboolean PlaneFromPoints( vec4_t plane, const vec3_t a, const vec3_t b, const vec3_t c );
|
|
void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal );
|
|
void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees );
|
|
void RotateAroundDirection( vec3_t axis[3], float yaw );
|
|
void MakeNormalVectors( const vec3_t forward, vec3_t right, vec3_t up );
|
|
// perpendicular vector could be replaced by this
|
|
|
|
void MatrixMultiply( float in1[3][3], float in2[3][3], float out[3][3] );
|
|
void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up );
|
|
void PerpendicularVector( vec3_t dst, const vec3_t src );
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
const char* QDECL va( const char* format, ... );
|
|
|
|
void QDECL Com_Error( int level, const char* error, ... );
|
|
void QDECL Com_Printf( const char* msg, ... );
|
|
void QDECL Com_sprintf (char *dest, int size, const char *fmt, ...);
|
|
|
|
float Com_Clamp( float min, float max, float value );
|
|
|
|
const char* COM_SkipPath( const char* pathname );
|
|
void COM_StripExtension( const char* in, char* out, int destsize );
|
|
void COM_DefaultExtension( char* path, int maxSize, const char* ext );
|
|
|
|
const char* COM_Parse( const char** data_p );
|
|
const char* COM_ParseExt( const char** data_p, qbool allowLineBreak );
|
|
int COM_Compress( char *data_p );
|
|
|
|
void SkipBracedSection( const char** data );
|
|
void SkipRestOfLine( const char** data );
|
|
|
|
#define QSUBSYSTEM_INIT_START(X) Com_Printf( ">>> Initializing "X"\n" );
|
|
#define QSUBSYSTEM_INIT_DONE(X) Com_Printf( "<<< "X" Initialization Complete\n" );
|
|
|
|
|
|
// botlib crap hacked into the engine for no good reason
|
|
|
|
#ifndef TT_STRING
|
|
#define TT_STRING 1
|
|
#define TT_LITERAL 2
|
|
#define TT_NUMBER 3
|
|
#define TT_NAME 4
|
|
#define TT_PUNCTUATION 5
|
|
#endif
|
|
|
|
typedef struct pc_token_s
|
|
{
|
|
int type;
|
|
int subtype;
|
|
int intvalue;
|
|
float floatvalue;
|
|
char string[MAX_TOKEN_CHARS];
|
|
} pc_token_t;
|
|
|
|
|
|
// mode parm for FS_FOpenFile
|
|
typedef enum {
|
|
FS_READ,
|
|
FS_WRITE,
|
|
FS_APPEND,
|
|
FS_APPEND_SYNC
|
|
} fsMode_t;
|
|
|
|
typedef enum {
|
|
FS_SEEK_CUR,
|
|
FS_SEEK_END,
|
|
FS_SEEK_SET
|
|
} fsOrigin_t;
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
int Q_isprint( int c );
|
|
int Q_islower( int c );
|
|
int Q_isupper( int c );
|
|
int Q_isalpha( int c );
|
|
|
|
// portable case insensitive compare
|
|
int Q_stricmp( const char *s1, const char *s2 );
|
|
int Q_strncmp( const char *s1, const char *s2, int n );
|
|
int Q_stricmpn( const char *s1, const char *s2, int n );
|
|
char *Q_strlwr( char *s1 );
|
|
char *Q_strupr( char *s1 );
|
|
char *Q_strrchr( const char* string, int c );
|
|
|
|
// buffer size safe library replacements
|
|
void Q_strncpyz( char *dest, const char *src, int destsize );
|
|
void Q_strcat( char *dest, int size, const char *src );
|
|
|
|
// strlen that discounts Quake color sequences
|
|
int Q_PrintStrlen( const char *string );
|
|
// removes color sequences from string
|
|
char *Q_CleanStr( char *string );
|
|
|
|
|
|
//
|
|
// key / value info strings
|
|
//
|
|
qbool Info_Validate( const char* s );
|
|
const char* Info_ValueForKey( const char *s, const char *key );
|
|
void Info_NextPair( const char **s, char *key, char *value );
|
|
void Info_RemoveKey( char *s, const char *key );
|
|
qbool Info_SetValueForKey( char* s, const char* key, const char* value );
|
|
void Info_RemoveKey_Big( char *s, const char *key );
|
|
void Info_SetValueForKey_Big( char *s, const char *key, const char *value );
|
|
|
|
|
|
/*
|
|
==========================================================
|
|
|
|
CVARS (console variables)
|
|
|
|
Many variables can be used for cheating purposes, so when
|
|
cheats is zero, force all unspecified variables to their
|
|
default values.
|
|
==========================================================
|
|
*/
|
|
|
|
#define CVAR_ARCHIVE 1 // set to cause it to be saved to vars.rc
|
|
// used for system variables, not for player
|
|
// specific configurations
|
|
#define CVAR_USERINFO 2 // sent to server on connect or change
|
|
#define CVAR_SERVERINFO 4 // sent in response to front end requests
|
|
#define CVAR_SYSTEMINFO 8 // these cvars will be duplicated on all clients
|
|
#define CVAR_INIT 16 // don't allow change from console at all,
|
|
// but can be set from the command line
|
|
#define CVAR_LATCH 32 // will only change when C code next does
|
|
// a Cvar_Get(), so it can't be changed
|
|
// without proper initialization. modified
|
|
// will be set, even though the value hasn't
|
|
// changed yet
|
|
#define CVAR_ROM 64 // display only, cannot be set by user at all
|
|
#define CVAR_USER_CREATED 128 // created by a set command
|
|
#define CVAR_TEMP 256 // can be set even when cheats are disabled, but is not archived
|
|
#define CVAR_CHEAT 512 // can not be changed if cheats are disabled
|
|
#define CVAR_NORESTART 1024 // do not clear when a cvar_restart is issued
|
|
|
|
#define CVAR_SERVER_CREATED 2048 // cvar was created by a server the client connected to.
|
|
#define CVAR_NONEXISTENT 0xFFFFFFFF // Cvar doesn't exist.
|
|
|
|
#define MAX_CVAR_VALUE_STRING 256
|
|
|
|
typedef int cvarHandle_t;
|
|
|
|
// the modules that run in the virtual machine can't access the cvar_t directly,
|
|
// so they must ask for structured updates
|
|
typedef struct {
|
|
cvarHandle_t handle;
|
|
int modificationCount;
|
|
float value;
|
|
int integer;
|
|
char string[MAX_CVAR_VALUE_STRING];
|
|
} vmCvar_t;
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
COLLISION DETECTION
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
#include "../qcommon/surfaceflags.h" // shared with the q3map utility
|
|
|
|
// plane types are used to speed some tests
|
|
// 0-2 are axial planes
|
|
#define PLANE_X 0
|
|
#define PLANE_Y 1
|
|
#define PLANE_Z 2
|
|
#define PLANE_NON_AXIAL 3
|
|
|
|
#define PlaneTypeForNormal(x) (x[0] == 1.0 ? PLANE_X : (x[1] == 1.0 ? PLANE_Y : (x[2] == 1.0 ? PLANE_Z : PLANE_NON_AXIAL) ) )
|
|
|
|
// plane_t structure
|
|
// ! if this is changed, it must be changed in asm code too !
|
|
typedef struct cplane_s {
|
|
vec3_t normal;
|
|
float dist;
|
|
byte type; // for fast side tests: 0,1,2 = axial, 3 = nonaxial
|
|
byte signbits; // signx + (signy<<1) + (signz<<2), used as lookup during collision
|
|
byte pad[2];
|
|
} cplane_t;
|
|
|
|
|
|
// a trace is returned when a box is swept through the world
|
|
typedef struct {
|
|
qboolean allsolid; // if true, plane is not valid
|
|
qboolean startsolid; // if true, the initial point was in a solid area
|
|
float fraction; // time completed, 1.0 = didn't hit anything
|
|
vec3_t endpos; // final position
|
|
cplane_t plane; // surface normal at impact, transformed to world space
|
|
int surfaceFlags; // surface hit
|
|
int contents; // contents on other side of surface hit
|
|
int entityNum; // entity the contacted sirface is a part of
|
|
} trace_t;
|
|
|
|
// trace->entityNum can also be 0 to (MAX_GENTITIES-1)
|
|
// or ENTITYNUM_NONE, ENTITYNUM_WORLD
|
|
|
|
|
|
// markfragments are returned by CM_MarkFragments()
|
|
typedef struct {
|
|
int firstPoint;
|
|
int numPoints;
|
|
} markFragment_t;
|
|
|
|
|
|
typedef struct {
|
|
vec3_t origin;
|
|
vec3_t axis[3];
|
|
} orientation_t;
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
// in order from highest priority to lowest
|
|
// if none of the catchers are active, bound key strings will be executed
|
|
#define KEYCATCH_CONSOLE 0x0001
|
|
#define KEYCATCH_UI 0x0002
|
|
#define KEYCATCH_MESSAGE 0x0004
|
|
#define KEYCATCH_CGAME 0x0008
|
|
|
|
|
|
// sound channels
|
|
// channel 0 never willingly overrides
|
|
// other channels will always override a playing sound on that channel
|
|
typedef enum {
|
|
CHAN_AUTO,
|
|
CHAN_LOCAL, // hit sounds, menu sounds
|
|
CHAN_WEAPON,
|
|
CHAN_VOICE,
|
|
CHAN_ITEM,
|
|
CHAN_BODY,
|
|
CHAN_LOCAL_SOUND, // chat messages, etc
|
|
CHAN_ANNOUNCER, // announcer voices, etc
|
|
} soundChannel_t;
|
|
|
|
|
|
/*
|
|
========================================================================
|
|
|
|
ELEMENTS COMMUNICATED ACROSS THE NET
|
|
|
|
========================================================================
|
|
*/
|
|
|
|
#define ANGLE2SHORT(x) ((int)((x)*65536/360) & 65535)
|
|
#define SHORT2ANGLE(x) ((x)*(360.0/65536))
|
|
|
|
#define SNAPFLAG_RATE_DELAYED 1
|
|
#define SNAPFLAG_NOT_ACTIVE 2 // snapshot used during connection and for zombies
|
|
#define SNAPFLAG_SERVERCOUNT 4 // toggled every map_restart so transitions can be detected
|
|
|
|
//
|
|
// per-level limits
|
|
//
|
|
#define MAX_CLIENTS 64 // absolute limit
|
|
|
|
#define GENTITYNUM_BITS 10 // don't need to send any more
|
|
#define MAX_GENTITIES (1<<GENTITYNUM_BITS)
|
|
|
|
// entitynums are communicated with GENTITY_BITS, so any reserved
|
|
// values that are going to be communcated over the net need to
|
|
// also be in this range
|
|
#define ENTITYNUM_NONE (MAX_GENTITIES-1)
|
|
#define ENTITYNUM_WORLD (MAX_GENTITIES-2)
|
|
#define ENTITYNUM_MAX_NORMAL (MAX_GENTITIES-2)
|
|
|
|
|
|
#define MAX_MODELS 256 // these are sent over the net as 8 bits
|
|
#define MAX_SOUNDS 256 // so they cannot be blindly increased
|
|
|
|
|
|
#define MAX_CONFIGSTRINGS 1024
|
|
|
|
// these are the only configstrings that the system reserves, all the
|
|
// other ones are strictly for servergame to clientgame communication
|
|
#define CS_SERVERINFO 0 // an info string with all the serverinfo cvars
|
|
#define CS_SYSTEMINFO 1 // an info string for server system to client system configuration (timescale, etc)
|
|
|
|
#define RESERVED_CONFIGSTRINGS 2 // game can't modify below this, only the system can
|
|
|
|
#define MAX_GAMESTATE_CHARS 16000
|
|
typedef struct {
|
|
int stringOffsets[MAX_CONFIGSTRINGS];
|
|
char stringData[MAX_GAMESTATE_CHARS];
|
|
int dataCount;
|
|
} gameState_t;
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
// bit field limits
|
|
#define MAX_STATS 16
|
|
#define MAX_PERSISTANT 16
|
|
#define MAX_POWERUPS 16
|
|
#define MAX_WEAPONS 16
|
|
|
|
#define MAX_PS_EVENTS 2
|
|
|
|
#define PS_PMOVEFRAMECOUNTBITS 6
|
|
|
|
// playerState_t is the information needed by both the client and server
|
|
// to predict player motion and actions
|
|
// nothing outside of pmove should modify these, or some degree of prediction error
|
|
// will occur
|
|
|
|
// you can't add anything to this without modifying the code in msg.c
|
|
|
|
// playerState_t is a full superset of entityState_t as it is used by players,
|
|
// so if a playerState_t is transmitted, the entityState_t can be fully derived
|
|
// from it.
|
|
typedef struct playerState_s {
|
|
int commandTime; // cmd->serverTime of last executed command
|
|
int pm_type;
|
|
int bobCycle; // for view bobbing and footstep generation
|
|
int pm_flags; // ducked, jump_held, etc
|
|
int pm_time;
|
|
|
|
vec3_t origin;
|
|
vec3_t velocity;
|
|
int weaponTime;
|
|
int gravity;
|
|
int speed;
|
|
int delta_angles[3]; // add to command angles to get view direction
|
|
// changed by spawns, rotating objects, and teleporters
|
|
|
|
int groundEntityNum;// ENTITYNUM_NONE = in air
|
|
|
|
int legsTimer; // don't change low priority animations until this runs out
|
|
int legsAnim; // mask off ANIM_TOGGLEBIT
|
|
|
|
int torsoTimer; // don't change low priority animations until this runs out
|
|
int torsoAnim; // mask off ANIM_TOGGLEBIT
|
|
|
|
int movementDir; // a number 0 to 7 that represents the reletive angle
|
|
// of movement to the view angle (axial and diagonals)
|
|
// when at rest, the value will remain unchanged
|
|
// used to twist the legs during strafing
|
|
|
|
vec3_t grapplePoint; // location of grapple to pull towards if PMF_GRAPPLE_PULL
|
|
|
|
int eFlags; // copied to entityState_t->eFlags
|
|
|
|
int eventSequence; // pmove generated events
|
|
int events[MAX_PS_EVENTS];
|
|
int eventParms[MAX_PS_EVENTS];
|
|
|
|
int externalEvent; // events set on player from another source
|
|
int externalEventParm;
|
|
int externalEventTime;
|
|
|
|
int clientNum; // ranges from 0 to MAX_CLIENTS-1
|
|
int weapon; // copied to entityState_t->weapon
|
|
int weaponstate;
|
|
|
|
vec3_t viewangles; // for fixed views
|
|
int viewheight;
|
|
|
|
// damage feedback
|
|
int damageEvent; // when it changes, latch the other parms
|
|
int damageYaw;
|
|
int damagePitch;
|
|
int damageCount;
|
|
|
|
int stats[MAX_STATS];
|
|
int persistant[MAX_PERSISTANT]; // stats that aren't cleared on death
|
|
int powerups[MAX_POWERUPS]; // level.time that the powerup runs out
|
|
int ammo[MAX_WEAPONS];
|
|
|
|
int generic1;
|
|
int loopSound;
|
|
int jumppad_ent; // jumppad entity hit this frame
|
|
|
|
// not communicated over the net at all
|
|
int ping; // server to game info for scoreboard
|
|
int pmove_framecount; // FIXME: don't transmit over the network
|
|
int jumppad_frame;
|
|
int entityEventSequence;
|
|
} playerState_t;
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
//
|
|
// usercmd_t->button bits, many of which are generated by the client system,
|
|
// so they aren't game/cgame only definitions
|
|
//
|
|
#define BUTTON_ATTACK 1
|
|
#define BUTTON_TALK 2 // displays talk balloon and disables actions
|
|
#define BUTTON_USE_HOLDABLE 4
|
|
#define BUTTON_GESTURE 8
|
|
#define BUTTON_WALKING 16 // walking can't just be inferred from player speed
|
|
// because a key pressed late in the frame will
|
|
// only generate a small move value for that frame
|
|
// walking will use different animations and
|
|
// won't generate footsteps
|
|
|
|
// TA buttons that are useless but still welded into the bot code
|
|
#define BUTTON_AFFIRMATIVE 32
|
|
#define BUTTON_NEGATIVE 64
|
|
#define BUTTON_GETFLAG 128
|
|
#define BUTTON_GUARDBASE 256
|
|
#define BUTTON_PATROL 512
|
|
#define BUTTON_FOLLOWME 1024
|
|
|
|
#define BUTTON_ANY 2048 // any key whatsoever
|
|
|
|
// usercmd_t is sent to the server each client frame
|
|
typedef struct usercmd_s {
|
|
int serverTime;
|
|
int angles[3];
|
|
int buttons;
|
|
byte weapon;
|
|
signed char forwardmove, rightmove, upmove;
|
|
} usercmd_t;
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
// if entityState->solid == SOLID_BMODEL, modelindex is an inline model number
|
|
#define SOLID_BMODEL 0xffffff
|
|
|
|
typedef enum {
|
|
TR_STATIONARY,
|
|
TR_INTERPOLATE, // non-parametric, but interpolate between snapshots
|
|
TR_LINEAR,
|
|
TR_LINEAR_STOP,
|
|
TR_SINE, // value = base + sin( time / duration ) * delta
|
|
TR_GRAVITY
|
|
} trType_t;
|
|
|
|
typedef struct {
|
|
trType_t trType;
|
|
int trTime;
|
|
int trDuration; // if non 0, trTime + trDuration = stop time
|
|
vec3_t trBase;
|
|
vec3_t trDelta; // velocity, etc
|
|
} trajectory_t;
|
|
|
|
// entityState_t is the information conveyed from the server
|
|
// in an update message about entities that the client will
|
|
// need to render in some way
|
|
// Different eTypes may use the information in different ways
|
|
// The messages are delta compressed, so it doesn't really matter if
|
|
// the structure size is fairly large
|
|
|
|
typedef struct entityState_s {
|
|
int number; // entity index
|
|
int eType; // entityType_t
|
|
int eFlags;
|
|
|
|
trajectory_t pos; // for calculating position
|
|
trajectory_t apos; // for calculating angles
|
|
|
|
int time;
|
|
int time2;
|
|
|
|
vec3_t origin;
|
|
vec3_t origin2;
|
|
|
|
vec3_t angles;
|
|
vec3_t angles2;
|
|
|
|
int otherEntityNum; // shotgun sources, etc
|
|
int otherEntityNum2;
|
|
|
|
int groundEntityNum; // -1 = in air
|
|
|
|
int constantLight; // r + (g<<8) + (b<<16) + (intensity<<24)
|
|
int loopSound; // constantly loop this sound
|
|
|
|
int modelindex;
|
|
int modelindex2;
|
|
int clientNum; // 0 to (MAX_CLIENTS - 1), for players and corpses
|
|
int frame;
|
|
|
|
int solid; // for client side prediction, trap_linkentity sets this properly
|
|
|
|
int event; // impulse events -- muzzle flashes, footsteps, etc
|
|
int eventParm;
|
|
|
|
// for players
|
|
int powerups; // bit flags
|
|
int weapon; // determines weapon and flash model, etc
|
|
int legsAnim; // mask off ANIM_TOGGLEBIT
|
|
int torsoAnim; // mask off ANIM_TOGGLEBIT
|
|
|
|
int generic1;
|
|
} entityState_t;
|
|
|
|
typedef enum {
|
|
CA_UNINITIALIZED,
|
|
CA_DISCONNECTED, // not talking to a server
|
|
CA_AUTHORIZING, // not used any more, was checking cd key
|
|
CA_CONNECTING, // sending request packets to the server
|
|
CA_CHALLENGING, // sending challenge packets to the server
|
|
CA_CONNECTED, // netchan_t established, getting gamestate
|
|
CA_LOADING, // only during cgame initialization, never during main loop
|
|
CA_PRIMED, // got gamestate, waiting for first frame
|
|
CA_ACTIVE, // game views should be displayed
|
|
CA_CINEMATIC // playing a cinematic or a static pic, not connected to a server
|
|
} connstate_t;
|
|
|
|
|
|
#define GLYPH_START 32
|
|
#define GLYPH_END 126
|
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#define GLYPHS_PER_FONT (GLYPH_END - GLYPH_START + 1)
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typedef struct {
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int height; // ACTUAL resolution-independent height (ie "not random garbage like pointsize")
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int maxpitch;
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qhandle_t shader;
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int pitches[GLYPHS_PER_FONT]; // in texels
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int vpitch; // in texels
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vec3_t ltr[GLYPHS_PER_FONT]; // tc's of glyph (left, top, right)
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float tcheight;
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} fontInfo_t;
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// real time
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typedef struct {
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int tm_sec; // seconds after the minute - [0,59]
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int tm_min; // minutes after the hour - [0,59]
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int tm_hour; // hours since midnight - [0,23]
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int tm_mday; // day of the month - [1,31]
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int tm_mon; // months since January - [0,11]
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int tm_year; // years since 1900
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int tm_wday; // days since Sunday - [0,6]
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int tm_yday; // days since January 1 - [0,365]
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int tm_isdst; // daylight savings time flag
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} qtime_t;
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// cinematic states
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typedef enum {
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FMV_IDLE,
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FMV_PLAY, // play
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FMV_EOF, // all other conditions, i.e. stop/EOF/abort
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FMV_ID_BLT,
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FMV_ID_IDLE,
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FMV_LOOPED,
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FMV_ID_WAIT
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} e_status;
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// server browser sources
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// TTimo: AS_MPLAYER is no longer used
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#define AS_LOCAL 0
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#define AS_MPLAYER 1
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#define AS_GLOBAL 2
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#define AS_FAVORITES 3
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|
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#define MAX_GLOBAL_SERVERS 4096
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#define MAX_OTHER_SERVERS 128
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#define MAX_PINGREQUESTS 32
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#define MAX_SERVERSTATUSREQUESTS 16
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|
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#define CDKEY_LEN 16
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#define CDCHKSUM_LEN 2
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#if defined(__cplusplus)
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};
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#endif
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#endif // __Q_SHARED_H
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