mirror of
https://bitbucket.org/CPMADevs/cnq3
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354 lines
9.6 KiB
C++
354 lines
9.6 KiB
C++
/*
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===========================================================================
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Copyright (C) 2023-2024 Gian 'myT' Schellenbaum
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This file is part of Challenge Quake 3 (CNQ3).
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Challenge Quake 3 is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Challenge Quake 3 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
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===========================================================================
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*/
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// Shared Rendering Pipeline - texture mip-map generation
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#include "srp_local.h"
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#pragma pack(push, 4)
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struct StartConstants
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{
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float gamma;
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uint32_t srcTexture;
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uint32_t dstTexture;
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};
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struct DownConstants
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{
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float weights[4];
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int32_t maxSize[2];
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int32_t scale[2];
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int32_t offset[2];
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uint32_t clampMode; // 0 = repeat
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uint32_t srcMip;
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uint32_t dstMip;
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uint32_t srcTexture;
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uint32_t dstTexture;
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};
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struct EndConstants
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{
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float blendColor[4];
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float intensity;
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float invGamma; // 1.0 / gamma
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uint32_t srcMip;
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uint32_t dstMip;
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uint32_t srcTexture;
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uint32_t dstTexture;
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};
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#pragma pack(pop)
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void MipMapGenerator::Init(bool ddhi_, const ShaderByteCode& g2l, const ShaderByteCode& down, const ShaderByteCode& l2g)
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{
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if(!srp.firstInit)
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{
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return;
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}
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ddhi = ddhi_;
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for(int t = 0; t < 2; ++t)
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{
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TextureDesc desc(va("mip-map generation #%d", t + 1), MAX_TEXTURE_SIZE, MAX_TEXTURE_SIZE);
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desc.format = TextureFormat::RGBA64_Float;
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desc.initialState = ResourceStates::UnorderedAccessBit;
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desc.allowedState = ResourceStates::UnorderedAccessBit | ResourceStates::ComputeShaderAccessBit;
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textures[MipSlice::Float16_0 + t] = CreateTexture(desc);
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}
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const char* const stageNames[] = { "start", "down", "end" };
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const uint32_t stageRCByteCount[] = { sizeof(StartConstants), sizeof(DownConstants), sizeof(EndConstants) };
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const uint32_t stageExtraMips[] = { 1, 0, MaxTextureMips };
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const ShaderByteCode stageShaders[] = { g2l, down, l2g };
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for(int s = 0; s < 3; ++s)
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{
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Stage& stage = stages[s];
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if(ddhi)
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{
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stage.rootSignature = RHI_MAKE_NULL_HANDLE();
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}
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else
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{
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{
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RootSignatureDesc desc(va("mip-map %s", stageNames[s]));
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desc.pipelineType = PipelineType::Compute;
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desc.constants[ShaderStage::Compute].byteCount = stageRCByteCount[s];
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desc.AddRange(DescriptorType::RWTexture, 0, MipSlice::Count + stageExtraMips[s]);
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stage.rootSignature = CreateRootSignature(desc);
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}
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{
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const DescriptorTableDesc desc(DescriptorTableDesc(va("mip-map %s", stageNames[s]), stage.rootSignature));
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stage.descriptorTable = CreateDescriptorTable(desc);
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DescriptorTableUpdate update;
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update.SetRWTexturesSlice(ARRAY_LEN(textures), textures, 0, 0);
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UpdateDescriptorTable(stage.descriptorTable, update);
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}
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}
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{
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ComputePipelineDesc desc(va("mip-map %s", stageNames[s]), stage.rootSignature);
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desc.shader = stageShaders[s];
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stage.pipeline = CreateComputePipeline(desc);
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}
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}
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}
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void MipMapGenerator::GenerateMipMaps(HTexture texture)
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{
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// @TODO: better look-up
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image_t* image = NULL;
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for(int i = 0; i < tr.numImages; ++i)
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{
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if(tr.images[i]->texture == texture)
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{
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image = tr.images[i];
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break;
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}
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}
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Q_assert(image);
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if(image == NULL || (image->flags & IMG_NOMIPMAP) != 0)
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{
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return;
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}
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const int mipCount = R_ComputeMipCount(image->width, image->height);
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if(mipCount <= 1)
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{
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return;
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}
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BeginTempCommandList();
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if(!ddhi)
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{
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// this must happen after the BeginTempCommandList call because
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// it has a CPU wait that guarantees it's safe to update the descriptor tables
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{
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Stage& stage = stages[Stage::Start];
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DescriptorTableUpdate update;
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update.SetRWTexturesSlice(1, &texture, MipSlice::Count, 0);
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UpdateDescriptorTable(stage.descriptorTable, update);
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}
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{
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Stage& stage = stages[Stage::End];
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DescriptorTableUpdate update;
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update.SetRWTexturesChain(1, &texture, MipSlice::Count);
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UpdateDescriptorTable(stage.descriptorTable, update);
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}
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}
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int w = image->width;
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int h = image->height;
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enum { GroupSize = 8, GroupMask = GroupSize - 1 };
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#define Dispatch(Width, Height) CmdDispatch((Width + GroupMask) / GroupSize, (Height + GroupMask) / GroupSize, 1)
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// create a linear-space copy of mip 0 into float16 texture 0
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{
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Stage& stage = stages[Stage::Start];
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StartConstants rc = {};
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rc.gamma = r_mipGenGamma->value;
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CmdBeginBarrier();
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CmdTextureBarrier(textures[MipSlice::Float16_0], ResourceStates::UnorderedAccessBit);
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CmdTextureBarrier(texture, ResourceStates::UnorderedAccessBit);
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CmdEndBarrier();
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if(!ddhi)
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{
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CmdBindRootSignature(stage.rootSignature);
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}
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CmdBindPipeline(stage.pipeline);
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if(ddhi)
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{
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rc.srcTexture = GetTextureIndexUAV(texture, 0);
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rc.dstTexture = GetTextureIndexUAV(textures[MipSlice::Float16_0], 0);
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CmdSetComputeRootConstants(0, sizeof(rc), &rc);
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}
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else
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{
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CmdBindDescriptorTable(stage.rootSignature, stage.descriptorTable);
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CmdSetRootConstants(stage.rootSignature, ShaderStage::Compute, &rc);
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}
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Dispatch(w, h);
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}
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// overwrite mip 0 to apply r_intensity if needed
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if((image->flags & IMG_NOIMANIP) == 0 &&
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r_intensity->value != 1.0f)
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{
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Stage& stage = stages[Stage::End];
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const int destMip = 0;
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EndConstants rc = {};
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rc.intensity = r_intensity->value;
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rc.invGamma = 1.0f / r_mipGenGamma->value;
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Vector4Clear(rc.blendColor);
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rc.srcMip = MipSlice::Float16_0;
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rc.dstMip = MipSlice::Count + destMip;
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CmdBeginBarrier();
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CmdTextureBarrier(textures[MipSlice::Float16_0], ResourceStates::UnorderedAccessBit);
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CmdTextureBarrier(texture, ResourceStates::UnorderedAccessBit);
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CmdEndBarrier();
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if(!ddhi)
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{
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CmdBindRootSignature(stage.rootSignature);
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}
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CmdBindPipeline(stage.pipeline);
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if(ddhi)
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{
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rc.srcTexture = GetTextureIndexUAV(textures[MipSlice::Float16_0], 0);
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rc.dstTexture = GetTextureIndexUAV(texture, destMip);
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CmdSetComputeRootConstants(0, sizeof(rc), &rc);
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}
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else
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{
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CmdBindDescriptorTable(stage.rootSignature, stage.descriptorTable);
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CmdSetRootConstants(stage.rootSignature, ShaderStage::Compute, &rc);
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}
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Dispatch(w, h);
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}
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for(int i = 1; i < mipCount; ++i)
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{
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const int ws = w;
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const int hs = h;
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w = max(w / 2, 1);
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h = max(h / 2, 1);
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// down-sample the image into float16 texture 1 and then 0
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{
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Stage& stage = stages[Stage::DownSample];
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DownConstants rc = {};
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rc.clampMode = image->wrapClampMode == TW_REPEAT ? 0 : 1;
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memcpy(rc.weights, tr.mipFilter, sizeof(rc.weights));
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if(!ddhi)
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{
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CmdBindRootSignature(stage.rootSignature);
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}
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CmdBindPipeline(stage.pipeline);
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if(!ddhi)
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{
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CmdBindDescriptorTable(stage.rootSignature, stage.descriptorTable);
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}
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CmdBeginBarrier();
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CmdTextureBarrier(textures[MipSlice::Float16_0], ResourceStates::UnorderedAccessBit);
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CmdTextureBarrier(textures[MipSlice::Float16_1], ResourceStates::UnorderedAccessBit);
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CmdEndBarrier();
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// down-sample on the X-axis
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rc.srcMip = MipSlice::Float16_0;
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rc.dstMip = MipSlice::Float16_1;
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rc.scale[0] = ws / w;
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rc.scale[1] = 1;
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rc.maxSize[0] = ws - 1;
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rc.maxSize[1] = hs - 1;
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rc.offset[0] = 1;
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rc.offset[1] = 0;
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if(ddhi)
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{
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rc.srcTexture = GetTextureIndexUAV(textures[MipSlice::Float16_0], 0);
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rc.dstTexture = GetTextureIndexUAV(textures[MipSlice::Float16_1], 0);
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CmdSetComputeRootConstants(0, sizeof(rc), &rc);
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}
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else
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{
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CmdSetRootConstants(stage.rootSignature, ShaderStage::Compute, &rc);
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}
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Dispatch(w, hs);
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CmdBeginBarrier();
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CmdTextureBarrier(textures[MipSlice::Float16_0], ResourceStates::UnorderedAccessBit);
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CmdTextureBarrier(textures[MipSlice::Float16_1], ResourceStates::UnorderedAccessBit);
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CmdEndBarrier();
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// down-sample on the Y-axis
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rc.srcMip = MipSlice::Float16_1;
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rc.dstMip = MipSlice::Float16_0;
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rc.scale[0] = 1;
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rc.scale[1] = hs / h;
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rc.maxSize[0] = w - 1;
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rc.maxSize[1] = hs - 1;
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rc.offset[0] = 0;
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rc.offset[1] = 1;
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if(ddhi)
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{
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rc.srcTexture = GetTextureIndexUAV(textures[MipSlice::Float16_1], 0);
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rc.dstTexture = GetTextureIndexUAV(textures[MipSlice::Float16_0], 0);
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CmdSetComputeRootConstants(0, sizeof(rc), &rc);
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}
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else
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{
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CmdSetRootConstants(stage.rootSignature, ShaderStage::Compute, &rc);
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}
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Dispatch(w, h);
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}
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// save the results in gamma-space
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{
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Stage& stage = stages[Stage::End];
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const int destMip = i;
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EndConstants rc = {};
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rc.intensity = (image->flags & IMG_NOIMANIP) ? 1.0f : r_intensity->value;
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rc.invGamma = 1.0f / r_mipGenGamma->value;
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memcpy(rc.blendColor, r_mipBlendColors[r_colorMipLevels->integer ? destMip : 0], sizeof(rc.blendColor));
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rc.srcMip = MipSlice::Float16_0;
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rc.dstMip = MipSlice::Count + destMip;
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CmdBeginBarrier();
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CmdTextureBarrier(textures[MipSlice::Float16_0], ResourceStates::UnorderedAccessBit);
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CmdTextureBarrier(texture, ResourceStates::UnorderedAccessBit);
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CmdEndBarrier();
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if(!ddhi)
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{
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CmdBindRootSignature(stage.rootSignature);
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}
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CmdBindPipeline(stage.pipeline);
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if(ddhi)
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{
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rc.srcTexture = GetTextureIndexUAV(textures[MipSlice::Float16_0], 0);
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rc.dstTexture = GetTextureIndexUAV(texture, destMip);
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CmdSetComputeRootConstants(0, sizeof(rc), &rc);
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}
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else
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{
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CmdBindDescriptorTable(stage.rootSignature, stage.descriptorTable);
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CmdSetRootConstants(stage.rootSignature, ShaderStage::Compute, &rc);
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}
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Dispatch(w, h);
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}
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}
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#undef Dispatch
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EndTempCommandList();
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}
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