mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-11-23 20:42:49 +00:00
3b6a3a5019
don't track .user files except for cnq3 and cnq3-server disabled FPS hack disabled FPS hack, part 2
287 lines
8.1 KiB
C++
287 lines
8.1 KiB
C++
/*
|
|
===========================================================================
|
|
Copyright (C) 2023 Gian 'myT' Schellenbaum
|
|
|
|
This file is part of Challenge Quake 3 (CNQ3).
|
|
|
|
Challenge Quake 3 is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Challenge Quake 3 is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
|
|
===========================================================================
|
|
*/
|
|
// Gameplay Rendering Pipeline - texture mip-map generation
|
|
|
|
|
|
// @TODO: test for OOB accesses in the shaders and return
|
|
// (also, is it needed with feature level 12.0 and HLSL 5.1/6.0 ?)
|
|
|
|
|
|
#include "grp_local.h"
|
|
namespace start
|
|
{
|
|
#include "hlsl/mip_1_cs.h"
|
|
}
|
|
namespace down
|
|
{
|
|
#include "hlsl/mip_2_cs.h"
|
|
}
|
|
namespace end
|
|
{
|
|
#include "hlsl/mip_3_cs.h"
|
|
}
|
|
|
|
|
|
#pragma pack(push, 4)
|
|
|
|
struct StartConstants
|
|
{
|
|
float gamma;
|
|
};
|
|
|
|
struct DownConstants
|
|
{
|
|
float weights[4];
|
|
int32_t maxSize[2];
|
|
int32_t scale[2];
|
|
int32_t offset[2];
|
|
uint32_t clampMode; // 0 = repeat
|
|
uint32_t srcMip;
|
|
uint32_t dstMip;
|
|
};
|
|
|
|
struct EndConstants
|
|
{
|
|
float blendColor[4];
|
|
float intensity;
|
|
float invGamma; // 1.0 / gamma
|
|
uint32_t srcMip;
|
|
uint32_t dstMip;
|
|
};
|
|
|
|
#pragma pack(pop)
|
|
|
|
|
|
void MipMapGenerator::Init()
|
|
{
|
|
if(!grp.firstInit)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for(int t = 0; t < 2; ++t)
|
|
{
|
|
TextureDesc desc(va("mip-map generation #%d", t + 1), MAX_TEXTURE_SIZE, MAX_TEXTURE_SIZE);
|
|
desc.format = TextureFormat::RGBA64_Float;
|
|
desc.initialState = ResourceStates::UnorderedAccessBit;
|
|
desc.allowedState = ResourceStates::UnorderedAccessBit | ResourceStates::ComputeShaderAccessBit;
|
|
textures[MipSlice::Float16_0 + t] = CreateTexture(desc);
|
|
}
|
|
|
|
const char* const stageNames[] = { "start", "down", "end" };
|
|
const uint32_t stageRCByteCount[] = { sizeof(StartConstants), sizeof(DownConstants), sizeof(EndConstants) };
|
|
const ShaderByteCode stageShaders[] = { ShaderByteCode(start::g_cs), ShaderByteCode(down::g_cs), ShaderByteCode(end::g_cs) };
|
|
const uint32_t stageExtraMips[] = { 1, 0, MaxTextureMips };
|
|
|
|
for(int s = 0; s < 3; ++s)
|
|
{
|
|
Stage& stage = stages[s];
|
|
{
|
|
RootSignatureDesc desc(va("mip-map %s", stageNames[s]));
|
|
desc.pipelineType = PipelineType::Compute;
|
|
desc.constants[ShaderStage::Compute].byteCount = stageRCByteCount[s];
|
|
desc.AddRange(DescriptorType::RWTexture, 0, MipSlice::Count + stageExtraMips[s]);
|
|
stage.rootSignature = CreateRootSignature(desc);
|
|
}
|
|
{
|
|
const DescriptorTableDesc desc(DescriptorTableDesc(va("mip-map %s", stageNames[s]), stage.rootSignature));
|
|
stage.descriptorTable = CreateDescriptorTable(desc);
|
|
|
|
DescriptorTableUpdate update;
|
|
update.SetRWTexturesSlice(ARRAY_LEN(textures), textures, 0, 0);
|
|
UpdateDescriptorTable(stage.descriptorTable, update);
|
|
}
|
|
{
|
|
ComputePipelineDesc desc(va("mip-map %s", stageNames[s]), stage.rootSignature);
|
|
desc.shader = stageShaders[s];
|
|
stage.pipeline = CreateComputePipeline(desc);
|
|
}
|
|
}
|
|
}
|
|
|
|
void MipMapGenerator::GenerateMipMaps(HTexture texture)
|
|
{
|
|
// @FIXME:
|
|
image_t* image = NULL;
|
|
for(int i = 0; i < tr.numImages; ++i)
|
|
{
|
|
if(tr.images[i]->texture == texture)
|
|
{
|
|
image = tr.images[i];
|
|
break;
|
|
}
|
|
}
|
|
Q_assert(image);
|
|
if(image == NULL || (image->flags & IMG_NOMIPMAP) != 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const int mipCount = R_ComputeMipCount(image->width, image->height);
|
|
if(mipCount <= 1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
BeginTempCommandList();
|
|
|
|
{
|
|
TextureBarrier allBarriers[MipSlice::Count + 1];
|
|
for(int i = 0; i < MipSlice::Count; ++i)
|
|
{
|
|
allBarriers[i] = TextureBarrier(textures[i], ResourceStates::UnorderedAccessBit);
|
|
}
|
|
allBarriers[MipSlice::Count] = TextureBarrier(texture, ResourceStates::UnorderedAccessBit);
|
|
CmdBarrier(ARRAY_LEN(allBarriers), allBarriers);
|
|
}
|
|
|
|
// this must happen after the BeginTempCommandList call because
|
|
// it has a CPU wait that guarantees it's safe to update the descriptor tables
|
|
{
|
|
Stage& stage = stages[Stage::Start];
|
|
DescriptorTableUpdate update;
|
|
update.SetRWTexturesSlice(1, &texture, MipSlice::Count, 0);
|
|
UpdateDescriptorTable(stage.descriptorTable, update);
|
|
}
|
|
{
|
|
Stage& stage = stages[Stage::End];
|
|
DescriptorTableUpdate update;
|
|
update.SetRWTexturesChain(1, &texture, MipSlice::Count);
|
|
UpdateDescriptorTable(stage.descriptorTable, update);
|
|
}
|
|
|
|
int w = image->width;
|
|
int h = image->height;
|
|
enum { GroupSize = 8, GroupMask = GroupSize - 1 };
|
|
|
|
#define Dispatch(Width, Height) CmdDispatch((Width + GroupMask) / GroupSize, (Height + GroupMask) / GroupSize, 1)
|
|
|
|
// create a linear-space copy of mip 0 into float16 texture 0
|
|
{
|
|
Stage& stage = stages[Stage::Start];
|
|
StartConstants rc = {};
|
|
rc.gamma = r_mipGenGamma->value;
|
|
|
|
CmdBindRootSignature(stage.rootSignature);
|
|
CmdBindPipeline(stage.pipeline);
|
|
CmdBindDescriptorTable(stage.rootSignature, stage.descriptorTable);
|
|
CmdSetRootConstants(stage.rootSignature, ShaderStage::Compute, &rc);
|
|
Dispatch(w, h);
|
|
}
|
|
|
|
TextureBarrier tempBarriers[MipSlice::Count];
|
|
for(int i = 0; i < MipSlice::Count; ++i)
|
|
{
|
|
tempBarriers[i] = TextureBarrier(textures[i], ResourceStates::UnorderedAccessBit);
|
|
}
|
|
|
|
// overwrite mip 0 to apply r_intensity if needed
|
|
if((image->flags & IMG_NOIMANIP) == 0 &&
|
|
r_intensity->value != 1.0f)
|
|
{
|
|
Stage& stage = stages[Stage::End];
|
|
const int destMip = 0;
|
|
|
|
EndConstants rc = {};
|
|
rc.intensity = r_intensity->value;
|
|
rc.invGamma = 1.0f / r_mipGenGamma->value;
|
|
Vector4Clear(rc.blendColor);
|
|
rc.srcMip = MipSlice::Float16_0;
|
|
rc.dstMip = MipSlice::Count + destMip;
|
|
|
|
CmdBindRootSignature(stage.rootSignature);
|
|
CmdBindPipeline(stage.pipeline);
|
|
CmdBindDescriptorTable(stage.rootSignature, stage.descriptorTable);
|
|
CmdSetRootConstants(stage.rootSignature, ShaderStage::Compute, &rc);
|
|
CmdBarrier(ARRAY_LEN(tempBarriers), tempBarriers);
|
|
Dispatch(w, h);
|
|
}
|
|
|
|
for(int i = 1; i < mipCount; ++i)
|
|
{
|
|
const int ws = w;
|
|
const int hs = h;
|
|
w = max(w / 2, 1);
|
|
h = max(h / 2, 1);
|
|
|
|
// down-sample the image into float16 texture 1 and then 0
|
|
{
|
|
Stage& stage = stages[Stage::DownSample];
|
|
DownConstants rc = {};
|
|
rc.clampMode = image->wrapClampMode == TW_REPEAT ? 0 : 1;
|
|
memcpy(rc.weights, tr.mipFilter, sizeof(rc.weights));
|
|
|
|
CmdBindRootSignature(stage.rootSignature);
|
|
CmdBindPipeline(stage.pipeline);
|
|
CmdBindDescriptorTable(stage.rootSignature, stage.descriptorTable);
|
|
|
|
// down-sample on the X-axis
|
|
rc.srcMip = MipSlice::Float16_0;
|
|
rc.dstMip = MipSlice::Float16_1;
|
|
rc.scale[0] = ws / w;
|
|
rc.scale[1] = 1;
|
|
rc.maxSize[0] = ws - 1;
|
|
rc.maxSize[1] = hs - 1;
|
|
rc.offset[0] = 1;
|
|
rc.offset[1] = 0;
|
|
CmdSetRootConstants(stage.rootSignature, ShaderStage::Compute, &rc);
|
|
CmdBarrier(ARRAY_LEN(tempBarriers), tempBarriers);
|
|
Dispatch(w, hs);
|
|
|
|
// down-sample on the Y-axis
|
|
rc.srcMip = MipSlice::Float16_1;
|
|
rc.dstMip = MipSlice::Float16_0;
|
|
rc.scale[0] = 1;
|
|
rc.scale[1] = hs / h;
|
|
rc.maxSize[0] = w - 1;
|
|
rc.maxSize[1] = hs - 1;
|
|
rc.offset[0] = 0;
|
|
rc.offset[1] = 1;
|
|
CmdSetRootConstants(stage.rootSignature, ShaderStage::Compute, &rc);
|
|
CmdBarrier(ARRAY_LEN(tempBarriers), tempBarriers);
|
|
Dispatch(w, h);
|
|
}
|
|
|
|
// save the results in gamma-space
|
|
{
|
|
Stage& stage = stages[Stage::End];
|
|
const int destMip = i;
|
|
|
|
EndConstants rc = {};
|
|
rc.intensity = (image->flags & IMG_NOIMANIP) ? 1.0f : r_intensity->value;
|
|
rc.invGamma = 1.0f / r_mipGenGamma->value;
|
|
memcpy(rc.blendColor, r_mipBlendColors[r_colorMipLevels->integer ? destMip : 0], sizeof(rc.blendColor));
|
|
rc.srcMip = MipSlice::Float16_0;
|
|
rc.dstMip = MipSlice::Count + destMip;
|
|
|
|
CmdBindRootSignature(stage.rootSignature);
|
|
CmdBindPipeline(stage.pipeline);
|
|
CmdBindDescriptorTable(stage.rootSignature, stage.descriptorTable);
|
|
CmdSetRootConstants(stage.rootSignature, ShaderStage::Compute, &rc);
|
|
CmdBarrier(ARRAY_LEN(tempBarriers), tempBarriers);
|
|
Dispatch(w, h);
|
|
}
|
|
}
|
|
|
|
#undef Dispatch
|
|
|
|
EndTempCommandList();
|
|
}
|