cnq3/code/qcommon/vm_none.cpp
myT f327428475 full x64 support with a VM based on quake3e OCT 21 2016
the VM compiler uses SSE for floating-point ops when possible
2017-01-11 14:24:58 +01:00

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C++

#include "vm_local.h"
int VM_CallCompiled( vm_t *vm, int *args ) {
Com_Error(ERR_FATAL, "VM compiler N/A");
return 0;
}
void VM_Compile( vm_t *vm, const vmHeader_t *header ) {
Com_Error(ERR_FATAL, "VM compiler N/A");
}