mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-11-27 06:13:13 +00:00
702 lines
16 KiB
C++
702 lines
16 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// console.c
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#include "client.h"
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static const cvar_t* con_noprint;
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static const cvar_t* con_notifytime;
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static const cvar_t* con_scale;
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static const cvar_t* con_scaleMode; // 0 = without res, 1 = with res, 2 = 8x12
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static const cvar_t* con_speed;
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#define CON_NOTIFYLINES 4
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#define CON_TEXTSIZE 32768
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struct console_t {
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qbool initialized;
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short text[CON_TEXTSIZE];
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int current; // line where next message will be printed
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int x; // offset in current line for next print
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int y; // virtual screen coordinate of bottom of console
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int display; // bottom of console displays this line
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float cw, ch; // actual font size in pixels
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float xadjust; // supposedly for wide aspect screens, but never actually set properly
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int linewidth; // characters across screen
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int totallines; // total lines in console scrollback
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int rowsVisible; // number of full rows that can currently be rendered in a page
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float displayFrac; // approaches finalFrac at con_speed
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float finalFrac; // 0.0 to 1.0 lines of console to display
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int times[CON_NOTIFYLINES]; // cls.realtime time the line was generated
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// for transparent notify lines
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};
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static console_t con;
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// base font size, optionally scaled by screen resolution and con_scale
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#define CONCHAR_WIDTH 8
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#define CONCHAR_HEIGHT 12
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#define CONSOLE_WIDTH 78
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int g_console_field_width = CONSOLE_WIDTH;
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void Con_ToggleConsole_f( void )
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{
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// closing a full screen console restarts the demo loop
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if ( cls.state == CA_DISCONNECTED && cls.keyCatchers == KEYCATCH_CONSOLE ) {
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CL_StartDemoLoop();
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return;
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}
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Field_Clear( &g_consoleField );
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g_consoleField.widthInChars = g_console_field_width;
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Con_ClearNotify();
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cls.keyCatchers ^= KEYCATCH_CONSOLE;
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}
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/*
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================
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Con_MessageMode_f
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================
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*/
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void Con_MessageMode_f (void) {
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chat_playerNum = -1;
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chat_team = qfalse;
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Field_Clear( &chatField );
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chatField.widthInChars = 30;
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cls.keyCatchers ^= KEYCATCH_MESSAGE;
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}
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/*
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================
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Con_MessageMode2_f
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================
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*/
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void Con_MessageMode2_f (void) {
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chat_playerNum = -1;
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chat_team = qtrue;
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Field_Clear( &chatField );
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chatField.widthInChars = 25;
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cls.keyCatchers ^= KEYCATCH_MESSAGE;
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}
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/*
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================
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Con_MessageMode3_f
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================
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*/
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void Con_MessageMode3_f (void) {
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chat_playerNum = VM_Call( cgvm, CG_CROSSHAIR_PLAYER );
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if ( chat_playerNum < 0 || chat_playerNum >= MAX_CLIENTS ) {
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chat_playerNum = -1;
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return;
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}
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chat_team = qfalse;
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Field_Clear( &chatField );
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chatField.widthInChars = 30;
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cls.keyCatchers ^= KEYCATCH_MESSAGE;
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}
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/*
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================
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Con_MessageMode4_f
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================
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*/
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void Con_MessageMode4_f (void) {
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chat_playerNum = VM_Call( cgvm, CG_LAST_ATTACKER );
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if ( chat_playerNum < 0 || chat_playerNum >= MAX_CLIENTS ) {
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chat_playerNum = -1;
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return;
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}
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chat_team = qfalse;
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Field_Clear( &chatField );
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chatField.widthInChars = 30;
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cls.keyCatchers ^= KEYCATCH_MESSAGE;
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}
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static void Con_Clear_f( void )
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{
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int i;
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for ( i = 0 ; i < CON_TEXTSIZE ; i++ ) {
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con.text[i] = (COLOR_WHITE << 8) | ' ';
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}
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con.current = con.totallines - 1;
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Con_Bottom();
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}
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// save the console contents out to a file
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void Con_Dump_f( void )
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{
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int l, x, i;
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short *line;
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char buffer[1024];
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if (Cmd_Argc() != 2)
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{
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Com_Printf ("usage: condump <filename>\n");
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return;
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}
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Q_strncpyz( buffer, Cmd_Argv(1), MAX_QPATH - 4 );
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COM_DefaultExtension( buffer, sizeof(buffer), ".txt" );
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fileHandle_t f = FS_FOpenFileWrite( buffer );
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if (!f)
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{
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Com_Printf( "ERROR: couldn't open %s\n", buffer );
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return;
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}
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Com_Printf( "Dumped console text to %s\n", buffer );
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// skip empty lines
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for (l = con.current - con.totallines + 1 ; l <= con.current ; l++)
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{
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line = con.text + (l%con.totallines)*con.linewidth;
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for (x=0 ; x<con.linewidth ; x++)
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if ((line[x] & 0xff) != ' ')
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break;
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if (x != con.linewidth)
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break;
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}
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// write the remaining lines
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buffer[con.linewidth] = 0;
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for ( ; l <= con.current ; l++)
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{
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line = con.text + (l%con.totallines)*con.linewidth;
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for(i=0; i<con.linewidth; i++)
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buffer[i] = line[i] & 0xff;
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for (x=con.linewidth-1 ; x>=0 ; x--)
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{
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if (buffer[x] == ' ')
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buffer[x] = 0;
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else
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break;
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}
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strcat( buffer, "\n" );
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FS_Write( buffer, strlen(buffer), f );
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}
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FS_FCloseFile( f );
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}
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void Con_ClearNotify()
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{
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for (int i = 0; i < CON_NOTIFYLINES; ++i) {
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con.times[i] = 0;
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}
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}
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// called on demand by the first CL_ConsolePrint
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// before the client subsystem is actually up and running properly
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static void Con_Init()
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{
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con.initialized = qtrue;
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con.linewidth = CONSOLE_WIDTH;
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con.totallines = CON_TEXTSIZE / con.linewidth;
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Con_Clear_f();
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con.cw = CONCHAR_WIDTH;
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con.ch = CONCHAR_HEIGHT;
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}
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static void Con_ResizeFont()
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{
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if (!cls.rendererStarted)
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return;
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con.cw = CONCHAR_WIDTH;
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con.ch = CONCHAR_HEIGHT;
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con.xadjust = CONCHAR_WIDTH;
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if (!con_scale || !con_scaleMode)
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return;
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if (con_scaleMode->integer == 2)
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return;
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if (con_scaleMode->integer == 1)
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SCR_AdjustFrom640( &con.cw, &con.ch, NULL, NULL );
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// bugs in the renderer's overflow handling will cause crashes
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// if the console has too many polys/verts because of too small a font
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// this is a fairly arbitrary lower bound, but better than nothing
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const float scale = max( 0.25f, fabsf( con_scale->value ) );
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con.cw *= scale;
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con.ch *= scale;
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if ( cls.glconfig.vidWidth * SCREEN_HEIGHT > cls.glconfig.vidHeight * SCREEN_WIDTH ) {
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// the console distorts horribly on widescreens
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con.cw = con.ch * SCREEN_HEIGHT / SCREEN_WIDTH;
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}
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con.xadjust = con.cw;
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}
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void CL_ConInit()
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{
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int i;
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con_noprint = Cvar_Get( "con_noprint", "0", 0 );
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con_notifytime = Cvar_Get( "con_notifytime", "3", CVAR_ARCHIVE );
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con_scale = Cvar_Get( "con_scale", "1", CVAR_ARCHIVE );
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con_scaleMode = Cvar_Get( "con_scaleMode", "0", CVAR_ARCHIVE );
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con_speed = Cvar_Get( "con_speed", "3", CVAR_ARCHIVE );
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Field_Clear( &g_consoleField );
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g_consoleField.widthInChars = g_console_field_width;
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for ( i = 0 ; i < COMMAND_HISTORY ; i++ ) {
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Field_Clear( &historyEditLines[i] );
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historyEditLines[i].widthInChars = g_console_field_width;
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}
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Con_ClearNotify();
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CL_LoadCommandHistory();
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Cmd_AddCommand( "toggleconsole", Con_ToggleConsole_f );
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Cmd_AddCommand( "messagemode", Con_MessageMode_f );
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Cmd_AddCommand( "messagemode2", Con_MessageMode2_f );
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Cmd_AddCommand( "messagemode3", Con_MessageMode3_f );
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Cmd_AddCommand( "messagemode4", Con_MessageMode4_f );
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Cmd_AddCommand( "clear", Con_Clear_f );
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Cmd_AddCommand( "condump", Con_Dump_f );
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}
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static void Con_Linefeed()
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{
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// mark time for transparent overlay
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if (con.current >= 0) {
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con.times[con.current % CON_NOTIFYLINES] = cls.realtime;
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}
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con.x = 0;
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if (con.display == con.current)
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con.display++;
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con.current++;
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for ( int i = 0; i < con.linewidth; ++i ) {
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con.text[(con.current%con.totallines)*con.linewidth+i] = (COLOR_WHITE << 8) | ' ';
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}
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}
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/*
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Handles cursor positioning, line wrapping, etc
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All console printing must go through this in order to be logged to disk
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If no console is visible, the text will appear at the top of the game window
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*/
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void CL_ConsolePrint( const char* s )
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{
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int c, w, y;
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// con_noprint disables ALL console functionality
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// use con_notifytime 0 to log the text without the annoying overlay
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if ( con_noprint && con_noprint->integer ) {
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return;
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}
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if (!con.initialized)
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Con_Init();
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char color = COLOR_WHITE;
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while ( c = *s ) {
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if ( Q_IsColorString( s ) ) {
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color = s[1];
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s += 2;
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continue;
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}
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// count word length and wordwrap if needed
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for (w = 0; w < con.linewidth; ++w) {
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if ( s[w] <= ' ') {
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break;
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}
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}
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if (w != con.linewidth && (con.x + w >= con.linewidth) ) {
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Con_Linefeed();
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}
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++s;
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switch (c)
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{
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case '\n':
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Con_Linefeed();
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break;
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case '\r':
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con.x = 0;
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break;
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default: // display character and advance
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y = con.current % con.totallines;
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con.text[y*con.linewidth+con.x] = (color << 8) | c;
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con.x++;
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if (con.x >= con.linewidth) {
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Con_Linefeed();
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con.x = 0;
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}
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break;
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}
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}
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// mark time for transparent overlay
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if (con.current >= 0) {
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con.times[con.current % CON_NOTIFYLINES] = cls.realtime;
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}
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}
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/*
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==============================================================================
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DRAWING
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==============================================================================
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*/
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// draw the editline with a prompt in front of it
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static void Con_DrawInput()
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{
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if ( cls.state != CA_DISCONNECTED && !(cls.keyCatchers & KEYCATCH_CONSOLE ) ) {
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return;
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}
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float y = con.y - (con.ch * 1.5);
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re.SetColor( colorBlack );
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SCR_DrawChar( con.xadjust + 1, y + 1, con.cw, con.ch, ']' );
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re.SetColor( colorWhite );
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SCR_DrawChar( con.xadjust, y, con.cw, con.ch, ']' );
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Field_Draw( &g_consoleField, con.xadjust + con.cw, y, con.cw, con.ch );
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}
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// draws the last few lines of output transparently over the game area
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static void Con_DrawNotify()
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{
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int x;
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int i;
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int time;
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int skip;
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if (cls.keyCatchers & (KEYCATCH_UI | KEYCATCH_CGAME)) {
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return;
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}
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char color = COLOR_WHITE;
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re.SetColor( ColorFromChar( color ) );
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int y = 0;
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for (i = con.current-CON_NOTIFYLINES+1 ; i <= con.current ; i++)
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{
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if (i < 0)
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continue;
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time = con.times[i % CON_NOTIFYLINES];
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if (time == 0)
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continue;
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time = cls.realtime - time;
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if (time >= con_notifytime->value*1000)
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continue;
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const short* text = con.text + (i % con.totallines)*con.linewidth;
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for (x = 0 ; x < con.linewidth ; x++) {
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if ( ( text[x] & 0xff ) == ' ' ) {
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continue;
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}
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if ( (text[x] >> 8) != color ) {
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color = (text[x] >> 8);
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re.SetColor( ColorFromChar( color ) );
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}
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SCR_DrawChar( con.xadjust + x * con.cw, y, con.cw, con.ch, text[x] & 0xff );
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}
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y += con.ch;
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}
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re.SetColor( NULL );
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// draw the chat line - this shit has NO business being in the engine >:(
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if ( cls.keyCatchers & KEYCATCH_MESSAGE )
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{
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float cw = 12, ch = 16;
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SCR_AdjustFrom640( &cw, &ch, NULL, NULL );
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if (chat_team)
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{
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SCR_DrawString( 8, y, cw, ch, "say_team:", qtrue );
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skip = 10;
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}
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else
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{
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SCR_DrawString( 8, y, cw, ch, "say:", qtrue );
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skip = 5;
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}
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Field_Draw( &chatField, skip * cw, y, cw, ch );
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y += ch;
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}
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}
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///////////////////////////////////////////////////////////////
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static void Con_FillRect( float x, float y, float w, float h, const vec4_t color )
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{
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re.SetColor( color );
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re.DrawStretchPic( x, y, w, h, 0, 0, 0, 0, cls.whiteShader );
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re.SetColor( NULL );
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}
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static void Con_DrawSolidConsole( float frac )
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{
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int i, x, y;
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int rows;
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int row;
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vec4_t fill;
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int scanlines = Com_Clamp( 0, cls.glconfig.vidHeight, cls.glconfig.vidHeight * frac );
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if (scanlines <= 0)
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return;
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// draw the background
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y = scanlines - 2;
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MAKERGBA( fill, 0.33f, 0.33f, 0.33f, 1.0 );
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Con_FillRect( 0, 0, cls.glconfig.vidWidth, y, fill );
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MAKERGBA( fill, 0.25f, 0.25f, 0.25f, 1.0 );
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Con_FillRect( 0, y, cls.glconfig.vidWidth, 2, fill );
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i = sizeof( Q3_VERSION )/sizeof(char) - 1;
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x = cls.glconfig.vidWidth;
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while (--i >= 0) {
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x -= SMALLCHAR_WIDTH;
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SCR_DrawChar( x, scanlines - (SMALLCHAR_HEIGHT * 1.5), SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, Q3_VERSION[i] );
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}
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re.SetColor( NULL );
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rows = (scanlines - con.ch) / con.ch;
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con.y = scanlines;
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y = scanlines - (con.ch * 3);
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// draw the console text from the bottom up
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if (con.display != con.current) {
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// draw arrows to show the buffer is backscrolled
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re.SetColor( colorBlack );
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for (x = 0; x < con.linewidth; x += 4)
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SCR_DrawChar( con.xadjust + x * con.cw, y, con.cw, con.ch, '^' );
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y -= con.ch;
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--rows;
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}
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row = con.display;
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if ( con.x == 0 ) {
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row--;
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}
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char color = COLOR_WHITE;
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re.SetColor( ColorFromChar( color ) );
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con.rowsVisible = 0;
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for (i = 0; i < rows; ++i, --row, y -= con.ch )
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{
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if (row < 0)
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break;
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if (con.current - row >= con.totallines) {
|
|
// past scrollback wrap point
|
|
continue;
|
|
}
|
|
|
|
if (y >= 0)
|
|
con.rowsVisible++;
|
|
|
|
const short* text = con.text + (row % con.totallines)*con.linewidth;
|
|
|
|
re.SetColor( colorBlack );
|
|
for (int i = 0; i < con.linewidth; ++i) {
|
|
SCR_DrawChar( 1 + con.xadjust + i * con.cw, 1 + y, con.cw, con.ch, (text[i] & 0xFF) );
|
|
}
|
|
|
|
re.SetColor( colorWhite );
|
|
for (int i = 0; i < con.linewidth; ++i) {
|
|
if ((text[i] >> 8) != color) {
|
|
color = (text[i] >> 8);
|
|
re.SetColor( ColorFromChar( color ) );
|
|
}
|
|
SCR_DrawChar( con.xadjust + i * con.cw, y, con.cw, con.ch, (text[i] & 0xFF) );
|
|
}
|
|
}
|
|
|
|
Con_DrawInput();
|
|
|
|
re.SetColor( NULL );
|
|
}
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
void Con_DrawConsole()
|
|
{
|
|
// check for console width changes from a vid mode change
|
|
Con_ResizeFont();
|
|
|
|
// if disconnected, render console full screen
|
|
if ( cls.state == CA_DISCONNECTED ) {
|
|
if ( !( cls.keyCatchers & (KEYCATCH_UI | KEYCATCH_CGAME)) ) {
|
|
Con_DrawSolidConsole( 1.0 );
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ( con.displayFrac ) {
|
|
Con_DrawSolidConsole( con.displayFrac );
|
|
} else {
|
|
// draw notify lines
|
|
if ( cls.state == CA_ACTIVE ) {
|
|
Con_DrawNotify();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
// slide the console onto/off the screen
|
|
|
|
void Con_RunConsole()
|
|
{
|
|
// decide on the destination height of the console
|
|
if ( cls.keyCatchers & KEYCATCH_CONSOLE )
|
|
con.finalFrac = 0.5f; // half screen
|
|
else
|
|
con.finalFrac = 0.0f; // none visible
|
|
|
|
// scroll towards the destination height
|
|
if (con.finalFrac < con.displayFrac)
|
|
{
|
|
con.displayFrac -= con_speed->value * (float)cls.realFrametime / 1000.0f;
|
|
if (con.finalFrac > con.displayFrac)
|
|
con.displayFrac = con.finalFrac;
|
|
}
|
|
else if (con.finalFrac > con.displayFrac)
|
|
{
|
|
con.displayFrac += con_speed->value * (float)cls.realFrametime / 1000.0f;
|
|
if (con.finalFrac < con.displayFrac)
|
|
con.displayFrac = con.finalFrac;
|
|
}
|
|
}
|
|
|
|
|
|
static void Con_FixPosition()
|
|
{
|
|
if ( con.display < con.totallines ) {
|
|
con.display = con.totallines;
|
|
} else if ( con.display > con.current ) {
|
|
con.display = con.current;
|
|
}
|
|
}
|
|
|
|
|
|
void Con_ScrollLines( int lines )
|
|
{
|
|
if (lines == 0)
|
|
return;
|
|
|
|
con.display += lines;
|
|
Con_FixPosition();
|
|
}
|
|
|
|
|
|
void Con_ScrollPages( int pages )
|
|
{
|
|
if (pages == 0)
|
|
return;
|
|
|
|
// we allow a single line of overlap for readability
|
|
con.display += pages * (con.rowsVisible - 1);
|
|
Con_FixPosition();
|
|
}
|
|
|
|
|
|
void Con_Top()
|
|
{
|
|
con.display = con.totallines;
|
|
if ( con.current - con.display >= con.totallines ) {
|
|
con.display = con.current - con.totallines + 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Con_Bottom()
|
|
{
|
|
con.display = con.current;
|
|
}
|
|
|
|
|
|
void Con_Close()
|
|
{
|
|
if ( !com_cl_running->integer ) {
|
|
return;
|
|
}
|
|
Field_Clear( &g_consoleField );
|
|
Con_ClearNotify();
|
|
cls.keyCatchers &= ~KEYCATCH_CONSOLE;
|
|
con.finalFrac = 0; // none visible
|
|
con.displayFrac = 0;
|
|
}
|