cnq3/makefiles/linux_gmake/renderer.make

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Makefile

# GNU Make project makefile autogenerated by Premake
ifndef config
config=debug_x64
endif
ifndef verbose
SILENT = @
endif
.PHONY: clean prebuild prelink
ifeq ($(config),debug_x64)
RESCOMP = windres
TARGETDIR = ../../.build/debug_x64
TARGET = $(TARGETDIR)/librenderer.a
OBJDIR = ../../.build/debug_x64/renderer
DEFINES += -DGLEW_STATIC -DDEBUG -D_DEBUG
INCLUDES += -I../../code/glew/include
FORCE_INCLUDE +=
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m64 -g -Wno-unused-parameter -Wno-write-strings -Wno-parentheses -Wno-parentheses-equality -std=c++98
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CFLAGS) -fno-exceptions -fno-rtti
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
LIBS +=
LDDEPS +=
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib64 -L../../.build/debug_x64 -m64
LINKCMD = $(AR) -rcs "$@" $(OBJECTS)
define PREBUILDCMDS
endef
define PRELINKCMDS
endef
define POSTBUILDCMDS
endef
all: $(TARGETDIR) $(OBJDIR) prebuild prelink $(TARGET)
@:
endif
ifeq ($(config),release_x64)
RESCOMP = windres
TARGETDIR = ../../.build/release_x64
TARGET = $(TARGETDIR)/librenderer.a
OBJDIR = ../../.build/release_x64/renderer
DEFINES += -DGLEW_STATIC -DNDEBUG
INCLUDES += -I../../code/glew/include
FORCE_INCLUDE +=
ALL_CPPFLAGS += $(CPPFLAGS) -MMD -MP $(DEFINES) $(INCLUDES)
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m64 -fomit-frame-pointer -ffast-math -Os -g -msse2 -Wno-unused-parameter -Wno-write-strings -Wno-parentheses -Wno-parentheses-equality -g1 -std=c++98
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CFLAGS) -fno-exceptions -fno-rtti
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
LIBS +=
LDDEPS +=
ALL_LDFLAGS += $(LDFLAGS) -L/usr/lib64 -L../../.build/release_x64 -m64
LINKCMD = $(AR) -rcs "$@" $(OBJECTS)
define PREBUILDCMDS
endef
define PRELINKCMDS
endef
define POSTBUILDCMDS
endef
all: $(TARGETDIR) $(OBJDIR) prebuild prelink $(TARGET)
@:
endif
OBJECTS := \
$(OBJDIR)/stb_image.o \
$(OBJDIR)/tr_backend.o \
$(OBJDIR)/tr_backend_d3d11.o \
$(OBJDIR)/tr_backend_gl2.o \
$(OBJDIR)/tr_backend_gl3.o \
$(OBJDIR)/tr_bsp.o \
$(OBJDIR)/tr_cmds.o \
$(OBJDIR)/tr_curve.o \
$(OBJDIR)/tr_image.o \
$(OBJDIR)/tr_init.o \
$(OBJDIR)/tr_light.o \
$(OBJDIR)/tr_main.o \
$(OBJDIR)/tr_marks.o \
$(OBJDIR)/tr_mesh.o \
$(OBJDIR)/tr_model.o \
$(OBJDIR)/tr_noise.o \
$(OBJDIR)/tr_scene.o \
$(OBJDIR)/tr_shade.o \
$(OBJDIR)/tr_shade_calc.o \
$(OBJDIR)/tr_shader.o \
$(OBJDIR)/tr_sky.o \
$(OBJDIR)/tr_surface.o \
$(OBJDIR)/tr_world.o \
RESOURCES := \
CUSTOMFILES := \
SHELLTYPE := msdos
ifeq (,$(ComSpec)$(COMSPEC))
SHELLTYPE := posix
endif
ifeq (/bin,$(findstring /bin,$(SHELL)))
SHELLTYPE := posix
endif
$(TARGET): $(GCH) ${CUSTOMFILES} $(OBJECTS) $(LDDEPS) $(RESOURCES)
@echo Linking renderer
$(SILENT) $(LINKCMD)
$(POSTBUILDCMDS)
$(TARGETDIR):
@echo Creating $(TARGETDIR)
ifeq (posix,$(SHELLTYPE))
$(SILENT) mkdir -p $(TARGETDIR)
else
$(SILENT) mkdir $(subst /,\\,$(TARGETDIR))
endif
$(OBJDIR):
@echo Creating $(OBJDIR)
ifeq (posix,$(SHELLTYPE))
$(SILENT) mkdir -p $(OBJDIR)
else
$(SILENT) mkdir $(subst /,\\,$(OBJDIR))
endif
clean:
@echo Cleaning renderer
ifeq (posix,$(SHELLTYPE))
$(SILENT) rm -f $(TARGET)
$(SILENT) rm -rf $(OBJDIR)
else
$(SILENT) if exist $(subst /,\\,$(TARGET)) del $(subst /,\\,$(TARGET))
$(SILENT) if exist $(subst /,\\,$(OBJDIR)) rmdir /s /q $(subst /,\\,$(OBJDIR))
endif
prebuild:
$(PREBUILDCMDS)
prelink:
$(PRELINKCMDS)
ifneq (,$(PCH))
$(OBJECTS): $(GCH) $(PCH)
$(GCH): $(PCH)
@echo $(notdir $<)
$(SILENT) $(CXX) -x c++-header $(ALL_CXXFLAGS) -o "$@" -MF "$(@:%.gch=%.d)" -c "$<"
endif
$(OBJDIR)/stb_image.o: ../../code/renderer/stb_image.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/tr_backend.o: ../../code/renderer/tr_backend.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/tr_backend_d3d11.o: ../../code/renderer/tr_backend_d3d11.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/tr_backend_gl2.o: ../../code/renderer/tr_backend_gl2.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/tr_backend_gl3.o: ../../code/renderer/tr_backend_gl3.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/tr_bsp.o: ../../code/renderer/tr_bsp.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/tr_cmds.o: ../../code/renderer/tr_cmds.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/tr_curve.o: ../../code/renderer/tr_curve.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/tr_image.o: ../../code/renderer/tr_image.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/tr_init.o: ../../code/renderer/tr_init.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/tr_light.o: ../../code/renderer/tr_light.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/tr_main.o: ../../code/renderer/tr_main.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/tr_marks.o: ../../code/renderer/tr_marks.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/tr_mesh.o: ../../code/renderer/tr_mesh.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/tr_model.o: ../../code/renderer/tr_model.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/tr_noise.o: ../../code/renderer/tr_noise.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/tr_scene.o: ../../code/renderer/tr_scene.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/tr_shade.o: ../../code/renderer/tr_shade.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/tr_shade_calc.o: ../../code/renderer/tr_shade_calc.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/tr_shader.o: ../../code/renderer/tr_shader.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/tr_sky.o: ../../code/renderer/tr_sky.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/tr_surface.o: ../../code/renderer/tr_surface.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/tr_world.o: ../../code/renderer/tr_world.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
-include $(OBJECTS:%.o=%.d)
ifneq (,$(PCH))
-include $(OBJDIR)/$(notdir $(PCH)).d
endif