mirror of
https://bitbucket.org/CPMADevs/cnq3
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911 lines
24 KiB
C++
911 lines
24 KiB
C++
/*
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===========================================================================
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Copyright (C) 2022-2023 Gian 'myT' Schellenbaum
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This file is part of Challenge Quake 3 (CNQ3).
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Challenge Quake 3 is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Challenge Quake 3 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
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===========================================================================
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*/
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// Gameplay Rendering Pipeline - main interface
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#include "grp_local.h"
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#include "uber_shaders.h"
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#include "hlsl/uber_shader.h"
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#include "hlsl/complete_uber_vs.h"
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#include "hlsl/complete_uber_ps.h"
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#include "../client/cl_imgui.h"
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GRP grp;
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static const ShaderByteCode vertexShaderByteCodes[8] =
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{
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ShaderByteCode(g_vs_1),
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ShaderByteCode(g_vs_2),
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ShaderByteCode(g_vs_3),
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ShaderByteCode(g_vs_4),
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ShaderByteCode(g_vs_5),
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ShaderByteCode(g_vs_6),
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ShaderByteCode(g_vs_7),
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ShaderByteCode(g_vs_8)
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};
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#define PS(Data) #Data,
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static const char* uberPixelShaderStateStrings[] =
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{
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UBER_SHADER_PS_LIST(PS)
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};
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#undef PS
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#define PS(Data) ShaderByteCode(g_ps_##Data),
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static const ShaderByteCode uberPixelShaderByteCodes[] =
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{
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UBER_SHADER_PS_LIST(PS)
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};
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#undef PS
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#define PS(Data) 1 +
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static const uint32_t uberPixelShaderCacheSize = UBER_SHADER_PS_LIST(PS) 0;
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#undef PS
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static UberPixelShaderState uberPixelShaderStates[uberPixelShaderCacheSize];
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static ImPlotPoint FrameTimeGetter(int index, void*)
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{
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const FrameStats& fs = grp.frameStats;
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const int realIndex = (fs.frameIndex + index) % fs.frameCount;
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const float value = fs.p2pMS[realIndex];
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ImPlotPoint p;
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p.x = index;
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p.y = value;
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return p;
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}
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static void UpdateAnimatedImage(image_t* image, int w, int h, const byte* data, qbool dirty)
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{
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if(w != image->width || h != image->height)
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{
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// @TODO: ?
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/*image->width = w;
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image->height = h;
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CreateTexture(&d3d.textures[image->texnum], image, 1, w, h);
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GAL_UpdateTexture(image, 0, 0, 0, w, h, data);*/
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}
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else if(dirty)
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{
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// @TODO: ?
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//GAL_UpdateTexture(image, 0, 0, 0, w, h, data);
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}
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}
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const image_t* GetBundleImage(const textureBundle_t& bundle)
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{
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return R_UpdateAndGetBundleImage(&bundle, &UpdateAnimatedImage);
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}
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uint32_t GetSamplerIndex(textureWrap_t wrap, TextureFilter::Id filter, uint32_t minLOD)
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{
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Q_assert((uint32_t)wrap < TW_COUNT);
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Q_assert((uint32_t)filter < TextureFilter::Count);
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const uint32_t index =
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(uint32_t)filter +
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(uint32_t)TextureFilter::Count * (uint32_t)wrap +
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(uint32_t)TextureFilter::Count * (uint32_t)TW_COUNT * minLOD;
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return index;
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}
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uint32_t GetSamplerIndex(const image_t* image)
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{
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TextureFilter::Id filter = TextureFilter::Anisotropic;
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if(r_lego->integer &&
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grp.renderMode == RenderMode::World &&
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(image->flags & (IMG_LMATLAS | IMG_EXTLMATLAS | IMG_NOPICMIP)) == 0)
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{
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filter = TextureFilter::Point;
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}
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else if((image->flags & IMG_NOAF) != 0 ||
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grp.renderMode != RenderMode::World)
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{
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filter = TextureFilter::Linear;
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}
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int minLOD = 0;
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if(grp.renderMode == RenderMode::World &&
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(image->flags & IMG_NOPICMIP) == 0)
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{
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minLOD = Com_ClampInt(0, MaxTextureMips - 1, r_picmip->integer);
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}
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return GetSamplerIndex(image->wrapClampMode, filter, (uint32_t)minLOD);
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}
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static bool IsCommutativeBlendState(unsigned int stateBits)
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{
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const unsigned int blendStates[] =
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{
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GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE, // additive
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GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO, // modulate
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GLS_SRCBLEND_ZERO | GLS_DSTBLEND_SRC_COLOR, // modulate
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GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE // pre-multiplied alpha blend
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};
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const unsigned int blendBits = stateBits & GLS_BLEND_BITS;
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for(int b = 0; b < ARRAY_LEN(blendStates); ++b)
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{
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if(blendBits == blendStates[b])
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{
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return true;
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}
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}
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return false;
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}
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void FrameStats::EndFrame()
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{
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frameCount = min(frameCount + 1, (int)MaxFrames);
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frameIndex = (frameIndex + 1) % MaxFrames;
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Com_StatsFromArray(p2pMS, frameCount, temp, &p2pStats);
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}
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void RenderPassStats::EndFrame(uint32_t cpu, uint32_t gpu)
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{
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static uint32_t tempSamples[MaxStatsFrameCount];
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samplesCPU[index] = cpu;
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samplesGPU[index] = gpu;
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count = min(count + 1, (uint32_t)MaxStatsFrameCount);
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index = (index + 1) % MaxStatsFrameCount;
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Com_StatsFromArray((const int*)samplesCPU, count, (int*)tempSamples, &statsCPU);
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Com_StatsFromArray((const int*)samplesGPU, count, (int*)tempSamples, &statsGPU);
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}
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void GRP::Init()
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{
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RHI::Init();
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if(firstInit)
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{
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for(uint32_t w = 0; w < TW_COUNT; ++w)
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{
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for(uint32_t f = 0; f < TextureFilter::Count; ++f)
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{
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for(uint32_t m = 0; m < MaxTextureMips; ++m)
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{
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const textureWrap_t wrap = (textureWrap_t)w;
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const TextureFilter::Id filter = (TextureFilter::Id)f;
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const uint32_t s = GetSamplerIndex(wrap, filter, m);
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samplers[s] = CreateSampler(SamplerDesc(wrap, filter, (float)m));
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}
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}
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}
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RootSignatureDesc desc("main");
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desc.usingVertexBuffers = true;
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desc.samplerCount = ARRAY_LEN(samplers);
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desc.samplerVisibility = ShaderStages::PixelBit;
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desc.genericVisibility = ShaderStages::PixelBit;
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desc.AddRange(DescriptorType::Texture, 0, MAX_DRAWIMAGES * 2);
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desc.AddRange(DescriptorType::RWBuffer, MAX_DRAWIMAGES * 2, 1);
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rootSignatureDesc = desc;
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rootSignature = CreateRootSignature(desc);
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descriptorTable = CreateDescriptorTable(DescriptorTableDesc("game textures", rootSignature));
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DescriptorTableUpdate update;
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update.SetSamplers(ARRAY_LEN(samplers), samplers);
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UpdateDescriptorTable(descriptorTable, update);
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desc.name = "world";
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desc.usingVertexBuffers = true;
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desc.constants[ShaderStage::Vertex].byteCount = sizeof(WorldVertexRC);
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desc.constants[ShaderStage::Pixel].byteCount = sizeof(WorldPixelRC);
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desc.samplerVisibility = ShaderStages::PixelBit;
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desc.genericVisibility = ShaderStages::VertexBit | ShaderStages::PixelBit;
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uberRootSignature = CreateRootSignature(desc);
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for(uint32_t i = 0; i < uberPixelShaderCacheSize; ++i)
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{
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if(!ParseUberPixelShaderState(uberPixelShaderStates[i], uberPixelShaderStateStrings[i]))
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{
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Q_assert(!"ParseUberPixelShaderState failed!");
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}
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}
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}
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textureIndex = 0;
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psoCount = 1; // we treat index 0 as invalid
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{
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switch(r_rtColorFormat->integer)
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{
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case RTCF_R10G10B10A2:
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renderTargetFormat = TextureFormat::R10G10B10A2_UNorm;
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break;
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case RTCF_R16G16B16A16:
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renderTargetFormat = TextureFormat::RGBA64_Float;
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break;
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case RTCF_R8G8B8A8:
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default:
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renderTargetFormat = TextureFormat::RGBA32_UNorm;
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break;
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}
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TextureDesc desc("render target", glConfig.vidWidth, glConfig.vidHeight);
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desc.initialState = ResourceStates::RenderTargetBit;
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desc.allowedState = ResourceStates::RenderTargetBit | ResourceStates::PixelShaderAccessBit;
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Vector4Clear(desc.clearColor);
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desc.usePreferredClearValue = true;
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desc.committedResource = true;
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desc.format = renderTargetFormat;
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desc.shortLifeTime = true;
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renderTarget = RHI::CreateTexture(desc);
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}
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ui.Init();
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world.Init();
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mipMapGen.Init();
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imgui.Init();
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post.Init();
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post.SetToneMapInput(renderTarget);
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smaa.Init(); // must be after post
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firstInit = false;
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}
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void GRP::ShutDown(bool fullShutDown)
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{
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RHI::ShutDown(fullShutDown);
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}
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void GRP::BeginFrame()
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{
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renderPasses[tr.frameCount % FrameCount].count = 0;
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R_SetColorMappings();
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smaa.Update();
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// have it be first to we can use ImGUI in the other components too
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grp.imgui.SafeBeginFrame();
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RHI::BeginFrame();
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ui.BeginFrame();
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world.BeginFrame();
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const float clearColor[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
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const TextureBarrier barrier(renderTarget, ResourceStates::RenderTargetBit);
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CmdBarrier(1, &barrier);
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CmdClearColorTarget(renderTarget, clearColor);
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// nothing is bound to the command list yet!
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renderMode = RenderMode::None;
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frameSeed = (float)rand() / (float)RAND_MAX;
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}
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void GRP::EndFrame()
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{
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DrawGUI();
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R_DrawGUI();
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imgui.Draw();
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post.Draw();
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world.EndFrame();
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RHI::EndFrame();
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if(rhie.presentToPresentUS > 0)
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{
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frameStats.p2pMS[frameStats.frameIndex] = (float)rhie.presentToPresentUS / 1000.0f;
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frameStats.EndFrame();
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}
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else
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{
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frameStats.skippedFrames++;
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}
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if(backEnd.renderFrame)
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{
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Sys_V_EndFrame();
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}
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}
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void GRP::CreateTexture(image_t* image, int mipCount, int width, int height)
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{
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TextureDesc desc(image->name, width, height, mipCount);
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desc.committedResource = width * height >= (1 << 20);
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desc.shortLifeTime = true;
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if(mipCount > 1)
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{
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desc.allowedState |= ResourceStates::UnorderedAccessBit; // for mip-map generation
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}
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image->texture = ::RHI::CreateTexture(desc);
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image->textureIndex = RegisterTexture(image->texture);
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}
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void GRP::UpoadTextureAndGenerateMipMaps(image_t* image, const byte* data)
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{
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MappedTexture texture;
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RHI::BeginTextureUpload(texture, image->texture);
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for(uint32_t r = 0; r < texture.rowCount; ++r)
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{
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memcpy(texture.mappedData + r * texture.dstRowByteCount, data + r * texture.srcRowByteCount, texture.srcRowByteCount);
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}
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RHI::EndTextureUpload();
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mipMapGen.GenerateMipMaps(image->texture);
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}
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void GRP::BeginTextureUpload(MappedTexture& mappedTexture, image_t* image)
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{
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RHI::BeginTextureUpload(mappedTexture, image->texture);
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}
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void GRP::EndTextureUpload()
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{
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RHI::EndTextureUpload();
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}
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void GRP::ProcessWorld(world_t& world_)
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{
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world.ProcessWorld(world_);
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}
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void GRP::ProcessModel(model_t& model)
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{
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// @TODO: !!!
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//__debugbreak();
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}
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void GRP::ProcessShader(shader_t& shader)
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{
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shader.numPipelines = 0;
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if(shader.numStages < 1)
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{
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return;
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}
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// @TODO: GLS_POLYMODE_LINE
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const bool clampDepth = r_depthClamp->integer != 0 || shader.isSky;
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if(shader.isOpaque)
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{
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// @TODO: fix up cache.stageStateBits[0] based on depth state from follow-up states
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CachedPSO cache = {};
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cache.desc.cullType = shader.cullType;
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cache.desc.polygonOffset = !!shader.polygonOffset;
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cache.desc.clampDepth = clampDepth;
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cache.stageStateBits[0] = shader.stages[0]->stateBits & (~GLS_POLYMODE_LINE);
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for(int s = 1; s < shader.numStages; ++s)
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{
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cache.stageStateBits[s] = shader.stages[s]->stateBits & (GLS_BLEND_BITS | GLS_ATEST_BITS);
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}
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cache.stageCount = shader.numStages;
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shader.pipelines[0].pipeline = CreatePSO(cache, shader.name);
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shader.pipelines[0].firstStage = 0;
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shader.pipelines[0].numStages = shader.numStages;
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shader.numPipelines = 1;
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}
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else
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{
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CachedPSO cache = {};
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cache.desc.cullType = shader.cullType;
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cache.desc.polygonOffset = !!shader.polygonOffset;
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cache.desc.clampDepth = clampDepth;
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cache.stageCount = 0;
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unsigned int prevStateBits = 0xFFFFFFFF;
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int firstStage = 0;
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for(int s = 0; s < shader.numStages; ++s)
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{
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const unsigned int currStateBits = shader.stages[s]->stateBits & (~(GLS_POLYMODE_LINE | GLS_ATEST_BITS));
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if(cache.stageCount > 0)
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{
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if(currStateBits == prevStateBits && IsCommutativeBlendState(currStateBits))
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{
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cache.stageStateBits[cache.stageCount++] = currStateBits;
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}
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else
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{
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pipeline_t& p = shader.pipelines[shader.numPipelines++];
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p.pipeline = CreatePSO(cache, va("%s #%d", shader.name, shader.numPipelines));
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p.firstStage = firstStage;
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p.numStages = cache.stageCount;
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cache.stageStateBits[0] = currStateBits;
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cache.stageCount = 1;
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firstStage = s;
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}
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}
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else
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{
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cache.stageStateBits[0] = currStateBits;
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cache.stageCount = 1;
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}
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prevStateBits = currStateBits;
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}
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if(cache.stageCount > 0)
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{
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pipeline_t& p = shader.pipelines[shader.numPipelines++];
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p.pipeline = CreatePSO(cache, va("%s #%d", shader.name, shader.numPipelines));
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p.firstStage = firstStage;
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p.numStages = cache.stageCount;
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}
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}
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}
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uint32_t GRP::RegisterTexture(HTexture htexture)
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{
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const uint32_t index = textureIndex++;
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DescriptorTableUpdate update;
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update.SetTextures(1, &htexture, index);
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UpdateDescriptorTable(descriptorTable, update);
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return index;
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}
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uint32_t GRP::BeginRenderPass(const char* name, float r, float g, float b)
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{
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RenderPassFrame& f = renderPasses[tr.frameCount % FrameCount];
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if(f.count >= ARRAY_LEN(f.passes))
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{
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Q_assert(0);
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return UINT32_MAX;
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}
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CmdBeginDebugLabel(name, r, g, b);
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const uint32_t index = f.count++;
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RenderPassQueries& q = f.passes[index];
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Q_strncpyz(q.name, name, sizeof(q.name));
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q.cpuStartUS = Sys_Microseconds();
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q.queryIndex = CmdBeginDurationQuery();
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return index;
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}
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void GRP::EndRenderPass(uint32_t index)
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{
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RenderPassFrame& f = renderPasses[tr.frameCount % FrameCount];
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if(index >= f.count)
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{
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Q_assert(0);
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return;
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}
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CmdEndDebugLabel();
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RenderPassQueries& q = f.passes[index];
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q.cpuDurationUS = (uint32_t)(Sys_Microseconds() - q.cpuStartUS);
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CmdEndDurationQuery(q.queryIndex);
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}
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void GRP::DrawGUI()
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{
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uint32_t durations[MaxDurationQueries];
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GetDurations(durations);
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wholeFrameStats.EndFrame(rhie.renderToPresentUS, durations[0]);
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const RenderPassFrame& currFrame = renderPasses[(tr.frameCount % FrameCount) ^ 1];
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RenderPassFrame& tempFrame = tempRenderPasses;
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// see if the render pass list is the same as the previous frame's
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bool sameRenderPass = true;
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if(currFrame.count == tempRenderPasses.count)
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{
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for(uint32_t p = 0; p < currFrame.count; ++p)
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{
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if(Q_stricmp(currFrame.passes[p].name, tempRenderPasses.passes[p].name) != 0)
|
|
{
|
|
sameRenderPass = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sameRenderPass = false;
|
|
}
|
|
|
|
// write out the displayed timings into the temp buffer
|
|
tempFrame.count = currFrame.count;
|
|
if(sameRenderPass)
|
|
{
|
|
for(uint32_t p = 0; p < currFrame.count; ++p)
|
|
{
|
|
const uint32_t index = currFrame.passes[p].queryIndex;
|
|
if(index < MaxDurationQueries)
|
|
{
|
|
renderPassStats[p].EndFrame(currFrame.passes[p].cpuDurationUS, durations[index]);
|
|
tempFrame.passes[p].gpuDurationUS = renderPassStats[p].statsGPU.median;
|
|
tempFrame.passes[p].cpuDurationUS = renderPassStats[p].statsCPU.median;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for(uint32_t p = 0; p < currFrame.count; ++p)
|
|
{
|
|
const uint32_t index = currFrame.passes[p].queryIndex;
|
|
if(index < MaxDurationQueries)
|
|
{
|
|
tempFrame.passes[p].gpuDurationUS = durations[index];
|
|
tempFrame.passes[p].cpuDurationUS = currFrame.passes[p].cpuDurationUS;
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool breakdownActive = false;
|
|
ToggleBooleanWithShortcut(breakdownActive, ImGuiKey_F);
|
|
GUI_AddMainMenuItem(GUI_MainMenu::Perf, "Frame breakdown", "Ctrl+F", &breakdownActive);
|
|
if(breakdownActive)
|
|
{
|
|
if(ImGui::Begin("Frame breakdown", &breakdownActive, ImGuiWindowFlags_AlwaysAutoResize))
|
|
{
|
|
if(BeginTable("Frame breakdown", 3))
|
|
{
|
|
TableHeader(3, "Pass", "GPU [us]", "CPU [us]");
|
|
|
|
TableRow(3, "Whole frame",
|
|
va("%d", (int)wholeFrameStats.statsGPU.median),
|
|
va("%d", (int)wholeFrameStats.statsCPU.median));
|
|
|
|
for(uint32_t p = 0; p < currFrame.count; ++p)
|
|
{
|
|
const RenderPassQueries& rp = tempFrame.passes[p];
|
|
if(rp.queryIndex < MaxDurationQueries)
|
|
{
|
|
TableRow(3, rp.name,
|
|
va("%d", (int)rp.gpuDurationUS),
|
|
va("%d", (int)rp.cpuDurationUS));
|
|
}
|
|
}
|
|
|
|
ImGui::EndTable();
|
|
}
|
|
}
|
|
ImGui::End();
|
|
}
|
|
|
|
// save the current render pass list in the temp buffer
|
|
memcpy(&tempFrame, &currFrame, sizeof(tempFrame));
|
|
|
|
static bool frameTimeActive = false;
|
|
GUI_AddMainMenuItem(GUI_MainMenu::Perf, "Frame stats", NULL, &frameTimeActive);
|
|
if(frameTimeActive)
|
|
{
|
|
if(ImGui::Begin("Frame stats", &frameTimeActive, ImGuiWindowFlags_AlwaysAutoResize))
|
|
{
|
|
if(BeginTable("Frame stats", 2))
|
|
{
|
|
const FrameStats& fs = frameStats;
|
|
const stats_t& s = fs.p2pStats;
|
|
TableRow2("Skipped frames", fs.skippedFrames);
|
|
TableRow2("Frame time target", rhie.targetFrameDurationMS);
|
|
TableRow2("Frame time average", s.average);
|
|
TableRow2("Frame time std dev.", s.stdDev);
|
|
TableRow2("Input to render", (float)rhie.inputToRenderUS / 1000.0f);
|
|
TableRow2("Input to present", (float)rhie.inputToPresentUS / 1000.0f);
|
|
|
|
ImGui::EndTable();
|
|
}
|
|
}
|
|
ImGui::End();
|
|
}
|
|
|
|
static bool graphsActive = false;
|
|
ToggleBooleanWithShortcut(graphsActive, ImGuiKey_G);
|
|
GUI_AddMainMenuItem(GUI_MainMenu::Perf, "Frame time graphs", "Ctrl+G", &graphsActive);
|
|
if(graphsActive)
|
|
{
|
|
const int windowFlags =
|
|
ImGuiWindowFlags_NoDecoration |
|
|
ImGuiWindowFlags_NoBackground |
|
|
ImGuiWindowFlags_NoMove;
|
|
ImGui::SetNextWindowSize(ImVec2(glConfig.vidWidth, glConfig.vidHeight / 2), ImGuiCond_Always);
|
|
ImGui::SetNextWindowPos(ImVec2(0, glConfig.vidHeight / 2), ImGuiCond_Always);
|
|
if(ImGui::Begin("Frame time graphs", &graphsActive, windowFlags))
|
|
{
|
|
const FrameStats& fs = frameStats;
|
|
const double target = (double)rhie.targetFrameDurationMS;
|
|
|
|
static bool autoFit = false;
|
|
ImGui::Checkbox("Auto-fit", &autoFit);
|
|
|
|
if(ImPlot::BeginPlot("Frame Times", ImVec2(-1, -1), ImPlotFlags_NoInputs))
|
|
{
|
|
const int axisFlags = 0; // ImPlotAxisFlags_NoTickLabels
|
|
const int axisFlagsY = axisFlags | (autoFit ? ImPlotAxisFlags_AutoFit : 0);
|
|
ImPlot::SetupAxes(NULL, NULL, axisFlags, axisFlagsY);
|
|
ImPlot::SetupAxisLimits(ImAxis_X1, 0, FrameStats::MaxFrames, ImGuiCond_Always);
|
|
if(!autoFit)
|
|
{
|
|
ImPlot::SetupAxisLimits(ImAxis_Y1, max(target - 2.0, 0.0), target + 2.0, ImGuiCond_Always);
|
|
}
|
|
|
|
ImPlot::SetNextFillStyle(IMPLOT_AUTO_COL, 1.0f);
|
|
ImPlot::SetNextLineStyle(IMPLOT_AUTO_COL, 1.0f);
|
|
ImPlot::PlotInfLines("Target", &target, 1, ImPlotInfLinesFlags_Horizontal);
|
|
|
|
ImPlot::SetNextFillStyle(IMPLOT_AUTO_COL, 1.0f);
|
|
ImPlot::SetNextLineStyle(IMPLOT_AUTO_COL, 1.0f);
|
|
ImPlot::PlotLineG("Frame Time", &FrameTimeGetter, NULL, fs.frameCount, ImPlotLineFlags_None);
|
|
|
|
ImPlot::EndPlot();
|
|
}
|
|
}
|
|
ImGui::End();
|
|
}
|
|
|
|
GUI_DrawMainMenu();
|
|
}
|
|
|
|
uint32_t GRP::CreatePSO(CachedPSO& cache, const char* name)
|
|
{
|
|
Q_assert(cache.stageCount > 0);
|
|
|
|
const uint32_t pixelShaderStateBits = GLS_BLEND_BITS | GLS_ATEST_BITS;
|
|
|
|
for(uint32_t p = 1; p < psoCount; ++p)
|
|
{
|
|
if(cache.stageCount == psos[p].stageCount &&
|
|
memcmp(&cache.desc, &psos[p].desc, sizeof(cache.desc)) == 0 &&
|
|
memcmp(&cache.stageStateBits, &psos[p].stageStateBits, cache.stageCount * sizeof(cache.stageStateBits[0])) == 0)
|
|
{
|
|
return p;
|
|
}
|
|
}
|
|
|
|
Q_assert(psoCount < ARRAY_LEN(psos));
|
|
|
|
#if defined(_DEBUG)
|
|
Q_strncpyz(cache.name, name, sizeof(cache.name));
|
|
#endif
|
|
|
|
int uberPixelShaderIndex = -1;
|
|
for(uint32_t i = 0; i < uberPixelShaderCacheSize; ++i)
|
|
{
|
|
const UberPixelShaderState& state = uberPixelShaderStates[i];
|
|
if(cache.stageCount != (uint32_t)state.stageCount ||
|
|
r_dither->integer != (state.globalState & 1))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
bool found = true;
|
|
for(uint32_t s = 0; s < cache.stageCount; ++s)
|
|
{
|
|
const uint32_t psoCacheState = cache.stageStateBits[s] & pixelShaderStateBits;
|
|
const uint32_t psCacheState = (uint32_t)state.stageStates[s] & pixelShaderStateBits;
|
|
if(psoCacheState != psCacheState)
|
|
{
|
|
found = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(found)
|
|
{
|
|
uberPixelShaderIndex = (int)i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
HShader pixelShader = RHI_MAKE_NULL_HANDLE();
|
|
ShaderByteCode pixelShaderByteCode;
|
|
if(uberPixelShaderIndex < 0)
|
|
{
|
|
uint32_t macroCount = 0;
|
|
ShaderMacro macros[64];
|
|
macros[macroCount].name = "STAGE_COUNT";
|
|
macros[macroCount].value = va("%d", cache.stageCount);
|
|
macroCount++;
|
|
if(r_dither->integer)
|
|
{
|
|
macros[macroCount].name = "DITHER";
|
|
macros[macroCount].value = "1";
|
|
macroCount++;
|
|
}
|
|
for(int s = 0; s < cache.stageCount; ++s)
|
|
{
|
|
macros[macroCount].name = va("STAGE%d_BITS", s);
|
|
macros[macroCount].value = va("%d", (int)cache.stageStateBits[s] & pixelShaderStateBits);
|
|
macroCount++;
|
|
}
|
|
Q_assert(macroCount <= ARRAY_LEN(macros));
|
|
|
|
pixelShader = CreateShader(ShaderDesc(ShaderStage::Pixel, sizeof(uber_shader_string), uber_shader_string, "ps", macroCount, macros));
|
|
pixelShaderByteCode = GetShaderByteCode(pixelShader);
|
|
}
|
|
else
|
|
{
|
|
pixelShaderByteCode = uberPixelShaderByteCodes[uberPixelShaderIndex];
|
|
}
|
|
|
|
#if 0
|
|
Sys_DebugPrintf("PS: ");
|
|
for(int s = 0; s < cache.stageCount; ++s)
|
|
{
|
|
Sys_DebugPrintf(va("%X ", (int)cache.stageStateBits[s] & pixelShaderStateBits));
|
|
}
|
|
Sys_DebugPrintf("\n");
|
|
#endif
|
|
|
|
uint32_t a = 0;
|
|
GraphicsPipelineDesc desc(name, uberRootSignature);
|
|
desc.shortLifeTime = true; // the PSO cache is only valid for this map!
|
|
desc.vertexShader = vertexShaderByteCodes[cache.stageCount - 1];
|
|
desc.pixelShader = pixelShaderByteCode;
|
|
desc.vertexLayout.AddAttribute(a++, ShaderSemantic::Position, DataType::Float32, 3, 0);
|
|
desc.vertexLayout.AddAttribute(a++, ShaderSemantic::Normal, DataType::Float32, 2, 0);
|
|
for(int s = 0; s < cache.stageCount; ++s)
|
|
{
|
|
desc.vertexLayout.AddAttribute(a++, ShaderSemantic::TexCoord, DataType::Float32, 2, 0);
|
|
desc.vertexLayout.AddAttribute(a++, ShaderSemantic::Color, DataType::UNorm8, 4, 0);
|
|
}
|
|
desc.depthStencil.depthStencilFormat = TextureFormat::Depth32_Float;
|
|
desc.depthStencil.depthComparison =
|
|
(cache.stageStateBits[0] & GLS_DEPTHFUNC_EQUAL) != 0 ?
|
|
ComparisonFunction::Equal :
|
|
ComparisonFunction::GreaterEqual;
|
|
desc.depthStencil.enableDepthTest = (cache.stageStateBits[0] & GLS_DEPTHTEST_DISABLE) == 0;
|
|
desc.depthStencil.enableDepthWrites = (cache.stageStateBits[0] & GLS_DEPTHMASK_TRUE) != 0;
|
|
desc.rasterizer.cullMode = cache.desc.cullType;
|
|
desc.rasterizer.polygonOffset = cache.desc.polygonOffset;
|
|
desc.rasterizer.clampDepth = cache.desc.clampDepth;
|
|
desc.AddRenderTarget(cache.stageStateBits[0] & GLS_BLEND_BITS, renderTargetFormat);
|
|
cache.pipeline = CreateGraphicsPipeline(desc);
|
|
|
|
if(uberPixelShaderIndex < 0)
|
|
{
|
|
DestroyShader(pixelShader);
|
|
}
|
|
|
|
const uint32_t index = psoCount++;
|
|
psos[index] = cache;
|
|
|
|
return index;
|
|
}
|
|
|
|
void GRP::ExecuteRenderCommands(const byte* data)
|
|
{
|
|
for(;;)
|
|
{
|
|
const int commandId = ((const renderCommandBase_t*)data)->commandId;
|
|
|
|
if(commandId < 0 || commandId >= RC_COUNT)
|
|
{
|
|
assert(!"Invalid render command type");
|
|
return;
|
|
}
|
|
|
|
if(commandId == RC_END_OF_LIST)
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch(commandId)
|
|
{
|
|
case RC_UI_SET_COLOR:
|
|
UISetColor(*(const uiSetColorCommand_t*)data);
|
|
break;
|
|
case RC_UI_DRAW_QUAD:
|
|
UIDrawQuad(*(const uiDrawQuadCommand_t*)data);
|
|
break;
|
|
case RC_UI_DRAW_TRIANGLE:
|
|
UIDrawTriangle(*(const uiDrawTriangleCommand_t*)data);
|
|
break;
|
|
case RC_DRAW_SCENE_VIEW:
|
|
DrawSceneView(*(const drawSceneViewCommand_t*)data);
|
|
break;
|
|
case RC_BEGIN_FRAME:
|
|
BeginFrame();
|
|
break;
|
|
case RC_SWAP_BUFFERS:
|
|
EndFrame();
|
|
break;
|
|
case RC_BEGIN_UI:
|
|
ui.Begin();
|
|
break;
|
|
case RC_END_UI:
|
|
ui.End();
|
|
break;
|
|
case RC_BEGIN_3D:
|
|
world.Begin();
|
|
break;
|
|
case RC_END_3D:
|
|
world.End();
|
|
break;
|
|
case RC_END_SCENE:
|
|
smaa.Draw(((const endSceneCommand_t*)data)->viewParms);
|
|
break;
|
|
case RC_SCREENSHOT:
|
|
RB_TakeScreenshotCmd((const screenshotCommand_t*)data);
|
|
break;
|
|
case RC_VIDEOFRAME:
|
|
RB_TakeVideoFrameCmd((const videoFrameCommand_t*)data);
|
|
break;
|
|
|
|
default:
|
|
Q_assert(!"Unsupported render command type");
|
|
return;
|
|
}
|
|
|
|
data += renderCommandSizes[commandId];
|
|
}
|
|
}
|
|
|
|
void GRP::ReadPixels(int w, int h, int alignment, colorSpace_t colorSpace, void* outPixels)
|
|
{
|
|
const HTexture sourceTexture = GetSwapChainTexture();
|
|
|
|
MappedTexture mapped;
|
|
BeginTextureReadback(mapped, sourceTexture);
|
|
|
|
byte* const out0 = (byte*)outPixels;
|
|
const byte* const in0 = mapped.mappedData;
|
|
|
|
if(colorSpace == CS_RGBA)
|
|
{
|
|
const int dstRowSizeNoPadding = w * 4;
|
|
mapped.dstRowByteCount = AlignUp(dstRowSizeNoPadding, alignment);
|
|
|
|
for(int y = 0; y < mapped.rowCount; ++y)
|
|
{
|
|
byte* out = out0 + (mapped.rowCount - 1 - y) * mapped.dstRowByteCount;
|
|
const byte* in = in0 + y * mapped.srcRowByteCount;
|
|
memcpy(out, in, dstRowSizeNoPadding);
|
|
}
|
|
}
|
|
else if(colorSpace == CS_BGR)
|
|
{
|
|
mapped.dstRowByteCount = AlignUp(w * 3, alignment);
|
|
|
|
for(int y = 0; y < mapped.rowCount; ++y)
|
|
{
|
|
byte* out = out0 + (mapped.rowCount - 1 - y) * mapped.dstRowByteCount;
|
|
const byte* in = in0 + y * mapped.srcRowByteCount;
|
|
for(int x = 0; x < mapped.columnCount; ++x)
|
|
{
|
|
out[2] = in[0];
|
|
out[1] = in[1];
|
|
out[0] = in[2];
|
|
out += 3;
|
|
in += 4;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Q_assert(!"Unsupported color space");
|
|
}
|
|
|
|
EndTextureReadback();
|
|
}
|
|
|
|
// @TODO: move out once the cinematic render pipeline is added
|
|
IRenderPipeline* renderPipeline = &grp;
|