cnq3/code/client/cl_console.cpp
2017-07-05 23:56:18 +02:00

710 lines
16 KiB
C++

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// console.c
#include "client.h"
static const cvar_t* con_noprint;
static const cvar_t* con_notifytime;
static const cvar_t* con_scale;
static const cvar_t* con_scaleMode; // 0 = without res, 1 = with res, 2 = 8x12
static const cvar_t* con_speed;
#define CON_NOTIFYLINES 4
#define CON_TEXTSIZE (256*1024)
struct console_t {
qbool initialized;
short text[CON_TEXTSIZE];
int current; // line where next message will be printed
int x; // offset in current line for next print
int y; // virtual screen coordinate of bottom of console
int display; // bottom of console displays this line
float cw, ch; // actual font size in pixels
float xadjust; // supposedly for wide aspect screens, but never actually set properly
int linewidth; // characters across screen
int totallines; // total lines in console scrollback
int rowsVisible; // number of full rows that can currently be rendered in a page
float displayFrac; // approaches finalFrac at con_speed
float finalFrac; // 0.0 to 1.0 lines of console to display
int times[CON_NOTIFYLINES]; // cls.realtime time the line was generated
// for transparent notify lines
};
static console_t con;
// base font size, optionally scaled by screen resolution and con_scale
#define CONCHAR_WIDTH 8
#define CONCHAR_HEIGHT 12
#define CONSOLE_WIDTH 78
int g_console_field_width = CONSOLE_WIDTH;
void Con_ToggleConsole_f()
{
g_consoleField.acOffset = 0;
// closing a full screen console restarts the demo loop
if ( cls.state == CA_DISCONNECTED && cls.keyCatchers == KEYCATCH_CONSOLE ) {
CL_StartDemoLoop();
return;
}
Field_Clear( &g_consoleField );
g_consoleField.widthInChars = g_console_field_width;
Con_ClearNotify();
cls.keyCatchers ^= KEYCATCH_CONSOLE;
}
/*
================
Con_MessageMode_f
================
*/
void Con_MessageMode_f (void) {
chat_playerNum = -1;
chat_team = qfalse;
Field_Clear( &chatField );
chatField.widthInChars = 30;
cls.keyCatchers ^= KEYCATCH_MESSAGE;
}
/*
================
Con_MessageMode2_f
================
*/
void Con_MessageMode2_f (void) {
chat_playerNum = -1;
chat_team = qtrue;
Field_Clear( &chatField );
chatField.widthInChars = 25;
cls.keyCatchers ^= KEYCATCH_MESSAGE;
}
/*
================
Con_MessageMode3_f
================
*/
void Con_MessageMode3_f (void) {
chat_playerNum = VM_Call( cgvm, CG_CROSSHAIR_PLAYER );
if ( chat_playerNum < 0 || chat_playerNum >= MAX_CLIENTS ) {
chat_playerNum = -1;
return;
}
chat_team = qfalse;
Field_Clear( &chatField );
chatField.widthInChars = 30;
cls.keyCatchers ^= KEYCATCH_MESSAGE;
}
/*
================
Con_MessageMode4_f
================
*/
void Con_MessageMode4_f (void) {
chat_playerNum = VM_Call( cgvm, CG_LAST_ATTACKER );
if ( chat_playerNum < 0 || chat_playerNum >= MAX_CLIENTS ) {
chat_playerNum = -1;
return;
}
chat_team = qfalse;
Field_Clear( &chatField );
chatField.widthInChars = 30;
cls.keyCatchers ^= KEYCATCH_MESSAGE;
}
static void Con_Clear_f( void )
{
int i;
for ( i = 0 ; i < CON_TEXTSIZE ; i++ ) {
con.text[i] = (COLOR_WHITE << 8) | ' ';
}
con.current = con.totallines - 1;
Con_Bottom();
}
// save the console contents out to a file
void Con_Dump_f( void )
{
int l, x, i;
short *line;
char buffer[1024];
if (Cmd_Argc() != 2)
{
Com_Printf ("usage: condump <filename>\n");
return;
}
Q_strncpyz( buffer, Cmd_Argv(1), MAX_QPATH - 4 );
COM_DefaultExtension( buffer, sizeof(buffer), ".txt" );
fileHandle_t f = FS_FOpenFileWrite( buffer );
if (!f)
{
Com_Printf( "ERROR: couldn't open %s\n", buffer );
return;
}
Com_Printf( "Dumped console text to %s\n", buffer );
// skip empty lines
for (l = con.current - con.totallines + 1 ; l <= con.current ; l++)
{
line = con.text + (l%con.totallines)*con.linewidth;
for (x=0 ; x<con.linewidth ; x++)
if ((line[x] & 0xff) != ' ')
break;
if (x != con.linewidth)
break;
}
// write the remaining lines
buffer[con.linewidth] = 0;
for ( ; l <= con.current ; l++)
{
line = con.text + (l%con.totallines)*con.linewidth;
for(i=0; i<con.linewidth; i++)
buffer[i] = line[i] & 0xff;
for (x=con.linewidth-1 ; x>=0 ; x--)
{
if (buffer[x] == ' ')
buffer[x] = 0;
else
break;
}
strcat( buffer, "\n" );
FS_Write( buffer, strlen(buffer), f );
}
FS_FCloseFile( f );
}
void Con_ClearNotify()
{
for (int i = 0; i < CON_NOTIFYLINES; ++i) {
con.times[i] = 0;
}
}
// called on demand by the first CL_ConsolePrint
// before the client subsystem is actually up and running properly
static void Con_Init()
{
con.initialized = qtrue;
con.linewidth = CONSOLE_WIDTH;
con.totallines = CON_TEXTSIZE / con.linewidth;
Con_Clear_f();
con.cw = CONCHAR_WIDTH;
con.ch = CONCHAR_HEIGHT;
}
static void Con_ResizeFont()
{
if (!cls.rendererStarted)
return;
con.cw = CONCHAR_WIDTH;
con.ch = CONCHAR_HEIGHT;
con.xadjust = CONCHAR_WIDTH;
if (!con_scale || !con_scaleMode)
return;
if (con_scaleMode->integer == 2)
return;
if (con_scaleMode->integer == 1)
SCR_AdjustFrom640( &con.cw, &con.ch, NULL, NULL );
// bugs in the renderer's overflow handling will cause crashes
// if the console has too many polys/verts because of too small a font
// this is a fairly arbitrary lower bound, but better than nothing
const float scale = max( 0.25f, fabsf( con_scale->value ) );
con.cw *= scale;
con.ch *= scale;
if ( cls.glconfig.vidWidth * SCREEN_HEIGHT > cls.glconfig.vidHeight * SCREEN_WIDTH ) {
// the console distorts horribly on widescreens
con.cw = con.ch * SCREEN_HEIGHT / SCREEN_WIDTH;
}
con.xadjust = con.cw;
}
void CL_ConInit()
{
con_noprint = Cvar_Get( "con_noprint", "0", 0 );
con_notifytime = Cvar_Get( "con_notifytime", "3", CVAR_ARCHIVE );
con_scale = Cvar_Get( "con_scale", "1", CVAR_ARCHIVE );
con_scaleMode = Cvar_Get( "con_scaleMode", "0", CVAR_ARCHIVE );
con_speed = Cvar_Get( "con_speed", "3", CVAR_ARCHIVE );
Field_Clear( &g_consoleField );
g_consoleField.widthInChars = g_console_field_width;
History_Clear( &g_history, g_console_field_width );
Con_ClearNotify();
CL_LoadCommandHistory();
Cmd_AddCommand( "toggleconsole", Con_ToggleConsole_f );
Cmd_AddCommand( "messagemode", Con_MessageMode_f );
Cmd_AddCommand( "messagemode2", Con_MessageMode2_f );
Cmd_AddCommand( "messagemode3", Con_MessageMode3_f );
Cmd_AddCommand( "messagemode4", Con_MessageMode4_f );
Cmd_AddCommand( "clear", Con_Clear_f );
Cmd_AddCommand( "condump", Con_Dump_f );
}
static void Con_Linefeed()
{
// mark time for transparent overlay
if (con.current >= 0) {
con.times[con.current % CON_NOTIFYLINES] = cls.realtime;
}
con.x = 0;
if (con.display == con.current)
con.display++;
con.current++;
for ( int i = 0; i < con.linewidth; ++i ) {
con.text[(con.current%con.totallines)*con.linewidth+i] = (COLOR_WHITE << 8) | ' ';
}
}
/*
Handles cursor positioning, line wrapping, etc
All console printing must go through this in order to be logged to disk
If no console is visible, the text will appear at the top of the game window
*/
void CL_ConsolePrint( const char* s )
{
int c, w, y;
// con_noprint disables ALL console functionality
// use con_notifytime 0 to log the text without the annoying overlay
if ( con_noprint && con_noprint->integer ) {
return;
}
if (!con.initialized)
Con_Init();
char color = COLOR_WHITE;
while ( c = *s ) {
if ( Q_IsColorString( s ) ) {
color = s[1];
s += 2;
continue;
}
// count word length and wordwrap if needed
for (w = 0; w < con.linewidth; ++w) {
if ( s[w] <= ' ') {
break;
}
}
if (w != con.linewidth && (con.x + w >= con.linewidth) ) {
Con_Linefeed();
}
++s;
switch (c)
{
case '\n':
Con_Linefeed();
break;
case '\r':
con.x = 0;
break;
default: // display character and advance
y = con.current % con.totallines;
con.text[y*con.linewidth+con.x] = (color << 8) | c;
con.x++;
if (con.x >= con.linewidth) {
Con_Linefeed();
con.x = 0;
}
break;
}
}
// mark time for transparent overlay
if (con.current >= 0) {
con.times[con.current % CON_NOTIFYLINES] = cls.realtime;
}
}
/*
==============================================================================
DRAWING
==============================================================================
*/
// draw the editline with a prompt in front of it
static void Con_DrawInput()
{
if ( cls.state != CA_DISCONNECTED && !(cls.keyCatchers & KEYCATCH_CONSOLE ) ) {
return;
}
float y = con.y - (con.ch * 1.5f);
// highlight the currently auto-completed part of the edit line
if ( g_consoleField.acOffset > 0 ) {
const int length = g_consoleField.acLength;
if ( length > 0 ) {
const vec4_t highlightColor = { 0.5f, 0.5f, 0.2f, 0.45f };
const int offset = g_consoleField.acOffset;
re.SetColor( highlightColor );
re.DrawStretchPic( con.xadjust + con.cw + offset * con.cw, y, length * con.cw, con.ch, 0, 0, 0, 0, cls.whiteShader );
}
}
re.SetColor( colorBlack );
SCR_DrawChar( con.xadjust + 1, y + 1, con.cw, con.ch, ']' );
re.SetColor( colorWhite );
SCR_DrawChar( con.xadjust, y, con.cw, con.ch, ']' );
Field_Draw( &g_consoleField, con.xadjust + con.cw, y, con.cw, con.ch );
}
// draws the last few lines of output transparently over the game area
static void Con_DrawNotify()
{
int x;
int i;
int time;
int skip;
if (cls.keyCatchers & (KEYCATCH_UI | KEYCATCH_CGAME)) {
return;
}
char color = COLOR_WHITE;
re.SetColor( ColorFromChar( color ) );
int y = 0;
for (i = con.current-CON_NOTIFYLINES+1 ; i <= con.current ; i++)
{
if (i < 0)
continue;
time = con.times[i % CON_NOTIFYLINES];
if (time == 0)
continue;
time = cls.realtime - time;
if (time >= con_notifytime->value*1000)
continue;
const short* text = con.text + (i % con.totallines)*con.linewidth;
for (x = 0 ; x < con.linewidth ; x++) {
if ( ( text[x] & 0xff ) == ' ' ) {
continue;
}
if ( (text[x] >> 8) != color ) {
color = (text[x] >> 8);
re.SetColor( ColorFromChar( color ) );
}
SCR_DrawChar( con.xadjust + x * con.cw, y, con.cw, con.ch, text[x] & 0xff );
}
y += con.ch;
}
re.SetColor( NULL );
// draw the chat line - this shit has NO business being in the engine >:(
if ( cls.keyCatchers & KEYCATCH_MESSAGE )
{
float cw = 12, ch = 16;
SCR_AdjustFrom640( &cw, &ch, NULL, NULL );
if (chat_team)
{
SCR_DrawString( 8, y, cw, ch, "say_team:", qtrue );
skip = 10;
}
else
{
SCR_DrawString( 8, y, cw, ch, "say:", qtrue );
skip = 5;
}
Field_Draw( &chatField, skip * cw, y, cw, ch );
y += ch;
}
}
///////////////////////////////////////////////////////////////
static void Con_FillRect( float x, float y, float w, float h, const vec4_t color )
{
re.SetColor( color );
re.DrawStretchPic( x, y, w, h, 0, 0, 0, 0, cls.whiteShader );
re.SetColor( NULL );
}
static void Con_DrawSolidConsole( float frac )
{
int i, x, y;
int rows;
int row;
vec4_t fill;
int scanlines = Com_Clamp( 0, cls.glconfig.vidHeight, cls.glconfig.vidHeight * frac );
if (scanlines <= 0)
return;
// draw the background
y = scanlines - 2;
MAKERGBA( fill, 0.33f, 0.33f, 0.33f, 1.0 );
Con_FillRect( 0, 0, cls.glconfig.vidWidth, y, fill );
MAKERGBA( fill, 0.25f, 0.25f, 0.25f, 1.0 );
Con_FillRect( 0, y, cls.glconfig.vidWidth, 2, fill );
i = sizeof( Q3_VERSION )/sizeof(char) - 1;
x = cls.glconfig.vidWidth;
while (--i >= 0) {
x -= SMALLCHAR_WIDTH;
SCR_DrawChar( x, scanlines - (SMALLCHAR_HEIGHT * 1.5), SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, Q3_VERSION[i] );
}
re.SetColor( NULL );
rows = (scanlines - con.ch) / con.ch;
con.y = scanlines;
y = scanlines - (con.ch * 3);
// draw the console text from the bottom up
if (con.display != con.current) {
// draw arrows to show the buffer is backscrolled
re.SetColor( colorBlack );
for (x = 0; x < con.linewidth; x += 4)
SCR_DrawChar( con.xadjust + x * con.cw, y, con.cw, con.ch, '^' );
y -= con.ch;
--rows;
}
row = con.display;
if ( con.x == 0 ) {
row--;
}
char color = COLOR_WHITE;
re.SetColor( ColorFromChar( color ) );
con.rowsVisible = 0;
for (i = 0; i < rows; ++i, --row, y -= con.ch )
{
if (row < 0)
break;
if (con.current - row >= con.totallines) {
// past scrollback wrap point
continue;
}
if (y >= 0)
con.rowsVisible++;
const short* text = con.text + (row % con.totallines)*con.linewidth;
re.SetColor( colorBlack );
for (int i = 0; i < con.linewidth; ++i) {
SCR_DrawChar( 1 + con.xadjust + i * con.cw, 1 + y, con.cw, con.ch, (text[i] & 0xFF) );
}
re.SetColor( colorWhite );
for (int i = 0; i < con.linewidth; ++i) {
if ((text[i] >> 8) != color) {
color = (text[i] >> 8);
re.SetColor( ColorFromChar( color ) );
}
SCR_DrawChar( con.xadjust + i * con.cw, y, con.cw, con.ch, (text[i] & 0xFF) );
}
}
Con_DrawInput();
re.SetColor( NULL );
}
///////////////////////////////////////////////////////////////
void Con_DrawConsole()
{
// check for console width changes from a vid mode change
Con_ResizeFont();
// if disconnected, render console full screen
if ( cls.state == CA_DISCONNECTED ) {
if ( !( cls.keyCatchers & (KEYCATCH_UI | KEYCATCH_CGAME)) ) {
Con_DrawSolidConsole( 1.0 );
return;
}
}
if ( con.displayFrac ) {
Con_DrawSolidConsole( con.displayFrac );
} else {
// draw notify lines
if ( cls.state == CA_ACTIVE ) {
Con_DrawNotify();
}
}
}
///////////////////////////////////////////////////////////////
// slide the console onto/off the screen
void Con_RunConsole()
{
// decide on the destination height of the console
if ( cls.keyCatchers & KEYCATCH_CONSOLE )
con.finalFrac = 0.5f; // half screen
else
con.finalFrac = 0.0f; // none visible
// scroll towards the destination height
if (con.finalFrac < con.displayFrac)
{
con.displayFrac -= con_speed->value * (float)cls.realFrametime / 1000.0f;
if (con.finalFrac > con.displayFrac)
con.displayFrac = con.finalFrac;
}
else if (con.finalFrac > con.displayFrac)
{
con.displayFrac += con_speed->value * (float)cls.realFrametime / 1000.0f;
if (con.finalFrac < con.displayFrac)
con.displayFrac = con.finalFrac;
}
}
static void Con_FixPosition()
{
if ( con.display < con.totallines ) {
con.display = con.totallines;
} else if ( con.display > con.current ) {
con.display = con.current;
}
}
void Con_ScrollLines( int lines )
{
if (lines == 0)
return;
con.display += lines;
Con_FixPosition();
}
void Con_ScrollPages( int pages )
{
if (pages == 0)
return;
// we allow a single line of overlap for readability
con.display += pages * (con.rowsVisible - 1);
Con_FixPosition();
}
void Con_Top()
{
con.display = con.totallines;
if ( con.current - con.display >= con.totallines ) {
con.display = con.current - con.totallines + 1;
}
}
void Con_Bottom()
{
con.display = con.current;
}
void Con_Close()
{
if ( !com_cl_running->integer ) {
return;
}
Field_Clear( &g_consoleField );
Con_ClearNotify();
cls.keyCatchers &= ~KEYCATCH_CONSOLE;
con.finalFrac = 0; // none visible
con.displayFrac = 0;
}