mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-11-27 06:13:13 +00:00
825 lines
20 KiB
C++
825 lines
20 KiB
C++
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake III Arena source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
/*
|
|
** WIN_GLIMP.C
|
|
**
|
|
** This file contains ALL Win32 specific stuff having to do with the
|
|
** OpenGL refresh. When a port is being made the following functions
|
|
** must be implemented by the port:
|
|
**
|
|
** Sys_V_EndFrame
|
|
** Sys_V_Init
|
|
** Sys_V_Shutdown
|
|
** Sys_V_IsVSynced
|
|
**
|
|
** Note that the GLW_xxx functions are Windows specific GL-subsystem
|
|
** related functions that are relevant ONLY to win_glimp.c
|
|
*/
|
|
|
|
#if _MSC_VER
|
|
#pragma warning (disable: 4996) // deprecated ZOMGOVERRUN! nannywhine
|
|
#endif
|
|
|
|
#include "../renderer/tr_local.h"
|
|
#include "../client/client.h"
|
|
#include "resource.h"
|
|
#include "win_local.h"
|
|
#include "GL/glew.h"
|
|
#include "GL/wglew.h"
|
|
#include "glw_win.h"
|
|
|
|
|
|
#define TRY_PFD_SUCCESS 0
|
|
#define TRY_PFD_FAIL_SOFT 1
|
|
#define TRY_PFD_FAIL_HARD 2
|
|
|
|
glwstate_t glw_state;
|
|
static galId_t win_galId;
|
|
|
|
|
|
static qbool WIN_UsingOpenGL()
|
|
{
|
|
switch ( win_galId )
|
|
{
|
|
case GAL_GL2:
|
|
case GAL_GL3:
|
|
return qtrue;
|
|
default:
|
|
return qfalse;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
** ChoosePFD
|
|
**
|
|
** Helper function that replaces ChoosePixelFormat.
|
|
*/
|
|
#define MAX_PFDS 256
|
|
|
|
static int GLW_ChoosePFD( HDC hDC, PIXELFORMATDESCRIPTOR *pPFD )
|
|
{
|
|
PIXELFORMATDESCRIPTOR pfds[MAX_PFDS+1];
|
|
int maxPFD = 0;
|
|
int i;
|
|
int bestMatch = 0;
|
|
|
|
ri.Printf( PRINT_DEVELOPER, "...GLW_ChoosePFD( %d, %d, %d )\n", ( int ) pPFD->cColorBits, ( int ) pPFD->cDepthBits, ( int ) pPFD->cStencilBits );
|
|
|
|
maxPFD = DescribePixelFormat( hDC, 1, sizeof( PIXELFORMATDESCRIPTOR ), &pfds[0] );
|
|
if ( maxPFD > MAX_PFDS )
|
|
{
|
|
ri.Printf( PRINT_WARNING, "...numPFDs > MAX_PFDS (%d > %d)\n", maxPFD, MAX_PFDS );
|
|
maxPFD = MAX_PFDS;
|
|
}
|
|
|
|
ri.Printf( PRINT_DEVELOPER, "...%d PFDs found\n", maxPFD - 1 );
|
|
|
|
// grab information
|
|
for ( i = 1; i <= maxPFD; i++ )
|
|
{
|
|
DescribePixelFormat( hDC, i, sizeof( PIXELFORMATDESCRIPTOR ), &pfds[i] );
|
|
}
|
|
|
|
// look for a best match
|
|
for ( i = 1; i <= maxPFD; i++ )
|
|
{
|
|
//
|
|
// make sure this has hardware acceleration
|
|
//
|
|
if ( ( pfds[i].dwFlags & PFD_GENERIC_FORMAT ) != 0 )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// verify pixel type
|
|
if ( pfds[i].iPixelType != PFD_TYPE_RGBA )
|
|
{
|
|
if ( r_verbose->integer )
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "...PFD %d rejected, not RGBA\n", i );
|
|
}
|
|
continue;
|
|
}
|
|
|
|
// verify proper flags
|
|
if ( ( ( pfds[i].dwFlags & pPFD->dwFlags ) & pPFD->dwFlags ) != pPFD->dwFlags )
|
|
{
|
|
if ( r_verbose->integer )
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "...PFD %d rejected, improper flags (%x instead of %x)\n", i, pfds[i].dwFlags, pPFD->dwFlags );
|
|
}
|
|
continue;
|
|
}
|
|
|
|
// verify enough bits
|
|
if ( pfds[i].cDepthBits < 15 )
|
|
{
|
|
continue;
|
|
}
|
|
if ( ( pfds[i].cStencilBits < 4 ) && ( pPFD->cStencilBits > 0 ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
//
|
|
// selection criteria (in order of priority):
|
|
//
|
|
// colorBits
|
|
// depthBits
|
|
// stencilBits
|
|
//
|
|
if ( bestMatch )
|
|
{
|
|
// check color
|
|
if ( pfds[bestMatch].cColorBits != pPFD->cColorBits )
|
|
{
|
|
// prefer perfect match
|
|
if ( pfds[i].cColorBits == pPFD->cColorBits )
|
|
{
|
|
bestMatch = i;
|
|
continue;
|
|
}
|
|
// otherwise if this PFD has more bits than our best, use it
|
|
else if ( pfds[i].cColorBits > pfds[bestMatch].cColorBits )
|
|
{
|
|
bestMatch = i;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// check depth
|
|
if ( pfds[bestMatch].cDepthBits != pPFD->cDepthBits )
|
|
{
|
|
// prefer perfect match
|
|
if ( pfds[i].cDepthBits == pPFD->cDepthBits )
|
|
{
|
|
bestMatch = i;
|
|
continue;
|
|
}
|
|
// otherwise if this PFD has more bits than our best, use it
|
|
else if ( pfds[i].cDepthBits > pfds[bestMatch].cDepthBits )
|
|
{
|
|
bestMatch = i;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// check stencil
|
|
if ( pfds[bestMatch].cStencilBits != pPFD->cStencilBits )
|
|
{
|
|
// prefer perfect match
|
|
if ( pfds[i].cStencilBits == pPFD->cStencilBits )
|
|
{
|
|
bestMatch = i;
|
|
continue;
|
|
}
|
|
// otherwise if this PFD has more bits than our best, use it
|
|
else if ( ( pfds[i].cStencilBits > pfds[bestMatch].cStencilBits ) &&
|
|
( pPFD->cStencilBits > 0 ) )
|
|
{
|
|
bestMatch = i;
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bestMatch = i;
|
|
}
|
|
}
|
|
|
|
if ( !bestMatch )
|
|
return 0;
|
|
|
|
if ( pfds[bestMatch].dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED) ) {
|
|
ri.Printf( PRINT_ALL, "...no OpenGL ICD found\n" );
|
|
return 0;
|
|
}
|
|
|
|
*pPFD = pfds[bestMatch];
|
|
|
|
return bestMatch;
|
|
}
|
|
|
|
/*
|
|
** void GLW_CreatePFD
|
|
**
|
|
** Helper function zeros out then fills in a PFD
|
|
*/
|
|
static void GLW_CreatePFD( PIXELFORMATDESCRIPTOR *pPFD )
|
|
{
|
|
ZeroMemory( pPFD, sizeof( *pPFD ) );
|
|
pPFD->nSize = sizeof( *pPFD );
|
|
pPFD->dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
|
|
pPFD->iPixelType = PFD_TYPE_RGBA;
|
|
pPFD->iLayerType = PFD_MAIN_PLANE;
|
|
pPFD->cColorBits = 32;
|
|
pPFD->cDepthBits = 24;
|
|
pPFD->cStencilBits = 8;
|
|
}
|
|
|
|
|
|
static int GLW_MakeContext( PIXELFORMATDESCRIPTOR *pPFD )
|
|
{
|
|
int pixelformat;
|
|
|
|
//
|
|
// don't putz around with pixelformat if it's already set (e.g. this is a soft
|
|
// reset of the graphics system)
|
|
//
|
|
if ( !glw_state.pixelFormatSet )
|
|
{
|
|
//
|
|
// choose, set, and describe our desired pixel format. If we're
|
|
// using a minidriver then we need to bypass the GDI functions,
|
|
// otherwise use the GDI functions.
|
|
//
|
|
if (glw_state.nPendingPF)
|
|
pixelformat = glw_state.nPendingPF;
|
|
else
|
|
if ( ( pixelformat = GLW_ChoosePFD( glw_state.hDC, pPFD ) ) == 0 )
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GLW_ChoosePFD failed\n");
|
|
return TRY_PFD_FAIL_SOFT;
|
|
}
|
|
ri.Printf( PRINT_DEVELOPER, "...PIXELFORMAT %d selected\n", pixelformat );
|
|
|
|
DescribePixelFormat( glw_state.hDC, pixelformat, sizeof( *pPFD ), pPFD );
|
|
|
|
if ( SetPixelFormat( glw_state.hDC, pixelformat, pPFD ) == FALSE )
|
|
{
|
|
ri.Printf( PRINT_ALL, "...SetPixelFormat failed\n", glw_state.hDC );
|
|
return TRY_PFD_FAIL_SOFT;
|
|
}
|
|
|
|
glw_state.pixelFormatSet = qtrue;
|
|
}
|
|
|
|
//
|
|
// startup the OpenGL subsystem by creating a context and making it current
|
|
//
|
|
if ( !glw_state.hGLRC )
|
|
{
|
|
if ( ( glw_state.hGLRC = wglCreateContext( glw_state.hDC ) ) == 0 )
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL context creation failure\n" );
|
|
return TRY_PFD_FAIL_HARD;
|
|
}
|
|
ri.Printf( PRINT_DEVELOPER, "...GL context created\n" );
|
|
|
|
if ( !wglMakeCurrent( glw_state.hDC, glw_state.hGLRC ) )
|
|
{
|
|
wglDeleteContext( glw_state.hGLRC );
|
|
glw_state.hGLRC = NULL;
|
|
ri.Printf( PRINT_ALL, "...GL context creation currency failure\n" );
|
|
return TRY_PFD_FAIL_HARD;
|
|
}
|
|
ri.Printf( PRINT_DEVELOPER, "...GL context creation made current\n" );
|
|
|
|
if ( win_galId == GAL_GL3 )
|
|
{
|
|
PFNWGLCREATECONTEXTATTRIBSARBPROC const wglCreateContextAttribsARB =
|
|
(PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress( "wglCreateContextAttribsARB" );
|
|
if( wglCreateContextAttribsARB == NULL )
|
|
ri.Error( ERR_FATAL, "wglCreateContextAttribsARB not found: can't ask for core 3.2 context\n" );
|
|
|
|
const int attribs[] =
|
|
{
|
|
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
|
|
WGL_CONTEXT_MINOR_VERSION_ARB, 2,
|
|
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
|
|
WGL_CONTEXT_FLAGS_ARB, CL_GL_WantDebug() ? WGL_CONTEXT_DEBUG_BIT_ARB : 0,
|
|
0
|
|
};
|
|
|
|
const HGLRC hGLRC = (*wglCreateContextAttribsARB)( glw_state.hDC, NULL, attribs );
|
|
if ( hGLRC )
|
|
{
|
|
wglMakeCurrent( NULL, NULL );
|
|
wglDeleteContext( glw_state.hGLRC );
|
|
wglMakeCurrent( glw_state.hDC, hGLRC );
|
|
glw_state.hGLRC = hGLRC;
|
|
ri.Printf( PRINT_ALL, "OpenGL version upgraded to: %s\n", (const char*)glGetString( GL_VERSION ) );
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_WARNING, "wglCreateContextAttribsARB failed\n" );
|
|
}
|
|
}
|
|
|
|
if ( glewInit() != GLEW_OK )
|
|
ri.Error( ERR_FATAL, "glewInit failed\n" );
|
|
|
|
CL_GL_Init();
|
|
}
|
|
|
|
return TRY_PFD_SUCCESS;
|
|
}
|
|
|
|
|
|
/*
|
|
** - get a DC if one doesn't exist
|
|
** - create an HGLRC if one doesn't exist
|
|
*/
|
|
static qbool GLW_InitDriver()
|
|
{
|
|
int tpfd;
|
|
static PIXELFORMATDESCRIPTOR pfd; // save between frames since 'tr' gets cleared
|
|
|
|
ri.Printf( PRINT_DEVELOPER, "Initializing OpenGL driver\n" );
|
|
|
|
//
|
|
// get a DC for our window if we don't already have one allocated
|
|
//
|
|
if ( glw_state.hDC == NULL )
|
|
{
|
|
if ( ( glw_state.hDC = GetDC( g_wv.hWnd ) ) == NULL )
|
|
{
|
|
ri.Printf( PRINT_ALL, "...Get DC failed\n" );
|
|
return qfalse;
|
|
}
|
|
ri.Printf( PRINT_DEVELOPER, "...Get DC succeeded\n" );
|
|
}
|
|
|
|
//
|
|
// attempt to set the PIXELFORMAT
|
|
//
|
|
if ( !glw_state.pixelFormatSet )
|
|
{
|
|
GLW_CreatePFD( &pfd );
|
|
if ( ( tpfd = GLW_MakeContext( &pfd ) ) != TRY_PFD_SUCCESS )
|
|
{
|
|
if ( tpfd == TRY_PFD_FAIL_HARD )
|
|
{
|
|
ri.Printf( PRINT_WARNING, "...failed hard\n" );
|
|
return qfalse;
|
|
}
|
|
|
|
ReleaseDC( g_wv.hWnd, glw_state.hDC );
|
|
glw_state.hDC = NULL;
|
|
ri.Printf( PRINT_ALL, "...failed to find an appropriate PIXELFORMAT\n" );
|
|
return qfalse;
|
|
}
|
|
}
|
|
|
|
// store PFD specifics
|
|
//
|
|
glConfig.colorBits = ( int ) pfd.cColorBits;
|
|
glConfig.depthBits = ( int ) pfd.cDepthBits;
|
|
glConfig.stencilBits = ( int ) pfd.cStencilBits;
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
// responsible for creating the Win32 window and initializing the OpenGL driver.
|
|
|
|
static qbool GLW_CreateWindow()
|
|
{
|
|
static qbool s_classRegistered = qfalse;
|
|
|
|
if ( !s_classRegistered )
|
|
{
|
|
WNDCLASS wc;
|
|
memset( &wc, 0, sizeof( wc ) );
|
|
|
|
wc.style = CS_OWNDC;
|
|
wc.lpfnWndProc = MainWndProc;
|
|
wc.cbClsExtra = 0;
|
|
wc.cbWndExtra = 0;
|
|
wc.hInstance = g_wv.hInstance;
|
|
wc.hIcon = LoadIcon( g_wv.hInstance, MAKEINTRESOURCE(IDI_ICON1));
|
|
wc.hCursor = LoadCursor (NULL,IDC_ARROW);
|
|
wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
|
|
wc.lpszMenuName = 0;
|
|
wc.lpszClassName = CLIENT_WINDOW_TITLE;
|
|
|
|
if ( !RegisterClass( &wc ) )
|
|
ri.Error( ERR_FATAL, "GLW_CreateWindow: could not register window class" );
|
|
|
|
s_classRegistered = qtrue;
|
|
ri.Printf( PRINT_DEVELOPER, "...registered window class\n" );
|
|
}
|
|
|
|
//
|
|
// create the HWND if one does not already exist
|
|
//
|
|
if ( !g_wv.hWnd )
|
|
{
|
|
g_wv.inputInitialized = qfalse;
|
|
|
|
RECT r;
|
|
r.left = 0;
|
|
r.top = 0;
|
|
r.right = glInfo.winWidth;
|
|
r.bottom = glInfo.winHeight;
|
|
|
|
int style = WS_VISIBLE | WS_CLIPCHILDREN;
|
|
int exstyle = 0;
|
|
|
|
if ( glInfo.winFullscreen )
|
|
{
|
|
style |= WS_POPUP;
|
|
exstyle |= WS_EX_TOPMOST;
|
|
}
|
|
else
|
|
{
|
|
style |= WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
|
|
AdjustWindowRect( &r, style, FALSE );
|
|
}
|
|
|
|
const int w = r.right - r.left;
|
|
const int h = r.bottom - r.top;
|
|
|
|
const RECT& monRect = g_wv.monitorRects[g_wv.monitor];
|
|
|
|
int dx = 0;
|
|
int dy = 0;
|
|
|
|
if ( !glInfo.winFullscreen )
|
|
{
|
|
dx = ri.Cvar_Get( "vid_xpos", "0", 0 )->integer;
|
|
dy = ri.Cvar_Get( "vid_ypos", "0", 0 )->integer;
|
|
dx = Com_ClampInt( 0, max( 0, monRect.right - monRect.left - w ), dx );
|
|
dy = Com_ClampInt( 0, max( 0, monRect.bottom - monRect.top - h ), dy );
|
|
}
|
|
|
|
const int x = monRect.left + dx;
|
|
const int y = monRect.top + dy;
|
|
|
|
g_wv.duringCreateWindow = qtrue;
|
|
g_wv.hWnd = CreateWindowEx( exstyle, CLIENT_WINDOW_TITLE, " " CLIENT_WINDOW_TITLE, style,
|
|
x, y, w, h, NULL, NULL, g_wv.hInstance, NULL );
|
|
g_wv.duringCreateWindow = qfalse;
|
|
|
|
if ( !g_wv.hWnd )
|
|
ri.Error( ERR_FATAL, "GLW_CreateWindow() - Couldn't create window" );
|
|
|
|
ShowWindow( g_wv.hWnd, SW_SHOW );
|
|
UpdateWindow( g_wv.hWnd );
|
|
ri.Printf( PRINT_DEVELOPER, "...created window@%d,%d (%dx%d)\n", x, y, w, h );
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "...window already present, CreateWindowEx skipped\n" );
|
|
}
|
|
|
|
if ( WIN_UsingOpenGL() && !GLW_InitDriver() )
|
|
{
|
|
ShowWindow( g_wv.hWnd, SW_HIDE );
|
|
DestroyWindow( g_wv.hWnd );
|
|
g_wv.hWnd = NULL;
|
|
return qfalse;
|
|
}
|
|
|
|
SetForegroundWindow( g_wv.hWnd );
|
|
SetFocus( g_wv.hWnd );
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
static const char* GLW_GetCurrentDisplayDeviceName()
|
|
{
|
|
static char deviceName[CCHDEVICENAME + 1];
|
|
|
|
const HMONITOR hMonitor = g_wv.hMonitors[g_wv.monitor];
|
|
if ( hMonitor == NULL )
|
|
return NULL;
|
|
|
|
MONITORINFOEXA info;
|
|
ZeroMemory( &info, sizeof(info) );
|
|
info.cbSize = sizeof(info);
|
|
if ( GetMonitorInfoA(hMonitor, &info) == 0 )
|
|
return NULL;
|
|
|
|
Q_strncpyz( deviceName, info.szDevice, sizeof(deviceName) );
|
|
|
|
return deviceName;
|
|
}
|
|
|
|
|
|
static void GLW_UpdateMonitorRect( const char* deviceName )
|
|
{
|
|
if ( deviceName == NULL )
|
|
return;
|
|
|
|
DEVMODEA dm;
|
|
ZeroMemory( &dm, sizeof(dm) );
|
|
dm.dmSize = sizeof(dm);
|
|
if ( EnumDisplaySettingsExA(deviceName, ENUM_CURRENT_SETTINGS, &dm, 0) == 0 )
|
|
return;
|
|
|
|
if ( dm.dmPelsWidth == 0 || dm.dmPelsHeight == 0 )
|
|
return;
|
|
|
|
// Normally, we should check dm.dmFields for the following flags:
|
|
// DM_POSITION DM_PELSWIDTH DM_PELSHEIGHT
|
|
// EnumDisplaySettingsExA doesn't always set up the flags properly.
|
|
|
|
RECT& rect = g_wv.monitorRects[g_wv.monitor];
|
|
rect.left = dm.dmPosition.x;
|
|
rect.top = dm.dmPosition.y;
|
|
rect.right = dm.dmPosition.x + dm.dmPelsWidth;
|
|
rect.bottom = dm.dmPosition.y + dm.dmPelsHeight;
|
|
}
|
|
|
|
|
|
static qbool GLW_SetDisplaySettings( DEVMODE& dm )
|
|
{
|
|
const char* deviceName = GLW_GetCurrentDisplayDeviceName();
|
|
const int ec = ChangeDisplaySettingsExA( deviceName, &dm, NULL, CDS_FULLSCREEN, NULL );
|
|
if ( ec == DISP_CHANGE_SUCCESSFUL )
|
|
{
|
|
glw_state.cdsDevMode = dm;
|
|
glw_state.cdsDevModeValid = qtrue;
|
|
GLW_UpdateMonitorRect( deviceName );
|
|
return qtrue;
|
|
}
|
|
|
|
glw_state.cdsDevModeValid = qfalse;
|
|
|
|
ri.Printf( PRINT_ALL, "...CDS: %ix%i (C%i) failed: ", (int)dm.dmPelsWidth, (int)dm.dmPelsHeight, (int)dm.dmBitsPerPel );
|
|
|
|
#define CDS_ERROR(x) case x: ri.Printf( PRINT_ALL, #x##"\n" ); break;
|
|
switch (ec) {
|
|
default:
|
|
ri.Printf( PRINT_ALL, "unknown error %d\n", ec );
|
|
break;
|
|
CDS_ERROR( DISP_CHANGE_RESTART );
|
|
CDS_ERROR( DISP_CHANGE_BADPARAM );
|
|
CDS_ERROR( DISP_CHANGE_BADFLAGS );
|
|
CDS_ERROR( DISP_CHANGE_FAILED );
|
|
CDS_ERROR( DISP_CHANGE_BADMODE );
|
|
CDS_ERROR( DISP_CHANGE_NOTUPDATED );
|
|
}
|
|
#undef CDS_ERROR
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
static void GLW_ResetDisplaySettings( qbool invalidate )
|
|
{
|
|
const char* deviceName = GLW_GetCurrentDisplayDeviceName();
|
|
ChangeDisplaySettingsEx( deviceName, NULL, NULL, 0, NULL );
|
|
GLW_UpdateMonitorRect( deviceName );
|
|
if ( invalidate )
|
|
glw_state.cdsDevModeValid = qfalse;
|
|
}
|
|
|
|
|
|
void WIN_SetGameDisplaySettings()
|
|
{
|
|
if ( glw_state.cdsDevModeValid )
|
|
GLW_SetDisplaySettings( glw_state.cdsDevMode );
|
|
}
|
|
|
|
|
|
void WIN_SetDesktopDisplaySettings()
|
|
{
|
|
// We don't invalidate glw_state.cdsDevModeValid so we can
|
|
// return to the previous mode later.
|
|
GLW_ResetDisplaySettings( qfalse );
|
|
}
|
|
|
|
|
|
static qbool GLW_SetMode()
|
|
{
|
|
WIN_InitMonitorList();
|
|
WIN_UpdateMonitorIndexFromCvar();
|
|
|
|
const RECT& monRect = g_wv.monitorRects[g_wv.monitor];
|
|
const int desktopWidth = (int)(monRect.right - monRect.left);
|
|
const int desktopHeight = (int)(monRect.bottom - monRect.top);
|
|
R_ConfigureVideoMode( desktopWidth, desktopHeight );
|
|
|
|
DEVMODE dm;
|
|
ZeroMemory( &dm, sizeof( dm ) );
|
|
dm.dmSize = sizeof( dm );
|
|
|
|
if (glInfo.vidFullscreen != glw_state.cdsDevModeValid) {
|
|
if (glInfo.vidFullscreen) {
|
|
dm.dmPelsWidth = glConfig.vidWidth;
|
|
dm.dmPelsHeight = glConfig.vidHeight;
|
|
dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
|
|
|
|
if ( r_displayRefresh->integer ) {
|
|
dm.dmDisplayFrequency = r_displayRefresh->integer;
|
|
dm.dmFields |= DM_DISPLAYFREQUENCY;
|
|
}
|
|
|
|
dm.dmBitsPerPel = 32;
|
|
dm.dmFields |= DM_BITSPERPEL;
|
|
|
|
dm.dmPosition.x = monRect.left;
|
|
dm.dmPosition.y = monRect.top;
|
|
dm.dmFields |= DM_POSITION;
|
|
|
|
glInfo.vidFullscreen = GLW_SetDisplaySettings( dm );
|
|
}
|
|
else
|
|
{
|
|
GLW_ResetDisplaySettings( qtrue );
|
|
}
|
|
}
|
|
|
|
if (!GLW_CreateWindow())
|
|
return qfalse;
|
|
|
|
if (EnumDisplaySettingsA( GLW_GetCurrentDisplayDeviceName(), ENUM_CURRENT_SETTINGS, &dm ))
|
|
glInfo.displayFrequency = dm.dmDisplayFrequency;
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
static qbool WIN_LoadGL()
|
|
{
|
|
glw_state.hinstOpenGL = LoadLibraryA( "opengl32.dll" );
|
|
if ( glw_state.hinstOpenGL == NULL )
|
|
return qfalse;
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
static void WIN_UnloadGL()
|
|
{
|
|
if ( glw_state.hinstOpenGL ) {
|
|
FreeLibrary( glw_state.hinstOpenGL );
|
|
glw_state.hinstOpenGL = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
static qbool GLW_LoadOpenGL()
|
|
{
|
|
// only real GL implementations are acceptable
|
|
// load the driver and bind our function pointers to it
|
|
if ( WIN_LoadGL() ) {
|
|
// create the window and set up the context
|
|
if ( GLW_SetMode() ) {
|
|
return qtrue;
|
|
}
|
|
}
|
|
|
|
WIN_UnloadGL();
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
void Sys_V_EndFrame()
|
|
{
|
|
if ( !WIN_UsingOpenGL() )
|
|
return;
|
|
|
|
if ( r_swapInterval->modified ) {
|
|
r_swapInterval->modified = qfalse;
|
|
|
|
if ( WGLEW_EXT_swap_control ) {
|
|
int swapInterval = r_swapInterval->integer;
|
|
if ( swapInterval < 0 && !WGLEW_EXT_swap_control_tear )
|
|
swapInterval = -swapInterval;
|
|
wglSwapIntervalEXT( swapInterval );
|
|
}
|
|
}
|
|
|
|
SwapBuffers( glw_state.hDC );
|
|
}
|
|
|
|
|
|
void Sys_V_Init( galId_t type )
|
|
{
|
|
win_galId = type;
|
|
|
|
if ( WIN_UsingOpenGL() ) {
|
|
ri.Printf( PRINT_DEVELOPER, "Initializing OpenGL subsystem\n" );
|
|
|
|
// load appropriate DLL and initialize subsystem
|
|
if ( !GLW_LoadOpenGL() )
|
|
ri.Error( ERR_FATAL, "Sys_V_Init - could not load OpenGL subsystem\n" );
|
|
} else {
|
|
if ( !GLW_SetMode() )
|
|
ri.Error( ERR_FATAL, "Sys_V_Init - could not load Direct3D subsystem\n" );
|
|
}
|
|
}
|
|
|
|
|
|
static void Sys_ShutdownOpenGL()
|
|
{
|
|
const char* success[] = { "failed", "success" };
|
|
int retVal;
|
|
|
|
ri.Printf( PRINT_DEVELOPER, "Shutting down OpenGL subsystem\n" );
|
|
|
|
retVal = wglMakeCurrent( NULL, NULL ) != 0;
|
|
ri.Printf( PRINT_DEVELOPER, "...wglMakeCurrent( NULL, NULL ): %s\n", success[retVal] );
|
|
|
|
// delete HGLRC
|
|
if ( glw_state.hGLRC )
|
|
{
|
|
retVal = wglDeleteContext( glw_state.hGLRC ) != 0;
|
|
ri.Printf( PRINT_DEVELOPER, "...deleting GL context: %s\n", success[retVal] );
|
|
glw_state.hGLRC = NULL;
|
|
}
|
|
|
|
// release DC
|
|
if ( glw_state.hDC )
|
|
{
|
|
retVal = ReleaseDC( g_wv.hWnd, glw_state.hDC ) != 0;
|
|
ri.Printf( PRINT_DEVELOPER, "...releasing DC: %s\n", success[retVal] );
|
|
glw_state.hDC = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
void Sys_V_Shutdown()
|
|
{
|
|
Sys_ShutdownInput();
|
|
|
|
if ( WIN_UsingOpenGL() )
|
|
Sys_ShutdownOpenGL();
|
|
|
|
// destroy window
|
|
if ( g_wv.hWnd )
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "...destroying window\n" );
|
|
ShowWindow( g_wv.hWnd, SW_HIDE );
|
|
DestroyWindow( g_wv.hWnd );
|
|
g_wv.hWnd = NULL;
|
|
glw_state.pixelFormatSet = qfalse;
|
|
}
|
|
|
|
// reset display settings
|
|
if ( glw_state.cdsDevModeValid )
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "...resetting display\n" );
|
|
GLW_ResetDisplaySettings( qtrue );
|
|
}
|
|
|
|
// shutdown OpenGL subsystem
|
|
if ( WIN_UsingOpenGL() )
|
|
WIN_UnloadGL();
|
|
}
|
|
|
|
|
|
qbool Sys_V_IsVSynced()
|
|
{
|
|
// with Direct3D, our swap interval is (normally) respected
|
|
if ( !WIN_UsingOpenGL() )
|
|
return r_swapInterval->integer != 0;
|
|
|
|
// with OpenGL, our request is often ignored (driver control panel overrides)
|
|
// unfortunately, the value returned here might not be what we want either...
|
|
if ( WGLEW_EXT_swap_control )
|
|
{
|
|
const int interval = wglGetSwapIntervalEXT();
|
|
if ( WGLEW_EXT_swap_control_tear )
|
|
return interval != 0;
|
|
else
|
|
return interval > 0;
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
qbool Sys_IsMinimized()
|
|
{
|
|
return ( g_wv.hWnd != NULL ) && !!IsIconic( g_wv.hWnd );
|
|
}
|
|
|
|
|
|
void WIN_UpdateResolution( int width, int height )
|
|
{
|
|
glInfo.winWidth = width;
|
|
glInfo.winHeight = height;
|
|
if ( r_fullscreen->integer == 0 )
|
|
{
|
|
glConfig.vidWidth = width;
|
|
glConfig.vidHeight = height;
|
|
}
|
|
}
|
|
|