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https://bitbucket.org/CPMADevs/cnq3
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f327428475
the VM compiler uses SSE for floating-point ops when possible
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../qcommon/q_shared.h"
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#include "../qcommon/qcommon.h"
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#include "win_local.h"
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int Sys_Milliseconds()
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{
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static int sys_timeBase = 0;
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if (!sys_timeBase)
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sys_timeBase = timeGetTime();
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return (timeGetTime() - sys_timeBase);
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}
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const char* Sys_GetCurrentUser()
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{
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return "player";
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}
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const char* Sys_DefaultHomePath()
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{
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return NULL;
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}
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