mirror of
https://bitbucket.org/CPMADevs/cnq3
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707 lines
16 KiB
C++
707 lines
16 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// cvar.c -- dynamic variable tracking
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#include "q_shared.h"
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#include "qcommon.h"
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#include "crash.h"
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#include "git.h"
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static cvar_t* cvar_vars;
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static cvar_t* cvar_cheats;
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int cvar_modifiedFlags;
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#define MAX_CVARS 1024
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static cvar_t cvar_indexes[MAX_CVARS];
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static int cvar_numIndexes;
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#define CVAR_HASH_SIZE 256
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static cvar_t* hashTable[CVAR_HASH_SIZE];
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static long Cvar_Hash( const char* s )
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{
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long hash = 0;
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for (int i = 0; s[i]; ++i) {
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hash += (long)(tolower(s[i])) * (i+119);
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}
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return (hash & (CVAR_HASH_SIZE-1));
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}
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static qbool Cvar_ValidateString( const char *s )
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{
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if ( !s ) {
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return qfalse;
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}
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if ( strchr( s, '\\' ) ) {
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return qfalse;
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}
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if ( strchr( s, '\"' ) ) {
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return qfalse;
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}
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if ( strchr( s, ';' ) ) {
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return qfalse;
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}
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return qtrue;
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}
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static cvar_t* Cvar_FindVar( const char* var_name )
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{
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long hash = Cvar_Hash(var_name);
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for (cvar_t* var = hashTable[hash]; var; var = var->hashNext) {
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if (!Q_stricmp(var_name, var->name)) {
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return var;
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}
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}
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return NULL;
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}
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float Cvar_VariableValue( const char *var_name )
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{
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const cvar_t* var = Cvar_FindVar(var_name);
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if (!var)
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return 0;
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return var->value;
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}
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int Cvar_VariableIntegerValue( const char *var_name )
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{
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const cvar_t* var = Cvar_FindVar(var_name);
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if (!var)
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return 0;
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return var->integer;
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}
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const char *Cvar_VariableString( const char *var_name )
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{
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const cvar_t* var = Cvar_FindVar(var_name);
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if (!var)
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return "";
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return var->string;
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}
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void Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize )
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{
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const cvar_t* var = Cvar_FindVar(var_name);
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if (!var) {
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*buffer = 0;
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return;
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}
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Q_strncpyz( buffer, var->string, bufsize );
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}
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int Cvar_Flags(const char *var_name)
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{
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const cvar_t* var;
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if (!(var = Cvar_FindVar(var_name)))
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return CVAR_NONEXISTENT;
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return var->flags;
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}
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void Cvar_CommandCompletion( void(*callback)(const char *s) )
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{
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for (const cvar_t* cvar = cvar_vars; cvar; cvar = cvar->next) {
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if ( !(cvar->flags & CVAR_CHEAT) || cvar_cheats->integer ) {
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callback( cvar->name );
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}
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}
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}
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static cvar_t* Cvar_Set2( const char *var_name, const char *value, qbool force )
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{
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// Com_DPrintf( "Cvar_Set2: %s %s\n", var_name, value );
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if ( !Cvar_ValidateString( var_name ) ) {
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Com_Printf( "invalid cvar name string: %s\n", var_name );
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var_name = "BADNAME";
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}
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cvar_t* var = Cvar_FindVar(var_name);
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if (!var) {
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if ( !value )
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return NULL;
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// create it
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return Cvar_Get( var_name, value, force ? 0 : CVAR_USER_CREATED );
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}
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if (!value) {
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value = var->resetString;
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}
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if (!strcmp(value,var->string)) {
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return var;
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}
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// note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo)
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cvar_modifiedFlags |= var->flags;
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if (!force)
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{
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if (var->flags & CVAR_ROM)
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{
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Com_Printf( "%s is read only.\n", var_name );
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return var;
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}
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if (var->flags & CVAR_INIT)
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{
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Com_Printf( "%s is write protected.\n", var_name );
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return var;
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}
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if ( (var->flags & CVAR_CHEAT) && !cvar_cheats->integer )
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{
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Com_Printf( "%s is cheat protected.\n", var_name );
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return var;
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}
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if (var->flags & CVAR_LATCH)
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{
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if (var->latchedString)
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{
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if (strcmp(value, var->latchedString) == 0)
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return var;
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Z_Free( var->latchedString );
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}
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else
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{
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if (strcmp(value, var->string) == 0)
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return var;
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}
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Com_Printf( "%s will be changed upon restarting.\n", var_name );
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var->latchedString = CopyString(value);
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var->modified = qtrue;
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var->modificationCount++;
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return var;
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}
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}
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else
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{
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if (var->latchedString)
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{
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Z_Free( var->latchedString );
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var->latchedString = NULL;
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}
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}
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if (!strcmp(value, var->string))
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return var; // not changed
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var->modified = qtrue;
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var->modificationCount++;
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Z_Free( var->string ); // free the old value string
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var->string = CopyString(value);
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var->value = atof( var->string );
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var->integer = atoi( var->string );
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return var;
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}
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/*
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============
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Cvar_Get
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If the variable already exists, the value will not be set unless CVAR_ROM
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The flags will be or'ed in if the variable exists.
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============
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*/
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cvar_t* Cvar_Get( const char *var_name, const char *var_value, int flags )
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{
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if ( !var_name || !var_value ) {
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Com_Error( ERR_FATAL, "Cvar_Get: NULL parameter" );
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}
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if ( !Cvar_ValidateString( var_name ) ) {
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Com_Printf("invalid cvar name string: %s\n", var_name );
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var_name = "BADNAME";
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}
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cvar_t* var = Cvar_FindVar( var_name );
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if ( var ) {
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// if the C code is now specifying a variable that the user already
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// set a value for, take the new value as the reset value
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if ( ( var->flags & CVAR_USER_CREATED ) && !( flags & CVAR_USER_CREATED )
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&& var_value[0] ) {
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var->flags &= ~CVAR_USER_CREATED;
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Z_Free( var->resetString );
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var->resetString = CopyString( var_value );
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// needs to be set so that cvars the game tags as SERVERINFO get sent to clients
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cvar_modifiedFlags |= flags;
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}
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var->flags |= flags;
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// only allow one non-empty reset string without a warning
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// KHB 071110 no, that's wrong for several reasons, notably vm changes caused by pure
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if ((flags & CVAR_ROM) || !var->resetString[0]) {
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Z_Free( var->resetString );
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var->resetString = CopyString( var_value );
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} else if ( com_developer && com_developer->integer && !var->mismatchPrinted &&
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var_value[0] && strcmp( var->resetString, var_value ) ) {
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Com_DPrintf( "Warning: cvar \"%s\" given initial values: \"%s\" and \"%s\"\n",
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var_name, var->resetString, var_value );
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var->mismatchPrinted = qtrue;
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}
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// if we have a latched string, take that value now
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if ( var->latchedString ) {
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char* s = var->latchedString;
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var->latchedString = NULL; // otherwise cvar_set2 would free it
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Cvar_Set2( var_name, s, qtrue );
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Z_Free( s );
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}
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/* KHB note that this is #if 0'd in the 132 code, but is actually REQUIRED for correctness
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consider a cgame that sets a CVAR_ROM client version:
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you connect to a v1 server, load the v1 cgame, and set the ROM version to v1
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you then connect to a v2 server and correctly load the v2 cgame, but
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when that registers its GENUINELY "NEW" version var, the value is ignored
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so now you have a CVAR_ROM with the wrong value in it. gg.
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i'm preserving this incorrect behavior FOR NOW for compatability, because
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game\ai_main.c(1352): trap_Cvar_Register( &mapname, "mapname", "", CVAR_SERVERINFO | CVAR_ROM );
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breaks every single mod except CPMA otherwise, but it IS wrong, and critically so
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// CVAR_ROM always overrides
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if (flags & CVAR_ROM) {
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Cvar_Set2( var_name, var_value, qtrue );
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}
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*/
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return var;
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}
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//
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// allocate a new cvar
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//
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if ( cvar_numIndexes >= MAX_CVARS ) {
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Com_Error( ERR_FATAL, "MAX_CVARS" );
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}
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var = &cvar_indexes[cvar_numIndexes];
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cvar_numIndexes++;
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var->name = CopyString( var_name );
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var->string = CopyString( var_value );
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var->modified = qtrue;
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var->modificationCount = 1;
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var->value = atof(var->string);
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var->integer = atoi(var->string);
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var->resetString = CopyString( var_value );
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// link the variable in
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var->next = cvar_vars;
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cvar_vars = var;
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var->flags = flags;
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cvar_modifiedFlags |= flags; // needed so USERINFO cvars created by cgame actually get sent
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long hash = Cvar_Hash(var_name);
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var->hashNext = hashTable[hash];
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hashTable[hash] = var;
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return var;
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}
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void Cvar_Set( const char *var_name, const char *value )
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{
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Cvar_Set2( var_name, value, qtrue );
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}
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void Cvar_SetValue( const char *var_name, float value )
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{
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if ( value == (int)value ) {
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Cvar_Set( var_name, va("%i", (int)value) );
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} else {
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Cvar_Set( var_name, va("%f", value) );
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}
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}
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void Cvar_Reset( const char *var_name )
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{
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Cvar_Set2( var_name, NULL, qfalse );
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}
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// any testing variables will be reset to the safe values
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void Cvar_SetCheatState()
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{
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for (cvar_t* var = cvar_vars; var; var = var->next) {
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if ( var->flags & CVAR_CHEAT ) {
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// the CVAR_LATCHED|CVAR_CHEAT vars might escape the reset here
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// because of a different var->latchedString
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if (var->latchedString) {
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Z_Free(var->latchedString);
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var->latchedString = NULL;
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}
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if (strcmp(var->resetString,var->string)) {
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Cvar_Set( var->name, var->resetString );
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}
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}
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}
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}
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// handles variable inspection and changing from the console
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qbool Cvar_Command()
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{
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const cvar_t* v = Cvar_FindVar(Cmd_Argv(0));
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if (!v)
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return qfalse;
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// perform a variable print or set
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if ( Cmd_Argc() == 1 ) {
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Com_Printf ("\"%s\" is:\"%s" S_COLOR_WHITE "\" default:\"%s"
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S_COLOR_WHITE "\"\n", v->name, v->string, v->resetString );
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if ( v->latchedString ) {
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Com_Printf( "latched: \"%s\"\n", v->latchedString );
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}
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return qtrue;
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}
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// set the value if forcing isn't required
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Cvar_Set2( v->name, Cmd_Argv(1), qfalse );
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return qtrue;
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}
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static void Cvar_CompleteName( int startArg, int compArg )
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{
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if ( startArg + 1 == compArg )
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Field_AutoCompleteFrom( compArg, compArg, qfalse, qtrue );
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}
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// toggles a cvar for easy single key binding
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static void Cvar_Toggle_f( void )
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{
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if ( Cmd_Argc() != 2 ) {
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Com_Printf ("usage: toggle <variable>\n");
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return;
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}
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int v = !Cvar_VariableValue( Cmd_Argv( 1 ) );
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Cvar_Set2( Cmd_Argv(1), va("%i", v), qfalse );
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}
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// Allows setting and defining of arbitrary cvars from console
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// even if they weren't declared in C code
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static void Cvar_Set_f( void )
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{
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int c = Cmd_Argc();
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if ( c < 3 ) {
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Com_Printf ("usage: set <variable> <value>\n");
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return;
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}
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char combined[MAX_STRING_TOKENS];
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combined[0] = 0;
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int l = 0;
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for (int i = 2; i < c; i++) {
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int len = strlen ( Cmd_Argv( i ) ) + 1;
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if ( l + len >= MAX_STRING_TOKENS - 2 ) {
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break;
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}
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strcat( combined, Cmd_Argv( i ) );
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if ( i != c-1 ) {
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strcat( combined, " " );
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}
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l += len;
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}
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Cvar_Set2( Cmd_Argv(1), combined, qfalse );
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}
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static void Cvar_SetAndFlag( const char* cmd, int flag )
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{
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if ( Cmd_Argc() != 3 ) {
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Com_Printf( "usage: %s <variable> <value>\n", cmd );
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return;
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}
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Cvar_Set_f();
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cvar_t* v = Cvar_FindVar( Cmd_Argv(1) );
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if ( !v ) {
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Com_DPrintf( "Warning: couldn't find cvar %s\n", Cmd_Argv(1) );
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return;
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}
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v->flags |= flag;
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}
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static void Cvar_SetU_f( void )
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{
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Cvar_SetAndFlag( "setu", CVAR_USERINFO );
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}
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static void Cvar_SetS_f( void )
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{
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Cvar_SetAndFlag( "sets", CVAR_SERVERINFO );
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}
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static void Cvar_SetA_f( void )
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{
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Cvar_SetAndFlag( "seta", CVAR_ARCHIVE );
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}
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static void Cvar_Reset_f( void )
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{
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if ( Cmd_Argc() != 2 ) {
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Com_Printf ("usage: reset <variable>\n");
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return;
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}
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Cvar_Reset( Cmd_Argv( 1 ) );
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}
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// appends lines containing "seta variable value" for all cvars with the archive flag set
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void Cvar_WriteVariables( fileHandle_t f )
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{
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for (const cvar_t* var = cvar_vars; var; var = var->next) {
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if ((Q_stricmp( var->name, "cl_cdkey" ) == 0) || !(var->flags & CVAR_ARCHIVE))
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continue;
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// write the latched value, even if it hasn't taken effect yet
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FS_Printf( f, "seta %s \"%s\"\n", var->name, var->latchedString ? var->latchedString : var->string );
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}
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}
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static void Cvar_List_f( void )
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{
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const char* match = (Cmd_Argc() > 1) ? Cmd_Argv(1) : NULL;
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int i = 0;
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for (const cvar_t* var = cvar_vars; var; var = var->next, ++i)
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{
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if (match && !Com_Filter(match, var->name))
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continue;
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Com_Printf( (var->flags & CVAR_SERVERINFO) ? "S" : " " );
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Com_Printf( (var->flags & CVAR_USERINFO) ? "U" : " " );
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Com_Printf( (var->flags & CVAR_ROM) ? "R" : " " );
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Com_Printf( (var->flags & CVAR_INIT) ? "I" : " " );
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Com_Printf( (var->flags & CVAR_ARCHIVE) ? "A" : " " );
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Com_Printf( (var->flags & CVAR_LATCH) ? "L" : " " );
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Com_Printf( (var->flags & CVAR_CHEAT) ? "C" : " " );
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Com_Printf( (var->flags & CVAR_USER_CREATED) ? "?" : " " );
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Com_Printf(" %s \"%s\"\n", var->name, var->string);
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}
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Com_Printf("\n%i total cvars\n", i);
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Com_Printf("%i cvar indexes\n", cvar_numIndexes);
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}
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|
|
|
// resets all cvars to their hardcoded values
|
|
|
|
static void Cvar_Restart_f( void )
|
|
{
|
|
cvar_t *var;
|
|
cvar_t **prev;
|
|
|
|
prev = &cvar_vars;
|
|
while ( 1 ) {
|
|
var = *prev;
|
|
if ( !var ) {
|
|
break;
|
|
}
|
|
|
|
// don't mess with rom values, or some inter-module
|
|
// communication will get broken (com_cl_running, etc)
|
|
if ( var->flags & ( CVAR_ROM | CVAR_INIT | CVAR_NORESTART ) ) {
|
|
prev = &var->next;
|
|
continue;
|
|
}
|
|
|
|
// throw out any variables the user created
|
|
if ( var->flags & CVAR_USER_CREATED ) {
|
|
*prev = var->next;
|
|
if ( var->name ) {
|
|
Z_Free( var->name );
|
|
}
|
|
if ( var->string ) {
|
|
Z_Free( var->string );
|
|
}
|
|
if ( var->latchedString ) {
|
|
Z_Free( var->latchedString );
|
|
}
|
|
if ( var->resetString ) {
|
|
Z_Free( var->resetString );
|
|
}
|
|
// clear the var completely, since we
|
|
// can't remove the index from the list
|
|
Com_Memset( var, 0, sizeof( var ) );
|
|
continue;
|
|
}
|
|
|
|
Cvar_Set( var->name, var->resetString );
|
|
|
|
prev = &var->next;
|
|
}
|
|
}
|
|
|
|
|
|
const char* Cvar_InfoString( int bit )
|
|
{
|
|
static char info[MAX_INFO_STRING];
|
|
|
|
info[0] = 0;
|
|
|
|
for ( const cvar_t* var = cvar_vars ; var ; var = var->next ) {
|
|
if (var->flags & bit) {
|
|
Info_SetValueForKey( info, var->name, var->string );
|
|
}
|
|
}
|
|
|
|
return info;
|
|
}
|
|
|
|
|
|
// special version for very large infostrings, ie CS_SYSTEMINFO
|
|
|
|
const char* Cvar_InfoString_Big( int bit )
|
|
{
|
|
static char info[BIG_INFO_STRING];
|
|
|
|
info[0] = 0;
|
|
|
|
for ( const cvar_t* var = cvar_vars ; var ; var = var->next ) {
|
|
if (var->flags & bit) {
|
|
Info_SetValueForKey_Big( info, var->name, var->string );
|
|
}
|
|
}
|
|
|
|
return info;
|
|
}
|
|
|
|
|
|
// pointless function solely for the UI VM, which never uses it
|
|
// but since it's not TECHNICALLY defective we'll keep it for now
|
|
|
|
void Cvar_InfoStringBuffer( int bit, char* buff, int buffsize )
|
|
{
|
|
Q_strncpyz( buff, Cvar_InfoString(bit), buffsize );
|
|
}
|
|
|
|
|
|
// basically a slightly modified Cvar_Get for the interpreted modules
|
|
|
|
void Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags )
|
|
{
|
|
cvar_t* cv = Cvar_Get( varName, defaultValue, flags );
|
|
|
|
if ( (flags & CVAR_SERVERINFO) && !Q_stricmp(varName, "gamename") )
|
|
Crash_SaveModName( defaultValue );
|
|
else if ( (flags & CVAR_SERVERINFO) && !Q_stricmp(varName, "gameversion") )
|
|
Crash_SaveModVersion( defaultValue );
|
|
else
|
|
Crash_SaveQVMGitString( varName, defaultValue );
|
|
|
|
if ( !vmCvar )
|
|
return;
|
|
|
|
vmCvar->handle = cv - cvar_indexes;
|
|
vmCvar->modificationCount = -1;
|
|
Cvar_Update( vmCvar );
|
|
}
|
|
|
|
|
|
// update an interpreted module's version of a cvar
|
|
|
|
void Cvar_Update( vmCvar_t *vmCvar )
|
|
{
|
|
cvar_t* cv = NULL;
|
|
assert(vmCvar);
|
|
|
|
if ( (unsigned)vmCvar->handle >= cvar_numIndexes ) {
|
|
Com_Error( ERR_DROP, "Cvar_Update: handle out of range" );
|
|
}
|
|
|
|
cv = cvar_indexes + vmCvar->handle;
|
|
|
|
if ( cv->modificationCount == vmCvar->modificationCount ) {
|
|
return;
|
|
}
|
|
if ( !cv->string ) {
|
|
return; // variable might have been cleared by a cvar_restart
|
|
}
|
|
vmCvar->modificationCount = cv->modificationCount;
|
|
|
|
if ( strlen(cv->string)+1 > MAX_CVAR_VALUE_STRING )
|
|
Com_Error( ERR_DROP, "Cvar_Update: src %s length %d exceeds MAX_CVAR_VALUE_STRING",
|
|
cv->string, strlen(cv->string) );
|
|
|
|
Q_strncpyz( vmCvar->string, cv->string, MAX_CVAR_VALUE_STRING );
|
|
vmCvar->value = cv->value;
|
|
vmCvar->integer = cv->integer;
|
|
}
|
|
|
|
|
|
void Cvar_Init()
|
|
{
|
|
cvar_cheats = Cvar_Get( "sv_cheats", "1", CVAR_ROM | CVAR_SYSTEMINFO );
|
|
Cvar_Get( "git_branch", GIT_BRANCH, CVAR_ROM );
|
|
Cvar_Get( "git_headHash", GIT_COMMIT, CVAR_ROM );
|
|
|
|
Cmd_AddCommand( "toggle", Cvar_Toggle_f );
|
|
Cmd_AddCommand( "set", Cvar_Set_f );
|
|
Cmd_AddCommand( "sets", Cvar_SetS_f );
|
|
Cmd_AddCommand( "setu", Cvar_SetU_f );
|
|
Cmd_AddCommand( "seta", Cvar_SetA_f );
|
|
Cmd_AddCommand( "reset", Cvar_Reset_f );
|
|
Cmd_AddCommand( "cvarlist", Cvar_List_f );
|
|
Cmd_AddCommand( "cvar_restart", Cvar_Restart_f );
|
|
Cmd_SetAutoCompletion( "toggle", Cvar_CompleteName );
|
|
Cmd_SetAutoCompletion( "set", Cvar_CompleteName );
|
|
Cmd_SetAutoCompletion( "sets", Cvar_CompleteName );
|
|
Cmd_SetAutoCompletion( "setu", Cvar_CompleteName );
|
|
Cmd_SetAutoCompletion( "seta", Cvar_CompleteName );
|
|
Cmd_SetAutoCompletion( "reset", Cvar_CompleteName );
|
|
}
|