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https://bitbucket.org/CPMADevs/cnq3
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36f363b47a
the D3D11 tweaks: - better error message formatting - D3DDDIERR_DEVICEREMOVED from Present is a fatal error too - synchronized offsets is always the automatic behavior for now it turns out that split mode isn't always the fastest for nVidia |
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dxgi1_4.h | ||
dxgi1_5.h |