cnq3/code/client/keys.h

42 lines
1.5 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "keycodes.h"
void Field_Draw( field_t* edit, int x, int y, int cw, int ch, qbool extColors, qbool drawCaret = qtrue );
extern history_t g_history;
extern field_t g_consoleField;
extern field_t chatField;
extern int anykeydown;
extern qbool chat_team;
extern int chat_playerNum;
void Key_WriteBindings( fileHandle_t f );
void Key_SetBinding( int keynum, const char* binding );
const char* Key_GetBinding( int keynum );
qbool Key_IsDown( int keynum );
qbool Key_GetOverstrikeMode();
void Key_SetOverstrikeMode( qbool state );
void Key_ClearStates();
int Key_GetKey( const char* binding );