mirror of
https://bitbucket.org/CPMADevs/cnq3
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1277 lines
28 KiB
C++
1277 lines
28 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "client.h"
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#include "client_help.h"
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/*
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key up events are sent even if in console mode
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*/
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history_t g_history;
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field_t g_consoleField;
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field_t chatField;
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qbool chat_team;
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int chat_playerNum;
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int anykeydown;
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static qbool key_overstrikeMode;
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typedef struct {
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qbool down;
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qbool sendMinusCmd; // if +cmd was sent on first key press
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int repeats; // if > 1, it is autorepeating
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char *binding;
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} qkey_t;
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#define MAX_KEYS 256
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static qkey_t keys[MAX_KEYS];
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typedef struct {
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const char* name;
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int keynum;
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} keyname_t;
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// names not in this list can either be lowercase ascii, or '0xnn' hex sequences
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static const keyname_t keynames[] =
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{
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{"TAB", K_TAB},
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{"ENTER", K_ENTER},
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{"ESCAPE", K_ESCAPE},
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{"SPACE", K_SPACE},
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{"BACKSPACE", K_BACKSPACE},
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{"UPARROW", K_UPARROW},
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{"DOWNARROW", K_DOWNARROW},
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{"LEFTARROW", K_LEFTARROW},
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{"RIGHTARROW", K_RIGHTARROW},
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{"ALT", K_ALT},
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{"CTRL", K_CTRL},
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{"SHIFT", K_SHIFT},
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{"COMMAND", K_COMMAND},
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{"CAPSLOCK", K_CAPSLOCK},
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{"F1", K_F1},
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{"F2", K_F2},
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{"F3", K_F3},
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{"F4", K_F4},
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{"F5", K_F5},
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{"F6", K_F6},
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{"F7", K_F7},
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{"F8", K_F8},
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{"F9", K_F9},
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{"F10", K_F10},
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{"F11", K_F11},
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{"F12", K_F12},
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{"F13", K_F13},
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{"F14", K_F14},
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{"F15", K_F15},
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{"F16", K_F16},
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{"F17", K_F17},
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{"F18", K_F18},
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{"F19", K_F19},
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{"F20", K_F20},
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{"F21", K_F21},
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{"F22", K_F22},
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{"F23", K_F23},
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{"F24", K_F24},
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{"INS", K_INS},
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{"DEL", K_DEL},
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{"PGDN", K_PGDN},
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{"PGUP", K_PGUP},
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{"HOME", K_HOME},
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{"END", K_END},
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{"MOUSE1", K_MOUSE1},
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{"MOUSE2", K_MOUSE2},
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{"MOUSE3", K_MOUSE3},
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{"MOUSE4", K_MOUSE4},
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{"MOUSE5", K_MOUSE5},
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{"MOUSE6", K_MOUSE6},
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{"MOUSE7", K_MOUSE7},
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{"MOUSE8", K_MOUSE8},
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{"MOUSE9", K_MOUSE9},
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{"MWHEELUP", K_MWHEELUP },
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{"MWHEELDOWN", K_MWHEELDOWN },
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{"JOY1", K_JOY1},
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{"JOY2", K_JOY2},
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{"JOY3", K_JOY3},
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{"JOY4", K_JOY4},
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{"JOY5", K_JOY5},
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{"JOY6", K_JOY6},
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{"JOY7", K_JOY7},
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{"JOY8", K_JOY8},
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{"JOY9", K_JOY9},
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{"JOY10", K_JOY10},
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{"JOY11", K_JOY11},
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{"JOY12", K_JOY12},
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{"JOY13", K_JOY13},
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{"JOY14", K_JOY14},
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{"JOY15", K_JOY15},
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{"JOY16", K_JOY16},
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{"JOY17", K_JOY17},
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{"JOY18", K_JOY18},
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{"JOY19", K_JOY19},
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{"JOY20", K_JOY20},
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{"JOY21", K_JOY21},
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{"JOY22", K_JOY22},
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{"JOY23", K_JOY23},
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{"JOY24", K_JOY24},
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{"JOY25", K_JOY25},
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{"JOY26", K_JOY26},
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{"JOY27", K_JOY27},
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{"JOY28", K_JOY28},
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{"JOY29", K_JOY29},
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{"JOY30", K_JOY30},
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{"JOY31", K_JOY31},
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{"JOY32", K_JOY32},
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{"AUX1", K_AUX1},
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{"AUX2", K_AUX2},
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{"AUX3", K_AUX3},
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{"AUX4", K_AUX4},
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{"AUX5", K_AUX5},
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{"AUX6", K_AUX6},
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{"AUX7", K_AUX7},
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{"AUX8", K_AUX8},
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{"AUX9", K_AUX9},
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{"AUX10", K_AUX10},
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{"AUX11", K_AUX11},
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{"AUX12", K_AUX12},
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{"AUX13", K_AUX13},
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{"AUX14", K_AUX14},
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{"AUX15", K_AUX15},
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{"AUX16", K_AUX16},
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{"KP_HOME", K_KP_HOME },
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{"KP_UPARROW", K_KP_UPARROW },
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{"KP_PGUP", K_KP_PGUP },
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{"KP_LEFTARROW", K_KP_LEFTARROW },
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{"KP_5", K_KP_5 },
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{"KP_RIGHTARROW", K_KP_RIGHTARROW },
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{"KP_END", K_KP_END },
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{"KP_DOWNARROW", K_KP_DOWNARROW },
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{"KP_PGDN", K_KP_PGDN },
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{"KP_ENTER", K_KP_ENTER },
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{"KP_INS", K_KP_INS },
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{"KP_DEL", K_KP_DEL },
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{"KP_SLASH", K_KP_SLASH },
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{"KP_MINUS", K_KP_MINUS },
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{"KP_PLUS", K_KP_PLUS },
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{"KP_NUMLOCK", K_KP_NUMLOCK },
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{"KP_STAR", K_KP_STAR },
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{"KP_EQUALS", K_KP_EQUALS },
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{"PAUSE", K_PAUSE},
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{"SEMICOLON", ';'}, // because a raw semicolon separates commands
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{"BACKSLASH", K_BACKSLASH},
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{NULL,0}
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};
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/*
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=============================================================================
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EDIT FIELDS
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=============================================================================
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*/
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// handles horizontal scrolling and cursor blinking
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// position and char sizes are in pixels
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void Field_Draw( field_t* edit, int x, int y, int cw, int ch, qbool extColors, qbool drawCaret )
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{
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int len;
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int drawLen;
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int prestep;
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int cursorChar;
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char str[MAX_STRING_CHARS];
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int i;
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int colorCode;
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const float* firstColor;
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drawLen = edit->widthInChars + 1;
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len = strlen( edit->buffer );
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// guarantee that cursor will be visible
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if ( len <= drawLen ) {
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prestep = 0;
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} else {
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if ( edit->scroll + drawLen > len ) {
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edit->scroll = len - drawLen;
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if ( edit->scroll < 0 ) {
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edit->scroll = 0;
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}
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}
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prestep = edit->scroll;
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}
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if ( prestep + drawLen > len ) {
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drawLen = len - prestep;
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}
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// extract <drawLen> characters from the field at <prestep>
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if ( drawLen >= MAX_STRING_CHARS ) {
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Com_Error( ERR_DROP, "drawLen >= MAX_STRING_CHARS" );
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}
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colorCode = COLOR_WHITE;
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for ( i = prestep - 1; i >= 0; --i ) {
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if ( Q_IsColorString( &edit->buffer[i] ) ) {
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colorCode = edit->buffer[i + 1];
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break;
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}
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}
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Com_Memcpy( str, edit->buffer + prestep, drawLen );
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str[ drawLen ] = 0;
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firstColor = extColors ? ConsoleColorFromChar( colorCode ) : ColorFromChar( colorCode );
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SCR_DrawStringEx( x, y, cw, ch, str, extColors ? DSC_CONSOLE : DSC_NORMAL, qtrue, firstColor );
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if ( !drawCaret || Sys_Milliseconds() % 500 < 250 ) {
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return;
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}
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if ( key_overstrikeMode ) {
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cursorChar = 11;
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} else {
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cursorChar = 10;
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}
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i = drawLen - strlen( str );
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firstColor = extColors ? ConsoleColorFromChar( COLOR_WHITE ) : ColorFromChar( COLOR_WHITE );
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re.SetColor( firstColor );
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SCR_DrawChar( x + ( edit->cursor - prestep - i ) * cw, y, cw, ch, cursorChar );
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re.SetColor( NULL );
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}
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///////////////////////////////////////////////////////////////
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static void Field_CharEvent( field_t *edit, int ch );
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static void Field_Paste( field_t *edit )
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{
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char* cbd = Sys_GetClipboardData();
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if ( !cbd ) {
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return;
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}
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// send as if typed, so insert / overstrike works properly
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for (int i = 0; cbd[i]; ++i) {
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Field_CharEvent( edit, cbd[i] );
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}
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Z_Free( cbd );
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}
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static void Field_CharEvent( field_t *edit, int ch )
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{
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int len;
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if ( ch == 'v' - 'a' + 1 ) { // ctrl-v is paste
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Field_Paste( edit );
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return;
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}
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if ( ch == 'c' - 'a' + 1 ) { // ctrl-c clears the field
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Field_Clear( edit );
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return;
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}
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len = strlen( edit->buffer );
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if ( ch == 'h' - 'a' + 1 ) { // ctrl-h is backspace
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if ( edit->cursor > 0 ) {
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memmove( edit->buffer + edit->cursor - 1,
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edit->buffer + edit->cursor, len + 1 - edit->cursor );
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edit->cursor--;
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if ( edit->cursor < edit->scroll )
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{
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edit->scroll--;
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}
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}
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return;
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}
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if ( ch == 'a' - 'a' + 1 ) { // ctrl-a is home
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edit->cursor = 0;
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edit->scroll = 0;
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return;
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}
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if ( ch == 'e' - 'a' + 1 ) { // ctrl-e is end
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edit->cursor = len;
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edit->scroll = edit->cursor - edit->widthInChars;
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return;
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}
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//
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// ignore any other non printable chars
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//
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if ( ch < 32 ) {
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return;
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}
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if ( key_overstrikeMode ) {
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if ( edit->cursor == MAX_EDIT_LINE - 1 )
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return;
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edit->buffer[edit->cursor] = ch;
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edit->cursor++;
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} else { // insert mode
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if ( len == MAX_EDIT_LINE - 1 ) {
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return; // all full
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}
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memmove( edit->buffer + edit->cursor + 1,
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edit->buffer + edit->cursor, len + 1 - edit->cursor );
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edit->buffer[edit->cursor] = ch;
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edit->cursor++;
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}
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if ( edit->cursor >= edit->widthInChars ) {
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edit->scroll++;
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}
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if ( edit->cursor == len + 1) {
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edit->buffer[edit->cursor] = 0;
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}
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}
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/*
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Performs the basic line editing functions for the console, in-game talk, and menu fields
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Key events are used for non-printable characters, others are gotten from char events.
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*/
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static void Field_KeyDownEvent( field_t *edit, int key )
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{
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int len;
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// shift-insert is paste
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if ( ( ( key == K_INS ) || ( key == K_KP_INS ) ) && keys[K_SHIFT].down ) {
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Field_Paste( edit );
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return;
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}
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len = strlen( edit->buffer );
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if ( len == 0 && ( key == K_LEFTARROW || key == K_RIGHTARROW ) )
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return;
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if ( key == K_DEL ) {
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if ( edit->cursor < len )
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memmove( edit->buffer + edit->cursor, edit->buffer + edit->cursor + 1, len - edit->cursor );
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} else if ( key == K_RIGHTARROW ) {
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if ( keys[K_CTRL].down ) {
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const char* c = edit->buffer + edit->cursor;
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if ( *c != ' ' )
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while ( *c != '\0' && *c != ' ' ) c++;
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while ( *c != '\0' && *c == ' ' ) c++;
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edit->cursor = (int)( c - edit->buffer );
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} else if ( keys[K_SHIFT].down ) {
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Cmd_TokenizeString( edit->buffer );
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const int currentArg = Cmd_ArgIndexFromOffset( edit->cursor );
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const int lastArg = Cmd_Argc() - 1;
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if ( currentArg == lastArg )
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edit->cursor = len;
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else if ( currentArg >= 0 && currentArg < lastArg )
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edit->cursor = Cmd_ArgOffset( currentArg + 1 );
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} else {
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if ( edit->cursor < len )
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edit->cursor++;
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}
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} else if ( key == K_LEFTARROW ) {
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if ( keys[K_CTRL].down ) {
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const char* const s = edit->buffer;
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const char* c = s + edit->cursor;
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if ( c > s && c[-1] == ' ' )
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while ( c > s && c[-1] == ' ' ) c--;
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while ( c > s && c[-1] != ' ' ) c--;
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edit->cursor = (int)( c - edit->buffer );
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} else if ( keys[K_SHIFT].down ) {
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Cmd_TokenizeString( edit->buffer );
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int currentArg = Cmd_ArgIndexFromOffset( edit->cursor );
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if ( currentArg == -1 ) // past the last argument?
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currentArg = Cmd_Argc() - 1;
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const int currentArgOff = Cmd_ArgOffset( currentArg );
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if ( currentArgOff < edit->cursor )
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edit->cursor = currentArgOff;
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else if ( currentArg > 0 )
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edit->cursor = Cmd_ArgOffset( currentArg - 1 );
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} else {
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if ( edit->cursor > 0 )
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edit->cursor--;
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}
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} else if ( key == K_HOME || ( tolower(key) == 'a' && keys[K_CTRL].down ) ) {
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edit->cursor = 0;
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} else if ( key == K_END || ( tolower(key) == 'e' && keys[K_CTRL].down ) ) {
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edit->cursor = len;
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} else if ( key == K_INS ) {
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key_overstrikeMode = !key_overstrikeMode;
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}
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// fix up the scroll after we're done changing the cursor position
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if ( edit->cursor < edit->scroll ) {
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edit->scroll = edit->cursor;
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} else if ( edit->cursor >= edit->scroll + edit->widthInChars && edit->cursor <= len ) {
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edit->scroll = edit->cursor - edit->widthInChars + 1;
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}
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}
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/*
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=============================================================================
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CONSOLE LINE EDITING
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==============================================================================
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*/
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// handles history and console scrollback
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static void Console_Key( int key )
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{
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if ( Con_HandleMarkMode( keys[K_CTRL].down, keys[K_SHIFT].down, key ) ) {
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return;
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}
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// clear auto-completion buffer when not pressing tab
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if ( key != K_TAB )
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g_consoleField.acOffset = 0;
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// ctrl-L clears screen
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if ( key == 'l' && keys[K_CTRL].down ) {
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Cbuf_AddText( "clear\n" );
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return;
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}
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// enter finishes the line
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if ( key == K_ENTER || key == K_KP_ENTER ) {
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g_consoleField.acOffset = 0;
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// if not in the game explicitly prepend a slash if needed
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if ( (cls.state != CA_ACTIVE) && g_consoleField.buffer[0]
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&& (g_consoleField.buffer[0] != '\\') && (g_consoleField.buffer[0] != '/') ) {
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char temp[MAX_STRING_CHARS];
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Q_strncpyz( temp, g_consoleField.buffer, sizeof( temp ) );
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Com_sprintf( g_consoleField.buffer, sizeof( g_consoleField.buffer ), "\\%s", temp );
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g_consoleField.cursor++;
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}
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Com_Printf( "]%s\n", g_consoleField.buffer );
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// leading slash is an explicit command
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if ( g_consoleField.buffer[0] == '\\' || g_consoleField.buffer[0] == '/' ) {
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Cbuf_AddText( g_consoleField.buffer+1 );
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Cbuf_AddText( "\n" );
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} else {
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// other text will be chat messages
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if ( !g_consoleField.buffer[0] ) {
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return; // empty lines just scroll the console without adding to history
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} else {
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Cbuf_AddText( "cmd say " );
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Cbuf_AddText( g_consoleField.buffer );
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Cbuf_AddText( "\n" );
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}
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}
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History_SaveCommand( &g_history, &g_consoleField );
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Field_Clear( &g_consoleField );
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g_consoleField.widthInChars = g_console_field_width;
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if ( cls.state == CA_DISCONNECTED ) {
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SCR_UpdateScreen(); // force an update, because the command may take some time
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}
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return;
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}
|
|
|
|
// command completion
|
|
|
|
if (key == K_TAB) {
|
|
Field_AutoComplete( &g_consoleField, qtrue );
|
|
return;
|
|
}
|
|
|
|
// command history (ctrl-p ctrl-n for unix style)
|
|
|
|
if ( ( key == K_UPARROW ) ||
|
|
( ( tolower(key) == 'p' ) && keys[K_CTRL].down ) ) {
|
|
g_consoleField.acOffset = 0;
|
|
History_GetPreviousCommand( &g_consoleField, &g_history );
|
|
return;
|
|
}
|
|
|
|
if ( ( key == K_DOWNARROW ) ||
|
|
( ( tolower(key) == 'n' ) && keys[K_CTRL].down ) ) {
|
|
g_consoleField.acOffset = 0;
|
|
History_GetNextCommand( &g_consoleField, &g_history, g_console_field_width );
|
|
return;
|
|
}
|
|
|
|
// console scrolling (faster if +SHIFT)
|
|
if ( key == K_MWHEELUP ) {
|
|
Con_ScrollLines( keys[K_SHIFT].down ? -6 : -2 );
|
|
return;
|
|
}
|
|
|
|
if ( key == K_MWHEELDOWN ) {
|
|
Con_ScrollLines( keys[K_SHIFT].down ? 6 : 2 );
|
|
return;
|
|
}
|
|
|
|
if ( key == K_PGUP ) {
|
|
if ( keys[K_SHIFT].down )
|
|
Con_ScrollPages( -1 );
|
|
else
|
|
Con_ScrollLines( -6 );
|
|
return;
|
|
}
|
|
|
|
if ( key == K_PGDN ) {
|
|
if ( keys[K_SHIFT].down )
|
|
Con_ScrollPages( 1 );
|
|
else
|
|
Con_ScrollLines( 6 );
|
|
return;
|
|
}
|
|
|
|
// ctrl-home = top of console
|
|
if ( key == K_HOME && keys[K_CTRL].down ) {
|
|
Con_Top();
|
|
return;
|
|
}
|
|
|
|
// ctrl-end = bottom of console
|
|
if ( key == K_END && keys[K_CTRL].down ) {
|
|
Con_Bottom();
|
|
return;
|
|
}
|
|
|
|
// ctrl-i = insert CVar's current value
|
|
if ( keys[K_CTRL].down && tolower(key) == 'i' ) {
|
|
Field_InsertValue( &g_consoleField, qfalse );
|
|
return;
|
|
}
|
|
|
|
// ctrl-d = insert CVar's default value
|
|
if ( keys[K_CTRL].down && tolower(key) == 'd' ) {
|
|
Field_InsertValue( &g_consoleField, qtrue );
|
|
return;
|
|
}
|
|
|
|
// ctrl-f begins a new search
|
|
if ( keys[K_CTRL].down && tolower(key) == 'f' ) {
|
|
Q_strncpyz( g_consoleField.buffer, "\\searchconsole ", sizeof( g_consoleField.buffer ) );
|
|
g_consoleField.cursor = strlen( g_consoleField.buffer );
|
|
return;
|
|
}
|
|
|
|
// (shift-)f3 finds the next (or previous) match
|
|
if ( key == K_F3 ) {
|
|
Con_ContinueSearch( !keys[K_SHIFT].down );
|
|
return;
|
|
}
|
|
|
|
// pass to the normal editline routine
|
|
Field_KeyDownEvent( &g_consoleField, key );
|
|
}
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
// ingame talk message - this is fairly crap and belongs in cgame, not the engine
|
|
|
|
static void Message_Key( int key )
|
|
{
|
|
|
|
if (key == K_ESCAPE) {
|
|
cls.keyCatchers &= ~KEYCATCH_MESSAGE;
|
|
Field_Clear( &chatField );
|
|
return;
|
|
}
|
|
|
|
if ( key == K_ENTER || key == K_KP_ENTER )
|
|
{
|
|
if ( chatField.buffer[0] && cls.state == CA_ACTIVE ) {
|
|
char buffer[MAX_STRING_CHARS];
|
|
|
|
if (chat_playerNum != -1 )
|
|
Com_sprintf( buffer, sizeof( buffer ), "tell %i \"%s\"\n", chat_playerNum, chatField.buffer );
|
|
else if (chat_team)
|
|
Com_sprintf( buffer, sizeof( buffer ), "say_team \"%s\"\n", chatField.buffer );
|
|
else
|
|
Com_sprintf( buffer, sizeof( buffer ), "say \"%s\"\n", chatField.buffer );
|
|
CL_AddReliableCommand( buffer );
|
|
}
|
|
cls.keyCatchers &= ~KEYCATCH_MESSAGE;
|
|
Field_Clear( &chatField );
|
|
return;
|
|
}
|
|
|
|
Field_KeyDownEvent( &chatField, key );
|
|
}
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
qbool Key_GetOverstrikeMode()
|
|
{
|
|
return key_overstrikeMode;
|
|
}
|
|
|
|
|
|
void Key_SetOverstrikeMode( qbool state )
|
|
{
|
|
key_overstrikeMode = state;
|
|
}
|
|
|
|
|
|
qbool Key_IsDown( int keynum )
|
|
{
|
|
if ( keynum == -1 ) {
|
|
return qfalse;
|
|
}
|
|
|
|
return keys[keynum].down;
|
|
}
|
|
|
|
|
|
/*
|
|
Returns a key number to be used to index keys[] by looking at
|
|
the given string. Single ascii characters return themselves, while
|
|
the K_* names are matched up.
|
|
|
|
0x11 will be interpreted as raw hex, which will allow new controlers
|
|
to be configured even if they don't have defined names.
|
|
*/
|
|
static int Key_StringToKeynum( const char* str )
|
|
{
|
|
if ( !str || !str[0] ) {
|
|
return -1;
|
|
}
|
|
if ( !str[1] ) {
|
|
return tolower( str[0] );
|
|
}
|
|
|
|
// check for hex code
|
|
if ( str[0] == '0' && str[1] == 'x' && strlen( str ) == 4) {
|
|
int n1, n2;
|
|
|
|
n1 = tolower( str[2] );
|
|
if ( n1 >= '0' && n1 <= '9' ) {
|
|
n1 -= '0';
|
|
} else if ( n1 >= 'a' && n1 <= 'f' ) {
|
|
n1 = n1 - 'a' + 10;
|
|
} else {
|
|
n1 = 0;
|
|
}
|
|
|
|
n2 = tolower( str[3] );
|
|
if ( n2 >= '0' && n2 <= '9' ) {
|
|
n2 -= '0';
|
|
} else if ( n2 >= 'a' && n2 <= 'f' ) {
|
|
n2 = n2 - 'a' + 10;
|
|
} else {
|
|
n2 = 0;
|
|
}
|
|
|
|
return n1 * 16 + n2;
|
|
}
|
|
|
|
// scan for a text match
|
|
for (const keyname_t* kn = keynames; kn->name; ++kn) {
|
|
if ( !Q_stricmp( str,kn->name ) )
|
|
return kn->keynum;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
|
|
// returns a single ascii char, a K_* name, or a 0x11 hex string
|
|
|
|
const char* Key_KeynumToString( int keynum )
|
|
{
|
|
static char tinystr[5];
|
|
int i, j;
|
|
|
|
if ( keynum == -1 ) {
|
|
return "<KEY NOT FOUND>";
|
|
}
|
|
|
|
if ( keynum < 0 || keynum > 255 ) {
|
|
return "<OUT OF RANGE>";
|
|
}
|
|
|
|
// check for printable ascii (don't use quote)
|
|
if ( keynum > 32 && keynum < 127 && keynum != '"' && keynum != ';' ) {
|
|
tinystr[0] = keynum;
|
|
tinystr[1] = 0;
|
|
return tinystr;
|
|
}
|
|
|
|
// check for a key string
|
|
for (const keyname_t* kn = keynames; kn->name; ++kn) {
|
|
if (keynum == kn->keynum) {
|
|
return kn->name;
|
|
}
|
|
}
|
|
|
|
// make a hex string
|
|
i = keynum >> 4;
|
|
j = keynum & 15;
|
|
|
|
tinystr[0] = '0';
|
|
tinystr[1] = 'x';
|
|
tinystr[2] = i > 9 ? i - 10 + 'A' : i + '0';
|
|
tinystr[3] = j > 9 ? j - 10 + 'A' : j + '0';
|
|
tinystr[4] = 0;
|
|
|
|
return tinystr;
|
|
}
|
|
|
|
|
|
void Key_SetBinding( int keynum, const char* binding )
|
|
{
|
|
if ( keynum == -1 ) {
|
|
return;
|
|
}
|
|
|
|
// free old bindings
|
|
if ( keys[ keynum ].binding ) {
|
|
Z_Free( keys[ keynum ].binding );
|
|
}
|
|
|
|
// allocate memory for new binding
|
|
keys[keynum].binding = CopyString( binding );
|
|
|
|
// consider this like modifying an archived cvar, so the
|
|
// file write will be triggered at the next oportunity
|
|
cvar_modifiedFlags |= CVAR_ARCHIVE;
|
|
}
|
|
|
|
|
|
const char* Key_GetBinding( int keynum )
|
|
{
|
|
if ( keynum == -1 ) {
|
|
return "";
|
|
}
|
|
|
|
return keys[ keynum ].binding;
|
|
}
|
|
|
|
|
|
int Key_GetKey( const char* binding )
|
|
{
|
|
if (!binding)
|
|
return -1;
|
|
|
|
for ( int i = 0; i < MAX_KEYS; ++i ) {
|
|
if (keys[i].binding && Q_stricmp(binding, keys[i].binding) == 0) {
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
|
|
void Key_KeyNameCompletion( void (*callback)(const char *s) )
|
|
{
|
|
for( int i = 0; keynames[i].name != NULL; i++ )
|
|
callback( keynames[i].name );
|
|
}
|
|
|
|
|
|
// write bindings to a config file as "bind key value" so they can be exec'ed later
|
|
|
|
void Key_WriteBindings( fileHandle_t f )
|
|
{
|
|
FS_Printf( f, "unbindall\n" );
|
|
|
|
for ( int i = 0; i < MAX_KEYS; ++i ) {
|
|
if ( keys[i].binding && keys[i].binding[0] ) {
|
|
FS_Printf( f, "bind %s \"%s\"\n", Key_KeynumToString(i), keys[i].binding );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
static void Key_Unbind_f()
|
|
{
|
|
if (Cmd_Argc() != 2)
|
|
{
|
|
Com_Printf( "unbind <key> : remove commands from a key\n" );
|
|
return;
|
|
}
|
|
|
|
int k = Key_StringToKeynum( Cmd_Argv(1) );
|
|
if (k == -1) {
|
|
Com_Printf( "\"%s\" isn't a valid key\n", Cmd_Argv(1) );
|
|
return;
|
|
}
|
|
|
|
Key_SetBinding( k, "" );
|
|
}
|
|
|
|
|
|
static void Key_Unbindall_f()
|
|
{
|
|
for ( int i = 0; i < MAX_KEYS; ++i ) {
|
|
if (keys[i].binding) {
|
|
Key_SetBinding( i, "" );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void Key_Bind_f()
|
|
{
|
|
int c = Cmd_Argc();
|
|
|
|
if (c < 2) {
|
|
Com_Printf( "bind <key> [command] : attach a command to a key\n" );
|
|
return;
|
|
}
|
|
|
|
int k = Key_StringToKeynum( Cmd_Argv(1) );
|
|
if (k == -1) {
|
|
Com_Printf( "\"%s\" isn't a valid key\n", Cmd_Argv(1) );
|
|
return;
|
|
}
|
|
|
|
if (c == 2) {
|
|
if (keys[k].binding)
|
|
Com_Printf( "\"%s\" = \"%s\"\n", Cmd_Argv(1), keys[k].binding );
|
|
else
|
|
Com_Printf( "\"%s\" is not bound\n", Cmd_Argv(1) );
|
|
return;
|
|
}
|
|
|
|
Key_SetBinding( k, Cmd_ArgsFrom(2) );
|
|
}
|
|
|
|
|
|
static void Key_CompleteBind_f( int startArg, int compArg )
|
|
{
|
|
if ( compArg == startArg + 1 )
|
|
Field_AutoCompleteCustom( startArg, compArg, &Field_AutoCompleteKeyName );
|
|
else if ( compArg >= startArg + 2 )
|
|
Field_AutoCompleteFrom( compArg, compArg, qtrue, qtrue );
|
|
}
|
|
|
|
|
|
static void Key_CompleteUnbind_f( int startArg, int compArg )
|
|
{
|
|
if ( compArg == startArg + 1 )
|
|
Field_AutoCompleteCustom( startArg, compArg, &Field_AutoCompleteKeyName );
|
|
}
|
|
|
|
|
|
static void Key_Bindlist_f()
|
|
{
|
|
for ( int i = 0; i < MAX_KEYS; ++i ) {
|
|
if ( keys[i].binding && keys[i].binding[0] ) {
|
|
Com_Printf( "%s \"%s\"\n", Key_KeynumToString(i), keys[i].binding );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// returns qtrue when the key should be printed by Key_BindKeyList_f
|
|
|
|
static qboolean Key_IsPrintedKeyName( const char* n )
|
|
{
|
|
return ( strstr( n, "AUX" ) != n ) && ( strstr( n, "WORLD_" ) != n );
|
|
}
|
|
|
|
|
|
// prints the list of key names usable with /bind
|
|
|
|
void Key_BindKeyList_f( void )
|
|
{
|
|
// the keynames array ends with a "NULL" entry
|
|
const int count = ( sizeof( keynames ) / sizeof( keynames[0] ) ) - 1;
|
|
|
|
int maxLength = 0;
|
|
for ( int keyIdx = 0; keyIdx < count; keyIdx++ )
|
|
{
|
|
const char* const name = keynames[keyIdx].name;
|
|
if ( !name || !Key_IsPrintedKeyName( name ) )
|
|
continue;
|
|
|
|
const int l = strlen( name );
|
|
maxLength = max( maxLength, l );
|
|
}
|
|
const int columnCount = 64 / (maxLength + 1);
|
|
|
|
for ( int keyIdx = 0, colIdx = 0; keyIdx < count; keyIdx++ )
|
|
{
|
|
const char* const name = keynames[keyIdx].name;
|
|
if ( !name || !Key_IsPrintedKeyName( name ) )
|
|
continue;
|
|
|
|
if ( colIdx == 0 )
|
|
{
|
|
Com_Printf(" ");
|
|
}
|
|
Com_Printf( "%s ", name );
|
|
|
|
colIdx++;
|
|
if ( colIdx == columnCount )
|
|
{
|
|
colIdx = 0;
|
|
Com_Printf( "\n" );
|
|
}
|
|
else
|
|
{
|
|
const int l = strlen( name );
|
|
for ( int spaceIdx = 0; spaceIdx < maxLength - l; spaceIdx++ )
|
|
{
|
|
Com_Printf( " " );
|
|
}
|
|
}
|
|
}
|
|
Com_Printf("\n");
|
|
}
|
|
|
|
|
|
static const cmdTableItem_t cl_cmds[] =
|
|
{
|
|
{ "bind", Key_Bind_f, Key_CompleteBind_f, help_bind },
|
|
{ "unbind", Key_Unbind_f, Key_CompleteUnbind_f, help_unbind },
|
|
{ "unbindall", Key_Unbindall_f, NULL, "unbinds all keys" },
|
|
{ "bindlist", Key_Bindlist_f, NULL, "prints all bound keys" },
|
|
{ "bindkeylist", Key_BindKeyList_f, NULL, "prints all bindable keys" }
|
|
};
|
|
|
|
|
|
void CL_InitKeyCommands()
|
|
{
|
|
COMPILE_TIME_ASSERT( K_LAST_KEY <= MAX_KEYS );
|
|
|
|
Cmd_RegisterArray( cl_cmds, MODULE_CLIENT );
|
|
}
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
static void CL_AddKeyUpCommands( int key, const char* kb, unsigned time )
|
|
{
|
|
int i;
|
|
char button[1024], *buttonPtr;
|
|
qbool keyevent;
|
|
|
|
if ( !kb ) {
|
|
return;
|
|
}
|
|
keyevent = qfalse;
|
|
buttonPtr = button;
|
|
for ( i = 0; ; i++ ) {
|
|
if ( kb[i] == ';' || !kb[i] ) {
|
|
*buttonPtr = '\0';
|
|
if ( button[0] == '+' && keys[key].sendMinusCmd ) {
|
|
// button commands add keynum and time as parms so that multiple
|
|
// sources can be discriminated and subframe corrected
|
|
const char* const cmd = va ("-%s %i %i\n", button + 1, key, (int)time);
|
|
Cbuf_AddText (cmd);
|
|
keyevent = qtrue;
|
|
} else {
|
|
if (keyevent) {
|
|
// down-only command
|
|
Cbuf_AddText (button);
|
|
Cbuf_AddText ("\n");
|
|
}
|
|
}
|
|
buttonPtr = button;
|
|
while ( (kb[i] <= ' ' || kb[i] == ';') && kb[i] != 0 ) {
|
|
i++;
|
|
}
|
|
}
|
|
*buttonPtr++ = kb[i];
|
|
if ( !kb[i] ) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_KeyEvent
|
|
|
|
Called by the system for both key up and key down events
|
|
===================
|
|
*/
|
|
void CL_KeyEvent( int key, qbool down, unsigned time )
|
|
{
|
|
// update auto-repeat status and BUTTON_ANY status
|
|
keys[key].down = down;
|
|
|
|
if (down) {
|
|
keys[key].repeats++;
|
|
if ( keys[key].repeats == 1) {
|
|
const qbool cgameForwarding = (cls.cgameForwardInput & 2) && cgvm;
|
|
const qbool disconnected = cls.state == CA_DISCONNECTED;
|
|
keys[key].sendMinusCmd = !cls.keyCatchers && !cgameForwarding && !disconnected;
|
|
anykeydown++;
|
|
}
|
|
} else {
|
|
keys[key].repeats = 0;
|
|
anykeydown--;
|
|
if (anykeydown < 0) {
|
|
anykeydown = 0;
|
|
}
|
|
}
|
|
|
|
#ifndef _WIN32
|
|
if (key == K_ENTER)
|
|
{
|
|
if (down)
|
|
{
|
|
if (keys[K_ALT].down)
|
|
{
|
|
Key_ClearStates();
|
|
Cvar_SetValue( "r_fullscreen", !Cvar_VariableIntegerValue( "r_fullscreen" ) );
|
|
Cbuf_AddText( "vid_restart\n" );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (CL_IMGUI_KeyEvent( key, down, keys[key].binding )) {
|
|
return;
|
|
}
|
|
|
|
// console key is hardcoded, so the user can never unbind it
|
|
if (key == '`' || key == '~') {
|
|
if (!down) {
|
|
return;
|
|
}
|
|
Con_ToggleConsole_f();
|
|
return;
|
|
}
|
|
|
|
// escape is always handled special
|
|
if ( key == K_ESCAPE && down ) {
|
|
if ( cls.keyCatchers & KEYCATCH_MESSAGE ) {
|
|
// clear message mode
|
|
Message_Key( key );
|
|
return;
|
|
}
|
|
|
|
// escape always gets out of CGAME stuff
|
|
if (cls.keyCatchers & KEYCATCH_CGAME) {
|
|
cls.keyCatchers &= ~KEYCATCH_CGAME;
|
|
VM_Call( cgvm, CG_EVENT_HANDLING, CGAME_EVENT_NONE );
|
|
return;
|
|
}
|
|
|
|
if (cls.keyCatchers & KEYCATCH_UI) {
|
|
VM_Call( uivm, UI_KEY_EVENT, key, down );
|
|
return;
|
|
}
|
|
|
|
if ( cls.state == CA_ACTIVE && !clc.demoplaying ) {
|
|
VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_INGAME );
|
|
}
|
|
else if ( !clc.demoplaying || cl_escapeAbortsDemo->integer ) {
|
|
CL_Disconnect_f();
|
|
S_StopAllSounds();
|
|
VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_MAIN );
|
|
}
|
|
return;
|
|
}
|
|
|
|
//
|
|
// key up events only perform actions if the game key binding is
|
|
// a button command (leading + sign). These will be processed even in
|
|
// console mode and menu mode, to keep the character from continuing
|
|
// an action started before a mode switch.
|
|
//
|
|
const char* kb;
|
|
if (!down) {
|
|
kb = keys[key].binding;
|
|
|
|
CL_AddKeyUpCommands( key, kb, time );
|
|
|
|
if ( (cls.keyCatchers & KEYCATCH_UI) && uivm ) {
|
|
VM_Call( uivm, UI_KEY_EVENT, key, down );
|
|
} else if ( (cls.keyCatchers & KEYCATCH_CGAME) && cgvm ) {
|
|
VM_Call( cgvm, CG_KEY_EVENT, key, down );
|
|
} else if ( (cls.cgameForwardInput & 2) && cgvm ) {
|
|
VM_Call( cgvm, CG_KEY_EVENT, key, down );
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
// distribute the key down event to the apropriate handler
|
|
if ( cls.keyCatchers & KEYCATCH_CONSOLE ) {
|
|
Console_Key( key );
|
|
} else if ( cls.keyCatchers & KEYCATCH_UI ) {
|
|
if ( uivm ) {
|
|
VM_Call( uivm, UI_KEY_EVENT, key, down );
|
|
}
|
|
} else if ( cls.keyCatchers & KEYCATCH_CGAME ) {
|
|
if ( cgvm ) {
|
|
VM_Call( cgvm, CG_KEY_EVENT, key, down );
|
|
}
|
|
} else if ( cls.keyCatchers & KEYCATCH_MESSAGE ) {
|
|
Message_Key( key );
|
|
} else if ( (cls.cgameForwardInput & 2) && cgvm ) {
|
|
VM_Call( cgvm, CG_KEY_EVENT, key, down );
|
|
} else if ( cls.state == CA_DISCONNECTED ) {
|
|
Console_Key( key );
|
|
} else {
|
|
// send the bound action
|
|
kb = keys[key].binding;
|
|
if ( !kb ) {
|
|
// unbound
|
|
} else if (kb[0] == '+') {
|
|
int i;
|
|
char button[1024], *buttonPtr;
|
|
buttonPtr = button;
|
|
for ( i = 0; ; i++ ) {
|
|
if ( kb[i] == ';' || !kb[i] ) {
|
|
*buttonPtr = '\0';
|
|
if ( button[0] == '+') {
|
|
// button commands add keynum and time as parms so that multiple
|
|
// sources can be discriminated and subframe corrected
|
|
const char* const cmd = va ("%s %i %i\n", button, key, (int)time);
|
|
Cbuf_AddText (cmd);
|
|
} else {
|
|
// down-only command
|
|
Cbuf_AddText (button);
|
|
Cbuf_AddText ("\n");
|
|
}
|
|
buttonPtr = button;
|
|
while ( (kb[i] <= ' ' || kb[i] == ';') && kb[i] != 0 ) {
|
|
i++;
|
|
}
|
|
}
|
|
*buttonPtr++ = kb[i];
|
|
if ( !kb[i] ) {
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
// down-only command
|
|
Cbuf_AddText (kb);
|
|
Cbuf_AddText ("\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
CL_CharEvent
|
|
|
|
Normal keyboard characters, already shifted / capslocked / etc
|
|
===================
|
|
*/
|
|
void CL_CharEvent( int key ) {
|
|
// the console key should never be used as a char
|
|
if ( key == '`' || key == '~' ) {
|
|
return;
|
|
}
|
|
|
|
if ( cls.keyCatchers & KEYCATCH_IMGUI ) {
|
|
CL_IMGUI_CharEvent( key );
|
|
return;
|
|
}
|
|
|
|
// delete is not a printable character and is
|
|
// otherwise handled by Field_KeyDownEvent
|
|
if ( key == 127 ) {
|
|
return;
|
|
}
|
|
|
|
// distribute the key down event to the appropriate handler
|
|
if ( cls.keyCatchers & KEYCATCH_CONSOLE )
|
|
{
|
|
if ( !Con_IsInMarkMode() )
|
|
{
|
|
Field_CharEvent( &g_consoleField, key );
|
|
}
|
|
}
|
|
else if ( cls.keyCatchers & KEYCATCH_UI )
|
|
{
|
|
VM_Call( uivm, UI_KEY_EVENT, key | K_CHAR_FLAG, qtrue );
|
|
}
|
|
else if ( cls.cgameCharEvents && (cls.keyCatchers & KEYCATCH_CGAME) != 0 )
|
|
{
|
|
VM_Call( cgvm, CG_KEY_EVENT, key | K_CHAR_FLAG, qtrue );
|
|
}
|
|
else if ( cls.keyCatchers & KEYCATCH_MESSAGE )
|
|
{
|
|
Field_CharEvent( &chatField, key );
|
|
}
|
|
else if ( cls.state == CA_DISCONNECTED )
|
|
{
|
|
Field_CharEvent( &g_consoleField, key );
|
|
}
|
|
}
|
|
|
|
|
|
void Key_ClearStates()
|
|
{
|
|
for ( int i = 0; i < MAX_KEYS; ++i ) {
|
|
if ( keys[i].down ) {
|
|
CL_KeyEvent( i, qfalse, 0 );
|
|
}
|
|
keys[i].down = qfalse;
|
|
keys[i].sendMinusCmd = qfalse;
|
|
keys[i].repeats = 0;
|
|
}
|
|
|
|
anykeydown = 0;
|
|
}
|