disabled DPI scaling on the Windows client

This commit is contained in:
myT 2017-11-29 18:29:23 +01:00
parent 8900291f0d
commit 93950031b9
7 changed files with 28 additions and 9 deletions

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@ -165,6 +165,8 @@ chg: remove the byzantine r_mode usage added in 1.47
Windows:
fix: disabled DPI scaling on the client
add: in_minimize registers a hotkey to minimize/restore the client
key names must be separated by white space and there can be at most 2 modifier keys

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@ -0,0 +1,2 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"><trustInfo xmlns="urn:schemas-microsoft-com:asm.v3"><security><requestedPrivileges><requestedExecutionLevel level="asInvoker" uiAccess="false"></requestedExecutionLevel></requestedPrivileges></security></trustInfo><application xmlns="urn:schemas-microsoft-com:asm.v3"><windowsSettings><dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">True/PM</dpiAware></windowsSettings></application></assembly>

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@ -0,0 +1,17 @@
We embed a manifest in the client executables to disable DPI scaling.
There are 2 settings to do so:
a) <dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">True/PM</dpiAware>
b) <dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitor</dpiAwareness>
Note that the 2 XML namespaces are actually slightly different.
"dpiAwareness" is only used for Windows 10 v1607 or later and overrides "dpiAware".
Since "dpiAware" is currently enough for every OS CNQ3 currently ships on, we don't use "dpiAwareness" (for now).
"dpiAware" "True/PM" means:
- system DPI aware on Vista, 7 and 8.0
- per-monitor DPI aware on 8.1 and 10
Why only system DPI aware on Vista, 7 and 8.0?
Because they don't support changing DPI scaling on the fly.
You have to log off and log in for the changes to take effect.

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@ -483,6 +483,9 @@ local function ApplyExeProjectSettings(exeName, server)
-- LINK accepts .res files directly
filter "action:vs*"
linkoptions { path.translate(make_path_src.."/win32/winquake.res", "\\"), "/STACK:8388608" }
if (server == 0) then
linkoptions { "/MANIFEST:EMBED", "/MANIFESTINPUT:"..path.translate(make_path_src.."/win32/client.manifest", "\\") }
end
filter { "action:vs*", "configurations:release" }
linkoptions { "/OPT:REF", "/OPT:ICF" }

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@ -118,7 +118,7 @@
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>Winmm.lib;ws2_32.lib;Version.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\.build\debug_x32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> ..\..\code\win32\winquake.res /STACK:8388608 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> ..\..\code\win32\winquake.res /STACK:8388608 /MANIFEST:EMBED /MANIFESTINPUT:..\..\code\win32\client.manifest %(AdditionalOptions)</AdditionalOptions>
</Link>
<PreBuildEvent>
<Command>"..\create_git_header.cmd" "..\..\code\qcommon\git.h"</Command>
@ -147,7 +147,7 @@ copy "..\..\.bin\debug_x32\cnq3-x86.pdb" "$(QUAKE3DIR)"</Command>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>Winmm.lib;ws2_32.lib;Version.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\.build\debug_x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> ..\..\code\win32\winquake.res /STACK:8388608 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> ..\..\code\win32\winquake.res /STACK:8388608 /MANIFEST:EMBED /MANIFESTINPUT:..\..\code\win32\client.manifest %(AdditionalOptions)</AdditionalOptions>
</Link>
<PreBuildEvent>
<Command>"..\create_git_header.cmd" "..\..\code\qcommon\git.h"</Command>
@ -187,7 +187,7 @@ copy "..\..\.bin\debug_x64\cnq3-x64.pdb" "$(QUAKE3DIR)"</Command>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>Winmm.lib;ws2_32.lib;Version.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\.build\release_x32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> ..\..\code\win32\winquake.res /STACK:8388608 /OPT:REF /OPT:ICF %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> ..\..\code\win32\winquake.res /STACK:8388608 /MANIFEST:EMBED /MANIFESTINPUT:..\..\code\win32\client.manifest /OPT:REF /OPT:ICF %(AdditionalOptions)</AdditionalOptions>
</Link>
<PreBuildEvent>
<Command>"..\create_git_header.cmd" "..\..\code\qcommon\git.h"</Command>
@ -226,7 +226,7 @@ copy "..\..\.bin\release_x32\cnq3-x86.pdb" "$(QUAKE3DIR)"</Command>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>Winmm.lib;ws2_32.lib;Version.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\.build\release_x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> ..\..\code\win32\winquake.res /STACK:8388608 /OPT:REF /OPT:ICF %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions> ..\..\code\win32\winquake.res /STACK:8388608 /MANIFEST:EMBED /MANIFESTINPUT:..\..\code\win32\client.manifest /OPT:REF /OPT:ICF %(AdditionalOptions)</AdditionalOptions>
</Link>
<PreBuildEvent>
<Command>"..\create_git_header.cmd" "..\..\code\qcommon\git.h"</Command>
@ -299,7 +299,6 @@ copy "..\..\.bin\release_x64\cnq3-x64.pdb" "$(QUAKE3DIR)"</Command>
<ClInclude Include="..\..\code\qcommon\vm_local.h" />
<ClInclude Include="..\..\code\qcommon\vm_shim.h" />
<ClInclude Include="..\..\code\renderer\qgl.h" />
<ClInclude Include="..\..\code\renderer\qgl_linked.h" />
<ClInclude Include="..\..\code\renderer\stb_image.h" />
<ClInclude Include="..\..\code\renderer\tr_help.h" />
<ClInclude Include="..\..\code\renderer\tr_local.h" />

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@ -210,9 +210,6 @@
<ClInclude Include="..\..\code\renderer\qgl.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\..\code\renderer\qgl_linked.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\..\code\renderer\stb_image.h">
<Filter>renderer</Filter>
</ClInclude>

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@ -206,7 +206,6 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\code\renderer\qgl.h" />
<ClInclude Include="..\..\code\renderer\qgl_linked.h" />
<ClInclude Include="..\..\code\renderer\stb_image.h" />
<ClInclude Include="..\..\code\renderer\tr_help.h" />
<ClInclude Include="..\..\code\renderer\tr_local.h" />