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https://bitbucket.org/CPMADevs/cnq3
synced 2024-11-23 12:32:14 +00:00
fixed a bunch of variable shadowing cases and removed unused variables
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parent
36f363b47a
commit
7b01f8b8d3
4 changed files with 16 additions and 23 deletions
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@ -801,8 +801,8 @@ static void Con_DrawSolidConsole( float frac )
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const short* text = con.text + (row % con.totallines)*con.linewidth;
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const short* text = con.text + (row % con.totallines)*con.linewidth;
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re.SetColor( colShadow );
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re.SetColor( colShadow );
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for (int i = 0; i < con.linewidth; ++i) {
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for (int j = 0; j < con.linewidth; ++j) {
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SCR_DrawChar( 1 + con.xadjust + i * con.cw, 1 + y, con.cw, con.ch, (text[i] & 0xFF) );
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SCR_DrawChar( 1 + con.xadjust + j * con.cw, 1 + y, con.cw, con.ch, (text[j] & 0xFF) );
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}
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}
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re.SetColor( colText );
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re.SetColor( colText );
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@ -431,12 +431,12 @@ static void CL_ParseGamestate( msg_t *msg )
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// all previous config string commands need to be marked as invalid
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// all previous config string commands need to be marked as invalid
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for ( i = 0; i < MAX_RELIABLE_COMMANDS; ++i ) {
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for ( i = 0; i < MAX_RELIABLE_COMMANDS; ++i ) {
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const char* const cmd = clc.serverCommands[i];
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const char* const cmdStr = clc.serverCommands[i];
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if ( !strncmp(cmd, "cs " , 3) ||
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if ( !strncmp(cmdStr, "cs " , 3) ||
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!strncmp(cmd, "bcs0 ", 5) ||
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!strncmp(cmdStr, "bcs0 ", 5) ||
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!strncmp(cmd, "bcs1 ", 5) ||
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!strncmp(cmdStr, "bcs1 ", 5) ||
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!strncmp(cmd, "bcs2 ", 5) )
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!strncmp(cmdStr, "bcs2 ", 5) )
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clc.serverCommandsBad[i] = qtrue;
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clc.serverCommandsBad[i] = qtrue;
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}
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}
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@ -246,9 +246,9 @@ static void RB_RenderDrawSurfList( const drawSurf_t* drawSurfs, int numDrawSurfs
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const int numVertexes = tess.numVertexes - firstVertex;
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const int numVertexes = tess.numVertexes - firstVertex;
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const int numIndexes = tess.numIndexes - firstIndex;
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const int numIndexes = tess.numIndexes - firstIndex;
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RB_DeformTessGeometry( firstVertex, numVertexes, firstIndex, numIndexes );
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RB_DeformTessGeometry( firstVertex, numVertexes, firstIndex, numIndexes );
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for ( int i = 0; i < shader->numStages; ++i ) {
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for ( int s = 0; s < shader->numStages; ++s ) {
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R_ComputeColors( shader->stages[i], tess.svars[i], firstVertex, numVertexes );
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R_ComputeColors( shader->stages[s], tess.svars[s], firstVertex, numVertexes );
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R_ComputeTexCoords( shader->stages[i], tess.svars[i], firstVertex, numVertexes, qfalse );
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R_ComputeTexCoords( shader->stages[s], tess.svars[s], firstVertex, numVertexes, qfalse );
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}
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}
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}
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}
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continue;
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continue;
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@ -270,9 +270,9 @@ static void RB_RenderDrawSurfList( const drawSurf_t* drawSurfs, int numDrawSurfs
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// so we need to compute everything added with the first one now
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// so we need to compute everything added with the first one now
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tess.shader = shaderPrev;
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tess.shader = shaderPrev;
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RB_DeformTessGeometry( 0, tess.numVertexes, 0, tess.numIndexes );
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RB_DeformTessGeometry( 0, tess.numVertexes, 0, tess.numIndexes );
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for ( int i = 0; i < shaderPrev->numStages; ++i ) {
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for ( int s = 0; s < shaderPrev->numStages; ++s ) {
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R_ComputeColors( shaderPrev->stages[i], tess.svars[i], 0, tess.numVertexes );
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R_ComputeColors( shaderPrev->stages[s], tess.svars[s], 0, tess.numVertexes );
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R_ComputeTexCoords( shaderPrev->stages[i], tess.svars[i], 0, tess.numVertexes, qfalse );
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R_ComputeTexCoords( shaderPrev->stages[s], tess.svars[s], 0, tess.numVertexes, qfalse );
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}
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}
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}
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}
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tess.shader = shader;
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tess.shader = shader;
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@ -283,9 +283,9 @@ static void RB_RenderDrawSurfList( const drawSurf_t* drawSurfs, int numDrawSurfs
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const int numVertexes = tess.numVertexes - firstVertex;
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const int numVertexes = tess.numVertexes - firstVertex;
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const int numIndexes = tess.numIndexes - firstIndex;
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const int numIndexes = tess.numIndexes - firstIndex;
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RB_DeformTessGeometry( firstVertex, numVertexes, firstIndex, numIndexes );
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RB_DeformTessGeometry( firstVertex, numVertexes, firstIndex, numIndexes );
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for ( int i = 0; i < shader->numStages; ++i ) {
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for ( int s = 0; s < shader->numStages; ++s ) {
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R_ComputeColors( shader->stages[i], tess.svars[i], firstVertex, numVertexes );
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R_ComputeColors( shader->stages[s], tess.svars[s], firstVertex, numVertexes );
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R_ComputeTexCoords( shader->stages[i], tess.svars[i], firstVertex, numVertexes, qfalse );
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R_ComputeTexCoords( shader->stages[s], tess.svars[s], firstVertex, numVertexes, qfalse );
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}
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}
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sort = drawSurf->sort;
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sort = drawSurf->sort;
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oldEntityNum = entityNum;
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oldEntityNum = entityNum;
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@ -120,13 +120,6 @@ cvar_t *r_directedScale;
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cvar_t *r_debugLight;
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cvar_t *r_debugLight;
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cvar_t *r_debugSort;
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cvar_t *r_debugSort;
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///////////////////////////////////////////////////////////////
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cvar_t *r_maplightBrightness;
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cvar_t *r_maplightSaturation;
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cvar_t *r_maplightColor;
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cvar_t *r_maplightColorMode;
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vec3_t vMaplightColorFilter;
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// these limits apply to the sum of all scenes in a frame:
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// these limits apply to the sum of all scenes in a frame:
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// the main view, all the 3D icons, and even the console etc
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// the main view, all the 3D icons, and even the console etc
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#define DEFAULT_MAX_POLYS 8192
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#define DEFAULT_MAX_POLYS 8192
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