updated changelog for 7879e7d26a

This commit is contained in:
myT 2025-01-31 19:28:22 +01:00
parent 8d9556578e
commit 4498c13a35

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@ -77,7 +77,7 @@ add: r_shadingRate <0 to 6> (default: 0) sets the variable-rate shading (VRS) mo
prefer horizontal subsampling as many maps have textures with thin horizontal lines
which become an aliased mess when vertically subsampled
add: r_normalSmoothing <0|1> (default: 1) enables smooth vertex normal generation
add: r_normalSmoothing <0|1> (default: 0) enables smooth vertex normal generation
add: r_normalAreaWeight <0|1> (default: 1) enables area weighting for vertex normal generation