removed 32-bit builds, disabled Linux/FreeBSD clients

This commit is contained in:
myT 2023-09-20 17:30:48 +02:00
parent 9342951184
commit 4219dc7698
26 changed files with 314 additions and 2623 deletions

View file

@ -17,7 +17,11 @@ ifndef verbose
SILENT = @
endif
PROJECTS := server client
# if client
#PROJECTS := server client
# else
PROJECTS := server
# endif
help:
@echo "Usage: $(make_name) [config=name] target"
@ -28,13 +32,19 @@ help:
@echo ""
@echo "TARGETS:"
@echo " server"
@echo " client"
@echo " all (server + client)"
# if client
# @echo " client"
# @echo " all (server + client)"
# else
@echo " all (server only for now)"
# end
@echo " clean"
@echo " help (default)"
@echo ""
@echo "REQUIREMENTS:"
@echo " NASM is required for building the client."
# if client
# @echo ""
# @echo "REQUIREMENTS:"
# @echo " NASM is required for building the client."
# endif
@echo ""
@echo "OPTIONS:"
@echo " If the environment variable QUAKE3DIR is defined,"
@ -44,10 +54,16 @@ help:
server:
@${MAKE} --no-print-directory -C $(make_dir) cnq3-server config=$(config)_x64
client:
@${MAKE} --no-print-directory -C $(make_dir) cnq3 config=$(config)_x64
# if client
#client:
# @${MAKE} --no-print-directory -C $(make_dir) cnq3 config=$(config)_x64
# endif
clean:
@${MAKE} --no-print-directory -C $(make_dir) clean config=$(config)_x64
all: server client
# if client
#all: server client
# else
all: server
# endif

View file

@ -12,9 +12,9 @@ endif
ifeq ($(config),debug_x64)
RESCOMP = windres
TARGETDIR = ../../.build/debug_x64
TARGETDIR = ../../.build/debug
TARGET = $(TARGETDIR)/libbotlib.a
OBJDIR = ../../.build/debug_x64/botlib
OBJDIR = ../../.build/debug/botlib
DEFINES += -DBOTLIB -DDEBUG -D_DEBUG
INCLUDES +=
FORCE_INCLUDE +=
@ -24,7 +24,7 @@ ifeq ($(config),debug_x64)
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
LIBS +=
LDDEPS +=
ALL_LDFLAGS += $(LDFLAGS) -L../../.build/debug_x64 -L/usr/lib64 -m64
ALL_LDFLAGS += $(LDFLAGS) -L../../.build/debug -L/usr/lib64 -m64
LINKCMD = $(AR) -rcs "$@" $(OBJECTS)
define PREBUILDCMDS
endef
@ -39,9 +39,9 @@ endif
ifeq ($(config),release_x64)
RESCOMP = windres
TARGETDIR = ../../.build/release_x64
TARGETDIR = ../../.build/release
TARGET = $(TARGETDIR)/libbotlib.a
OBJDIR = ../../.build/release_x64/botlib
OBJDIR = ../../.build/release/botlib
DEFINES += -DBOTLIB -DNDEBUG
INCLUDES +=
FORCE_INCLUDE +=
@ -51,7 +51,7 @@ ifeq ($(config),release_x64)
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
LIBS +=
LDDEPS +=
ALL_LDFLAGS += $(LDFLAGS) -L../../.build/release_x64 -L/usr/lib64 -m64
ALL_LDFLAGS += $(LDFLAGS) -L../../.build/release -L/usr/lib64 -m64
LINKCMD = $(AR) -rcs "$@" $(OBJECTS)
define PREBUILDCMDS
endef

View file

@ -12,9 +12,9 @@ endif
ifeq ($(config),debug_x64)
RESCOMP = windres
TARGETDIR = ../../.bin/debug_x64
TARGET = $(TARGETDIR)/cnq3-server-x64
OBJDIR = ../../.build/debug_x64/cnq3-server
TARGETDIR = ../../.bin/debug
TARGET = $(TARGETDIR)/cnq3-server
OBJDIR = ../../.build/debug/cnq3-server
DEFINES += -DDEDICATED -DDEBUG -D_DEBUG
INCLUDES +=
FORCE_INCLUDE +=
@ -22,9 +22,9 @@ ifeq ($(config),debug_x64)
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m64 -g -Wno-unused-parameter -Wno-write-strings -Wno-parentheses -Wno-parentheses-equality -x c++ -std=c++98
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -m64 -g -fno-exceptions -fno-rtti -Wno-unused-parameter -Wno-write-strings -Wno-parentheses -Wno-parentheses-equality -x c++ -std=c++98
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
LIBS += ../../.build/debug_x64/libbotlib.a -ldl -lm -lexecinfo
LDDEPS += ../../.build/debug_x64/libbotlib.a
ALL_LDFLAGS += $(LDFLAGS) -L../../.build/debug_x64 -L/usr/lib64 -m64
LIBS += ../../.build/debug/libbotlib.a -ldl -lm -lexecinfo
LDDEPS += ../../.build/debug/libbotlib.a
ALL_LDFLAGS += $(LDFLAGS) -L../../.build/debug -L/usr/lib64 -m64
LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
define PREBUILDCMDS
@echo Running prebuild commands
@ -34,7 +34,7 @@ ifeq ($(config),debug_x64)
endef
define POSTBUILDCMDS
@echo Running postbuild commands
if [ -n "$$QUAKE3DIR" ]; then cp "../../.bin/debug_x64/cnq3-server-x64" "$(QUAKE3DIR)"; fi
if [ -n "$$QUAKE3DIR" ]; then cp "../../.bin/debug/cnq3-server" "$(QUAKE3DIR)"; fi
endef
all: prebuild prelink $(TARGET)
@:
@ -43,9 +43,9 @@ endif
ifeq ($(config),release_x64)
RESCOMP = windres
TARGETDIR = ../../.bin/release_x64
TARGET = $(TARGETDIR)/cnq3-server-x64
OBJDIR = ../../.build/release_x64/cnq3-server
TARGETDIR = ../../.bin/release
TARGET = $(TARGETDIR)/cnq3-server
OBJDIR = ../../.build/release/cnq3-server
DEFINES += -DDEDICATED -DNDEBUG
INCLUDES +=
FORCE_INCLUDE +=
@ -53,9 +53,9 @@ ifeq ($(config),release_x64)
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m64 -ffast-math -fomit-frame-pointer -Os -g -msse2 -Wno-unused-parameter -Wno-write-strings -Wno-parentheses -Wno-parentheses-equality -g1 -x c++ -std=c++98
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -m64 -ffast-math -fomit-frame-pointer -Os -g -msse2 -fno-exceptions -fno-rtti -Wno-unused-parameter -Wno-write-strings -Wno-parentheses -Wno-parentheses-equality -g1 -x c++ -std=c++98
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
LIBS += ../../.build/release_x64/libbotlib.a -ldl -lm -lexecinfo
LDDEPS += ../../.build/release_x64/libbotlib.a
ALL_LDFLAGS += $(LDFLAGS) -L../../.build/release_x64 -L/usr/lib64 -m64
LIBS += ../../.build/release/libbotlib.a -ldl -lm -lexecinfo
LDDEPS += ../../.build/release/libbotlib.a
ALL_LDFLAGS += $(LDFLAGS) -L../../.build/release -L/usr/lib64 -m64
LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
define PREBUILDCMDS
@echo Running prebuild commands
@ -65,7 +65,7 @@ ifeq ($(config),release_x64)
endef
define POSTBUILDCMDS
@echo Running postbuild commands
if [ -n "$$QUAKE3DIR" ]; then cp "../../.bin/release_x64/cnq3-server-x64" "$(QUAKE3DIR)"; fi
if [ -n "$$QUAKE3DIR" ]; then cp "../../.bin/release/cnq3-server" "$(QUAKE3DIR)"; fi
endef
all: prebuild prelink $(TARGET)
@:

View file

@ -12,9 +12,9 @@ endif
ifeq ($(config),debug_x64)
RESCOMP = windres
TARGETDIR = ../../.build/debug_x64
TARGETDIR = ../../.build/debug
TARGET = $(TARGETDIR)/libbotlib.a
OBJDIR = ../../.build/debug_x64/botlib
OBJDIR = ../../.build/debug/botlib
DEFINES += -DBOTLIB -DDEBUG -D_DEBUG
INCLUDES +=
FORCE_INCLUDE +=
@ -24,7 +24,7 @@ ifeq ($(config),debug_x64)
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
LIBS +=
LDDEPS +=
ALL_LDFLAGS += $(LDFLAGS) -L../../.build/debug_x64 -L/usr/lib64 -m64
ALL_LDFLAGS += $(LDFLAGS) -L../../.build/debug -L/usr/lib64 -m64
LINKCMD = $(AR) -rcs "$@" $(OBJECTS)
define PREBUILDCMDS
endef
@ -39,9 +39,9 @@ endif
ifeq ($(config),release_x64)
RESCOMP = windres
TARGETDIR = ../../.build/release_x64
TARGETDIR = ../../.build/release
TARGET = $(TARGETDIR)/libbotlib.a
OBJDIR = ../../.build/release_x64/botlib
OBJDIR = ../../.build/release/botlib
DEFINES += -DBOTLIB -DNDEBUG
INCLUDES +=
FORCE_INCLUDE +=
@ -51,7 +51,7 @@ ifeq ($(config),release_x64)
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
LIBS +=
LDDEPS +=
ALL_LDFLAGS += $(LDFLAGS) -L../../.build/release_x64 -L/usr/lib64 -m64
ALL_LDFLAGS += $(LDFLAGS) -L../../.build/release -L/usr/lib64 -m64
LINKCMD = $(AR) -rcs "$@" $(OBJECTS)
define PREBUILDCMDS
endef

View file

@ -12,9 +12,9 @@ endif
ifeq ($(config),debug_x64)
RESCOMP = windres
TARGETDIR = ../../.bin/debug_x64
TARGET = $(TARGETDIR)/cnq3-server-x64
OBJDIR = ../../.build/debug_x64/cnq3-server
TARGETDIR = ../../.bin/debug
TARGET = $(TARGETDIR)/cnq3-server
OBJDIR = ../../.build/debug/cnq3-server
DEFINES += -DDEDICATED -DDEBUG -D_DEBUG
INCLUDES +=
FORCE_INCLUDE +=
@ -22,9 +22,9 @@ ifeq ($(config),debug_x64)
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m64 -g -Wno-unused-parameter -Wno-write-strings -Wno-parentheses -Wno-parentheses-equality -x c++ -std=c++98
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -m64 -g -fno-exceptions -fno-rtti -Wno-unused-parameter -Wno-write-strings -Wno-parentheses -Wno-parentheses-equality -x c++ -std=c++98
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
LIBS += ../../.build/debug_x64/libbotlib.a -ldl -lm
LDDEPS += ../../.build/debug_x64/libbotlib.a
ALL_LDFLAGS += $(LDFLAGS) -L../../.build/debug_x64 -L/usr/lib64 -m64
LIBS += ../../.build/debug/libbotlib.a -ldl -lm
LDDEPS += ../../.build/debug/libbotlib.a
ALL_LDFLAGS += $(LDFLAGS) -L../../.build/debug -L/usr/lib64 -m64
LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
define PREBUILDCMDS
@echo Running prebuild commands
@ -34,7 +34,7 @@ ifeq ($(config),debug_x64)
endef
define POSTBUILDCMDS
@echo Running postbuild commands
if [ -n "$$QUAKE3DIR" ]; then cp "../../.bin/debug_x64/cnq3-server-x64" "$(QUAKE3DIR)"; fi
if [ -n "$$QUAKE3DIR" ]; then cp "../../.bin/debug/cnq3-server" "$(QUAKE3DIR)"; fi
endef
all: prebuild prelink $(TARGET)
@:
@ -43,9 +43,9 @@ endif
ifeq ($(config),release_x64)
RESCOMP = windres
TARGETDIR = ../../.bin/release_x64
TARGET = $(TARGETDIR)/cnq3-server-x64
OBJDIR = ../../.build/release_x64/cnq3-server
TARGETDIR = ../../.bin/release
TARGET = $(TARGETDIR)/cnq3-server
OBJDIR = ../../.build/release/cnq3-server
DEFINES += -DDEDICATED -DNDEBUG
INCLUDES +=
FORCE_INCLUDE +=
@ -53,9 +53,9 @@ ifeq ($(config),release_x64)
ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS) -m64 -ffast-math -fomit-frame-pointer -Os -g -msse2 -Wno-unused-parameter -Wno-write-strings -Wno-parentheses -Wno-parentheses-equality -g1 -x c++ -std=c++98
ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS) -m64 -ffast-math -fomit-frame-pointer -Os -g -msse2 -fno-exceptions -fno-rtti -Wno-unused-parameter -Wno-write-strings -Wno-parentheses -Wno-parentheses-equality -g1 -x c++ -std=c++98
ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)
LIBS += ../../.build/release_x64/libbotlib.a -ldl -lm
LDDEPS += ../../.build/release_x64/libbotlib.a
ALL_LDFLAGS += $(LDFLAGS) -L../../.build/release_x64 -L/usr/lib64 -m64
LIBS += ../../.build/release/libbotlib.a -ldl -lm
LDDEPS += ../../.build/release/libbotlib.a
ALL_LDFLAGS += $(LDFLAGS) -L../../.build/release -L/usr/lib64 -m64
LINKCMD = $(CXX) -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)
define PREBUILDCMDS
@echo Running prebuild commands
@ -65,7 +65,7 @@ ifeq ($(config),release_x64)
endef
define POSTBUILDCMDS
@echo Running postbuild commands
if [ -n "$$QUAKE3DIR" ]; then cp "../../.bin/release_x64/cnq3-server-x64" "$(QUAKE3DIR)"; fi
if [ -n "$$QUAKE3DIR" ]; then cp "../../.bin/release/cnq3-server" "$(QUAKE3DIR)"; fi
endef
all: prebuild prelink $(TARGET)
@:

View file

@ -4,7 +4,7 @@ Currently used build:
premake v5.0.0-beta2
There are 3 supported build toolchains:
- Visual C++ on Windows x64 and x86
- Visual C++ on Windows x64
- GCC or Clang on Linux x64
- Clang or GCC on FreeBSD x64
@ -33,9 +33,15 @@ abs_path_q3 = string.format("$(%s)", envvar_q3dir)
extra_warnings = 1
-- premake tokens for this script:
-- cfg.buildcfg -> "debug", "release"
-- cfg.architecture -> "x86_64" ("x86" deprecated)
-- cfg.system -> "windows", "linux", "bsd"
-- cfg.platform -> "x64" ("x32" deprecated)
local function GetBinDirName()
return "%{cfg.buildcfg}_%{cfg.platform}"
return "%{cfg.buildcfg}"
end
@ -112,25 +118,16 @@ local function GetMakePath(premakePath)
end
-- premake tokens for this script:
-- cfg.buildcfg -> "debug", "release"
-- cfg.architecture -> "x86", "x86_64"
-- cfg.system -> "windows", "linux", "bsd"
-- cfg.platform -> "x32", "x64"
local function GetLibJpegTurboNasmFlags()
libjpeg_turbo_nasm_flags_map =
{
windows_x32 = "-fwin32 -DWIN32",
windows_x64 = "-fwin64 -DWIN64 -D__x86_64__",
linux_x32 = "-felf32 -DELF",
linux_x64 = "-felf64 -DELF -D__x86_64__",
bsd_x32 = "-felf32 -DELF",
bsd_x64 = "-felf64 -DELF -D__x86_64__"
windows = "-fwin64 -DWIN64 -D__x86_64__",
linux = "-felf64 -DELF -D__x86_64__",
bsd = "-felf64 -DELF -D__x86_64__"
}
return "%{libjpeg_turbo_nasm_flags_map[cfg.system..\"_\"..cfg.platform]}"
return "%{libjpeg_turbo_nasm_flags_map[cfg.system]}"
end
@ -144,18 +141,6 @@ local function GetCompilerObjectExtension()
end
local function GetExeNameSuffix()
platform_exe_name_suffix_map =
{
x32 = "-x86",
x64 = "-x64"
}
return "%{platform_exe_name_suffix_map[cfg.platform]}"
end
local function ApplyProjectSettings(outputExe)
--
@ -234,9 +219,6 @@ local function ApplyProjectSettings(outputExe)
buildoptions { "/GL" }
linkoptions { "" }
filter { "action:vs*", "platforms:x32" }
buildoptions { "/arch:SSE2" }
-- disable the "conversion from 'X' to 'Y', possible loss of data" warning
-- this should be removed once the x64 port is complete
filter { "action:vs*", "platforms:x64" }
@ -268,9 +250,6 @@ local function ApplyProjectSettings(outputExe)
buildoptions { "-g1" }
linkoptions { "" }
filter { "action:gmake", "platforms:x32" }
buildoptions { "-mmmx -msse -msse2" }
filter { }
end
@ -287,7 +266,6 @@ local function ApplyExeProjectSettings(exeName, server)
filter { }
exeName = exeName..GetExeNameSuffix()
targetname(exeName)
local server_sources =
@ -570,44 +548,6 @@ local function ApplyLibJpegTurboProjectSettings()
"jmemmgr.c"
}
local jpeg_asm_sources_x86 =
{
"jsimdcpu",
"jfdctflt-3dn",
"jidctflt-3dn",
"jquant-3dn",
"jccolor-mmx",
"jcgray-mmx",
"jcsample-mmx",
"jdcolor-mmx",
"jdmerge-mmx",
"jdsample-mmx",
"jfdctfst-mmx",
"jfdctint-mmx",
"jidctfst-mmx",
"jidctint-mmx",
"jidctred-mmx",
"jquant-mmx",
"jfdctflt-sse",
"jidctflt-sse",
"jquant-sse",
"jccolor-sse2",
"jcgray-sse2",
"jchuff-sse2",
"jcsample-sse2",
"jdcolor-sse2",
"jdmerge-sse2",
"jdsample-sse2",
"jfdctfst-sse2",
"jfdctint-sse2",
"jidctflt-sse2",
"jidctfst-sse2",
"jidctint-sse2",
"jidctred-sse2",
"jquantf-sse2",
"jquanti-sse2"
}
local jpeg_asm_sources_x64 =
{
"jfdctflt-sse-64",
@ -632,11 +572,6 @@ local function ApplyLibJpegTurboProjectSettings()
includedirs { path_src.."/libjpeg-turbo", path_src.."/libjpeg-turbo/simd" }
defines { "WITH_SIMD" }
filter "platforms:x32"
AddAssemblerSourcesFromArray("libjpeg-turbo/simd", jpeg_asm_sources_x86)
files { path_src.."/libjpeg-turbo/simd/jsimd_i386.c" }
defines { "SIZEOF_SIZE_T=4" }
filter "platforms:x64"
AddAssemblerSourcesFromArray("libjpeg-turbo/simd", jpeg_asm_sources_x64)
files { path_src.."/libjpeg-turbo/simd/jsimd_x86_64.c" }
@ -674,11 +609,7 @@ end
solution "cnq3"
if os.istarget("windows") then
platforms { "x64", "x32" }
else
platforms { "x64" }
end
location ( string.format("%s/%s_%s", path_make, os.target(), _ACTION) )
configurations { "debug", "release" }
@ -714,7 +645,7 @@ solution "cnq3"
postbuildcommands { string.format("\"%s/renderer/hlsl/%%{cfg.buildtarget.name}\"", make_path_src) }
ApplyProjectSettings(true)
--[[
-- VC++ STILL requires absolute paths for these... maybe it will be fixed a few decades after I'm in the grave
VC++ STILL requires absolute paths for these... maybe it will be fixed a few decades after I'm in the grave
local debug_path_dir = string.format("%s/renderer/hlsl", make_path_src)
local debug_path_exe = string.format("%s/%%{cfg.buildtarget.name}", debug_path_dir)
debugdir(debug_path_dir)

View file

@ -5,18 +5,10 @@
<Configuration>debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="debug|Win32">
<Configuration>debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="release|x64">
<Configuration>release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="release|Win32">
<Configuration>release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{A1A792F4-8D49-BDCA-7604-D11E6245441B}</ProjectGuid>
@ -31,12 +23,6 @@
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
@ -44,53 +30,26 @@
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<OutDir>..\..\.build\debug_x64\</OutDir>
<IntDir>..\..\.build\debug_x64\botlib\</IntDir>
<TargetName>botlib</TargetName>
<TargetExt>.lib</TargetExt>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
<OutDir>..\..\.build\debug_x32\</OutDir>
<IntDir>..\..\.build\debug_x32\botlib\</IntDir>
<OutDir>..\..\.build\debug\</OutDir>
<IntDir>..\..\.build\debug\botlib\</IntDir>
<TargetName>botlib</TargetName>
<TargetExt>.lib</TargetExt>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
<OutDir>..\..\.build\release_x64\</OutDir>
<IntDir>..\..\.build\release_x64\botlib\</IntDir>
<TargetName>botlib</TargetName>
<TargetExt>.lib</TargetExt>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<OutDir>..\..\.build\release_x32\</OutDir>
<IntDir>..\..\.build\release_x32\botlib\</IntDir>
<OutDir>..\..\.build\release\</OutDir>
<IntDir>..\..\.build\release\botlib\</IntDir>
<TargetName>botlib</TargetName>
<TargetExt>.lib</TargetExt>
<GenerateManifest>false</GenerateManifest>
@ -113,29 +72,7 @@
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Lib>
<AdditionalLibraryDirectories>..\..\.build\debug_x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>BOTLIB;DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<AdditionalOptions> /arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Lib>
<AdditionalLibraryDirectories>..\..\.build\debug_x32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>..\..\.build\debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
@ -167,40 +104,7 @@
<OptimizeReferences>true</OptimizeReferences>
</Link>
<Lib>
<AdditionalLibraryDirectories>..\..\.build\release_x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<PreprocessorDefinitions>BOTLIB;NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>MinSpace</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<MinimalRebuild>false</MinimalRebuild>
<OmitFramePointers>true</OmitFramePointers>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalOptions>/GL /arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<Lib>
<AdditionalLibraryDirectories>..\..\.build\release_x32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>..\..\.build\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>

View file

@ -5,18 +5,10 @@
<Configuration>debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="debug|Win32">
<Configuration>debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="release|x64">
<Configuration>release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="release|Win32">
<Configuration>release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{3EA67B52-AA5B-F447-3350-EE1E9F04EB4B}</ProjectGuid>
@ -31,12 +23,6 @@
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
@ -44,58 +30,29 @@
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
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<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|x64'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
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<IntDir>..\..\.build\debug_x32\cnq3-server\</IntDir>
<TargetName>cnq3-server-x86</TargetName>
<OutDir>..\..\.bin\debug\</OutDir>
<IntDir>..\..\.build\debug\cnq3-server\</IntDir>
<TargetName>cnq3-server</TargetName>
<TargetExt>.exe</TargetExt>
<GenerateManifest>false</GenerateManifest>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
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<OutDir>..\..\.bin\release_x64\</OutDir>
<IntDir>..\..\.build\release_x64\cnq3-server\</IntDir>
<TargetName>cnq3-server-x64</TargetName>
<TargetExt>.exe</TargetExt>
<GenerateManifest>false</GenerateManifest>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>..\..\.bin\release_x32\</OutDir>
<IntDir>..\..\.build\release_x32\cnq3-server\</IntDir>
<TargetName>cnq3-server-x86</TargetName>
<OutDir>..\..\.bin\release\</OutDir>
<IntDir>..\..\.build\release\cnq3-server\</IntDir>
<TargetName>cnq3-server</TargetName>
<TargetExt>.exe</TargetExt>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
@ -116,7 +73,7 @@
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>Winmm.lib;ws2_32.lib;Version.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\.build\debug_x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>..\..\.build\debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EntryPointSymbol>WinMainCRTStartup</EntryPointSymbol>
<AdditionalOptions> ..\..\code\win32\winquake.res /STACK:8388608 %(AdditionalOptions)</AdditionalOptions>
</Link>
@ -124,37 +81,8 @@
<Command>"..\create_git_header.cmd" "..\..\code\qcommon\git.h"</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>copy "..\..\.bin\debug_x64\cnq3-server-x64.exe" "$(QUAKE3DIR)"
copy "..\..\.bin\debug_x64\cnq3-server-x64.pdb" "$(QUAKE3DIR)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>DEDICATED;DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<AdditionalOptions> /arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>Winmm.lib;ws2_32.lib;Version.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\.build\debug_x32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EntryPointSymbol>WinMainCRTStartup</EntryPointSymbol>
<AdditionalOptions> ..\..\code\win32\winquake.res /STACK:8388608 %(AdditionalOptions)</AdditionalOptions>
</Link>
<PreBuildEvent>
<Command>"..\create_git_header.cmd" "..\..\code\qcommon\git.h"</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>copy "..\..\.bin\debug_x32\cnq3-server-x86.exe" "$(QUAKE3DIR)"
copy "..\..\.bin\debug_x32\cnq3-server-x86.pdb" "$(QUAKE3DIR)"</Command>
<Command>copy "..\..\.bin\debug\cnq3-server.exe" "$(QUAKE3DIR)"
copy "..\..\.bin\debug\cnq3-server.pdb" "$(QUAKE3DIR)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
@ -184,7 +112,7 @@ copy "..\..\.bin\debug_x32\cnq3-server-x86.pdb" "$(QUAKE3DIR)"</Command>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>Winmm.lib;ws2_32.lib;Version.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\.build\release_x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>..\..\.build\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EntryPointSymbol>WinMainCRTStartup</EntryPointSymbol>
<AdditionalOptions> ..\..\code\win32\winquake.res /STACK:8388608 /OPT:REF /OPT:ICF %(AdditionalOptions)</AdditionalOptions>
</Link>
@ -192,48 +120,8 @@ copy "..\..\.bin\debug_x32\cnq3-server-x86.pdb" "$(QUAKE3DIR)"</Command>
<Command>"..\create_git_header.cmd" "..\..\code\qcommon\git.h"</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>copy "..\..\.bin\release_x64\cnq3-server-x64.exe" "$(QUAKE3DIR)"
copy "..\..\.bin\release_x64\cnq3-server-x64.pdb" "$(QUAKE3DIR)"</Command>
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</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<PreprocessorDefinitions>DEDICATED;NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>MinSpace</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<MinimalRebuild>false</MinimalRebuild>
<OmitFramePointers>true</OmitFramePointers>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalOptions>/GL /arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
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<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>Winmm.lib;ws2_32.lib;Version.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\.build\release_x32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EntryPointSymbol>WinMainCRTStartup</EntryPointSymbol>
<AdditionalOptions> ..\..\code\win32\winquake.res /STACK:8388608 /OPT:REF /OPT:ICF %(AdditionalOptions)</AdditionalOptions>
</Link>
<PreBuildEvent>
<Command>"..\create_git_header.cmd" "..\..\code\qcommon\git.h"</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>copy "..\..\.bin\release_x32\cnq3-server-x86.exe" "$(QUAKE3DIR)"
copy "..\..\.bin\release_x32\cnq3-server-x86.pdb" "$(QUAKE3DIR)"</Command>
<Command>copy "..\..\.bin\release\cnq3-server.exe" "$(QUAKE3DIR)"
copy "..\..\.bin\release\cnq3-server.pdb" "$(QUAKE3DIR)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>

View file

@ -1,25 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server-x64.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server-x86.exe</LocalDebuggerCommand>
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server-x64.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server-x86.exe</LocalDebuggerCommand>
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0</LocalDebuggerCommandArguments>

View file

@ -18,58 +18,32 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shadercomp", "shadercomp.vc
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
debug|Win32 = debug|Win32
debug|x64 = debug|x64
release|Win32 = release|Win32
release|x64 = release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.debug|Win32.ActiveCfg = debug|Win32
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.debug|Win32.Build.0 = debug|Win32
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{A1A792F4-8D49-BDCA-7604-D11E6245441B}.debug|x64.Build.0 = debug|x64
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.release|Win32.ActiveCfg = release|Win32
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.release|Win32.Build.0 = release|Win32
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.release|x64.ActiveCfg = release|x64
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.release|x64.Build.0 = release|x64
{BA3B957C-A672-960D-4F5F-7C103B75120F}.debug|Win32.ActiveCfg = debug|Win32
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{BA3B957C-A672-960D-4F5F-7C103B75120F}.release|Win32.ActiveCfg = release|Win32
{BA3B957C-A672-960D-4F5F-7C103B75120F}.release|Win32.Build.0 = release|Win32
{BA3B957C-A672-960D-4F5F-7C103B75120F}.release|x64.ActiveCfg = release|x64
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{3EA67B52-AA5B-F447-3350-EE1E9F04EB4B}.release|x64.ActiveCfg = release|x64
{3EA67B52-AA5B-F447-3350-EE1E9F04EB4B}.release|x64.Build.0 = release|x64
{DB56484D-4717-C483-1052-0D017CD10860}.debug|Win32.ActiveCfg = debug|Win32
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{DB56484D-4717-C483-1052-0D017CD10860}.debug|x64.ActiveCfg = debug|x64
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{DB56484D-4717-C483-1052-0D017CD10860}.release|x64.ActiveCfg = release|x64
{DB56484D-4717-C483-1052-0D017CD10860}.release|x64.Build.0 = release|x64
{9C6AA017-8837-FB22-B150-E9CA9D7C30B1}.debug|Win32.ActiveCfg = debug|Win32
{9C6AA017-8837-FB22-B150-E9CA9D7C30B1}.debug|Win32.Build.0 = debug|Win32
{9C6AA017-8837-FB22-B150-E9CA9D7C30B1}.debug|x64.ActiveCfg = debug|x64
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EndGlobalSection

View file

@ -5,18 +5,10 @@
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<PropertyGroup Label="Globals">
<ProjectGuid>{BA3B957C-A672-960D-4F5F-7C103B75120F}</ProjectGuid>
@ -31,12 +23,6 @@
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@ -44,58 +30,29 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
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<OutDir>..\..\.bin\debug_x32\</OutDir>
<IntDir>..\..\.build\debug_x32\cnq3\</IntDir>
<TargetName>cnq3-x86</TargetName>
<OutDir>..\..\.bin\debug\</OutDir>
<IntDir>..\..\.build\debug\cnq3\</IntDir>
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<TargetExt>.exe</TargetExt>
<GenerateManifest>false</GenerateManifest>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>..\..\.bin\release_x32\</OutDir>
<IntDir>..\..\.build\release_x32\cnq3\</IntDir>
<TargetName>cnq3-x86</TargetName>
<OutDir>..\..\.bin\release\</OutDir>
<IntDir>..\..\.build\release\cnq3\</IntDir>
<TargetName>cnq3</TargetName>
<TargetExt>.exe</TargetExt>
<GenerateManifest>false</GenerateManifest>
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@ -117,7 +74,7 @@
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@ -125,38 +82,8 @@
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<PostBuildEvent>
<Command>copy "..\..\.bin\debug_x64\cnq3-x64.exe" "$(QUAKE3DIR)"
copy "..\..\.bin\debug_x64\cnq3-x64.pdb" "$(QUAKE3DIR)"</Command>
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<EntryPointSymbol>WinMainCRTStartup</EntryPointSymbol>
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copy "..\..\.bin\debug_x32\cnq3-x86.pdb" "$(QUAKE3DIR)"</Command>
<Command>copy "..\..\.bin\debug\cnq3.exe" "$(QUAKE3DIR)"
copy "..\..\.bin\debug\cnq3.pdb" "$(QUAKE3DIR)"</Command>
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@ -187,7 +114,7 @@ copy "..\..\.bin\debug_x32\cnq3-x86.pdb" "$(QUAKE3DIR)"</Command>
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<AdditionalDependencies>Winmm.lib;ws2_32.lib;Version.lib;Shlwapi.lib;D3D12.lib;DXGI.lib;Dwmapi.lib;nvapi64.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>..\..\code\nvapi;..\..\.build\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EntryPointSymbol>WinMainCRTStartup</EntryPointSymbol>
<AdditionalOptions> ..\..\code\win32\winquake.res /STACK:8388608 /MANIFEST:EMBED /MANIFESTINPUT:..\..\code\win32\client.manifest /OPT:REF /OPT:ICF %(AdditionalOptions)</AdditionalOptions>
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@ -195,49 +122,8 @@ copy "..\..\.bin\debug_x32\cnq3-x86.pdb" "$(QUAKE3DIR)"</Command>
<Command>"..\create_git_header.cmd" "..\..\code\qcommon\git.h"</Command>
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<PostBuildEvent>
<Command>copy "..\..\.bin\release_x64\cnq3-x64.exe" "$(QUAKE3DIR)"
copy "..\..\.bin\release_x64\cnq3-x64.pdb" "$(QUAKE3DIR)"</Command>
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<WarningLevel>Level4</WarningLevel>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\code\imgui;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>MinSpace</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<MinimalRebuild>false</MinimalRebuild>
<OmitFramePointers>true</OmitFramePointers>
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<AdditionalOptions>/GL /arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<AdditionalDependencies>Winmm.lib;ws2_32.lib;Version.lib;Shlwapi.lib;D3D12.lib;DXGI.lib;Dwmapi.lib;nvapi64.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<Command>copy "..\..\.bin\release\cnq3.exe" "$(QUAKE3DIR)"
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View file

@ -1,25 +1,13 @@
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<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0 +set r_fullscreen 0</LocalDebuggerCommandArguments>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-x86.exe</LocalDebuggerCommand>
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<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0 +set r_fullscreen 0</LocalDebuggerCommandArguments>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0 +set r_fullscreen 0</LocalDebuggerCommandArguments>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-x86.exe</LocalDebuggerCommand>
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0 +set r_fullscreen 0</LocalDebuggerCommandArguments>

View file

@ -5,18 +5,10 @@
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<ProjectConfiguration Include="release|x64">
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<ProjectConfiguration Include="release|Win32">
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@ -31,12 +23,6 @@
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@ -44,53 +30,26 @@
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@ -114,30 +73,7 @@
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@ -170,41 +106,7 @@
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@ -254,465 +156,120 @@
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<ClCompile Include="..\..\code\libjpeg-turbo\jquant2.c" />
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<ClCompile Include="..\..\code\libjpeg-turbo\simd\jsimd_x86_64.c" />
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</PostBuildEvent>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<ExceptionHandling>false</ExceptionHandling>
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<AdditionalOptions> /arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>..\..\.build\debug_x32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>..\..\.build\debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
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<PostBuildEvent>
@ -175,43 +107,7 @@ copy /B /Y "$(TargetDir)\$(TargetName).pdb" "..\..\code\renderer\hlsl"
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>..\..\.build\release_x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
</Link>
<PostBuildEvent>
<Command>copy /B /Y "$(TargetDir)\$(TargetName).exe" "..\..\code\renderer\hlsl"
copy /B /Y "$(TargetDir)\$(TargetName).pdb" "..\..\code\renderer\hlsl"
"../../code/renderer/hlsl/$(TargetFileName)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>MinSpace</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<MinimalRebuild>false</MinimalRebuild>
<OmitFramePointers>true</OmitFramePointers>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalOptions>/GL /arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>..\..\.build\release_x32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>..\..\.build\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
</Link>
<PostBuildEvent>

View file

@ -5,18 +5,10 @@
<Configuration>debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="debug|Win32">
<Configuration>debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="release|x64">
<Configuration>release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="release|Win32">
<Configuration>release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{A1A792F4-8D49-BDCA-7604-D11E6245441B}</ProjectGuid>
@ -31,12 +23,6 @@
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<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
@ -44,53 +30,26 @@
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<OutDir>..\..\.build\debug_x64\</OutDir>
<IntDir>..\..\.build\debug_x64\botlib\</IntDir>
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<TargetExt>.lib</TargetExt>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
<OutDir>..\..\.build\debug_x32\</OutDir>
<IntDir>..\..\.build\debug_x32\botlib\</IntDir>
<OutDir>..\..\.build\debug\</OutDir>
<IntDir>..\..\.build\debug\botlib\</IntDir>
<TargetName>botlib</TargetName>
<TargetExt>.lib</TargetExt>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
<OutDir>..\..\.build\release_x64\</OutDir>
<IntDir>..\..\.build\release_x64\botlib\</IntDir>
<TargetName>botlib</TargetName>
<TargetExt>.lib</TargetExt>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<OutDir>..\..\.build\release_x32\</OutDir>
<IntDir>..\..\.build\release_x32\botlib\</IntDir>
<OutDir>..\..\.build\release\</OutDir>
<IntDir>..\..\.build\release\botlib\</IntDir>
<TargetName>botlib</TargetName>
<TargetExt>.lib</TargetExt>
<GenerateManifest>false</GenerateManifest>
@ -114,30 +73,7 @@
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Lib>
<AdditionalLibraryDirectories>..\..\.build\debug_x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>BOTLIB;DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<AdditionalOptions> /arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel>Level3</ExternalWarningLevel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Lib>
<AdditionalLibraryDirectories>..\..\.build\debug_x32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>..\..\.build\debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
@ -170,41 +106,7 @@
<OptimizeReferences>true</OptimizeReferences>
</Link>
<Lib>
<AdditionalLibraryDirectories>..\..\.build\release_x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<PreprocessorDefinitions>BOTLIB;NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>MinSpace</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<MinimalRebuild>false</MinimalRebuild>
<OmitFramePointers>true</OmitFramePointers>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalOptions>/GL /arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel>Level3</ExternalWarningLevel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<Lib>
<AdditionalLibraryDirectories>..\..\.build\release_x32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>..\..\.build\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>

View file

@ -5,18 +5,10 @@
<Configuration>debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="debug|Win32">
<Configuration>debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="release|x64">
<Configuration>release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="release|Win32">
<Configuration>release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{3EA67B52-AA5B-F447-3350-EE1E9F04EB4B}</ProjectGuid>
@ -31,12 +23,6 @@
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<PlatformToolset>v143</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
@ -44,58 +30,29 @@
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<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|x64'">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
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<OutDir>..\..\.bin\debug_x64\</OutDir>
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<TargetExt>.exe</TargetExt>
<GenerateManifest>false</GenerateManifest>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>..\..\.bin\debug_x32\</OutDir>
<IntDir>..\..\.build\debug_x32\cnq3-server\</IntDir>
<TargetName>cnq3-server-x86</TargetName>
<OutDir>..\..\.bin\debug\</OutDir>
<IntDir>..\..\.build\debug\cnq3-server\</IntDir>
<TargetName>cnq3-server</TargetName>
<TargetExt>.exe</TargetExt>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>..\..\.bin\release_x64\</OutDir>
<IntDir>..\..\.build\release_x64\cnq3-server\</IntDir>
<TargetName>cnq3-server-x64</TargetName>
<TargetExt>.exe</TargetExt>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>..\..\.bin\release_x32\</OutDir>
<IntDir>..\..\.build\release_x32\cnq3-server\</IntDir>
<TargetName>cnq3-server-x86</TargetName>
<OutDir>..\..\.bin\release\</OutDir>
<IntDir>..\..\.build\release\cnq3-server\</IntDir>
<TargetName>cnq3-server</TargetName>
<TargetExt>.exe</TargetExt>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
@ -117,7 +74,7 @@
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>Winmm.lib;ws2_32.lib;Version.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\.build\debug_x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>..\..\.build\debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EntryPointSymbol>WinMainCRTStartup</EntryPointSymbol>
<AdditionalOptions> ..\..\code\win32\winquake.res /STACK:8388608 %(AdditionalOptions)</AdditionalOptions>
</Link>
@ -125,38 +82,8 @@
<Command>"..\create_git_header.cmd" "..\..\code\qcommon\git.h"</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>copy "..\..\.bin\debug_x64\cnq3-server-x64.exe" "$(QUAKE3DIR)"
copy "..\..\.bin\debug_x64\cnq3-server-x64.pdb" "$(QUAKE3DIR)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>DEDICATED;DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<AdditionalOptions> /arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel>Level3</ExternalWarningLevel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>Winmm.lib;ws2_32.lib;Version.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\.build\debug_x32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EntryPointSymbol>WinMainCRTStartup</EntryPointSymbol>
<AdditionalOptions> ..\..\code\win32\winquake.res /STACK:8388608 %(AdditionalOptions)</AdditionalOptions>
</Link>
<PreBuildEvent>
<Command>"..\create_git_header.cmd" "..\..\code\qcommon\git.h"</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>copy "..\..\.bin\debug_x32\cnq3-server-x86.exe" "$(QUAKE3DIR)"
copy "..\..\.bin\debug_x32\cnq3-server-x86.pdb" "$(QUAKE3DIR)"</Command>
<Command>copy "..\..\.bin\debug\cnq3-server.exe" "$(QUAKE3DIR)"
copy "..\..\.bin\debug\cnq3-server.pdb" "$(QUAKE3DIR)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
@ -187,7 +114,7 @@ copy "..\..\.bin\debug_x32\cnq3-server-x86.pdb" "$(QUAKE3DIR)"</Command>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>Winmm.lib;ws2_32.lib;Version.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\.build\release_x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>..\..\.build\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EntryPointSymbol>WinMainCRTStartup</EntryPointSymbol>
<AdditionalOptions> ..\..\code\win32\winquake.res /STACK:8388608 /OPT:REF /OPT:ICF %(AdditionalOptions)</AdditionalOptions>
</Link>
@ -195,49 +122,8 @@ copy "..\..\.bin\debug_x32\cnq3-server-x86.pdb" "$(QUAKE3DIR)"</Command>
<Command>"..\create_git_header.cmd" "..\..\code\qcommon\git.h"</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>copy "..\..\.bin\release_x64\cnq3-server-x64.exe" "$(QUAKE3DIR)"
copy "..\..\.bin\release_x64\cnq3-server-x64.pdb" "$(QUAKE3DIR)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<PreprocessorDefinitions>DEDICATED;NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>MinSpace</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<MinimalRebuild>false</MinimalRebuild>
<OmitFramePointers>true</OmitFramePointers>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalOptions>/GL /arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel>Level3</ExternalWarningLevel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>Winmm.lib;ws2_32.lib;Version.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\.build\release_x32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EntryPointSymbol>WinMainCRTStartup</EntryPointSymbol>
<AdditionalOptions> ..\..\code\win32\winquake.res /STACK:8388608 /OPT:REF /OPT:ICF %(AdditionalOptions)</AdditionalOptions>
</Link>
<PreBuildEvent>
<Command>"..\create_git_header.cmd" "..\..\code\qcommon\git.h"</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>copy "..\..\.bin\release_x32\cnq3-server-x86.exe" "$(QUAKE3DIR)"
copy "..\..\.bin\release_x32\cnq3-server-x86.pdb" "$(QUAKE3DIR)"</Command>
<Command>copy "..\..\.bin\release\cnq3-server.exe" "$(QUAKE3DIR)"
copy "..\..\.bin\release\cnq3-server.pdb" "$(QUAKE3DIR)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>

View file

@ -1,25 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server-x64.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server-x86.exe</LocalDebuggerCommand>
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server-x64.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server-x86.exe</LocalDebuggerCommand>
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0</LocalDebuggerCommandArguments>

View file

@ -18,58 +18,32 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shadercomp", "shadercomp.vc
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
debug|Win32 = debug|Win32
debug|x64 = debug|x64
release|Win32 = release|Win32
release|x64 = release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.debug|Win32.ActiveCfg = debug|Win32
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.debug|Win32.Build.0 = debug|Win32
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.debug|x64.ActiveCfg = debug|x64
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.debug|x64.Build.0 = debug|x64
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.release|Win32.ActiveCfg = release|Win32
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.release|Win32.Build.0 = release|Win32
{A1A792F4-8D49-BDCA-7604-D11E6245441B}.release|x64.ActiveCfg = release|x64
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View file

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@ -198,50 +124,8 @@ copy "..\..\.bin\debug_x32\cnq3-x86.pdb" "$(QUAKE3DIR)"</Command>
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View file

@ -1,25 +1,13 @@
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View file

@ -5,18 +5,10 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<OutDir>..\..\.build\debug_x64\</OutDir>
<IntDir>..\..\.build\debug_x64\renderer\</IntDir>
<TargetName>renderer</TargetName>
<TargetExt>.lib</TargetExt>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
<OutDir>..\..\.build\debug_x32\</OutDir>
<IntDir>..\..\.build\debug_x32\renderer\</IntDir>
<OutDir>..\..\.build\debug\</OutDir>
<IntDir>..\..\.build\debug\renderer\</IntDir>
<TargetName>renderer</TargetName>
<TargetExt>.lib</TargetExt>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
<OutDir>..\..\.build\release_x64\</OutDir>
<IntDir>..\..\.build\release_x64\renderer\</IntDir>
<TargetName>renderer</TargetName>
<TargetExt>.lib</TargetExt>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<OutDir>..\..\.build\release_x32\</OutDir>
<IntDir>..\..\.build\release_x32\renderer\</IntDir>
<OutDir>..\..\.build\release\</OutDir>
<IntDir>..\..\.build\release\renderer\</IntDir>
<TargetName>renderer</TargetName>
<TargetExt>.lib</TargetExt>
<GenerateManifest>false</GenerateManifest>
@ -115,31 +74,7 @@
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Lib>
<AdditionalLibraryDirectories>..\..\.build\debug_x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\code\imgui;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<AdditionalOptions> /arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel>Level3</ExternalWarningLevel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Lib>
<AdditionalLibraryDirectories>..\..\.build\debug_x32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>..\..\.build\debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
@ -173,42 +108,7 @@
<OptimizeReferences>true</OptimizeReferences>
</Link>
<Lib>
<AdditionalLibraryDirectories>..\..\.build\release_x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\code\imgui;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>MinSpace</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<MinimalRebuild>false</MinimalRebuild>
<OmitFramePointers>true</OmitFramePointers>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalOptions>/GL /arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel>Level3</ExternalWarningLevel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<Lib>
<AdditionalLibraryDirectories>..\..\.build\release_x32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>..\..\.build\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>

View file

@ -5,18 +5,10 @@
<Configuration>debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="debug|Win32">
<Configuration>debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="release|x64">
<Configuration>release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="release|Win32">
<Configuration>release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{4B7F8CE3-3737-CE30-A03E-A78C8C156921}</ProjectGuid>
@ -31,12 +23,6 @@
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
@ -44,57 +30,28 @@
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>..\..\.bin\debug_x64\</OutDir>
<IntDir>..\..\.build\debug_x64\shadercomp\</IntDir>
<TargetName>shadercomp</TargetName>
<TargetExt>.exe</TargetExt>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>..\..\.bin\debug_x32\</OutDir>
<IntDir>..\..\.build\debug_x32\shadercomp\</IntDir>
<OutDir>..\..\.bin\debug\</OutDir>
<IntDir>..\..\.build\debug\shadercomp\</IntDir>
<TargetName>shadercomp</TargetName>
<TargetExt>.exe</TargetExt>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>..\..\.bin\release_x64\</OutDir>
<IntDir>..\..\.build\release_x64\shadercomp\</IntDir>
<TargetName>shadercomp</TargetName>
<TargetExt>.exe</TargetExt>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>..\..\.bin\release_x32\</OutDir>
<IntDir>..\..\.build\release_x32\shadercomp\</IntDir>
<OutDir>..\..\.bin\release\</OutDir>
<IntDir>..\..\.build\release\shadercomp\</IntDir>
<TargetName>shadercomp</TargetName>
<TargetExt>.exe</TargetExt>
<GenerateManifest>false</GenerateManifest>
@ -116,33 +73,7 @@
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>..\..\.build\debug_x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
</Link>
<PostBuildEvent>
<Command>copy /B /Y "$(TargetDir)\$(TargetName).exe" "..\..\code\renderer\hlsl"
copy /B /Y "$(TargetDir)\$(TargetName).pdb" "..\..\code\renderer\hlsl"
"../../code/renderer/hlsl/$(TargetFileName)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>DEBUG;_DEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<AdditionalOptions> /arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel>Level3</ExternalWarningLevel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>..\..\.build\debug_x32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>..\..\.build\debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
</Link>
<PostBuildEvent>
@ -178,44 +109,7 @@ copy /B /Y "$(TargetDir)\$(TargetName).pdb" "..\..\code\renderer\hlsl"
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>..\..\.build\release_x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
</Link>
<PostBuildEvent>
<Command>copy /B /Y "$(TargetDir)\$(TargetName).exe" "..\..\code\renderer\hlsl"
copy /B /Y "$(TargetDir)\$(TargetName).pdb" "..\..\code\renderer\hlsl"
"../../code/renderer/hlsl/$(TargetFileName)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;WIN32;_WIN32;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>MinSpace</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<MinimalRebuild>false</MinimalRebuild>
<OmitFramePointers>true</OmitFramePointers>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalOptions>/GL /arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel>Level3</ExternalWarningLevel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>..\..\.build\release_x32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>..\..\.build\release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
</Link>
<PostBuildEvent>