cnq3/build/vs2013/cnq3-server.vcxproj.filters

336 lines
12 KiB
Plaintext
Raw Normal View History

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="botlib">
<UniqueIdentifier>{A1A792F4-8D49-BDCA-7604-D11E6245441B}</UniqueIdentifier>
</Filter>
<Filter Include="client">
<UniqueIdentifier>{8461ABF6-7003-D6CC-59BE-E92045FF5C1D}</UniqueIdentifier>
</Filter>
<Filter Include="game">
<UniqueIdentifier>{9F35977C-8B6C-980D-3459-7E10206F140F}</UniqueIdentifier>
</Filter>
<Filter Include="qcommon">
<UniqueIdentifier>{7F6839ED-EB47-B888-F45F-435F60BE1EEA}</UniqueIdentifier>
</Filter>
<Filter Include="server">
<UniqueIdentifier>{9C76841B-8818-AFF1-71D3-C2455D143642}</UniqueIdentifier>
</Filter>
<Filter Include="win32">
<UniqueIdentifier>{98D2A310-04E7-CBC1-CD68-6F21393CC8F2}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\code\botlib\aasfile.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_aas.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_aas_bsp.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_aas_cluster.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_aas_debug.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_aas_def.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_aas_entity.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_aas_file.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_aas_funcs.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_aas_main.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_aas_move.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_aas_optimize.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_aas_reach.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_aas_route.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_aas_routealt.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_aas_sample.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_ai_char.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_ai_chat.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_ai_gen.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_ai_goal.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_ai_move.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_ai_weap.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_ai_weight.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_ea.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\be_interface.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\botlib.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\l_crc.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\l_libvar.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\l_log.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\l_memory.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\l_precomp.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\l_script.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\botlib\l_struct.h">
<Filter>botlib</Filter>
</ClInclude>
<ClInclude Include="..\..\code\client\cl_curl.h">
<Filter>client</Filter>
</ClInclude>
<ClInclude Include="..\..\code\client\client.h">
<Filter>client</Filter>
</ClInclude>
<ClInclude Include="..\..\code\client\keycodes.h">
<Filter>client</Filter>
</ClInclude>
<ClInclude Include="..\..\code\client\keys.h">
<Filter>client</Filter>
</ClInclude>
<ClInclude Include="..\..\code\client\snd_codec.h">
<Filter>client</Filter>
</ClInclude>
<ClInclude Include="..\..\code\client\snd_local.h">
<Filter>client</Filter>
</ClInclude>
<ClInclude Include="..\..\code\client\snd_public.h">
<Filter>client</Filter>
</ClInclude>
<ClInclude Include="..\..\code\game\bg_public.h">
<Filter>game</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\cg_public.h">
<Filter>qcommon</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\cm_local.h">
<Filter>qcommon</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\cm_patch.h">
<Filter>qcommon</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\cm_polylib.h">
<Filter>qcommon</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\cm_public.h">
<Filter>qcommon</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\crash.h">
<Filter>qcommon</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\g_public.h">
<Filter>qcommon</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\git.h">
<Filter>qcommon</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\q_platform.h">
<Filter>qcommon</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\q_shared.h">
<Filter>qcommon</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\qcommon.h">
<Filter>qcommon</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\qfiles.h">
<Filter>qcommon</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\surfaceflags.h">
<Filter>qcommon</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\tr_types.h">
<Filter>qcommon</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\ui_public.h">
<Filter>qcommon</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\unzip.h">
<Filter>qcommon</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\vm_local.h">
<Filter>qcommon</Filter>
</ClInclude>
<ClInclude Include="..\..\code\qcommon\vm_shim.h">
<Filter>qcommon</Filter>
</ClInclude>
<ClInclude Include="..\..\code\server\server.h">
<Filter>server</Filter>
</ClInclude>
<ClInclude Include="..\..\code\win32\glext.h">
<Filter>win32</Filter>
</ClInclude>
<ClInclude Include="..\..\code\win32\glw_win.h">
<Filter>win32</Filter>
</ClInclude>
<ClInclude Include="..\..\code\win32\resource.h">
<Filter>win32</Filter>
</ClInclude>
<ClInclude Include="..\..\code\win32\wglext.h">
<Filter>win32</Filter>
</ClInclude>
<ClInclude Include="..\..\code\win32\win_local.h">
<Filter>win32</Filter>
</ClInclude>
<ClInclude Include="..\..\code\win32\windows.h">
<Filter>win32</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\code\qcommon\cm_load.cpp">
<Filter>qcommon</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\cm_patch.cpp">
<Filter>qcommon</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\cm_polylib.cpp">
<Filter>qcommon</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\cm_test.cpp">
<Filter>qcommon</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\cm_trace.cpp">
<Filter>qcommon</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\cmd.cpp">
<Filter>qcommon</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\common.cpp">
<Filter>qcommon</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\crash.cpp">
<Filter>qcommon</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\cvar.cpp">
<Filter>qcommon</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\files.cpp">
<Filter>qcommon</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\huffman.cpp">
<Filter>qcommon</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\huffman_static.cpp">
<Filter>qcommon</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\json.cpp">
<Filter>qcommon</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\md4.cpp">
<Filter>qcommon</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\md5.cpp">
<Filter>qcommon</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\msg.cpp">
<Filter>qcommon</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\net_chan.cpp">
<Filter>qcommon</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\net_ip.cpp">
<Filter>qcommon</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\q_math.c">
<Filter>qcommon</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\q_shared.c">
<Filter>qcommon</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\unzip.cpp">
<Filter>qcommon</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\vm.cpp">
<Filter>qcommon</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\vm_interpreted.cpp">
<Filter>qcommon</Filter>
</ClCompile>
<ClCompile Include="..\..\code\qcommon\vm_x86.cpp">
<Filter>qcommon</Filter>
</ClCompile>
<ClCompile Include="..\..\code\server\sv_bot.cpp">
<Filter>server</Filter>
</ClCompile>
<ClCompile Include="..\..\code\server\sv_ccmds.cpp">
<Filter>server</Filter>
</ClCompile>
<ClCompile Include="..\..\code\server\sv_client.cpp">
<Filter>server</Filter>
</ClCompile>
<ClCompile Include="..\..\code\server\sv_game.cpp">
<Filter>server</Filter>
</ClCompile>
<ClCompile Include="..\..\code\server\sv_init.cpp">
<Filter>server</Filter>
</ClCompile>
<ClCompile Include="..\..\code\server\sv_main.cpp">
<Filter>server</Filter>
</ClCompile>
<ClCompile Include="..\..\code\server\sv_net_chan.cpp">
<Filter>server</Filter>
</ClCompile>
<ClCompile Include="..\..\code\server\sv_snapshot.cpp">
<Filter>server</Filter>
</ClCompile>
<ClCompile Include="..\..\code\server\sv_world.cpp">
<Filter>server</Filter>
</ClCompile>
<ClCompile Include="..\..\code\win32\win_exception.cpp">
<Filter>win32</Filter>
</ClCompile>
<ClCompile Include="..\..\code\win32\win_main.cpp">
<Filter>win32</Filter>
</ClCompile>
<ClCompile Include="..\..\code\win32\win_shared.cpp">
<Filter>win32</Filter>
</ClCompile>
<ClCompile Include="..\..\code\win32\win_syscon.cpp">
<Filter>win32</Filter>
</ClCompile>
</ItemGroup>
</Project>