cnq3/code/shadercomp/shadercomp.cpp

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#include <Windows.h>
#include <stdarg.h>
#include <stdio.h>
#include <assert.h>
#include "../renderer/uber_shaders.h"
#define PS(Data) #Data,
const char* uberShaderPixelStates[] =
{
UBER_SHADER_PS_LIST(PS)
};
#undef PS
// -Zi embeds debug info
// -Qembed_debug embeds debug info in shader container
// -Vn header variable name
// -WX warnings as errors
// -O3 or -O0 optimization level
// -Wno-warning disables the warning
const char* va(const char* format, ...)
{
static char string[64][32000];
static int index = 0;
char* buf = string[index++ & 63];
va_list argptr;
va_start(argptr, format);
vsprintf(buf, format, argptr);
va_end(argptr);
return buf;
}
struct ShaderArgs
{
const char* headerPath;
const char* shaderPath;
const char* entryPoint;
const char* targetProfile;
};
void CompileShader(const ShaderArgs& args, int extraCount = 0, const char** extras = NULL)
{
static char temp[4096];
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// -Ges: Enable strict mode
// -Gis: Force IEEE strictness
strcpy(temp, va("dxc.exe -Fh %s -E %s -T %s -WX -Ges -Gis",
args.headerPath, args.entryPoint, args.targetProfile));
for(int i = 0; i < extraCount; ++i)
{
strcat(temp, " ");
strcat(temp, extras[i]);
}
strcat(temp, " ");
strcat(temp, args.shaderPath);
printf("%s\n", temp);
system(temp);
}
struct SMAAArgs
{
const char* headerPath;
const char* shaderPath;
const char* presetMacro;
const char* variableName;
bool vertexShader;
};
void CompileSMAAShader(const SMAAArgs& smaaArgs)
{
const char* extras[] =
{
"-Vn", smaaArgs.variableName,
smaaArgs.presetMacro,
smaaArgs.vertexShader ? "-D SMAA_INCLUDE_VS=1" : "-D SMAA_INCLUDE_PS=1",
"-D SMAA_HLSL_5_1=1",
"-D SMAA_RT_METRICS=rtMetrics"
};
ShaderArgs args;
args.entryPoint = smaaArgs.vertexShader ? "vs" : "ps";
args.headerPath = smaaArgs.headerPath;
args.shaderPath = smaaArgs.shaderPath;
args.targetProfile = smaaArgs.vertexShader ? "vs_6_0" : "ps_6_0";
CompileShader(args, _countof(extras), extras);
}
void ProcessSMAAShadersForPreset(const char* presetName, const char* presetMacro)
{
SMAAArgs args;
args.presetMacro = presetMacro;
for(int pass = 0; pass < 3; ++pass)
{
for(int ps = 0; ps < 2; ++ps)
{
args.headerPath = va("smaa_%s_%d_%s.h", presetName, pass + 1, ps ? "ps" : "vs");
args.shaderPath = va("smaa_%d.hlsl", pass + 1);
args.variableName = va("%s_%d_%s", presetName, pass + 1, ps ? "ps" : "vs");
args.vertexShader = ps == 0;
CompileSMAAShader(args);
}
}
}
void CompileSMAAShaders()
{
ProcessSMAAShadersForPreset("low", "-D SMAA_PRESET_LOW=1");
ProcessSMAAShadersForPreset("medium", "-D SMAA_PRESET_MEDIUM=1");
ProcessSMAAShadersForPreset("high", "-D SMAA_PRESET_HIGH=1");
ProcessSMAAShadersForPreset("ultra", "-D SMAA_PRESET_ULTRA=1");
}
void CompileVS(const char* headerPath, const char* shaderPath)
{
const char* extras[] = { "-D VERTEX_SHADER=1" };
ShaderArgs args;
args.entryPoint = "vs";
args.headerPath = headerPath;
args.shaderPath = shaderPath;
args.targetProfile = "vs_6_0";
CompileShader(args, _countof(extras), extras);
}
void CompilePS(const char* headerPath, const char* shaderPath)
{
const char* extras[] = { "-D PIXEL_SHADER=1" };
ShaderArgs args;
args.entryPoint = "ps";
args.headerPath = headerPath;
args.shaderPath = shaderPath;
args.targetProfile = "ps_6_0";
CompileShader(args, _countof(extras), extras);
}
void CompileCS(const char* headerPath, const char* shaderPath)
{
const char* extras[] = { "-D COMPUTE_SHADER=1" };
ShaderArgs args;
args.entryPoint = "cs";
args.headerPath = headerPath;
args.shaderPath = shaderPath;
args.targetProfile = "cs_6_0";
CompileShader(args, _countof(extras), extras);
}
void CompileVSAndPS(const char* headerPathPrefix, const char* shaderPath)
{
CompileVS(va("%s_vs.h", headerPathPrefix), shaderPath);
CompilePS(va("%s_ps.h", headerPathPrefix), shaderPath);
}
void CompileUberVS(const char* headerPath, const char* shaderPath, int stageCount)
{
const char* extras[] =
{
"-D VERTEX_SHADER=1",
va("-D STAGE_COUNT=%d", stageCount),
va("-Vn g_vs_%d", stageCount)
};
ShaderArgs args;
args.entryPoint = "vs";
args.headerPath = headerPath;
args.shaderPath = shaderPath;
args.targetProfile = "vs_6_0";
CompileShader(args, _countof(extras), extras);
}
void CompileUberPS(const char* stateString)
{
UberPixelShaderState state;
if(!ParseUberPixelShaderState(state, stateString))
{
fprintf(stderr, "ParseUberPixelShaderState failed!\n");
exit(666);
}
const char* extras[16];
int extraCount = 0;
extras[extraCount++] = va("-Vn g_ps_%s", stateString);
extras[extraCount++] = "-D USE_INCLUDES=1";
extras[extraCount++] = "-D PIXEL_SHADER=1";
if(state.globalState & 1)
{
extras[extraCount++] = "-D DITHER=1";
}
extras[extraCount++] = va("-D STAGE_COUNT=%d", state.stageCount);
for(int s = 0; s < state.stageCount; ++s)
{
extras[extraCount++] = va("-D STAGE%d_BITS=0x%X", s, state.stageStates[s]);
}
ShaderArgs args;
args.entryPoint = "ps";
args.headerPath = va("uber_shader_ps_%s.h", stateString);
args.shaderPath = "uber_shader.hlsl";
args.targetProfile = "ps_6_0";
CompileShader(args, extraCount, extras);
}
int main(int /*argc*/, const char** argv)
{
char dirPath[MAX_PATH];
strcpy(dirPath, argv[0]);
int l = strlen(dirPath);
while(l-- > 0)
{
if(dirPath[l] == '/' || dirPath[l] == '\\')
{
dirPath[l] = '\0';
break;
}
}
SetCurrentDirectoryA(dirPath);
system("del *.h");
CompileVSAndPS("post_gamma", "post_gamma.hlsl");
CompileVSAndPS("post_inverse_gamma", "post_inverse_gamma.hlsl");
CompileVSAndPS("imgui", "imgui.hlsl");
CompileVSAndPS("ui", "ui.hlsl");
CompileVSAndPS("depth_pre_pass", "depth_pre_pass.hlsl");
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CompileVSAndPS("dynamic_light", "dynamic_light.hlsl");
CompileVS("fog_vs.h", "fog_inside.hlsl");
CompilePS("fog_inside_ps.h", "fog_inside.hlsl");
CompilePS("fog_outside_ps.h", "fog_outside.hlsl");
CompileCS("mip_1_cs.h", "mip_1.hlsl");
CompileCS("mip_2_cs.h", "mip_2.hlsl");
CompileCS("mip_3_cs.h", "mip_3.hlsl");
CompileSMAAShaders();
system("type smaa*.h > complete_smaa.h");
system("type shared.hlsli uber_shader.hlsl > uber_shader.temp"); // combines both files into one
system("..\\..\\..\\tools\\bin2header.exe --output uber_shader.h --hname uber_shader_string uber_shader.temp");
system("del uber_shader.temp");
for(int i = 0; i < 8; ++i)
{
CompileUberVS(va("uber_shader_vs_%i.h", i + 1), "uber_shader.hlsl", i + 1);
}
system("type uber_shader_vs_*.h > complete_uber_vs.h");
system("del uber_shader_vs_*.h");
for(int i = 0; i < _countof(uberShaderPixelStates); ++i)
{
CompileUberPS(uberShaderPixelStates[i]);
}
system("type uber_shader_ps_*.h > complete_uber_ps.h");
system("del uber_shader_ps_*.h");
return 0;
}