mirror of
https://bitbucket.org/CPMADevs/cnq3
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860 lines
20 KiB
C++
860 lines
20 KiB
C++
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include <unistd.h>
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#include <signal.h>
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#include <stdlib.h>
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#include <limits.h>
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#include <sys/time.h>
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#include <sys/types.h>
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#include <fcntl.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <sys/ipc.h>
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#include <sys/shm.h>
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#include <sys/stat.h>
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#include <string.h>
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#include <ctype.h>
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#include <sys/wait.h>
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#include <sys/mman.h>
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#include <errno.h>
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#if (defined(DEDICATED) && defined(USE_SDL_VIDEO))
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#undef USE_SDL_VIDEO
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#endif
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#if USE_SDL_VIDEO
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#include "SDL.h"
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#include "SDL_loadso.h"
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#else
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#include <dlfcn.h>
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#endif
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#if defined(__sun)
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#include <sys/file.h>
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#endif
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#include <termios.h>
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#include "../client/client.h"
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#include "../qcommon/q_shared.h"
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#include "../qcommon/qcommon.h"
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#include "linux_local.h"
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///////////////////////////////////////////////////////////////
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static qboolean stdin_active = qtrue;
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// enable/disable tty input mode
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// NOTE TTimo this is used during startup, cannot be changed during run
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static cvar_t *ttycon = NULL;
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// general flag to tell about tty console mode
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static qboolean ttycon_on = qfalse;
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// when printing general stuff to stdout stderr (Sys_Printf)
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// we need to disable the tty console stuff
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// this increments so we can recursively disable
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static int ttycon_hide = 0;
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// some key codes that the terminal may be using
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// TTimo NOTE: I'm not sure how relevant this is
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static int tty_erase;
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static int tty_eof;
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static struct termios tty_tc;
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static field_t tty_con;
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static cvar_t *ttycon_ansicolor = NULL;
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static qboolean ttycon_color_on = qfalse;
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// history
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// NOTE TTimo this is a bit duplicate of the graphical console history
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// but it's safer and faster to write our own here
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#define TTY_HISTORY 32
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static field_t ttyEditLines[TTY_HISTORY];
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static int hist_current = -1, hist_count = 0;
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// =============================================================
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// tty console routines
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// NOTE: if the user is editing a line when something gets printed to the early console then it won't look good
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// so we provide tty_Clear and tty_Show to be called before and after a stdout or stderr output
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// =============================================================
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// flush stdin, I suspect some terminals are sending a LOT of shit
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// FIXME TTimo relevant?
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static void tty_FlushIn()
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{
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char key;
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while (read(0, &key, 1)!=-1);
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}
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// do a backspace
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// TTimo NOTE: it seems on some terminals just sending '\b' is not enough
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// so for now, in any case we send "\b \b" .. yeah well ..
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// (there may be a way to find out if '\b' alone would work though)
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static void tty_Back()
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{
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char key;
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key = '\b';
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write(1, &key, 1);
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key = ' ';
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write(1, &key, 1);
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key = '\b';
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write(1, &key, 1);
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}
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// clear the display of the line currently edited
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// bring cursor back to beginning of line
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static void tty_Hide()
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{
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int i;
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assert(ttycon_on);
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if (ttycon_hide)
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{
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ttycon_hide++;
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return;
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}
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if (tty_con.cursor>0)
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{
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for (i=0; i<tty_con.cursor; i++)
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{
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tty_Back();
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}
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}
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ttycon_hide++;
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}
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// show the current line
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// FIXME TTimo need to position the cursor if needed??
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static void tty_Show()
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{
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int i;
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assert(ttycon_on);
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assert(ttycon_hide>0);
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ttycon_hide--;
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if (ttycon_hide == 0)
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{
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if (tty_con.cursor)
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{
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for (i=0; i<tty_con.cursor; i++)
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{
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write(1, tty_con.buffer+i, 1);
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}
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}
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}
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}
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static void tty_Hist_Add(field_t *field)
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{
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int i;
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assert(hist_count <= TTY_HISTORY);
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assert(hist_count >= 0);
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assert(hist_current >= -1);
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assert(hist_current <= hist_count);
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// make some room
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for (i=TTY_HISTORY-1; i>0; i--)
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{
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ttyEditLines[i] = ttyEditLines[i-1];
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}
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ttyEditLines[0] = *field;
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if (hist_count<TTY_HISTORY)
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{
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hist_count++;
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}
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hist_current = -1; // re-init
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}
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static field_t* tty_Hist_Prev()
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{
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int hist_prev;
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assert(hist_count <= TTY_HISTORY);
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assert(hist_count >= 0);
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assert(hist_current >= -1);
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assert(hist_current <= hist_count);
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hist_prev = hist_current + 1;
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if (hist_prev >= hist_count)
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{
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return NULL;
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}
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hist_current++;
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return &(ttyEditLines[hist_current]);
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}
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static field_t* tty_Hist_Next()
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{
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assert(hist_count <= TTY_HISTORY);
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assert(hist_count >= 0);
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assert(hist_current >= -1);
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assert(hist_current <= hist_count);
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if (hist_current >= 0)
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{
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hist_current--;
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}
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if (hist_current == -1)
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{
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return NULL;
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}
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return &(ttyEditLines[hist_current]);
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}
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// initialize the console input (tty mode if wanted and possible)
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static void Sys_ConsoleInputInit()
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{
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struct termios tc;
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// TTimo
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// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=390
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// ttycon 0 or 1, if the process is backgrounded (running non interactively)
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// then SIGTTIN or SIGTOU is emitted, if not catched, turns into a SIGSTP
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signal(SIGTTIN, SIG_IGN);
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signal(SIGTTOU, SIG_IGN);
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// FIXME TTimo initialize this in Sys_Init or something?
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ttycon = Cvar_Get("ttycon", "1", 0);
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if (ttycon && ttycon->value)
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{
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if (isatty(STDIN_FILENO)!=1)
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{
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Com_Printf("stdin is not a tty, tty console mode failed\n");
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Cvar_Set("ttycon", "0");
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ttycon_on = qfalse;
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return;
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}
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Com_Printf("Started tty console (use +set ttycon 0 to disable)\n");
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Field_Clear(&tty_con);
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tcgetattr (0, &tty_tc);
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tty_erase = tty_tc.c_cc[VERASE];
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tty_eof = tty_tc.c_cc[VEOF];
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tc = tty_tc;
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/*
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ECHO: don't echo input characters
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ICANON: enable canonical mode. This enables the special
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characters EOF, EOL, EOL2, ERASE, KILL, REPRINT,
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STATUS, and WERASE, and buffers by lines.
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ISIG: when any of the characters INTR, QUIT, SUSP, or
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DSUSP are received, generate the corresponding signal
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*/
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tc.c_lflag &= ~(ECHO | ICANON);
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/*
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ISTRIP strip off bit 8
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INPCK enable input parity checking
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*/
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tc.c_iflag &= ~(ISTRIP | INPCK);
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tc.c_cc[VMIN] = 1;
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tc.c_cc[VTIME] = 0;
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tcsetattr (0, TCSADRAIN, &tc);
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ttycon_on = qtrue;
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ttycon_ansicolor = Cvar_Get( "ttycon_ansicolor", "0", CVAR_ARCHIVE );
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if( ttycon_ansicolor && ttycon_ansicolor->value )
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{
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ttycon_color_on = qtrue;
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}
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} else
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ttycon_on = qfalse;
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}
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const char* Sys_ConsoleInput()
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{
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// we use this when sending back commands
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static char text[256];
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int avail;
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char key;
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field_t *history;
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if (ttycon && ttycon->value)
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{
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avail = read(0, &key, 1);
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if (avail != -1)
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{
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// we have something
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// backspace?
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// NOTE TTimo testing a lot of values .. seems it's the only way to get it to work everywhere
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if ((key == tty_erase) || (key == 127) || (key == 8))
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{
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if (tty_con.cursor > 0)
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{
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tty_con.cursor--;
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tty_con.buffer[tty_con.cursor] = '\0';
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tty_Back();
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}
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return NULL;
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}
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// check if this is a control char
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if ((key) && (key) < ' ')
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{
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if (key == '\n')
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{
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// push it in history
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tty_Hist_Add(&tty_con);
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strcpy(text, tty_con.buffer);
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Field_Clear(&tty_con);
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key = '\n';
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write(1, &key, 1);
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return text;
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}
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if (key == '\t')
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{
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tty_Hide();
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Field_AutoComplete( &tty_con );
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tty_Show();
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return NULL;
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}
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avail = read(0, &key, 1);
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if (avail != -1)
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{
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// VT 100 keys
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if (key == '[' || key == 'O')
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{
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avail = read(0, &key, 1);
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if (avail != -1)
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{
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switch (key)
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{
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case 'A':
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history = tty_Hist_Prev();
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if (history)
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{
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tty_Hide();
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tty_con = *history;
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tty_Show();
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}
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tty_FlushIn();
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return NULL;
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break;
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case 'B':
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history = tty_Hist_Next();
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tty_Hide();
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if (history)
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{
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tty_con = *history;
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} else
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{
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Field_Clear(&tty_con);
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}
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tty_Show();
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tty_FlushIn();
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return NULL;
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break;
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case 'C':
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return NULL;
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case 'D':
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return NULL;
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}
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}
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}
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}
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Com_DPrintf("droping ISCTL sequence: %d, tty_erase: %d\n", key, tty_erase);
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tty_FlushIn();
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return NULL;
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}
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// push regular character
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tty_con.buffer[tty_con.cursor] = key;
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tty_con.cursor++;
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// print the current line (this is differential)
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write(1, &key, 1);
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}
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return NULL;
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} else
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{
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int len;
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fd_set fdset;
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struct timeval timeout;
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if (!com_dedicated || !com_dedicated->value)
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return NULL;
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if (!stdin_active)
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return NULL;
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FD_ZERO(&fdset);
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FD_SET(0, &fdset); // stdin
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timeout.tv_sec = 0;
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timeout.tv_usec = 0;
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if (select (1, &fdset, NULL, NULL, &timeout) == -1 || !FD_ISSET(0, &fdset))
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{
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return NULL;
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}
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len = read (0, text, sizeof(text));
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if (len == 0)
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{ // eof!
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stdin_active = qfalse;
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return NULL;
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}
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if (len < 1)
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return NULL;
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text[len-1] = 0; // rip off the /n and terminate
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return text;
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}
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}
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// never exit without calling this, or your terminal will be left in a pretty bad state
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static void Sys_ConsoleInputShutdown()
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{
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if (!ttycon_on)
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return;
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Com_Printf("Shutdown tty console\n");
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tcsetattr (0, TCSADRAIN, &tty_tc);
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}
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///////////////////////////////////////////////////////////////
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#define MEM_THRESHOLD 96*1024*1024
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qboolean Sys_LowPhysicalMemory()
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{
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return qfalse; // FIXME
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}
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void Sys_BeginProfiling( void ) {
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}
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// single exit point (regular exit or in case of signal fault)
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void Sys_Exit( int ex )
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{
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Sys_ConsoleInputShutdown();
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#ifdef NDEBUG // regular behavior
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// We can't do this as long as GL DLL's keep installing with atexit...
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//exit(ex);
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_exit(ex);
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#else
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// Give me a backtrace on error exits.
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assert( ex == 0 );
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exit(ex);
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#endif
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}
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void Sys_Error( const char *error, ... )
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{
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va_list argptr;
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char string[1024];
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// change stdin to nonblocking
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// NOTE TTimo not sure how well that goes with tty console mode
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||
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fcntl( 0, F_SETFL, fcntl(0, F_GETFL, 0) & ~FNDELAY );
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if (ttycon_on)
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tty_Hide();
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||
|
|
||
|
CL_Shutdown();
|
||
|
|
||
|
va_start (argptr,error);
|
||
|
vsprintf (string,error,argptr);
|
||
|
va_end (argptr);
|
||
|
fprintf(stderr, "Sys_Error: %s\n", string);
|
||
|
|
||
|
Sys_Exit( 1 );
|
||
|
}
|
||
|
|
||
|
|
||
|
void Sys_Quit()
|
||
|
{
|
||
|
CL_Shutdown();
|
||
|
fcntl( 0, F_SETFL, fcntl(0, F_GETFL, 0) & ~FNDELAY );
|
||
|
Sys_Exit(0);
|
||
|
}
|
||
|
|
||
|
|
||
|
///////////////////////////////////////////////////////////////
|
||
|
|
||
|
|
||
|
const char* Sys_DllError()
|
||
|
{
|
||
|
#if USE_SDL_VIDEO
|
||
|
return SDL_GetError();
|
||
|
#else
|
||
|
return dlerror();
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
void Sys_UnloadDll( void* dllHandle )
|
||
|
{
|
||
|
if ( !dllHandle )
|
||
|
return;
|
||
|
|
||
|
#if USE_SDL_VIDEO
|
||
|
SDL_UnloadObject( dllHandle );
|
||
|
#else
|
||
|
dlclose( dllHandle );
|
||
|
#endif
|
||
|
|
||
|
const char* err = Sys_DllError();
|
||
|
if ( err ) {
|
||
|
Com_Error( ERR_FATAL, "Sys_UnloadDll failed: %s\n", err );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
static void* try_dlopen( const char* base, const char* gamedir, const char* filename )
|
||
|
{
|
||
|
void* libHandle;
|
||
|
const char* fn = FS_BuildOSPath( base, gamedir, filename );
|
||
|
|
||
|
#if USE_SDL_VIDEO
|
||
|
libHandle = SDL_LoadObject(fn);
|
||
|
#else
|
||
|
libHandle = dlopen( fn, RTLD_NOW );
|
||
|
#endif
|
||
|
|
||
|
if (!libHandle) {
|
||
|
Com_Printf( "Sys_LoadDll(%s) failed: %s\n", fn, Sys_DllError() );
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
Com_Printf( "Sys_LoadDll(%s) succeeded\n", fn );
|
||
|
return libHandle;
|
||
|
}
|
||
|
|
||
|
|
||
|
// used to load a development dll instead of a virtual machine
|
||
|
// in release builds, the load procedure matches the VFS logic (fs_homepath, then fs_basepath)
|
||
|
// in debug builds, the current working directory is tried first
|
||
|
|
||
|
void* Sys_LoadDll( const char* name,
|
||
|
intptr_t (**entryPoint)(intptr_t, ...),
|
||
|
intptr_t (*systemcalls)(intptr_t, ...) )
|
||
|
{
|
||
|
char filename[MAX_QPATH];
|
||
|
Com_sprintf( filename, sizeof( filename ), "%s" ARCH_STRING DLL_EXT, name );
|
||
|
|
||
|
void* libHandle = 0;
|
||
|
// FIXME: use fs_searchpaths from files.c
|
||
|
const char* homepath = Cvar_VariableString( "fs_homepath" );
|
||
|
const char* basepath = Cvar_VariableString( "fs_basepath" );
|
||
|
const char* gamedir = Cvar_VariableString( "fs_game" );
|
||
|
|
||
|
#ifndef NDEBUG
|
||
|
libHandle = try_dlopen( Sys_Cwd(), gamedir, filename );
|
||
|
#endif
|
||
|
|
||
|
if (!libHandle && homepath)
|
||
|
libHandle = try_dlopen( homepath, gamedir, filename );
|
||
|
|
||
|
if (!libHandle && basepath)
|
||
|
libHandle = try_dlopen( basepath, gamedir, filename );
|
||
|
|
||
|
if ( !libHandle )
|
||
|
return NULL;
|
||
|
|
||
|
void (QDECL *dllEntry)( int (QDECL *syscallptr)(int, ...) );
|
||
|
|
||
|
#if USE_SDL_VIDEO
|
||
|
dllEntry = (void (QDECL *)( int (QDECL *)( int, ... ) ) )SDL_LoadFunction( libHandle, "dllEntry" );
|
||
|
*entryPoint = (int (QDECL *)(intptr_t,...))SDL_LoadFunction( libHandle, "vmMain" );
|
||
|
#else
|
||
|
dllEntry = (void (QDECL *)( int (QDECL *)( int, ... ) ) )dlsym( libHandle, "dllEntry" );
|
||
|
*entryPoint = (int (QDECL *)(intptr_t,...))dlsym( libHandle, "vmMain" );
|
||
|
#endif
|
||
|
|
||
|
if ( !*entryPoint || !dllEntry ) {
|
||
|
const char* err = Sys_DllError();
|
||
|
Com_Printf( "Sys_LoadDll(%s) failed dlsym: %s\n", name, err );
|
||
|
Sys_UnloadDll( libHandle );
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
dllEntry( systemcalls );
|
||
|
return libHandle;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
========================================================================
|
||
|
|
||
|
EVENT LOOP
|
||
|
|
||
|
========================================================================
|
||
|
*/
|
||
|
|
||
|
#define MAX_QUED_EVENTS 512
|
||
|
#define MASK_QUED_EVENTS ( MAX_QUED_EVENTS - 1 )
|
||
|
|
||
|
static sysEvent_t eventQue[MAX_QUED_EVENTS];
|
||
|
static int eventHead, eventTail;
|
||
|
|
||
|
|
||
|
// a time of 0 will get the current time
|
||
|
// ptr should either be null, or point to a block of data that can be freed by the game later
|
||
|
|
||
|
void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr )
|
||
|
{
|
||
|
sysEvent_t* ev = &eventQue[ eventHead & MASK_QUED_EVENTS ];
|
||
|
|
||
|
if ( eventHead - eventTail >= MAX_QUED_EVENTS ) {
|
||
|
Com_Printf("Sys_QueEvent: overflow\n");
|
||
|
// we are discarding an event, but don't leak memory
|
||
|
if ( ev->evPtr )
|
||
|
Z_Free( ev->evPtr );
|
||
|
++eventTail;
|
||
|
}
|
||
|
|
||
|
++eventHead;
|
||
|
|
||
|
if ( time == 0 )
|
||
|
time = Sys_Milliseconds();
|
||
|
|
||
|
ev->evTime = time;
|
||
|
ev->evType = type;
|
||
|
ev->evValue = value;
|
||
|
ev->evValue2 = value2;
|
||
|
ev->evPtrLength = ptrLength;
|
||
|
ev->evPtr = ptr;
|
||
|
}
|
||
|
|
||
|
|
||
|
sysEvent_t Sys_GetEvent()
|
||
|
{
|
||
|
// return if we have data
|
||
|
if ( eventHead > eventTail ) {
|
||
|
++eventTail;
|
||
|
return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
|
||
|
}
|
||
|
|
||
|
// pump the message loop
|
||
|
// in vga this calls KBD_Update, under X, it calls GetEvent
|
||
|
Sys_SendKeyEvents();
|
||
|
|
||
|
// check for console commands
|
||
|
const char* s = Sys_ConsoleInput();
|
||
|
if ( s ) {
|
||
|
int len = strlen( s ) + 1;
|
||
|
char* b = (char*)Z_Malloc( len );
|
||
|
Q_strncpyz( b, s, len-1 );
|
||
|
Sys_QueEvent( 0, SE_CONSOLE, 0, 0, len, b );
|
||
|
}
|
||
|
|
||
|
// check for other input devices
|
||
|
IN_Frame();
|
||
|
|
||
|
// check for network packets
|
||
|
msg_t netmsg;
|
||
|
netadr_t adr;
|
||
|
static byte sys_packetReceived[MAX_MSGLEN]; // static or it'll blow half the stack
|
||
|
MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) );
|
||
|
if ( Sys_GetPacket( &adr, &netmsg ) ) {
|
||
|
// copy out to a separate buffer for queuing
|
||
|
int len = sizeof( netadr_t ) + netmsg.cursize;
|
||
|
netadr_t* buf = (netadr_t*)Z_Malloc( len );
|
||
|
*buf = adr;
|
||
|
memcpy( buf+1, netmsg.data, netmsg.cursize );
|
||
|
Sys_QueEvent( 0, SE_PACKET, 0, 0, len, buf );
|
||
|
}
|
||
|
|
||
|
// return if we have data
|
||
|
if ( eventHead > eventTail ) {
|
||
|
++eventTail;
|
||
|
return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
|
||
|
}
|
||
|
|
||
|
// create an empty event to return
|
||
|
sysEvent_t ev;
|
||
|
memset( &ev, 0, sizeof( ev ) );
|
||
|
ev.evTime = Sys_Milliseconds();
|
||
|
return ev;
|
||
|
}
|
||
|
|
||
|
|
||
|
///////////////////////////////////////////////////////////////
|
||
|
|
||
|
|
||
|
static void Sys_In_Restart_f( void )
|
||
|
{
|
||
|
IN_Shutdown();
|
||
|
IN_Init();
|
||
|
}
|
||
|
|
||
|
|
||
|
char *Sys_GetClipboardData(void)
|
||
|
{
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
|
||
|
static struct Q3ToAnsiColorTable_s
|
||
|
{
|
||
|
char Q3color;
|
||
|
const char* ANSIcolor;
|
||
|
} const tty_colorTable[] =
|
||
|
{
|
||
|
{ COLOR_BLACK, "30" },
|
||
|
{ COLOR_RED, "31" },
|
||
|
{ COLOR_GREEN, "32" },
|
||
|
{ COLOR_YELLOW, "33" },
|
||
|
{ COLOR_BLUE, "34" },
|
||
|
{ COLOR_CYAN, "36" },
|
||
|
{ COLOR_MAGENTA, "35" },
|
||
|
{ COLOR_WHITE, "0" }
|
||
|
};
|
||
|
|
||
|
static const int tty_colorTableSize = sizeof( tty_colorTable ) / sizeof( tty_colorTable[0] );
|
||
|
|
||
|
static void Sys_ANSIColorify( const char *msg, char *buffer, int bufferSize )
|
||
|
{
|
||
|
int msgLength, pos;
|
||
|
int i, j;
|
||
|
const char* escapeCode;
|
||
|
char tempBuffer[ 7 ];
|
||
|
|
||
|
if( !msg || !buffer )
|
||
|
return;
|
||
|
|
||
|
msgLength = strlen( msg );
|
||
|
pos = 0;
|
||
|
i = 0;
|
||
|
buffer[ 0 ] = '\0';
|
||
|
|
||
|
while( i < msgLength )
|
||
|
{
|
||
|
if( msg[ i ] == '\n' )
|
||
|
{
|
||
|
Com_sprintf( tempBuffer, 7, "%c[0m\n", 0x1B );
|
||
|
strncat( buffer, tempBuffer, bufferSize );
|
||
|
i++;
|
||
|
}
|
||
|
else if( msg[ i ] == Q_COLOR_ESCAPE )
|
||
|
{
|
||
|
i++;
|
||
|
|
||
|
if( i < msgLength )
|
||
|
{
|
||
|
escapeCode = NULL;
|
||
|
for( j = 0; j < tty_colorTableSize; j++ )
|
||
|
{
|
||
|
if( msg[ i ] == tty_colorTable[ j ].Q3color )
|
||
|
{
|
||
|
escapeCode = tty_colorTable[ j ].ANSIcolor;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( escapeCode )
|
||
|
{
|
||
|
Com_sprintf( tempBuffer, 7, "%c[%sm", 0x1B, escapeCode );
|
||
|
strncat( buffer, tempBuffer, bufferSize );
|
||
|
}
|
||
|
|
||
|
i++;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Com_sprintf( tempBuffer, 7, "%c", msg[ i++ ] );
|
||
|
strncat( buffer, tempBuffer, bufferSize );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Sys_Print( const char *msg )
|
||
|
{
|
||
|
if (ttycon_on)
|
||
|
{
|
||
|
tty_Hide();
|
||
|
}
|
||
|
|
||
|
if( ttycon_on && ttycon_color_on )
|
||
|
{
|
||
|
char ansiColorString[ MAXPRINTMSG ];
|
||
|
Sys_ANSIColorify( msg, ansiColorString, MAXPRINTMSG );
|
||
|
fputs( ansiColorString, stderr );
|
||
|
}
|
||
|
else
|
||
|
fputs(msg, stderr);
|
||
|
|
||
|
if (ttycon_on)
|
||
|
{
|
||
|
tty_Show();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
///////////////////////////////////////////////////////////////
|
||
|
|
||
|
|
||
|
void Sys_Init()
|
||
|
{
|
||
|
Cmd_AddCommand( "in_restart", Sys_In_Restart_f );
|
||
|
Cvar_Set( "arch", OS_STRING " " ARCH_STRING );
|
||
|
Cvar_Set( "username", Sys_GetCurrentUser() );
|
||
|
}
|
||
|
|
||
|
|
||
|
int main( int argc, char* argv[] )
|
||
|
{
|
||
|
// merge the command line: we need it in a single chunk
|
||
|
int len = 1, i;
|
||
|
for (i = 1; i < argc; ++i)
|
||
|
len += strlen(argv[i]) + 1;
|
||
|
char* cmdline = (char*)malloc(len);
|
||
|
*cmdline = 0;
|
||
|
for (i = 1; i < argc; ++i) {
|
||
|
if (i > 1)
|
||
|
strcat( cmdline, " " );
|
||
|
strcat( cmdline, argv[i] );
|
||
|
}
|
||
|
Com_Init( cmdline );
|
||
|
|
||
|
NET_Init();
|
||
|
|
||
|
Com_Printf( "Working directory: %s\n", Sys_Cwd() );
|
||
|
|
||
|
Sys_ConsoleInputInit();
|
||
|
|
||
|
fcntl( 0, F_SETFL, fcntl(0, F_GETFL, 0) | FNDELAY );
|
||
|
|
||
|
#ifdef DEDICATED
|
||
|
// init here for dedicated, as we don't have GLimp_Init
|
||
|
InitSig();
|
||
|
#endif
|
||
|
|
||
|
while (qtrue) {
|
||
|
// if running as a client but not focused, sleep a bit
|
||
|
// (servers have their own sleep path)
|
||
|
#if !defined( DEDICATED ) && USE_SDL_VIDEO
|
||
|
int appState = SDL_GetAppState();
|
||
|
if ( !( appState & SDL_APPACTIVE ) )
|
||
|
usleep( 20000 ); // minimised: sleep a lot
|
||
|
if ( !( appState & ( SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS ) ) )
|
||
|
usleep( 10000 );
|
||
|
#endif
|
||
|
|
||
|
Com_Frame();
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|