cnq3/code/linux/linux_shared.cpp

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include <dlfcn.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/sysinfo.h>
#include <sys/time.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <dirent.h>
#include <errno.h>
#ifdef DEDICATED
#include <sys/wait.h>
#endif
#include "linux_local.h"
#define MEM_THRESHOLD 96*1024*1024
qboolean Sys_LowPhysicalMemory()
{
return qfalse; // FIXME
}
void Sys_Error( const char *error, ... )
{
va_list argptr;
char string[1024];
if (tty_Enabled())
tty_Hide();
#ifndef DEDICATED
CL_Shutdown();
#endif
va_start (argptr,error);
vsprintf (string,error,argptr);
va_end (argptr);
fprintf(stderr, "Sys_Error: %s\n", string);
Lin_ConsoleInputShutdown();
exit(1);
}
void Sys_Quit( int status )
{
Lin_ConsoleInputShutdown();
exit( status );
}
///////////////////////////////////////////////////////////////
const char* Sys_DllError()
{
return dlerror();
}
void Sys_UnloadDll( void* dllHandle )
{
if ( !dllHandle )
return;
dlclose( dllHandle );
const char* err = Sys_DllError();
if ( err ) {
Com_Error( ERR_FATAL, "Sys_UnloadDll failed: %s\n", err );
}
}
static void* try_dlopen( const char* base, const char* gamedir, const char* filename )
{
const char* fn = FS_BuildOSPath( base, gamedir, filename );
void* libHandle = dlopen( fn, RTLD_NOW );
if (!libHandle) {
Com_Printf( "Sys_LoadDll(%s) failed: %s\n", fn, Sys_DllError() );
return NULL;
}
Com_Printf( "Sys_LoadDll(%s) succeeded\n", fn );
return libHandle;
}
// used to load a development dll instead of a virtual machine
// in release builds, the load procedure matches the VFS logic (fs_homepath, then fs_basepath)
// in debug builds, the current working directory is tried first
void* QDECL Sys_LoadDll( const char* name, dllSyscall_t *entryPoint, dllSyscall_t systemcalls )
{
char filename[MAX_QPATH];
Com_sprintf( filename, sizeof( filename ), "%s" ARCH_STRING DLL_EXT, name );
void* libHandle = 0;
// FIXME: use fs_searchpaths from files.c
const char* homepath = Cvar_VariableString( "fs_homepath" );
const char* basepath = Cvar_VariableString( "fs_basepath" );
const char* gamedir = Cvar_VariableString( "fs_game" );
#ifndef NDEBUG
libHandle = try_dlopen( Sys_Cwd(), gamedir, filename );
#endif
if (!libHandle && homepath)
libHandle = try_dlopen( homepath, gamedir, filename );
if (!libHandle && basepath)
libHandle = try_dlopen( basepath, gamedir, filename );
if ( !libHandle )
return NULL;
dllEntry_t dllEntry = (dllEntry_t)dlsym( libHandle, "dllEntry" );
*entryPoint = (dllSyscall_t)dlsym( libHandle, "vmMain" );
if ( !*entryPoint || !dllEntry ) {
const char* err = Sys_DllError();
Com_Printf( "Sys_LoadDll(%s) failed dlsym: %s\n", name, err );
Sys_UnloadDll( libHandle );
return NULL;
}
dllEntry( systemcalls );
return libHandle;
}
#ifdef DEDICATED
char *Sys_GetClipboardData(void)
{
return NULL;
}
#endif
void Sys_Init()
{
Cvar_Set( "arch", OS_STRING " " ARCH_STRING );
}
qbool Sys_HardReboot()
{
#ifdef DEDICATED
return qtrue;
#else
return qfalse;
#endif
}
#ifdef DEDICATED
static int Lin_RunProcess( char** argv )
{
const pid_t pid = fork();
if (pid == 0) {
if (execve(argv[0], argv , NULL) == -1) {
fprintf(stderr, "failed to launch child process: %s\n", strerror(errno));
_exit(1); // quit without calling atexit handlers
return 0;
}
}
int status;
while (waitpid(pid, &status, WNOHANG) == 0)
sleep(1); // in seconds
return WEXITSTATUS(status);
}
void Lin_HardRebootHandler( int argc, char** argv )
{
for (int i = 0; i < argc; ++i) {
if (!Q_stricmp(argv[i], "nohardreboot")) {
return;
}
}
static char* args[256];
if (argc + 2 >= sizeof(args) / sizeof(args[0])) {
fprintf(stderr, "too many arguments: %d\n", argc);
_exit(1); // quit without calling atexit handlers
return;
}
for (int i = 0; i < argc; ++i)
args[i] = argv[i];
args[argc + 0] = (char*)"nohardreboot";
args[argc + 1] = NULL;
SIG_InitParent();
for (;;) {
if (Lin_RunProcess(args) == 0)
_exit(0); // quit without calling atexit handlers
}
}
#endif
static qbool lin_hasParent = qfalse;
static pid_t lix_parentPid;
static const char* Lin_GetExeName(const char* path)
{
const char* lastSlash = strrchr(path, '/');
if (lastSlash == NULL)
return path;
return lastSlash + 1;
}
void Lin_TrackParentProcess()
{
static char cmdLine[1024];
char fileName[128];
Com_sprintf(fileName, sizeof(fileName), "/proc/%d/cmdline", (int)getppid());
const int fd = open(fileName, O_RDONLY);
if (fd == -1)
return;
const qbool hasCmdLine = read(fd, cmdLine, sizeof(cmdLine)) > 0;
close(fd);
if (!hasCmdLine)
return;
cmdLine[sizeof(cmdLine) - 1] = '\0';
lin_hasParent = strcmp(Lin_GetExeName(cmdLine), Lin_GetExeName(q_argv[0])) == 0;
}
qbool Sys_HasCNQ3Parent()
{
return lin_hasParent;
}
static int Sys_GetProcessUptime( pid_t pid )
{
// length must be in sync with the fscanf call!
static char word[256];
// The process start time is the 22nd column and
// encoded as jiffies after system boot.
const int jiffiesPerSec = sysconf(_SC_CLK_TCK);
if (jiffiesPerSec <= 0)
return -1;
char fileName[128];
Com_sprintf(fileName, sizeof(fileName), "/proc/%ld/stat", (long)pid);
FILE* const file = fopen(fileName, "r");
if (file == NULL)
return -1;
for (int i = 0; i < 21; ++i) {
if (fscanf(file, "%255s", word) != 1) {
fclose(file);
return -1;
}
}
int jiffies;
const qbool success = fscanf(file, "%d", &jiffies) == 1;
fclose(file);
if (!success)
return -1;
const int secondsSinceBoot = jiffies / jiffiesPerSec;
struct sysinfo info;
sysinfo(&info);
return (int)info.uptime - secondsSinceBoot;
}
int Sys_GetUptimeSeconds( qbool parent )
{
if (!lin_hasParent)
return -1;
return Sys_GetProcessUptime( parent ? getppid() : getpid() );
}
void Sys_LoadHistory()
{
#ifdef DEDICATED
History_LoadFromFile( tty_GetHistory() );
#else
History_LoadFromFile( &g_history );
#endif
}
void Sys_SaveHistory()
{
#ifdef DEDICATED
History_SaveToFile( tty_GetHistory() );
#else
History_SaveToFile( &g_history );
#endif
}
int Sys_Milliseconds()
{
static int sys_timeBase = 0;
struct timeval tv;
gettimeofday( &tv, NULL );
if (!sys_timeBase) {
sys_timeBase = tv.tv_sec;
return tv.tv_usec/1000;
}
return ((tv.tv_sec - sys_timeBase)*1000 + tv.tv_usec/1000);
}
void Sys_Mkdir( const char* path )
{
mkdir( path, 0777 );
}
#define MAX_FOUND_FILES 0x1000
// bk001129 - new in 1.26
static void Sys_ListFilteredFiles( const char *basedir, const char *subdirs, const char *filter, char **list, int *numfiles ) {
char search[MAX_OSPATH], newsubdirs[MAX_OSPATH];
char filename[MAX_OSPATH];
DIR *fdir;
struct dirent *d;
struct stat st;
if ( *numfiles >= MAX_FOUND_FILES - 1 ) {
return;
}
if (strlen(subdirs)) {
Com_sprintf( search, sizeof(search), "%s/%s", basedir, subdirs );
}
else {
Com_sprintf( search, sizeof(search), "%s", basedir );
}
if ((fdir = opendir(search)) == NULL) {
return;
}
while ((d = readdir(fdir)) != NULL) {
Com_sprintf(filename, sizeof(filename), "%s/%s", search, d->d_name);
if (stat(filename, &st) == -1)
continue;
if (st.st_mode & S_IFDIR) {
if (Q_stricmp(d->d_name, ".") && Q_stricmp(d->d_name, "..")) {
if (strlen(subdirs)) {
Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s/%s", subdirs, d->d_name);
}
else {
Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s", d->d_name);
}
Sys_ListFilteredFiles( basedir, newsubdirs, filter, list, numfiles );
}
}
if ( *numfiles >= MAX_FOUND_FILES - 1 ) {
break;
}
Com_sprintf( filename, sizeof(filename), "%s/%s", subdirs, d->d_name );
if (!Com_FilterPath( filter, filename ))
continue;
list[ *numfiles ] = CopyString( filename );
(*numfiles)++;
}
closedir(fdir);
}
char **Sys_ListFiles( const char *directory, const char *extension, const char *filter, int *numfiles, qboolean wantsubs )
{
struct dirent *d;
DIR *fdir;
qboolean dironly = wantsubs;
char search[MAX_OSPATH];
int nfiles;
char **listCopy;
char *list[MAX_FOUND_FILES];
int i;
struct stat st;
int extLen;
if (filter) {
nfiles = 0;
Sys_ListFilteredFiles( directory, "", filter, list, &nfiles );
list[ nfiles ] = NULL;
*numfiles = nfiles;
if (!nfiles)
return NULL;
listCopy = (char**)Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) );
for ( i = 0 ; i < nfiles ; i++ ) {
listCopy[i] = list[i];
}
listCopy[i] = NULL;
return listCopy;
}
if ( !extension)
extension = "";
if ( extension[0] == '/' && extension[1] == 0 ) {
extension = "";
dironly = qtrue;
}
extLen = strlen( extension );
// search
nfiles = 0;
if ((fdir = opendir(directory)) == NULL) {
*numfiles = 0;
return NULL;
}
while ((d = readdir(fdir)) != NULL) {
Com_sprintf(search, sizeof(search), "%s/%s", directory, d->d_name);
if (stat(search, &st) == -1)
continue;
if ((dironly && !(st.st_mode & S_IFDIR)) ||
(!dironly && (st.st_mode & S_IFDIR)))
continue;
if (*extension) {
if ( strlen( d->d_name ) < strlen( extension ) ||
Q_stricmp(
d->d_name + strlen( d->d_name ) - strlen( extension ),
extension ) ) {
continue; // didn't match
}
}
if ( nfiles == MAX_FOUND_FILES - 1 )
break;
list[ nfiles ] = CopyString( d->d_name );
nfiles++;
}
list[ nfiles ] = NULL;
closedir(fdir);
// return a copy of the list
*numfiles = nfiles;
if ( !nfiles ) {
return NULL;
}
listCopy = (char**)Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) );
for ( i = 0 ; i < nfiles ; i++ ) {
listCopy[i] = list[i];
}
listCopy[i] = NULL;
return listCopy;
}
void Sys_FreeFileList( char **list ) {
int i;
if ( !list ) {
return;
}
for ( i = 0 ; list[i] ; i++ ) {
Z_Free( list[i] );
}
Z_Free( list );
}
const char* Sys_Cwd()
{
static char cwd[MAX_OSPATH];
getcwd( cwd, sizeof( cwd ) - 1 );
cwd[MAX_OSPATH-1] = 0;
return cwd;
}
const char* Sys_DefaultHomePath()
{
// Used to determine where to store user-specific files
static char homePath[MAX_OSPATH];
if (*homePath)
return homePath;
const char* p;
if (p = getenv("HOME")) {
Q_strncpyz(homePath, p, sizeof(homePath));
#ifdef MACOS_X
Q_strcat(homePath, sizeof(homePath), "/Library/Application Support/Quake3");
#else
Q_strcat(homePath, sizeof(homePath), "/.q3a");
#endif
if (mkdir(homePath, 0777)) {
if (errno != EEXIST)
Sys_Error("Unable to create directory \"%s\", error is %s(%d)\n", homePath, strerror(errno), errno);
}
return homePath;
}
return ""; // assume current dir
}
void Sys_ShowConsole( int visLevel, qboolean quitOnClose )
{
}
#define MAX_QUED_EVENTS 512
#define MASK_QUED_EVENTS ( MAX_QUED_EVENTS - 1 )
static sysEvent_t eventQue[MAX_QUED_EVENTS];
static int eventHead, eventTail;
// a time of 0 will get the current time
// ptr should either be null, or point to a block of data that can be freed by the game later
void Lin_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr )
{
sysEvent_t* ev = &eventQue[ eventHead & MASK_QUED_EVENTS ];
if ( eventHead - eventTail >= MAX_QUED_EVENTS ) {
Com_Printf("Sys_QueEvent: overflow\n");
// we are discarding an event, but don't leak memory
if ( ev->evPtr )
Z_Free( ev->evPtr );
++eventTail;
}
++eventHead;
if ( time == 0 )
time = Sys_Milliseconds();
ev->evTime = time;
ev->evType = type;
ev->evValue = value;
ev->evValue2 = value2;
ev->evPtrLength = ptrLength;
ev->evPtr = ptr;
}
sysEvent_t Sys_GetEvent()
{
// return if we have data
if ( eventHead > eventTail ) {
++eventTail;
return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
}
// check for console commands
const char* s = Lin_ConsoleInput();
if ( s ) {
const int slen = strlen( s );
const int blen = slen + 1;
char* b = (char*)Z_Malloc( blen );
Q_strncpyz( b, s, blen );
Lin_QueEvent( 0, SE_CONSOLE, 0, 0, slen, b );
}
#ifndef DEDICATED
sdl_PollEvents();
#endif
// check for network packets
msg_t netmsg;
netadr_t adr;
static byte sys_packetReceived[MAX_MSGLEN]; // static or it'll blow half the stack
MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) );
if ( Sys_GetPacket( &adr, &netmsg ) ) {
// copy out to a separate buffer for queuing
int len = sizeof( netadr_t ) + netmsg.cursize;
netadr_t* buf = (netadr_t*)Z_Malloc( len );
*buf = adr;
memcpy( buf+1, netmsg.data, netmsg.cursize );
Lin_QueEvent( 0, SE_PACKET, 0, 0, len, buf );
}
// return if we have data
if ( eventHead > eventTail ) {
++eventTail;
return eventQue[ ( eventTail - 1 ) & MASK_QUED_EVENTS ];
}
// create an empty event to return
sysEvent_t ev;
memset( &ev, 0, sizeof( ev ) );
ev.evTime = Sys_Milliseconds();
return ev;
}