2022-04-23 21:38:06 +00:00
|
|
|
/*
|
|
|
|
===========================================================================
|
2022-12-28 19:49:18 +00:00
|
|
|
Copyright (C) 2023 Gian 'myT' Schellenbaum
|
2022-04-23 21:38:06 +00:00
|
|
|
|
|
|
|
This file is part of Challenge Quake 3 (CNQ3).
|
|
|
|
|
|
|
|
Challenge Quake 3 is free software; you can redistribute it
|
|
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
|
|
or (at your option) any later version.
|
|
|
|
|
|
|
|
Challenge Quake 3 is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
===========================================================================
|
|
|
|
*/
|
2024-01-13 21:40:13 +00:00
|
|
|
// shared utilities
|
2022-12-28 19:49:18 +00:00
|
|
|
|
2022-04-23 21:38:06 +00:00
|
|
|
|
2024-01-13 21:40:13 +00:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
|
|
|
|
#include "../common/state_bits.h.hlsli"
|
|
|
|
#include "../common/blend.hlsli"
|
|
|
|
|
|
|
|
|
|
|
|
#define PI 3.1415926535897932384626433832795
|
|
|
|
#define PI_D2 (PI / 2.0)
|
|
|
|
#define PI_D4 (PI / 4.0)
|
|
|
|
#define PI_M2 (PI * 2.0)
|
|
|
|
|
|
|
|
|
|
|
|
float DegToRad(float deg)
|
|
|
|
{
|
|
|
|
return PI * (deg / 180.0);
|
|
|
|
}
|
|
|
|
|
|
|
|
float RadToDeg(float rad)
|
|
|
|
{
|
|
|
|
return 180.0 * (rad / PI);
|
|
|
|
}
|
|
|
|
|
|
|
|
float Brightness(float3 color)
|
|
|
|
{
|
|
|
|
float brightness = dot(color, float3(0.299, 0.587, 0.114));
|
|
|
|
|
|
|
|
return brightness;
|
|
|
|
}
|
|
|
|
|
2022-04-23 21:38:06 +00:00
|
|
|
float4 MakeGreyscale(float4 input, float amount)
|
|
|
|
{
|
|
|
|
float grey = dot(input.rgb, float3(0.299, 0.587, 0.114));
|
|
|
|
float4 result = lerp(input, float4(grey, grey, grey, input.a), amount);
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
2022-12-28 19:49:18 +00:00
|
|
|
|
|
|
|
/*
|
|
|
|
f = far clip plane distance
|
|
|
|
n = near clip plane distance
|
|
|
|
exp = exponential depth value (as stored in the Z-buffer)
|
|
|
|
|
|
|
|
2 * f * n B
|
|
|
|
linear(exp) = ----------------------- = -------
|
|
|
|
(f + n) - exp * (f - n) exp - A
|
|
|
|
|
|
|
|
f + n -2 * f * n
|
|
|
|
with A = ----- and B = ----------
|
|
|
|
f - n f - n
|
|
|
|
*/
|
2024-01-13 21:40:13 +00:00
|
|
|
float LinearDepth(float zwDepth, float A, float B)
|
|
|
|
{
|
|
|
|
return B / (zwDepth - A);
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 FSTrianglePosFromVertexId(uint id)
|
|
|
|
{
|
|
|
|
return float4(
|
|
|
|
(float)(id / 2) * 4.0 - 1.0,
|
|
|
|
(float)(id % 2) * 4.0 - 1.0,
|
|
|
|
0.0,
|
|
|
|
1.0);
|
|
|
|
}
|
|
|
|
|
|
|
|
float2 FSTriangleTCFromVertexId(uint id)
|
2022-12-28 19:49:18 +00:00
|
|
|
{
|
2024-01-13 21:40:13 +00:00
|
|
|
return float2(
|
|
|
|
(float)(id / 2) * 2.0,
|
|
|
|
1.0 - (float)(id % 2) * 2.0);
|
2022-12-28 19:49:18 +00:00
|
|
|
}
|
|
|
|
|
2024-01-13 21:40:13 +00:00
|
|
|
uint PackColor(float4 c)
|
2022-12-28 19:49:18 +00:00
|
|
|
{
|
2024-01-13 21:40:13 +00:00
|
|
|
uint4 u = uint4(saturate(c) * 255.0);
|
|
|
|
uint r = u.r | (u.g << 8) | (u.b << 16) | (u.a << 24);
|
|
|
|
|
|
|
|
return r;
|
2022-12-28 19:49:18 +00:00
|
|
|
}
|
|
|
|
|
2024-01-13 21:40:13 +00:00
|
|
|
float4 UnpackColor(uint c)
|
2022-12-28 19:49:18 +00:00
|
|
|
{
|
2024-01-13 21:40:13 +00:00
|
|
|
uint4 u = uint4(c & 0xFFu, (c >> 8) & 0xFFu, (c >> 16) & 0xFFu, (c >> 24) & 0xFFu);
|
|
|
|
float4 r = float4(u) / 255.0;
|
|
|
|
|
|
|
|
return r;
|
2022-12-28 19:49:18 +00:00
|
|
|
}
|
|
|
|
|
2024-01-13 21:40:13 +00:00
|
|
|
float EaseInCubic(float x)
|
2022-12-28 19:49:18 +00:00
|
|
|
{
|
2024-01-13 21:40:13 +00:00
|
|
|
return x * x * x;
|
|
|
|
}
|
2022-12-28 19:49:18 +00:00
|
|
|
|
2024-01-13 21:40:13 +00:00
|
|
|
float EaseOutCubic(float x)
|
|
|
|
{
|
|
|
|
float y = 1.0 - x;
|
|
|
|
|
|
|
|
return 1.0 - y * y * y;
|
2022-12-28 19:49:18 +00:00
|
|
|
}
|
2023-09-16 23:56:35 +00:00
|
|
|
|
2024-01-13 21:40:13 +00:00
|
|
|
float EaseInOutCubic(float x)
|
2023-09-16 23:56:35 +00:00
|
|
|
{
|
2024-01-13 21:40:13 +00:00
|
|
|
if(x < 0.5)
|
|
|
|
{
|
|
|
|
return 4 * x * x * x;
|
|
|
|
}
|
|
|
|
|
|
|
|
float y = -2 * x + 2;
|
2023-09-16 23:56:35 +00:00
|
|
|
|
2024-01-13 21:40:13 +00:00
|
|
|
return 1 - 0.5 * y * y * y;
|
2023-09-16 23:56:35 +00:00
|
|
|
}
|
|
|
|
|
2024-01-13 21:40:13 +00:00
|
|
|
float EaseInQuad(float x)
|
2023-09-16 23:56:35 +00:00
|
|
|
{
|
2024-01-13 21:40:13 +00:00
|
|
|
return x * x;
|
2023-09-16 23:56:35 +00:00
|
|
|
}
|
|
|
|
|
2024-01-13 21:40:13 +00:00
|
|
|
float SmoothStep(float x)
|
2023-09-16 23:56:35 +00:00
|
|
|
{
|
2024-01-13 21:40:13 +00:00
|
|
|
return smoothstep(0.0, 1.0, x);
|
2023-09-16 23:56:35 +00:00
|
|
|
}
|