cnq3/code/linux/linux_local.h

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2016-12-18 04:43:04 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// linux_local.h: Linux-specific Quake3 header file
#include "../qcommon/q_shared.h"
#include "../qcommon/qcommon.h"
#ifndef DEDICATED
#include "../client/client.h"
#endif
void Lin_HardRebootHandler( int argc, char** argv );
void Lin_TrackParentProcess();
void Lin_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr );
void Lin_ConsoleInputInit();
void Lin_ConsoleInputShutdown();
const char* Lin_ConsoleInput();
qbool Lin_LoadGL();
void Lin_UnloadGL();
qbool tty_Enabled();
void tty_Hide();
history_t* tty_GetHistory();
#ifndef DEDICATED
qbool sdl_Init();
void sdl_InitCvarsAndCmds();
void sdl_PollEvents();
void sdl_Frame(); // polling AND dealing with state changes (e.g. input grab)
void sdl_UpdateMonitorIndexFromWindow();
void sdl_MuteAudio( qbool mute );
#endif
void SIG_InitChild();
void SIG_InitParent();
void SIG_Frame();
extern int q_argc;
extern char** q_argv;