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65 lines
1.9 KiB
Python
65 lines
1.9 KiB
Python
#
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# Copyright(C) 2011 Simon Howard
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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# 02111-1307, USA.
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#
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# Path to a copy of the compet-n archive.
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COMPETN_PATH = "/path/to/pub/compet-n"
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# Path to the installed copy of each game.
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GAME_PATHS = {
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"doom": ("/home/me/ultimate-doom", "doom.exe"),
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"doom2": ("/home/me/doom2", "doom2.exe"),
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"tnt": ("/home/me/final-doom-tnt", "doom2.exe"),
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"plutonia": ("/home/me/final-doom-plutonia", "doom2.exe"),
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}
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# PWADs and associated games.
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# These should be placed in the same directory as the game (as configured
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# above).
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# Class_Ep.wad (Classic Episode) needs to be the "old" version (found
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# in the SDA as b-c/class_ep.zip) rather than the "new" version found
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# in the idgames archive.
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PWADS = {
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"pwads/av": ("AV.WAD", "doom2"),
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"pwads/class_ep": ("Class_Ep.wad", "doom"),
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"pwads/hr": ("HR.WAD", "doom2"),
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"pwads/mm": ("MM.WAD", "doom2"),
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"pwads/mm2": ("MM2.WAD", "doom2"),
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"pwads/requiem": ("REQUIEM.WAD", "doom2"),
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}
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# Path to the DOSbox executable.
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DOSBOX = "dosbox"
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# Path to the source port executable.
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PORT_EXE = "chocolate-doom"
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# Extra arguments to pass to the source port.
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PORT_OPTIONS = "-nogui -nodraw -nosound -window -geometry 256x200"
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# Number of concurrent processes to spawn.
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# It's advisable to set this to 2*number of cores.
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CONCURRENT_PROCESSES = 2
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