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479 lines
21 KiB
Text
479 lines
21 KiB
Text
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Programming the AdLib/Sound Blaster
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FM Music Chips
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Version 2.0 (24 Feb 1992)
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Copyright (c) 1991, 1992 by Jeffrey S. Lee
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jlee@smylex.uucp
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Warranty and Copyright Policy
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This document is provided on an "as-is" basis, and its author makes
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no warranty or representation, express or implied, with respect to
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its quality performance or fitness for a particular purpose. In no
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event will the author of this document be liable for direct, indirect,
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special, incidental, or consequential damages arising out of the use
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or inability to use the information contained within. Use of this
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document is at your own risk.
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This file may be used and copied freely so long as the applicable
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copyright notices are retained, and no modifications are made to the
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text of the document. No money shall be charged for its distribution
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beyond reasonable shipping, handling and duplication costs, nor shall
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proprietary changes be made to this document so that it cannot be
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distributed freely. This document may not be included in published
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material or commercial packages without the written consent of its
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author.
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Overview
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Two of the most popular sound cards for the IBM-PC, the AdLib and the
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Sound Blaster, suffer from a real dearth of clear documentation for
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programmers. AdLib Inc. and Creative Labs, Inc. both sell developers'
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kits for their sound cards, but these are expensive, and (in the case
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of the Sound Blaster developers' kit) can be extremely cryptic.
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This document is intended to provide programmers with a FREE source
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of information about the programming of these sound cards.
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The information contained in this document is a combination of
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information found in the Sound Blaster Software Developer's Kit, and
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that learned by painful experience. Some of the information may not
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be valid for AdLib cards; if this is so, I apologize in advance.
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Please note that numbers will be given in hexadecimal, unless otherwise
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indicated. If a number is written out longhand (sixteen instead of 16)
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it is in decimal.
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| Changes from Version 1 of the file will be indicated by the use of change
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| bars in the left-hand margin.
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Chapter One - Sound Card I/O
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The sound card is programmed by sending data to its internal registers
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via its two I/O ports:
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0388 (hex) - Address/Status port (R/W)
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0389 (hex) - Data port (W/O)
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| The Sound Blaster Pro is capable of stereo FM music, which is accessed
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| in exactly the same manner. Ports 0220 and 0221 (hex) are the address/
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| data ports for the left speaker, and ports 0222 and 0223 (hex) are the
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| ports for the right speaker. Ports 0388 and 0389 (hex) will cause both
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| speakers to output sound.
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The sound card possesses an array of two hundred forty-four registers;
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to write to a particular register, send the register number (01-F5) to
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the address port, and the desired value to the data port.
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After writing to the register port, you must wait twelve cycles before
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sending the data; after writing the data, eighty-four cycles must elapse
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before any other sound card operation may be performed.
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| The AdLib manual gives the wait times in microseconds: three point three
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| (3.3) microseconds for the address, and twenty-three (23) microseconds
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| for the data.
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| The most accurate method of producing the delay is to read the register
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| port six times after writing to the register port, and read the register
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| port thirty-five times after writing to the data port.
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The sound card registers are write-only.
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The address port also functions as a sound card status byte. To
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retrieve the sound card's status, simply read port 388. The status
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byte has the following structure:
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7 6 5 4 3 2 1 0
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+------+------+------+------+------+------+------+------+
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| both | tmr | tmr | unused |
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| tmrs | 1 | 2 | |
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+------+------+------+------+------+------+------+------+
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Bit 7 - set if either timer has expired.
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6 - set if timer 1 has expired.
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5 - set if timer 2 has expired.
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Chapter Two - The Registers
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The following table shows the function of each register in the sound
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card. Registers will be explained in detail after the table. Registers
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not listed are unused.
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Address Function
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------- ----------------------------------------------------
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01 Test LSI / Enable waveform control
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02 Timer 1 data
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03 Timer 2 data
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04 Timer control flags
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08 Speech synthesis mode / Keyboard split note select
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20..35 Amp Mod / Vibrato / EG type / Key Scaling / Multiple
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40..55 Key scaling level / Operator output level
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60..75 Attack Rate / Decay Rate
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80..95 Sustain Level / Release Rate
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A0..A8 Frequency (low 8 bits)
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B0..B8 Key On / Octave / Frequency (high 2 bits)
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BD AM depth / Vibrato depth / Rhythm control
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C0..C8 Feedback strength / Connection type
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E0..F5 Wave Select
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The groupings of twenty-two registers (20-35, 40-55, etc.) have an odd
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order due to the use of two operators for each FM voice. The following
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table shows the offsets within each group of registers for each operator.
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Channel 1 2 3 4 5 6 7 8 9
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Operator 1 00 01 02 08 09 0A 10 11 12
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Operator 2 03 04 05 0B 0C 0D 13 14 15
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Thus, the addresses of the attack/decay bytes for channel 3 are 62 for
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the first operator, and 65 for the second. (The address of the second
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operator is always the address of the first operator plus three).
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To further illustrate the relationship, the addresses needed to control
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channel 5 are:
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29 - Operator 1 AM/VIB/EG/KSR/Multiplier
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2C - Operator 2 AM/VIB/EG/KSR/Multiplier
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49 - Operator 1 KSL/Output Level
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4C - Operator 2 KSL/Output Level
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69 - Operator 1 Attack/Decay
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6C - Operator 2 Attack/Decay
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89 - Operator 1 Sustain/Release
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8C - Operator 2 Sustain/Release
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A4 - Frequency (low 8 bits)
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B4 - Key On/Octave/Frequency (high 2 bits)
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C4 - Feedback/Connection Type
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E9 - Operator 1 Waveform
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EC - Operator 2 Waveform
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Explanations of Registers
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Byte 01 - This byte is normally used to test the LSI device. All bits
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should normally be zero. Bit 5, if enabled, allows the FM
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chips to control the waveform of each operator.
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7 6 5 4 3 2 1 0
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+-----+-----+-----+-----+-----+-----+-----+-----+
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| unused | WS | unused |
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+-----+-----+-----+-----+-----+-----+-----+-----+
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Byte 02 - Timer 1 Data. If Timer 1 is enabled, the value in this
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register will be incremented until it overflows. Upon
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overflow, the sound card will signal a TIMER interrupt
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(INT 08) and set bits 7 and 6 in its status byte. The
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value for this timer is incremented every eighty (80)
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microseconds.
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Byte 03 - Timer 2 Data. If Timer 2 is enabled, the value in this
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register will be incremented until it overflows. Upon
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overflow, the sound card will signal a TIMER interrupt
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(INT 08) and set bits 7 and 5 in its status byte. The
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value for this timer is incremented every three hundred
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twenty (320) microseconds.
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Byte 04 - Timer Control Byte
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7 6 5 4 3 2 1 0
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+-----+-----+-----+-----+-----+-----+-----+-----+
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| IRQ | T1 | T2 | unused | T2 | T1 |
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| RST | MSK | MSK | | CTL | CTL |
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+-----+-----+-----+-----+-----+-----+-----+-----+
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bit 7 - Resets the flags for timers 1 & 2. If set,
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all other bits are ignored.
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bit 6 - Masks Timer 1. If set, bit 0 is ignored.
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bit 5 - Masks Timer 2. If set, bit 1 is ignored.
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bit 1 - When clear, Timer 2 does not operate.
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When set, the value from byte 03 is loaded into
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Timer 2, and incrementation begins.
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bit 0 - When clear, Timer 1 does not operate.
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When set, the value from byte 02 is loaded into
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Timer 1, and incrementation begins.
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Byte 08 - CSM Mode / Keyboard Split.
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7 6 5 4 3 2 1 0
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+-----+-----+-----+-----+-----+-----+-----+-----+
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| CSM | Key | unused |
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| sel | Spl | |
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+-----+-----+-----+-----+-----+-----+-----+-----+
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bit 7 - When set, selects composite sine-wave speech synthesis
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mode (all KEY-ON bits must be clear). When clear,
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selects FM music mode.
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bit 6 - Selects the keyboard split point (in conjunction with
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the F-Number data). The documentation in the Sound
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Blaster manual is utterly incomprehensible on this;
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I can't reproduce it without violating their copyright.
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Bytes 20-35 - Amplitude Modulation / Vibrato / Envelope Generator Type /
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Keyboard Scaling Rate / Modulator Frequency Multiple
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7 6 5 4 3 2 1 0
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+-----+-----+-----+-----+-----+-----+-----+-----+
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| Amp | Vib | EG | KSR | Modulator Frequency |
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| Mod | | Typ | | Multiple |
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+-----+-----+-----+-----+-----+-----+-----+-----+
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bit 7 - Apply amplitude modulation when set; AM depth is
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controlled by the AM-Depth flag in address BD.
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bit 6 - Apply vibrato when set; vibrato depth is controlled
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by the Vib-Depth flag in address BD.
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bit 5 - When set, the sustain level of the voice is maintained
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until released; when clear, the sound begins to decay
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immediately after hitting the SUSTAIN phase.
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bit 4 - Keyboard scaling rate. This is another incomprehensible
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bit in the Sound Blaster manual. From experience, if
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this bit is set, the sound's envelope is foreshortened as
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it rises in pitch.
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bits 3-0 - These bits indicate which harmonic the operator will
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produce sound (or modulation) in relation to the voice's
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specified frequency:
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0 - one octave below
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1 - at the voice's specified frequency
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2 - one octave above
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3 - an octave and a fifth above
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4 - two octaves above
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5 - two octaves and a major third above
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6 - two octaves and a fifth above
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7 - two octaves and a minor seventh above
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8 - three octaves above
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9 - three octaves and a major second above
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A - three octaves and a major third above
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B - " " " " " " "
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C - three octaves and a fifth above
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D - " " " " " "
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E - three octaves and a major seventh above
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F - " " " " " " "
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Bytes 40-55 - Level Key Scaling / Total Level
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7 6 5 4 3 2 1 0
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+-----+-----+-----+-----+-----+-----+-----+-----+
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| Scaling | Total Level |
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| Level | 24 12 6 3 1.5 .75 | <-- dB
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+-----+-----+-----+-----+-----+-----+-----+-----+
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bits 7-6 - causes output levels to decrease as the frequency
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rises:
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00 - no change
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10 - 1.5 dB/8ve
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01 - 3 dB/8ve
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11 - 6 dB/8ve
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bits 5-0 - controls the total output level of the operator.
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all bits CLEAR is loudest; all bits SET is the
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softest. Don't ask me why.
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Bytes 60-75 - Attack Rate / Decay Rate
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7 6 5 4 3 2 1 0
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+-----+-----+-----+-----+-----+-----+-----+-----+
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| Attack | Decay |
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| Rate | Rate |
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+-----+-----+-----+-----+-----+-----+-----+-----+
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bits 7-4 - Attack rate. 0 is the slowest, F is the fastest.
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bits 3-0 - Decay rate. 0 is the slowest, F is the fastest.
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Bytes 80-95 - Sustain Level / Release Rate
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7 6 5 4 3 2 1 0
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+-----+-----+-----+-----+-----+-----+-----+-----+
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| Sustain Level | Release |
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| 24 12 6 3 | Rate |
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+-----+-----+-----+-----+-----+-----+-----+-----+
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bits 7-4 - Sustain Level. 0 is the loudest, F is the softest.
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bits 3-0 - Release Rate. 0 is the slowest, F is the fastest.
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Bytes A0-B8 - Octave / F-Number / Key-On
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7 6 5 4 3 2 1 0
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+-----+-----+-----+-----+-----+-----+-----+-----+
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| F-Number (least significant byte) | (A0-A8)
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+-----+-----+-----+-----+-----+-----+-----+-----+
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7 6 5 4 3 2 1 0
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+-----+-----+-----+-----+-----+-----+-----+-----+
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| Unused | Key | Octave | F-Number | (B0-B8)
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| | On | | most sig. |
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+-----+-----+-----+-----+-----+-----+-----+-----+
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bit 5 - Channel is voiced when set, silent when clear.
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bits 4-2 - Octave (0-7). 0 is lowest, 7 is highest.
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bits 1-0 - Most significant bits of F-number.
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In octave 4, the F-number values for the chromatic scale and their
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corresponding frequencies would be:
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F Number Frequency Note
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16B 277.2 C#
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181 293.7 D
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198 311.1 D#
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1B0 329.6 E
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1CA 349.2 F
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1E5 370.0 F#
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202 392.0 G
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220 415.3 G#
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241 440.0 A
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263 466.2 A#
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287 493.9 B
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2AE 523.3 C
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Bytes C0-C8 - Feedback / Algorithm
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7 6 5 4 3 2 1 0
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+-----+-----+-----+-----+-----+-----+-----+-----+
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| unused | Feedback | Alg |
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+-----+-----+-----+-----+-----+-----+-----+-----+
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bits 3-1 - Feedback strength. If all three bits are set to
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zero, no feedback is present. With values 1-7,
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operator 1 will send a portion of its output back
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into itself. 1 is the least amount of feedback,
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7 is the most.
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bit 0 - If set to 0, operator 1 modulates operator 2. In this
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case, operator 2 is the only one producing sound.
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If set to 1, both operators produce sound directly.
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Complex sounds are more easily created if the algorithm
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is set to 0.
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Byte BD - Amplitude Modulation Depth / Vibrato Depth / Rhythm
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7 6 5 4 3 2 1 0
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+-----+-----+-----+-----+-----+-----+-----+-----+
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| AM | Vib | Rhy | BD | SD | TOM | Top | HH |
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| Dep | Dep | Ena | | | | Cym | |
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+-----+-----+-----+-----+-----+-----+-----+-----+
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bit 7 - Set: AM depth is 4.8dB
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Clear: AM depth is 1 dB
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bit 6 - Set: Vibrato depth is 14 cent
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Clear: Vibrato depth is 7 cent
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bit 5 - Set: Rhythm enabled (6 melodic voices)
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Clear: Rhythm disabled (9 melodic voices)
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bit 4 - Bass drum on/off
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bit 3 - Snare drum on/off
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bit 2 - Tom tom on/off
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bit 1 - Cymbal on/off
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bit 0 - Hi Hat on/off
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Note: KEY-ON registers for channels 06, 07, and 08 must be OFF
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in order to use the rhythm section. Other parameters
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such as attack/decay/sustain/release must also be set
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appropriately.
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Bytes E0-F5 - Waveform Select
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7 6 5 4 3 2 1 0
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+-----+-----+-----+-----+-----+-----+-----+-----+
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| unused | Waveform |
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| | Select |
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+-----+-----+-----+-----+-----+-----+-----+-----+
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bits 1-0 - When bit 5 of address 01 is set, the output waveform
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will be distorted according to the waveform indicated
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by these two bits. I'll try to diagram them here,
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but this medium is fairly restrictive.
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___ ___ ___ ___ _ _
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/ \ / \ / \ / \ / | / |
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/_____\_______ /_____\_____ /_____\/_____\ /__|___/__|___
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\ /
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\___/
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00 01 10 11
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| Detecting a Sound Card
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| According to the AdLib manual, the 'official' method of checking for a
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| sound card is as follows:
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| 1) Reset both timers by writing 60h to register 4.
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| 2) Enable the interrupts by writing 80h to register 4. NOTE: this
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| must be a separate step from number 1.
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| 3) Read the status register (port 388h). Store the result.
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| 4) Write FFh to register 2 (Timer 1).
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| 5) Start timer 1 by writing 21h to register 4.
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| 6) Delay for at least 80 microseconds.
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| 7) Read the status register (port 388h). Store the result.
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| 8) Reset both timers and interrupts (see steps 1 and 2).
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| 9) Test the stored results of steps 3 and 7 by ANDing them
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| with E0h. The result of step 3 should be 00h, and the
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| result of step 7 should be C0h. If both are correct, an
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| AdLib-compatible board is installed in the computer.
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| Making a Sound
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| Many people have asked me, upon reading this document, what the proper
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| register values should be to make a simple sound. Well, here they are.
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| First, clear out all of the registers by setting all of them to zero.
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| This is the quick-and-dirty method of resetting the sound card, but it
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| works. Note that if you wish to use different waveforms, you must then
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| turn on bit 5 of register 1. (This reset need be done only once, at the
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| start of the program, and optionally when the program exits, just to
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| make sure that your program doesn't leave any notes on when it exits.)
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| Now, set the following registers to the indicated value:
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| REGISTER VALUE DESCRIPTION
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| 20 01 Set the modulator's multiple to 1
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| 40 10 Set the modulator's level to about 40 dB
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| 60 F0 Modulator attack: quick; decay: long
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| 80 77 Modulator sustain: medium; release: medium
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| A0 98 Set voice frequency's LSB (it'll be a D#)
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| 23 01 Set the carrier's multiple to 1
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| 43 00 Set the carrier to maximum volume (about 47 dB)
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| 63 F0 Carrier attack: quick; decay: long
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| 83 77 Carrier sustain: medium; release: medium
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| B0 31 Turn the voice on; set the octave and freq MSB
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| To turn the voice off, set register B0h to 11h (or, in fact, any value
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| which leaves bit 5 clear). It's generally preferable, of course, to
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| induce a delay before doing so.
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| Acknowledgements
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| Thanks are due to the following people:
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| Ezra M. Dreisbach (ed10+@andrew.cmu.edu), for providing the information
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| about the recommended port write delay from the AdLib manual, and the
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| 'official' method of detecting an AdLib-compatible sound card.
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| Nathan Isaac Laredo (gt7080a@prism.gatech.edu), for providing the
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| port numbers for stereo sound on the Sound Blaster Pro.
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