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Add scaling simulation script along with output.
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3 changed files with 234 additions and 0 deletions
3
scale/README
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3
scale/README
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Simulation of scaling when using the sdl2-branch hardware scaling,
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calculating estimates of blurriness when using non-integer scale
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factors.
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58
scale/scales.csv
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58
scale/scales.csv
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266,200,0.49997,0.99248,n,e
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333,250,0.43000,0.69730,n,n
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354,266,0.43748,0.74670,n,n
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400,300,0.40889,0.60000,n,n
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444,333,0.43748,0.74548,n,n
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466,350,0.43367,0.71306,n,n
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533,400,0.25000,0.49531,n,e
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600,450,0.36016,0.58519,n,n
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621,466,0.37500,0.66254,n,n
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666,500,0.29999,0.46426,n,n
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710,533,0.30553,0.54718,n,n
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733,550,0.30441,0.51383,n,n
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800,600,0.16000,0.20000,n,e
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866,650,0.26529,0.48481,n,n
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888,666,0.27072,0.49071,n,n
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933,700,0.26871,0.42582,n,n
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977,733,0.23437,0.43526,n,n
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1000,750,0.23371,0.39200,n,n
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1066,800,0.12500,0.24765,n,e
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1133,849,0.21250,0.39770,n,n
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1154,866,0.21250,0.39722,n,n
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1200,900,0.21092,0.28889,n,n
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1244,933,0.21250,0.39678,n,n
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1266,950,0.21226,0.36676,n,n
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1333,1000,0.10000,0.19805,n,e
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1400,1050,0.17160,0.28980,n,n
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1421,1066,0.17499,0.33079,n,n
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1466,1100,0.17438,0.27198,n,n
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1510,1133,0.17499,0.33164,n,n
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1533,1150,0.17486,0.30287,n,n
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1600,1200,0.00000,0.00000,e,e
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320,240,0.22222,0.33333,e,n
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400,300,0.40889,0.60000,n,n
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426,320,0.43750,0.68603,n,n
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480,360,0.41427,0.62963,n,n
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533,400,0.25000,0.49531,n,e
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560,420,0.36818,0.59184,n,n
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640,480,0.16667,0.25000,e,n
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720,540,0.28837,0.45267,n,n
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746,560,0.30272,0.52126,n,n
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800,600,0.16000,0.20000,n,e
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853,640,0.27083,0.45611,n,n
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880,660,0.26953,0.44904,n,n
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960,720,0.12346,0.22222,e,n
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1040,780,0.22848,0.40828,n,n
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1066,800,0.12500,0.24765,n,e
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1120,840,0.21001,0.30612,n,n
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1173,880,0.21178,0.38479,n,n
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1200,900,0.21092,0.28889,n,n
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1280,960,0.09722,0.16667,e,n
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1360,1020,0.17188,0.30565,n,n
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1386,1040,0.17455,0.32234,n,n
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1440,1080,0.17294,0.24280,n,n
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1493,1120,0.17347,0.31279,n,n
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1520,1140,0.17454,0.29086,n,n
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1600,1200,0.00000,0.00000,e,e
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1024,768,0.23438,0.38216,n,n
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1440,1080,0.17294,0.24280,n,n
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173
scale/simulated-scale
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173
scale/simulated-scale
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#!/usr/bin/env python
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import sys
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ASPECT_RATIO = 4.0 / 3
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AUTO_ADJUST = True
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SCREENWIDTH = 320
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SCREENHEIGHT = 200
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def set_screen_size(w, h):
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global window_w, window_h, texture_w, texture_h
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global scale_horiz, scale_vert
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window_w, window_h = w, h
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if AUTO_ADJUST:
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if float(window_w) / window_h > ASPECT_RATIO:
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# widescreen
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new_window_w = int(window_h * ASPECT_RATIO)
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new_window_h = window_h
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else:
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new_window_w = window_w
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new_window_h = int(window_w / ASPECT_RATIO)
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if (window_w, window_h) != (new_window_w, new_window_h):
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window_w, window_h = new_window_w, new_window_h
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#print "Auto-adjusted to %ix%i" % (window_w, window_h)
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scale_horiz = (window_w + SCREENWIDTH - 1) // SCREENWIDTH
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scale_vert = (window_h + SCREENHEIGHT - 1) // SCREENHEIGHT
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texture_w = SCREENWIDTH * scale_horiz
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texture_h = SCREENHEIGHT * scale_vert
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def texture_pixel_value(x, y):
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"""Get value at the given texture coordinates."""
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orig_x = x // scale_horiz
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orig_y = y // scale_vert
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# Black/white checkerboard pattern:
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result = (orig_x + orig_y) % 2
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#print "\t(%i, %i) -> %i" % (x, y, result)
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return result
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def screen_pixel_value(x, y):
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"""Get pixel value at given texture coordinates."""
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tx_x = float(x * texture_w) / window_w
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tx_y = float(y * texture_h) / window_h
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#print "(%i, %i) -> (%.1f, %.1f) in tx" % (x, y, tx_x, tx_y)
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tx_x1 = tx_x // 1
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tx_x2 = tx_x1 + 1
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tx_y1 = tx_y // 1
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tx_y2 = tx_y1 + 1
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tl = texture_pixel_value(tx_x1, tx_y1)
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tr = texture_pixel_value(tx_x2, tx_y1)
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bl = texture_pixel_value(tx_x1, tx_y2)
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br = texture_pixel_value(tx_x2, tx_y2)
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x_frac = tx_x - tx_x1
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y_frac = tx_y - tx_y1
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t = tl * (1 - x_frac) + tr * x_frac
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#print "\t%.1f between %.1f and %.1f = %.1f" % (x_frac, tl, tr, t)
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b = bl * (1 - x_frac) + br * x_frac
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#print "\t%.1f between %.1f and %.1f = %.1f" % (y_frac, bl, br, b)
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#print "\t%.1f between %.1f and %.1f" % (y_frac, t, b)
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result = t * (1 - y_frac) + b * y_frac
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return result
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def is_exact(v):
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frac = min(v, 1 - v)
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return frac < (1 / 256.0)
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def bluriness_measure():
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"""Calculate a measure for screen blurriness."""
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num_pixels = window_w * window_h
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num_blurries = 0
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blurriness = 0
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for y in range(window_h):
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for x in range(window_w):
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v = screen_pixel_value(x, y)
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# Maximum blurriness is frac=0.5:
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frac = min(v, 1 - v)
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blurriness += frac / 0.5
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if not is_exact(v):
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num_blurries += 1
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return blurriness / num_pixels, float(num_blurries) / num_pixels
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def draw_ascii():
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output_w, output_h = 80, 50
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for y in range(output_h):
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for x in range(output_w):
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v = screen_pixel_value(x, y)
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if is_exact(v):
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if v < 0.5:
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sys.stdout.write(' ')
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else:
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sys.stdout.write('#')
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else:
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if v < 0.5:
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sys.stdout.write('.')
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else:
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sys.stdout.write(':')
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sys.stdout.write('\n')
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def draw_floats():
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for y in range(output_h):
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for x in range(10):
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v = screen_pixel_value(x, y)
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print "%.3f" % v,
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print
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base_screen_sizes = (
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# Integer vertical scales:
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(267, 200),
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(533, 400),
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(800, 600),
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(1066, 800),
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(1333, 1000),
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(1600, 1200),
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None,
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# Integer horizontal scales:
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(320, 240),
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(640, 480),
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(960, 720),
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(1280, 960),
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(1600, 1200),
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None,
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# Other modes we care about:
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(1024, 768), None,
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(1920, 1080), None,
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)
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#set_screen_size(int(sys.argv[1]), int(sys.argv[2]))
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#draw_ascii()
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for i in range(len(base_screen_sizes) - 1):
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size1, size2 = base_screen_sizes[i:i+2]
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if size1 is None:
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continue
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def fraction_between_sizes(frac):
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return (
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int(size1[0] * (1 - frac) + size2[0] * frac),
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int(size1[1] * (1 - frac) + size2[1] * frac),
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)
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sizes = [size1]
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if size2 is not None:
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sizes.extend((
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fraction_between_sizes(0.25),
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fraction_between_sizes(1.0 / 3),
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fraction_between_sizes(0.5),
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fraction_between_sizes(2.0 / 3),
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fraction_between_sizes(0.75),
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))
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for size in sizes:
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set_screen_size(size[0] + 1, size[1])
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int_mul = ((window_w % SCREENWIDTH) == 0
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or (window_h % SCREENHEIGHT) == 0)
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blurriness, num_blurries = bluriness_measure()
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print "%i,%i,%.5f,%.5f,%s,%s" % (
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window_w, window_h, blurriness, num_blurries,
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"e" if (window_w % SCREENWIDTH) == 0 else "n",
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"e" if (window_h % SCREENHEIGHT) == 0 else "n")
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