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Add results of DMX separation investigation.
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dmxsep/README
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dmxsep/README
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This is a WAV file recorded from Vanilla Doom in DOSbox in E2M2. I
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stood in front of the crushing ceilings, which make a constant moving
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sound.
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* At first I'm facing the crushing ceilings dead on.
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* After a few seconds I turn 90 degrees to the right (crushing
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ceilings now on the left).
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* After a few more seconds I turn 90 degrees to the right again
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(crushing ceilings behind me).
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* After a few more seconds I turn 90 degrees to the right again
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(crushing ceilings on my right).
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Results:
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* When facing dead on, the peak amplitude is at around 0.45 on both
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channels.
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* With the crushing ceilings on my left, the left channel peaks at
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around 0.5, while the right channel peaks at around 0.25.
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* With the crushing ceilings on my right, the left channel peaks at
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around 0.25, while the right channel peaks at around 0.5.
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* With the crushing ceilings behind me, behavior is the same as when
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looking dead on.
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Interpretation:
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* Stereo separation ranges only affects half the peak amplitude: it
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only drops by about half depending on the direction the player is
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facing.
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* There appears to be a roughly 10% "reserve" that is not used when
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looking dead on; this is used when the sound comes from one side.
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BIN
dmxsep/doom_002.wav
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BIN
dmxsep/doom_002.wav
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