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Add code pointers for v1.2 and frames dump.
Subversion-branch: /research Subversion-revision: 1883
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2 changed files with 1349 additions and 1 deletions
142
hhe/dump-states
142
hhe/dump-states
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@ -9,6 +9,8 @@ offset = ARGV[1].scanf("%x")[0]
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NUM_STATES=1206
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# Locations of action pointer functions for Heretic 1.0. Hand-constructed.
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#
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# ./dump-states heretic.exe 8bf04
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ACTION_POINTERS_1_0 = {
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78512 => "A_FreeTargMobj",
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@ -138,6 +140,143 @@ ACTION_POINTERS_1_0 = {
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77472 => "A_ESound",
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}
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# Locations of action pointer functions for Heretic 1.2. Hand-constructed.
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#
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# ./dump-states heretic.exe 8e8b4
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ACTION_POINTERS_1_2 = {
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81008 => "A_FreeTargMobj",
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84544 => "A_RestoreSpecialThing1",
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84592 => "A_RestoreSpecialThing2",
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81232 => "A_HideThing",
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81248 => "A_UnHideThing",
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84464 => "A_RestoreArtifact",
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78576 => "A_Scream",
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79248 => "A_Explode",
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79360 => "A_PodPain",
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79520 => "A_RemovePod",
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79568 => "A_MakePod",
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80192 => "A_InitKeyGizmo",
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80288 => "A_VolcanoSet",
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80320 => "A_VolcanoBlast",
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72992 => "A_BeastPuff",
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80544 => "A_VolcBallImpact",
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79984 => "A_SpawnTeleGlitter",
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80064 => "A_SpawnTeleGlitter2",
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80144 => "A_AccTeleGlitter",
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119824 => "A_Light0",
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113488 => "A_WeaponReady",
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114080 => "A_Lower",
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114240 => "A_Raise",
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114848 => "A_StaffAttackPL1",
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114016 => "A_ReFire",
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114992 => "A_StaffAttackPL2",
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113888 => "A_BeakReady",
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114176 => "A_BeakRaise",
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114480 => "A_BeakAttackPL1",
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114656 => "A_BeakAttackPL2",
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119344 => "A_GauntletAttack",
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115136 => "A_FireBlasterPL1",
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115280 => "A_FireBlasterPL2",
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117280 => "A_SpawnRippers",
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115968 => "A_FireMacePL1",
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116816 => "A_FireMacePL2",
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116112 => "A_MacePL1Check",
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116224 => "A_MaceBallImpact",
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116384 => "A_MaceBallImpact2",
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116944 => "A_DeathBallImpact",
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117760 => "A_FireSkullRodPL1",
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117840 => "A_FireSkullRodPL2",
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117968 => "A_SkullRodPL2Seek",
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118000 => "A_AddPlayerRain",
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118512 => "A_HideInCeiling",
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118176 => "A_SkullRodStorm",
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118448 => "A_RainImpact",
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115360 => "A_FireGoldWandPL1",
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115504 => "A_FireGoldWandPL2",
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118544 => "A_FirePhoenixPL1",
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118880 => "A_InitPhoenixPL2",
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118896 => "A_FirePhoenixPL2",
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119264 => "A_ShutdownPhoenixPL2",
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118656 => "A_PhoenixPuff",
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#0000 => "A_RemovedPhoenixFunc", # anomaly!
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119280 => "A_FlameEnd",
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119312 => "A_FloatPuff",
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117424 => "A_FireCrossbowPL1",
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117504 => "A_FireCrossbowPL2",
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117648 => "A_BoltSpark",
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72496 => "A_Pain",
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78832 => "A_NoBlocking",
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81104 => "A_AddPlayerCorpse",
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80752 => "A_SkullPop",
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81200 => "A_FlameSnd",
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80976 => "A_CheckBurnGone",
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80912 => "A_CheckSkullFloor",
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80944 => "A_CheckSkullDone",
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74080 => "A_Feathers",
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73968 => "A_ChicLook",
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74000 => "A_ChicChase",
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74032 => "A_ChicPain",
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72400 => "A_FaceTarget",
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73888 => "A_ChicAttack",
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71728 => "A_Look",
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71856 => "A_Chase",
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74288 => "A_MummyAttack",
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74400 => "A_MummyAttack2",
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74528 => "A_MummySoul",
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110816 => "A_ContMobjSound",
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74496 => "A_MummyFX1Seek",
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77120 => "A_BeastAttack",
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78048 => "A_SnakeAttack",
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78128 => "A_SnakeAttack2",
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77232 => "A_HeadAttack",
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79808 => "A_BossDeath",
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77824 => "A_HeadIceImpact",
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77984 => "A_HeadFireGrow",
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77664 => "A_WhirlwindSeek",
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78208 => "A_ClinkAttack",
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78320 => "A_WizAtk1",
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78352 => "A_WizAtk2",
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78384 => "A_WizAtk3",
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78304 => "A_GhostOff",
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73104 => "A_ImpMeAttack",
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73184 => "A_ImpMsAttack",
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73392 => "A_ImpMsAttack2",
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73488 => "A_ImpDeath",
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73536 => "A_ImpXDeath1",
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73584 => "A_ImpXDeath2",
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72816 => "A_ImpExplode",
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72672 => "A_KnightAttack",
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72528 => "A_DripBlood",
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74624 => "A_Sor1Chase",
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74576 => "A_Sor1Pain",
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74672 => "A_Srcr1Attack",
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75936 => "A_SorZap",
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74960 => "A_SorcererRise",
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75968 => "A_SorRise",
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76096 => "A_SorSightSnd",
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75296 => "A_Srcr2Decide",
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75376 => "A_Srcr2Attack",
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75872 => "A_Sor2DthInit",
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76000 => "A_SorDSph",
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75904 => "A_Sor2DthLoop",
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76032 => "A_SorDExp",
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76064 => "A_SorDBon",
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75600 => "A_BlueSpark",
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75712 => "A_GenWizard",
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76128 => "A_MinotaurAtk1",
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76240 => "A_MinotaurDecide",
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76592 => "A_MinotaurAtk2",
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76832 => "A_MinotaurAtk3",
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76512 => "A_MinotaurCharge",
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77008 => "A_MntrFloorFire",
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79936 => "A_ESound",
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}
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# Action pointers for Heretic 1.3.
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#
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# ./dump-states heretic.exe 8e8b4
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ACTION_POINTERS_1_3 = {
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81072 => "A_FreeTargMobj",
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84608 => "A_RestoreSpecialThing1",
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@ -268,7 +407,8 @@ ACTION_POINTERS_1_3 = {
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}
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#ACTION_POINTERS = ACTION_POINTERS_1_0
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ACTION_POINTERS = ACTION_POINTERS_1_3
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ACTION_POINTERS = ACTION_POINTERS_1_2
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#ACTION_POINTERS = ACTION_POINTERS_1_3
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def read_int(file)
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c1 = file.getc
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1208
hhe/v1.2/states.c
Normal file
1208
hhe/v1.2/states.c
Normal file
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