research/hhe/dump-states

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#!/usr/bin/env ruby
require "scanf"
require "common.rb"
filename = ARGV[0]
offset = ARGV[1].scanf("%x")[0]
NUM_STATES=1206
# Locations of action pointer functions for Heretic 1.0. Hand-constructed.
ACTION_POINTERS = {
78512 => "A_FreeTargMobj",
82048 => "A_RestoreSpecialThing1",
82128 => "A_RestoreSpecialThing2",
78736 => "A_HideThing",
78752 => "A_UnHideThing",
81952 => "A_RestoreArtifact",
76144 => "A_Scream",
76784 => "A_Explode",
76896 => "A_PodPain",
77056 => "A_RemovePod",
77104 => "A_MakePod",
77728 => "A_InitKeyGizmo",
77824 => "A_VolcanoSet",
77856 => "A_VolcanoBlast",
70480 => "A_BeastPuff",
78080 => "A_VolcBallImpact",
77520 => "A_SpawnTeleGlitter",
77600 => "A_SpawnTeleGlitter2",
77680 => "A_AccTeleGlitter",
117648 => "A_Light0",
111168 => "A_WeaponReady",
111760 => "A_Lower",
111920 => "A_Raise",
112640 => "A_StaffAttackPL1",
111696 => "A_ReFire",
112784 => "A_StaffAttackPL2",
111568 => "A_BeakReady",
111856 => "A_BeakRaise",
112272 => "A_BeakAttackPL1",
112448 => "A_BeakAttackPL2",
117184 => "A_GauntletAttack",
112928 => "A_FireBlasterPL1",
113072 => "A_FireBlasterPL2",
115088 => "A_SpawnRippers",
113760 => "A_FireMacePL1",
114624 => "A_FireMacePL2",
113904 => "A_MacePL1Check",
114032 => "A_MaceBallImpact",
114192 => "A_MaceBallImpact2",
114752 => "A_DeathBallImpact",
115568 => "A_FireSkullRodPL1",
115648 => "A_FireSkullRodPL2",
115776 => "A_SkullRodPL2Seek",
115808 => "A_AddPlayerRain",
116336 => "A_HideInCeiling",
115984 => "A_SkullRodStorm",
116272 => "A_RainImpact",
113152 => "A_FireGoldWandPL1",
113296 => "A_FireGoldWandPL2",
116368 => "A_FirePhoenixPL1",
116720 => "A_InitPhoenixPL2",
116736 => "A_FirePhoenixPL2",
117104 => "A_ShutdownPhoenixPL2",
116496 => "A_PhoenixPuff",
116480 => "A_RemovedPhoenixFunc", # anomaly!
117120 => "A_FlameEnd",
117152 => "A_FloatPuff",
115232 => "A_FireCrossbowPL1",
115312 => "A_FireCrossbowPL2",
115456 => "A_BoltSpark",
69984 => "A_Pain",
76400 => "A_NoBlocking",
78608 => "A_AddPlayerCorpse",
78288 => "A_SkullPop",
78704 => "A_FlameSnd",
78448 => "A_CheckSkullFloor",
78480 => "A_CheckSkullDone",
71568 => "A_Feathers",
71456 => "A_ChicLook",
71488 => "A_ChicChase",
71520 => "A_ChicPain",
69872 => "A_FaceTarget",
71376 => "A_ChicAttack",
69200 => "A_Look",
69328 => "A_Chase",
71808 => "A_MummyAttack",
71920 => "A_MummyAttack2",
72048 => "A_MummySoul",
108432 => "A_ContMobjSound",
72016 => "A_MummyFX1Seek",
74640 => "A_BeastAttack",
75632 => "A_SnakeAttack",
75712 => "A_SnakeAttack2",
74752 => "A_HeadAttack",
77344 => "A_BossDeath",
75328 => "A_HeadIceImpact",
75488 => "A_HeadFireGrow",
75168 => "A_WhirlwindSeek",
75792 => "A_ClinkAttack",
75888 => "A_WizAtk1",
75920 => "A_WizAtk2",
75952 => "A_WizAtk3",
75872 => "A_GhostOff",
70592 => "A_ImpMeAttack",
70672 => "A_ImpMsAttack",
70880 => "A_ImpMsAttack2",
70976 => "A_ImpDeath",
71024 => "A_ImpXDeath1",
71072 => "A_ImpXDeath2",
70304 => "A_ImpExplode",
70160 => "A_KnightAttack",
70016 => "A_DripBlood",
72144 => "A_Sor1Chase",
72096 => "A_Sor1Pain",
72192 => "A_Srcr1Attack",
73456 => "A_SorZap",
72480 => "A_SorcererRise",
73488 => "A_SorRise",
73616 => "A_SorSightSnd",
72816 => "A_Srcr2Decide",
72896 => "A_Srcr2Attack",
73392 => "A_Sor2DthInit",
73520 => "A_SorDSph",
73424 => "A_Sor2DthLoop",
73552 => "A_SorDExp",
73584 => "A_SorDBon",
73120 => "A_BlueSpark",
73232 => "A_GenWizard",
73648 => "A_MinotaurAtk1",
73760 => "A_MinotaurDecide",
74112 => "A_MinotaurAtk2",
74352 => "A_MinotaurAtk3",
74032 => "A_MinotaurCharge",
74528 => "A_MntrFloorFire",
77472 => "A_ESound",
}
def read_int(file)
c1 = file.getc
c2 = file.getc
c3 = file.getc
c4 = file.getc
result = c1 | (c2 << 8) | (c3 << 16) | (c4 << 24)
if result > (1 << 31)
result -= (1 << 32)
end
result
end
def read_state(file)
result = {}
result[:spritenum] = read_int(file)
result[:frame] = read_int(file)
result[:tics] = read_int(file)
result[:action] = read_int(file)
result[:nextstate] = read_int(file)
result[:misc1] = read_int(file)
result[:misc2] = read_int(file)
result
end
def action_pointer_to_s(action_ptr)
# NULL pointer?
if action_ptr == 0
return "NULL"
end
if ACTION_POINTERS[action_ptr] == nil
raise "Action pointer #{action_ptr} unknown!"
end
return ACTION_POINTERS[action_ptr]
end
states = []
File.open(filename) do |file|
file.seek(offset)
NUM_STATES.times do
states.push(read_state(file))
end
end
puts "state_t states[] = {"
for state_num in 0...NUM_STATES
state = states[state_num]
record = sprintf("{%s, %i, %i, %s, %i, %i, %i },",
SPRITE_NAMES[state[:spritenum]],
state[:frame],
state[:tics],
action_pointer_to_s(state[:action]),
state[:nextstate],
state[:misc1],
state[:misc2])
printf " %s", record
padding = 55 - record.length
printf " " * padding
printf "// state #%i", state_num
printf "\n"
end
puts "};"