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The new system uses already-extracted demos rather than storing things as compressed .zip files. Part of #3.
145 lines
No EOL
5.5 KiB
Text
145 lines
No EOL
5.5 KiB
Text
This is a Doom .LMP "Competition" Entry
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30MM8356.TXT
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30MM8356.ZIP
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30MM8356.LMP
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Recorded using Doom 2 Version 1.9
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DooM2 -file mm.wad -playdemo with version 1.9
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Memento Mori - levels 1-30 on UV skill
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01 - The Teleporter - :52
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02 - The Bridge - 1:35
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03 - Interlock - :54
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04 - The Stand - 3:47
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05 - Hell's Kitchen - 1:09
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06 - The Powerstation - 1:27
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07 - Not That Simple - 5:02
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08 - And The Dead Shall Rise - :53
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09 - Hightech Grave - 4:05
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10 - The Mansion - :35
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11 - Halls of Insanity - 1:14
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12 - Kinetics - 2:37
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13 - The Inmost Dens II - 3:49
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14 - Aquaduct - 2:38
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15 - Karmacoma - 4:06
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16 - Stoned - 2:47
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17 - House of Thorn - 2:59
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18 - A Dead Man's Town - 3:57
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19 - Maltraiter - 2:10
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20 - Mountain Depot - 2:00
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21 - Twilight Lab - 4:02
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22 - The Escape - 4:11
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23 - Showdown - 2:44
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24 - Diehard - :31
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25 - Cesspool - :36
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26 - Between Scattered Corpses - 4:01
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27 - Fort Hades - 4:17
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28 - City of the Unavenged - 9:04
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29 - Island of Death - :25
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30 - Viper - 5:29
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Total - 83:56
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C-N entry #57, movie run #22.
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map01: Nothing to comment here, just the usual run.
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map02: Ditto for this map, no problems here.
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map03: Another ditto here.
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map04: I get the SSG here.. and it serves me well for the rest of the movie. :)
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map05: The area past the red key is somewhat cramped, but at least I didn't fall
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off the bridge this time.
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map06: Another fun/easy level to play through.
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map07: I started to handle the maze better than I did in the episode run, but that
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soon dissolved once the mancubi were released. I get the plasma rifle here.
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map08: Pulled off the jump faster here, which was nice. It's an easy jump, so it
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got irritating that I missed it a lot before.
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map09: All of the cells collected from map07 are used here.
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map10: Almost forgot the path here, which was silly because of how short the map
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is. :)
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map11: I take a small sidetrip to a 200% armor, just for a little extra insurance.
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map12: This map is terrible, but at least the armor made it much easier.
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map13: I can actually use the cells collected in map12 because I already have the
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plasma rifle. Nothing to worry about here, especially since I still had
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some armor from map11.
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map14: This map is loaded with cells, so I take the time to kill the cyberdemon at
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the end rather than try to sneak around him.
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map15: A wonderful fillup map, loaded with cells, rockets, and 200/200 at the end.
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map16: Another map where it's impossible to run out of cells. :)
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map17: Ditto. I also get a nice megasphere at the end for the somewhat dangerous
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map18.
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map18: This level is probably the most dangerous one from episode 2, although that
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isn't saying much. :)
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map19: The torch at the start grabbed me, so I got pissed and shot it. Otherwise,
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nothing much to comment about here.
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map20: Once again, the megasphere/invincibility combo works wonders here. The race
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to that little alcove before the cyberdemon opens fire is still somewhat
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questionable.
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map21: I play the map faster than in the episode run, mainly because I already have
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the SSG.
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map22: Well, my lack of things to comment about doesn't change much here, just the
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usual run. :)
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map23: WOOHOO! I finally get the BFG! :)
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map24: This is one of those freebie levels that are always welcome in a 30 level run.
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map25: Two in a row! Kickass!
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map26: As I mentioned before in IRC, I'm glad I learned about the bridge bug in the
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yellow key room while practicing the third episode. It would have really
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sucked if it happened here. I kinda panicked when I wanted to leave and one
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of the bars was still there. :)
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map27: I take a small sidetrip to grab a soulsphere, since the archvile got the drop
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on me somehow. :/
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map28: Well, here it is, the beast map in all its glory. This map pulled off two
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nasty tricks on me that almost got me killed. The first was that damn imp
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that sneaked up behind me while I was firing at the cyberdemon. I bet he was
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yelling "HEY, I'VE GOT HIM, HURRY UP AND FIRE YOU SLOW SONOFA BITCH!" The
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second was a chaingunner who somehow got revived as a ghost, which never
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happened when I played the episode run OR the max run. :)
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map29: No more freebies after this one, but I'm glad that some of them came late in
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the wad.
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map30: Well, I was pretty tired of playing by the time I got this far, plus my
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stamina was just about gone, so I had trouble aiming. I had to take more
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trips to the ammo room for a megasphere and cells once in a while, but I
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think living was enough for me after such a long movie. :)
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I changed the comment structure ever so slightly; I thought having no spaces between
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the maps made it hard to read. Now, onto the conclusion:
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This movie was pretty exausting to do, so I'm glad I was able to do it without
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too many tries. Believe it or not, this is the first 30mm attempt that got past
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map07! It was quite a treat, to say the least. I guess all of the episode
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experience really payed off here. :)
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Author: Drew DeVore "stx-Vile"
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E-mail: drwdevore@aol.com |