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c9b1ab143c
The new system uses already-extracted demos rather than storing things as compressed .zip files. Part of #3.
54 lines
No EOL
2.4 KiB
Text
54 lines
No EOL
2.4 KiB
Text
Player: ELMLE
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Port: prboom-plus 2.5.1.5
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Run: ETERNALL.WAD D2ALL UV-Speed
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Time: 2:18:54
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-----Notes-----
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Given the length of this run I played it pretty safe throughout, still had quite a few close calls.
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Maps 1 through 4 are pretty reset heavy, after that its (mostly)smooth sailing until about map 19.
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Lets go over what went wrong...
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Map 03: Ran into some issue where I couldn't stop moving forward, I think its related to me using
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livesplit and possibly clicking out of the window during intermission screen.
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Haven't had this issue before switching to v2.5.1.5.
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Map 04: Killed some unnecessary enemies near the start because I was considering getting the secret
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soulsphere but I ended up skipping it.
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Map 07: Cacodemon teleporting right in my face as i fire a rocket...
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Map 09: Enemies getting in my way(and nearly killed me) in the last area.
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Map 11: Misjudged how much damage I did to the cybers at the end, I also may have taken a bathroom break
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during the intermission screen.
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Map 12: Came up with a safe way of getting yellow key because I was unable to consistently
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get out of the cage like ToD did in the IL.
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I backtrack for a megasphere after getting to the exit because I need to have about 320+ total
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health when entering the next level for the voodoo doll to survive the death exit.
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Map 15: Screwed up the bfg strat in the chaingunner cage so I lost a bunch of health.
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Cybers were not cooperating at the exit.
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Map 32: Had the same issue as in map 3.
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Map 17: Door + Rocket = Bad
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Map 19: Got absolutely demolished by some rev rockets but luckily managed to go back for a berserk pack.
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Then lost souls appeared from somewhere while fighting the cyber, never saw those in practice.
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Tried to get the green armor but failed miserably and gave up.
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Map 20: Some minor panicking.
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Map 22: Getting blasted at the exit.
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Map 23: Did a ridiculous accidental archvile dodge after red portal.
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Map 25: Trouble with the blue key and the fire didn't go away in the "trapped office" for some reason.
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Map 26: Clearing enemies at the start so the voodoo doll doesn't get pushed back into the crusher.
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Failing my "skip" in the yellow key building for like a full minute, giving up and going the normal
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way instead. Almost got killed after grabbing the blue key.
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Map 27: A door got closed that wasn't supposed to get closed, monsters probably messed with it somehow.
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All in all, took me less than 40 attempts. I'm gonna be happy with that. |