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https://github.com/chocolate-doom/buildscripts.git
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b060b62c11
MACOSX_DEPLOYMENT_TARGET to target 10.4. Add option to build version from Subversion. Subversion-branch: /buildscripts Subversion-revision: 1943
323 lines
7 KiB
Bash
323 lines
7 KiB
Bash
#!/bin/sh
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#
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# Build script to automatically build Chocolate Doom. This will work
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# on OSX and Linux, and hopefully Cygwin as well (havent tried)
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#
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# To build on OSX:
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# 1. Install Xcode (available on your OSX DVDs or from the Apple
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# website)
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# 2. Type:
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# curl http://www.chocolate-doom.org/build-chocolate-doom | sh
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#
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# To build on Linux:
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# 1. Make sure gcc is installed (depends on your distribution).
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# 2. Type:
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# wget -O - http://www.chocolate-doom.org/build-chocolate-doom | sh
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#
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CHOCOLATE_DOOM_DIR=~/chocolate-doom
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PACKAGES_DIR=$CHOCOLATE_DOOM_DIR/packages
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BUILD_DIR=$CHOCOLATE_DOOM_DIR/build
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# Determine if a given program is in the PATH.
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have_tool() {
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tool=$1
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result=1
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SAVE_IFS=$IFS
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IFS=:
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for dir in $PATH; do
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if [ -e $dir/$tool ]; then
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# echo $dir/$tool
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result=0
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break
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fi
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done
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IFS=$SAVE_IFS
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return $result
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}
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# Download a given URL to stdout.
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get_url() {
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url=$1
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if have_tool curl; then
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curl $url
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return
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fi
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if have_tool wget; then
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wget $url -O -
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return
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fi
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echo No tool available to retrieve URLs. Please install curl or wget. >2
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exit
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}
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# Extract a tar.gz file.
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extract_targz() {
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file=$1
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gunzip < $1 | tar -x
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}
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# Download a file to the packages directory.
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download_file() {
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url=$1
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file=$2
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if get_url $url$file > $PACKAGES_DIR/$file.part; then
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mv $PACKAGES_DIR/$file.part $PACKAGES_DIR/$file
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return 0
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else
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echo "File $file failed to download! Please try again."
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return 1
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fi
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}
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# fetch_from_svn(svn_url, checkout_dir_name)
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# Check module out from subversion.
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fetch_from_svn() {
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svn_url=$1
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checkout_dir_name=$2
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checkout_path="$BUILD_DIR/$checkout_dir_name"
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if [ ! -e "$checkout_path" ]; then
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if ! svn checkout "$svn_url" "$checkout_path"; then
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echo "Failed to check out $checkout_dir_name from Subversion"
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exit
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fi
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else
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svn update "$checkout_path"
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fi
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}
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# fetch_module(base_url, module_name, version)
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# Download the specified module.
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fetch_module() {
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url=$1
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module=$2
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version=$3
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echo =======================================================
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echo Building $module version $version
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echo =======================================================
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echo
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if [ ! -e $PACKAGES_DIR/$module-$version.tar.gz ]; then
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echo Downloading tar file...
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download_file $url $module-$version.tar.gz
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fi
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echo Extracting...
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cd $BUILD_DIR
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if ! extract_targz $PACKAGES_DIR/$module-$version.tar.gz; then
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rm -f $PACKAGES_DIR/$module-$version.tar.gz
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echo Archive failed to extract and is possibly corrupted.
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echo Please run this script again.
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exit
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fi
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}
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# build_module(module_dir, args)
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# Build the specified module.
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build_module() {
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module=$1
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args=$2
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echo Building module...
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cd "$BUILD_DIR/$module"
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(./configure --with-sdl-prefix=$SDL_PREFIX --prefix=$INSTALL_DIR $args) || exit
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make || exit
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# Install the package
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echo $INSTALL_MESSAGE
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$INSTALL_COMMAND make install || exit
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echo Build complete.
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echo
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}
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# fetch_and_build_module(base_url, module_name, version, args)
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# Build a module, downloading from http:
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fetch_and_build_module() {
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url=$1
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module=$2
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version=$3
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args=$4
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fetch_module "$url" "$module" "$version"
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build_module "$module-$version" "$args"
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}
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autogen_module() {
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module=$1
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cd "$BUILD_DIR/$module"
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# This is what is normally found in the autogen.sh script. The
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# commands are run here directly as some slight tweaks are needed.
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mkdir autotools
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aclocal -I "$INSTALL_DIR/share/aclocal"
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autoheader
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automake -a -c
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autoconf
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automake
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}
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# Check if a given header file is in the standard include directory or
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# SDL include directory.
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check_header() {
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headerfile=$1
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echo "#include <$headerfile>" | cpp $SDL_CFLAGS $CFLAGS > /dev/null
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result=$?
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if [ $result = 0 ]; then
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echo "Have $headerfile"
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else
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echo "Don't have $headerfile"
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fi
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return $result
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}
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usage() {
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echo "Usage:"
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echo "$0 : Install into home directory"
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echo "$0 -su : Install globally onto system using 'su'"
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echo "$0 -sudo : Install globally onto system using 'sudo'"
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exit 0
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}
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if ! have_tool gcc; then
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echo "No compiler found. Please install gcc!" >&2
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exit -1
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fi
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# Decide on how to install things
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svn_build=false
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INSTALL_DIR=$CHOCOLATE_DOOM_DIR/install
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INSTALL_COMMAND=
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INSTALL_MESSAGE="Installing..."
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for arg in "$@"; do
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case "$1" in
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"-su")
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INSTALL_DIR=/usr/local
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INSTALL_COMMAND=su -c
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INSTALL_MESSAGE="Type the root password:"
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;;
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"-sudo")
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INSTALL_DIR=/usr/local
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INSTALL_COMMAND=sudo
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INSTALL_MESSAGE="Type your password:"
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;;
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"-svn")
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svn_build=true
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;;
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*)
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usage
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;;
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esac
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done
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# Make all our build directories etc
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mkdir $CHOCOLATE_DOOM_DIR
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mkdir $PACKAGES_DIR
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mkdir $BUILD_DIR
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MACOSX_DEPLOYMENT_TARGET=10.4
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CFLAGS="-I$INSTALL_DIR/include/SDL $CFLAGS"
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LDFLAGS="-L$INSTALL_DIR/lib $LDFLAGS"
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export MACOSX_DEPLOYMENT_TARGET
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export CFLAGS
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export LDFLAGS
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SDL_BUILD_OPTIONS=""
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if [ `uname` = "Darwin" ]; then
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SDL_BUILD_OPTIONS="--disable-video-x11 $SDL_BUILD_OPTIONS"
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# MacOS needs the latest version of SDL_mixer: older versions have
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# compile problems
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SDL_MIXER_VERSION=1.2.11
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else
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LDFLAGS="-Wl,-rpath -Wl,$INSTALL_DIR/lib $LDFLAGS"
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SDL_MIXER_VERSION=1.2.6
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fi
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SDL_CFLAGS=
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SDL_PREFIX=`sdl-config --prefix`
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if [ $? = 0 ]; then
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# SDL is installed on the system
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SDL_CFLAGS=`sdl-config --cflags`
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else
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# SDL not installed; we must build it
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SDL_PREFIX=$INSTALL_DIR
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fetch_and_build_module http://www.libsdl.org/release/ SDL 1.2.14 "$SDL_BUILD_OPTIONS"
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fi
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if ! check_header SDL_net.h; then
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# SDL_net not installed; we must build it
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fetch_and_build_module http://www.libsdl.org/projects/SDL_net/release/ SDL_net 1.2.6 ""
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fi
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if ! check_header SDL_mixer.h; then
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# SDL_mixer not installed; we must build it
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fetch_and_build_module http://www.libsdl.org/projects/SDL_mixer/release/ SDL_mixer $SDL_MIXER_VERSION ""
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fi
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# Build Chocolate Doom. We can build the stable version or check out
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# the latest code from Subversion.
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if $svn_build; then
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fetch_from_svn http://chocolate-doom.svn.sourceforge.net/svnroot/chocolate-doom/trunk/chocolate-doom chocolate-doom-svn
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autogen_module chocolate-doom-svn
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build_module chocolate-doom-svn ""
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else
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# Build v1.4.0
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fetch_and_build_module http://mesh.dl.sourceforge.net/project/chocolate-doom/chocolate-doom/1.4.0/ chocolate-doom 1.4.0 ""
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fi
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cd $CHOCOLATE_DOOM_DIR
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ln -sf $INSTALL_DIR/games/chocolate-doom chocolate-doom
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ln -sf $INSTALL_DIR/games/chocolate-server chocolate-server
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ln -sf $INSTALL_DIR/games/chocolate-setup chocolate-setup
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