buildscripts/build-chocolate-doom

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#!/bin/sh
#
# Build script to automatically build Chocolate Doom. This will work
# on OSX and Linux, and hopefully Cygwin as well (havent tried)
#
# To build on OSX:
# 1. Install Xcode (available on your OSX DVDs or from the Apple
# website)
# 2. Type:
# curl http://www.chocolate-doom.org/build-chocolate-doom | sh
#
# To build on Linux:
# 1. Make sure gcc is installed (depends on your distribution).
# 2. Type:
# wget -O - http://www.chocolate-doom.org/build-chocolate-doom | sh
#
CHOCOLATE_DOOM_DIR=~/chocolate-doom
PACKAGES_DIR=$CHOCOLATE_DOOM_DIR/packages
BUILD_DIR=$CHOCOLATE_DOOM_DIR/build
# Determine if a given program is in the PATH.
function have_tool() {
tool=$1
result=1
SAVE_IFS=$IFS
IFS=:
for dir in $PATH; do
if [ -e $dir/$tool ]; then
echo $dir/$tool
result=0
break
fi
done
IFS=$SAVE_IFS
return $result
}
# Download a given URL to stdout.
function get_url() {
url=$1
if [ `have_tool curl` ]; then
curl $url
return
fi
if [ `have_tool wget` ]; then
wget $url -O -
return
fi
echo No tool available to retrieve URLs. Please install curl or wget. >2
exit
}
# Extract a tar.gz file.
function extract_targz() {
file=$1
gunzip < $1 | tar -x
}
# Download a file to the packages directory.
function download_file() {
url=$1
file=$2
if get_url $url$file > $PACKAGES_DIR/$file.part; then
mv $PACKAGES_DIR/$file.part $PACKAGES_DIR/$file
return 0
else
echo "File $file failed to download! Please try again."
return 1
fi
}
# build_module(base_url, module_name, version, args)
# Build a module, downloading from http:
function build_module() {
url=$1
module=$2
version=$3
args=$4
echo =======================================================
echo Building $module version $version
echo =======================================================
echo
if [ ! -e $PACKAGES_DIR/$module-$version.tar.gz ]; then
echo Downloading tar file...
download_file $url $module-$version.tar.gz
fi
echo Extracting...
cd $BUILD_DIR
if ! extract_targz $PACKAGES_DIR/$module-$version.tar.gz; then
rm -f $PACKAGES_DIR/$module-$version.tar.gz
echo Archive failed to extract and is possibly corrupted.
echo Please run this script again.
exit
fi
echo Building module...
cd $BUILD_DIR/$module-$version
(./configure --with-sdl-prefix=$SDL_PREFIX --prefix=$INSTALL_DIR $args) || exit
make || exit
# Install the package
echo $INSTALL_MESSAGE
$INSTALL_COMMAND make install || exit
echo Build complete.
echo
}
# Check if a given header file is in the standard include directory or
# SDL include directory.
function check_header() {
headerfile=$1
echo "#include <$headerfile>" | cpp $SDL_CFLAGS $CFLAGS > /dev/null
result=$?
if [ $result == 0 ]; then
echo "Have $headerfile"
else
echo "Don't have $headerfile"
fi
return $result
}
function usage() {
echo "Usage:"
echo "$0 : Install into home directory"
echo "$0 -su : Install globally onto system using 'su'"
echo "$0 -sudo : Install globally onto system using 'sudo'"
exit 0
}
if ! have_tool gcc > /dev/null; then
echo "No compiler found. Please install gcc!" >&2
exit -1
fi
# Decide on how to install things
case "$1" in
"-su")
INSTALL_DIR=/usr/local
INSTALL_COMMAND=su -c
INSTALL_MESSAGE="Type the root password:"
;;
"-sudo")
INSTALL_DIR=/usr/local
INSTALL_COMMAND=sudo
INSTALL_MESSAGE="Type your password:"
;;
"")
INSTALL_DIR=$CHOCOLATE_DOOM_DIR/install
INSTALL_COMMAND=
INSTALL_MESSAGE="Installing..."
;;
*)
usage
;;
esac
# Make all our build directories etc
mkdir $CHOCOLATE_DOOM_DIR
mkdir $PACKAGES_DIR
mkdir $BUILD_DIR
export CFLAGS="-I$INSTALL_DIR/include/SDL $CFLAGS"
export LDFLAGS="-L$INSTALL_DIR/lib $LDFLAGS"
SDL_BUILD_OPTIONS=""
if [ `uname` = "Darwin" ]; then
SDL_BUILD_OPTIONS="--disable-video-x11 $SDL_BUILD_OPTIONS"
# MacOS needs the latest version of SDL_mixer: older versions have
# compile problems
SDL_MIXER_VERSION=1.2.7
else
export LDFLAGS="-Wl,-rpath -Wl,$INSTALL_DIR/lib $LDFLAGS"
SDL_MIXER_VERSION=1.2.6
fi
SDL_CFLAGS=
SDL_PREFIX=`sdl-config --prefix`
if [ $? == 0 ]; then
# SDL is installed on the system
SDL_CFLAGS=`sdl-config --cflags`
else
# SDL not installed; we must build it
SDL_PREFIX=$INSTALL_DIR
build_module http://www.libsdl.org/release/ SDL 1.2.11 "$SDL_BUILD_OPTIONS"
fi
if ! check_header SDL_net.h; then
# SDL_net not installed; we must build it
build_module http://www.libsdl.org/projects/SDL_net/release/ SDL_net 1.2.6 ""
fi
if ! check_header SDL_mixer.h; then
# SDL_mixer not installed; we must build it
build_module http://www.libsdl.org/projects/SDL_mixer/release/ SDL_mixer $SDL_MIXER_VERSION ""
fi
# There is not yet a version of chocolate doom on sourceforge that runs on
# os x
#build_module http://dl.sourceforge.net/sourceforge/chocolate-doom/ chocolate-doom 0.1.4 ""
build_module http://www.soulsphere.org/ chocolate-doom 0.2.0 ""
cd $CHOCOLATE_DOOM_DIR
ln -sf $INSTALL_DIR/games/chocolate-doom chocolate-doom
ln -sf $INSTALL_DIR/games/chocolate-server chocolate-server
ln -sf $INSTALL_DIR/games/chocolate-setup chocolate-setup