mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-14 08:31:04 +00:00
Source code of Thirty Flights of Loving (2012)
client | ||
game | ||
gtkradiant | ||
linux | ||
qcommon | ||
renderer | ||
server | ||
ui | ||
win32 | ||
.gitattributes | ||
.gitignore | ||
3.21_Changes.txt | ||
buglist.txt | ||
gnu.txt | ||
kmq2_md3_scripting.txt | ||
kmquake2.txt | ||
LICENSE | ||
md3_scripting.txt | ||
quake2.dsp | ||
quake2.dsw | ||
quake2.vcproj | ||
quake2.vcxproj | ||
readme.md | ||
readme.txt | ||
TFOL.sln | ||
tfol.txt | ||
todo.txt |
Thirty Flights of Loving
About
This is the source code to Thirty Flights of Loving (2012).
Thirty Flights of Loving uses idTech2, otherwise known as the Quake 2 engine.
License
This source code is licensed under the GNU General Public License.
Please note this license only applies to Thirty Flights of Loving's source code. Thirty Flights of Loving's game assets (art, models, textures, audio, etc.) are not open-source.
Credits
- by Brendon Chung
- Idle Thumbs
- music by Chris Remo
- additional audio by Jared Emerson-Johnson and AJ Locascio
- Quake II engine by id Software
- KMQuake II by Knightmare
- Lazarus by David Hyde and Mad Dog