mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-14 16:40:57 +00:00
8401c475f6
Added powerarmortype field to default Lazaus DLL. This changes the savegame version. Added support for blood_type value of 4 to default Lazaurus, missionpack, and Zaero DLLs. Added support for Lazarus initially dead monsters (health < 0) to missionpack DLL. Added support for Lazarus monsterjump cvar (berserk, gunner, infantry, mutant, parasite) to missionpack DLL. Cleaned up surface rendering code from mpolyvertex_t refactoring.
680 lines
16 KiB
C
680 lines
16 KiB
C
/*
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==============================================================================
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hover
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==============================================================================
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*/
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#include "g_local.h"
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#include "m_hover.h"
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qboolean visible (edict_t *self, edict_t *other);
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static int sound_pain1;
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static int sound_pain2;
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static int sound_death1;
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static int sound_death2;
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static int sound_sight;
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static int sound_search1;
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static int sound_search2;
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void hover_sight (edict_t *self, edict_t *other)
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{
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gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
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}
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void hover_search (edict_t *self)
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{
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if (random() < 0.5)
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gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
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else
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gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
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}
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void hover_run (edict_t *self);
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void hover_stand (edict_t *self);
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void hover_dead (edict_t *self);
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void hover_attack (edict_t *self);
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void hover_reattack (edict_t *self);
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void hover_fire_blaster (edict_t *self);
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void hover_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point);
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mframe_t hover_frames_stand [] =
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{
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL,
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ai_stand, 0, NULL
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};
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mmove_t hover_move_stand = {FRAME_stand01, FRAME_stand30, hover_frames_stand, NULL};
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mframe_t hover_frames_stop1 [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t hover_move_stop1 = {FRAME_stop101, FRAME_stop109, hover_frames_stop1, NULL};
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mframe_t hover_frames_stop2 [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t hover_move_stop2 = {FRAME_stop201, FRAME_stop208, hover_frames_stop2, NULL};
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mframe_t hover_frames_takeoff [] =
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{
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ai_move, 0, NULL,
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ai_move, -2, NULL,
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ai_move, 5, NULL,
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ai_move, -1, NULL,
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ai_move, 1, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, -1, NULL,
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ai_move, -1, NULL,
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ai_move, -1, NULL,
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ai_move, 0, NULL,
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ai_move, 2, NULL,
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ai_move, 2, NULL,
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ai_move, 1, NULL,
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ai_move, 1, NULL,
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ai_move, -6, NULL,
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ai_move, -9, NULL,
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ai_move, 1, NULL,
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ai_move, 0, NULL,
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ai_move, 2, NULL,
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ai_move, 2, NULL,
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ai_move, 1, NULL,
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ai_move, 1, NULL,
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ai_move, 1, NULL,
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ai_move, 2, NULL,
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ai_move, 0, NULL,
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ai_move, 2, NULL,
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ai_move, 3, NULL,
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ai_move, 2, NULL,
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ai_move, 0, NULL
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};
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mmove_t hover_move_takeoff = {FRAME_takeof01, FRAME_takeof30, hover_frames_takeoff, NULL};
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mframe_t hover_frames_pain3 [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t hover_move_pain3 = {FRAME_pain301, FRAME_pain309, hover_frames_pain3, hover_run};
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mframe_t hover_frames_pain2 [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t hover_move_pain2 = {FRAME_pain201, FRAME_pain212, hover_frames_pain2, hover_run};
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mframe_t hover_frames_pain1 [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 2, NULL,
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ai_move, -8, NULL,
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ai_move, -4, NULL,
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ai_move, -6, NULL,
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ai_move, -4, NULL,
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ai_move, -3, NULL,
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ai_move, 1, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 3, NULL,
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ai_move, 1, NULL,
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ai_move, 0, NULL,
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ai_move, 2, NULL,
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ai_move, 3, NULL,
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ai_move, 2, NULL,
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ai_move, 7, NULL,
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ai_move, 1, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 2, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 5, NULL,
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ai_move, 3, NULL,
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ai_move, 4, NULL
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};
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mmove_t hover_move_pain1 = {FRAME_pain101, FRAME_pain128, hover_frames_pain1, hover_run};
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mframe_t hover_frames_land [] =
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{
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ai_move, 0, NULL
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};
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mmove_t hover_move_land = {FRAME_land01, FRAME_land01, hover_frames_land, NULL};
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mframe_t hover_frames_forward [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t hover_move_forward = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_forward, NULL};
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mframe_t hover_frames_walk [] =
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{
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL,
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ai_walk, 4, NULL
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};
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mmove_t hover_move_walk = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_walk, NULL};
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mframe_t hover_frames_run [] =
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{
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL,
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ai_run, 10, NULL
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};
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mmove_t hover_move_run = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_run, NULL};
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mframe_t hover_frames_death1 [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, -10,NULL,
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ai_move, 3, NULL,
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ai_move, 5, NULL,
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ai_move, 4, NULL,
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ai_move, 7, NULL
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};
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mmove_t hover_move_death1 = {FRAME_death101, FRAME_death111, hover_frames_death1, hover_dead};
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mframe_t hover_frames_backward [] =
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{
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL,
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ai_move, 0, NULL
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};
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mmove_t hover_move_backward = {FRAME_backwd01, FRAME_backwd24, hover_frames_backward, NULL};
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mframe_t hover_frames_start_attack [] =
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{
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ai_charge, 1, NULL,
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ai_charge, 1, NULL,
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ai_charge, 1, NULL
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};
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mmove_t hover_move_start_attack = {FRAME_attak101, FRAME_attak103, hover_frames_start_attack, hover_attack};
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mframe_t hover_frames_attack1 [] =
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{
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ai_charge, -10, hover_fire_blaster,
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ai_charge, -10, hover_fire_blaster,
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ai_charge, 0, hover_reattack,
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};
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mmove_t hover_move_attack1 = {FRAME_attak104, FRAME_attak106, hover_frames_attack1, NULL};
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mframe_t hover_frames_end_attack [] =
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{
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ai_charge, 1, NULL,
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ai_charge, 1, NULL
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};
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mmove_t hover_move_end_attack = {FRAME_attak107, FRAME_attak108, hover_frames_end_attack, hover_run};
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void hover_reattack (edict_t *self)
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{
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if (self->enemy->health > 0 )
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if (visible (self, self->enemy) )
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if (random() <= 0.6)
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{
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self->monsterinfo.currentmove = &hover_move_attack1;
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return;
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}
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self->monsterinfo.currentmove = &hover_move_end_attack;
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}
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void hover_fire_blaster (edict_t *self)
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{
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vec3_t start;
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vec3_t forward, right;
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vec3_t end;
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vec3_t dir;
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int effect;
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if (self->s.frame == FRAME_attak104)
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effect = EF_HYPERBLASTER;
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else
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effect = 0;
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AngleVectors (self->s.angles, forward, right, NULL);
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G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start);
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VectorCopy (self->enemy->s.origin, end);
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end[2] += self->enemy->viewheight;
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VectorSubtract (end, start, dir);
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monster_fire_blaster (self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect, BLASTER_ORANGE);
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}
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void hover_stand (edict_t *self)
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{
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self->monsterinfo.currentmove = &hover_move_stand;
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}
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void hover_run (edict_t *self)
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{
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if (self->monsterinfo.aiflags & AI_STAND_GROUND)
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self->monsterinfo.currentmove = &hover_move_stand;
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else
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self->monsterinfo.currentmove = &hover_move_run;
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}
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void hover_walk (edict_t *self)
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{
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self->monsterinfo.currentmove = &hover_move_walk;
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}
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void hover_start_attack (edict_t *self)
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{
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self->monsterinfo.currentmove = &hover_move_start_attack;
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}
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void hover_attack(edict_t *self)
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{
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self->monsterinfo.currentmove = &hover_move_attack1;
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}
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void hover_pain (edict_t *self, edict_t *other, float kick, int damage)
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{
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if (self->health < (self->max_health / 2))
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self->s.skinnum |= 1;
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if (level.time < self->pain_debounce_time)
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return;
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self->pain_debounce_time = level.time + 3;
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if (skill->value == 3)
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return; // no pain anims in nightmare
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if (damage <= 25)
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{
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if (random() < 0.5)
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{
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gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
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self->monsterinfo.currentmove = &hover_move_pain3;
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}
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else
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{
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gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
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self->monsterinfo.currentmove = &hover_move_pain2;
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}
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}
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else
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{
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gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
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self->monsterinfo.currentmove = &hover_move_pain1;
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}
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}
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void hover_deadthink (edict_t *self)
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{
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int n;
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if (!self->groundentity && level.time < self->timestamp)
|
|
{
|
|
self->nextthink = level.time + FRAMETIME;
|
|
return;
|
|
}
|
|
// Knightmare- gibs!
|
|
gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
|
|
for (n= 0; n < 8; n++)
|
|
ThrowGib (self, "models/objects/gibs/sm_metal/tris.md2", 200, GIB_METALLIC);
|
|
for (n= 0; n < 2; n++)
|
|
ThrowGib (self, "models/objects/gibs/gear/tris.md2", 200, GIB_METALLIC);
|
|
for (n= 0; n < 2; n++)
|
|
ThrowGib (self, "models/objects/gibs/bone/tris.md2", 200, GIB_ORGANIC);
|
|
for (n= 0; n < 4; n++)
|
|
ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", 200, GIB_ORGANIC);
|
|
ThrowGib (self, "models/objects/gibs/head2/tris.md2", 200, GIB_ORGANIC);
|
|
BecomeExplosion1(self);
|
|
}
|
|
|
|
void hover_dead (edict_t *self)
|
|
{
|
|
VectorSet (self->mins, -16, -16, -24);
|
|
VectorSet (self->maxs, 16, 16, -8);
|
|
self->movetype = MOVETYPE_TOSS;
|
|
self->think = hover_deadthink;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
self->timestamp = level.time + 15;
|
|
gi.linkentity (self);
|
|
}
|
|
|
|
void hover_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
|
|
{
|
|
int n;
|
|
|
|
self->s.skinnum |= 1;
|
|
// check for gib
|
|
if (self->health <= self->gib_health)
|
|
{ // Knightmare- more gibs!
|
|
gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
|
|
for (n = 0; n < 8; n++)
|
|
ThrowGib (self, "models/objects/gibs/sm_metal/tris.md2", damage, GIB_METALLIC);
|
|
for (n = 0; n < 2; n++)
|
|
ThrowGib (self, "models/objects/gibs/gear/tris.md2", damage, GIB_METALLIC);
|
|
for (n = 0; n < 2; n++)
|
|
ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
|
|
for (n = 0; n < 4; n++)
|
|
ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
|
|
ThrowGib (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
|
|
BecomeExplosion1(self);
|
|
// ThrowHead (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
|
|
// self->deadflag = DEAD_DEAD;
|
|
return;
|
|
}
|
|
|
|
if (self->deadflag == DEAD_DEAD)
|
|
return;
|
|
|
|
// regular death
|
|
if (random() < 0.5)
|
|
gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0);
|
|
else
|
|
gi.sound (self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0);
|
|
self->deadflag = DEAD_DEAD;
|
|
self->takedamage = DAMAGE_YES;
|
|
self->monsterinfo.currentmove = &hover_move_death1;
|
|
}
|
|
|
|
/*
|
|
Start strafing
|
|
*/
|
|
void hover_dodge (edict_t *self, edict_t *attacker, float eta)
|
|
{
|
|
int delta = 0;
|
|
vec3_t forward, right;
|
|
vec3_t dir;
|
|
int count = 0;
|
|
if (self->monsterinfo.currentmove == &hover_move_attack1)
|
|
if (random() < 0.75) // if we're attacking, stop attacking and dodge 1/4 the time
|
|
return;
|
|
|
|
self->monsterinfo.attack_state = AS_FLY_STRAFE;
|
|
// TODO choose an angle to move based on what's around me
|
|
|
|
// start at a random value
|
|
self->monsterinfo.flyStrafePitch = crandom() * 180;
|
|
|
|
// choose a random delta dir
|
|
delta = (random() < 0.5 ? 10 : -10);
|
|
AngleVectors(self->s.angles, forward, right, NULL);
|
|
|
|
// now try to find a direction that'll give us sufficient room to move
|
|
// (ie. away from walls)
|
|
count = 36;
|
|
while(1)
|
|
{
|
|
trace_t tr;
|
|
vec3_t end;
|
|
RotatePointAroundVector(dir, forward, right, self->monsterinfo.flyStrafePitch);
|
|
VectorMA(self->s.origin, 96, dir, end);
|
|
|
|
// trace out in this direction
|
|
tr = gi.trace(self->s.origin, self->mins, self->maxs, end, self, MASK_MONSTERSOLID);
|
|
if (tr.fraction >= 1.0)
|
|
break;
|
|
|
|
if (count-- <= 0)
|
|
break; // we've tried enough times;
|
|
|
|
self->monsterinfo.flyStrafePitch += delta;
|
|
}
|
|
|
|
self->monsterinfo.flyStrafeTimeout = level.time + /*eta + */ 1.0;
|
|
|
|
//if (random() < 0.5)
|
|
// self->monsterinfo.currentmove = &hover_move_run;
|
|
}
|
|
|
|
void SP_monster_hover_precache(void)
|
|
{
|
|
sound_pain1 = gi.soundindex ("hover/hovpain1.wav");
|
|
sound_pain2 = gi.soundindex ("hover/hovpain2.wav");
|
|
sound_death1 = gi.soundindex ("hover/hovdeth1.wav");
|
|
sound_death2 = gi.soundindex ("hover/hovdeth2.wav");
|
|
sound_sight = gi.soundindex ("hover/hovsght1.wav");
|
|
sound_search1 = gi.soundindex ("hover/hovsrch1.wav");
|
|
sound_search2 = gi.soundindex ("hover/hovsrch2.wav");
|
|
}
|
|
|
|
/*QUAKED monster_hover (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
|
|
*/
|
|
void SP_monster_hover (edict_t *self)
|
|
{
|
|
if (deathmatch->value)
|
|
{
|
|
G_FreeEdict (self);
|
|
return;
|
|
}
|
|
|
|
SP_monster_hover_precache();
|
|
|
|
gi.soundindex ("hover/hovatck1.wav");
|
|
|
|
self->s.sound = gi.soundindex ("hover/hovidle1.wav");
|
|
|
|
self->movetype = MOVETYPE_STEP;
|
|
self->solid = SOLID_BBOX;
|
|
self->s.modelindex = gi.modelindex("models/monsters/hover/tris.md2");
|
|
VectorSet (self->mins, -24, -24, -24);
|
|
VectorSet (self->maxs, 24, 24, 32);
|
|
|
|
self->health = 240;
|
|
self->gib_health = -100;
|
|
self->mass = 150;
|
|
|
|
self->pain = hover_pain;
|
|
self->die = hover_die;
|
|
|
|
self->monsterinfo.stand = hover_stand;
|
|
self->monsterinfo.walk = hover_walk;
|
|
self->monsterinfo.run = hover_run;
|
|
self->monsterinfo.dodge = hover_dodge;
|
|
self->monsterinfo.attack = hover_start_attack;
|
|
self->monsterinfo.sight = hover_sight;
|
|
self->monsterinfo.search = hover_search;
|
|
|
|
// Knightmare- added sparks and blood type
|
|
if (!self->blood_type)
|
|
self->blood_type = 3; //sparks and blood
|
|
|
|
gi.linkentity (self);
|
|
|
|
self->monsterinfo.currentmove = &hover_move_stand;
|
|
self->monsterinfo.scale = MODEL_SCALE;
|
|
|
|
flymonster_start (self);
|
|
}
|