thirtyflightsofloving/awaken2/g_chase.c
Knightmare66 9481c7c513 Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied.
Changed Zaero and 3ZB2 game DLLs to use WORLD_SIZE for various calculations instead of 8192.
Cleaned up string handling in 3ZB2 game DLL.
Added func_plat2, func_door_secret2, and func_force_wall from Rogue to 3ZB2 game DLL.
Added alternate attack contact explode for grenade launcher in 3ZB2 game DLL.
Added awakening2 game DLL source.
2021-02-01 20:19:52 -05:00

338 lines
7.1 KiB
C

// g_chase.c
//CW: This uses modified chase-cam code that was kindly sent in by
// Doug "Raven" Buckley; it was part of the Match Mod for Q2.
#include "g_local.h"
static char chase_modenames[][30] = {
"FreeCam",
"ChaseCam",
"FloatCam",
"EyeCam",
//CW++
"RearCam"
//CW--
};
void SwitchModeChaseCam(edict_t *ent)
{
// If chase cam is off, turn it on.
if (!ent->client->chase_target)
{
ToggleChaseCam(ent, NULL);
return;
}
// If we are in the last chasecam mode, turn it off.
if (ent->client->chase_mode == CHASE_LASTMODE)
{
ToggleChaseCam(ent, NULL);
return;
}
// Switch modes.
gi_cprintf(ent, PRINT_HIGH, "Now using %s.\n", chase_modenames[++ent->client->chase_mode]); //CW
}
void ToggleChaseCam(edict_t *ent, pmenu_t *p)
{
edict_t *e;
int i;
// If it's on, turn if off.
if (ent->client->chase_target)
{
gi_cprintf(ent, PRINT_HIGH, "ChaseCam deactivated.\n"); //CW
ent->client->chase_target = NULL;
PMenu_Close(ent);
return;
}
// If it's off, find a new chase target and track it.
for (i = 1; i <= (int)maxclients->value; i++)
{
e = g_edicts + i;
if (e->inuse && (e->solid != SOLID_NOT) && !e->isabot) //CW
{
ent->client->chase_mode = CHASE_FIRSTMODE;
ent->client->chase_target = e;
ent->client->update_chase = true;
PMenu_Close(ent);
gi_cprintf(ent, PRINT_HIGH, "ChaseCam activated (using %s mode).\n", chase_modenames[ent->client->chase_mode]); //CW
return;
}
}
gi_cprintf(ent, PRINT_HIGH, "ChaseCam - no target to chase!\n"); //CW
}
void UpdateChaseCam(edict_t *ent)
{
edict_t *targ;
edict_t *old;
vec3_t org;
vec3_t ownerv;
vec3_t goal;
vec3_t forward;
vec3_t right;
vec3_t oldgoal;
vec3_t angles;
trace_t trace;
int i;
int viewdist;
// If our chase target is gone, move to the next, or stop chasing if there are
// no more valid targets.
if (!ent->client->chase_target->inuse || ent->client->chase_target->client->spectator) //CW
{
old = ent->client->chase_target;
ChaseNext(ent);
if (ent->client->chase_target == old)
{
ent->client->chase_target = NULL;
ent->client->ps.pmove.pm_flags &= ~PMF_NO_PREDICTION;
return;
}
}
targ = ent->client->chase_target;
VectorCopy(targ->s.origin, ownerv);
VectorCopy(ent->s.origin, oldgoal);
ownerv[2] += targ->viewheight;
// If in freecam mode, use that angle (SUMFUKA).
if (ent->client->chase_mode == CHASE_FREECAM)
{
for (i = 0; i < 3; i++)
angles[i] = ent->client->resp.cmd_angles[i] + SHORT2ANGLE(ent->client->ps.pmove.delta_angles[i]);
}
else
VectorCopy(targ->client->ps.viewangles, angles);
if (angles[PITCH] > 56.0)
angles[PITCH] = 56.0;
AngleVectors(angles, forward, right, NULL);
VectorNormalize(forward);
// View at different distances (default -60) (SUMFUKA).
viewdist = -60;
// Different distances...
if (ent->client->chase_mode == CHASE_FLOATCAM)
viewdist = -200;
else if (ent->client->chase_mode == CHASE_EYECAM)
viewdist = 20;
//CW++
else if (ent->client->chase_mode == CHASE_BUTTCAM)
viewdist = -30;
//CW--
VectorMA(ownerv, viewdist, forward, org);
if (org[2] < targ->s.origin[2] + -viewdist*0.6666667) //CW
org[2] = targ->s.origin[2] + -viewdist*0.6666667;
// Jump animation lifts.
if (!targ->groundentity)
org[2] += 16.0;
trace = gi.trace(ownerv, vec3_origin, vec3_origin, org, targ, MASK_SOLID);
VectorCopy(trace.endpos, goal);
VectorMA(goal, 2.0, forward, goal);
// Pad for floors and ceilings.
VectorCopy(goal, org);
org[2] += 6.0;
trace = gi.trace(goal, vec3_origin, vec3_origin, org, targ, MASK_SOLID);
if (trace.fraction < 1)
{
VectorCopy(trace.endpos, goal);
goal[2] -= 6.0;
}
VectorCopy(goal, org);
org[2] -= 6.0;
trace = gi.trace(goal, vec3_origin, vec3_origin, org, targ, MASK_SOLID);
if (trace.fraction < 1)
{
VectorCopy(trace.endpos, goal);
goal[2] += 6.0;
}
// Using a free-move chasecam mode? (SUMFUKA).
if (ent->client->chase_mode == CHASE_FREECAM)
ent->client->ps.pmove.pm_type = PM_SPECTATOR;
else
ent->client->ps.pmove.pm_type = PM_FREEZE;
VectorCopy(goal, ent->s.origin);
// Only set angles if in a fixed viewangle mode (SUMFUKA).
if (ent->client->chase_mode != CHASE_FREECAM)
{
for (i = 0; i < 3; i++)
ent->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(targ->client->v_angle[i] - ent->client->resp.cmd_angles[i]);
//CW++
if (ent->client->chase_mode == CHASE_BUTTCAM)
{
ent->client->ps.viewangles[0] = -targ->client->ps.viewangles[0];
ent->client->ps.viewangles[1] = 180.0 + targ->client->ps.viewangles[1];
ent->client->ps.viewangles[2] = 0.0;
ent->client->v_angle[0] = -targ->client->ps.viewangles[0];
ent->client->v_angle[1] = 180.0 + targ->client->ps.viewangles[1];
ent->client->v_angle[2] = 0.0;
}
else
{
//CW--
VectorCopy(targ->client->v_angle, ent->client->ps.viewangles);
VectorCopy(targ->client->v_angle, ent->client->v_angle);
}
}
ent->viewheight = 0;
ent->client->ps.pmove.pm_flags |= PMF_NO_PREDICTION;
gi.linkentity(ent);
if ((!ent->client->showscores && !ent->client->menu && !ent->client->showinventory && !ent->client->showhelp &&
!(level.framenum & 31)) || ent->client->update_chase)
{
//CW++
char s[1024];
Com_sprintf(s, sizeof(s), "xv 0 yb -68 string2 \"Chasing %s\"", targ->client->pers.netname);
gi.WriteByte(svc_layout);
gi.WriteString(s);
gi.unicast(ent, false);
//CW--
ent->client->update_chase = false;
}
}
void ChaseNext(edict_t *ent)
{
edict_t *e;
int i;
if (!ent->client->chase_target)
return;
i = ent->client->chase_target - g_edicts;
do
{
i++;
if (i > (int)maxclients->value)
i = 1;
e = g_edicts + i;
if (!e->inuse)
continue;
if (e->solid != SOLID_NOT)
break;
} while (e != ent->client->chase_target);
ent->client->chase_target = e;
ent->client->update_chase = true;
}
void ChasePrev(edict_t *ent)
{
edict_t *e;
int i;
if (!ent->client->chase_target)
return;
i = ent->client->chase_target - g_edicts;
do
{
i--;
if (i < 1)
i = (int)maxclients->value;
e = g_edicts + i;
if (!e->inuse)
continue;
if (e->solid != SOLID_NOT)
break;
} while (e != ent->client->chase_target);
ent->client->chase_target = e;
ent->client->update_chase = true;
}
void ChaseRemoveTarget(edict_t *target)
{
edict_t *ent;
int i;
// Anyone chasing this target must no longer do so.
//CW++
for (i = 1; i <= (int)maxclients->value; i++)
{
ent = g_edicts + i;
if (!ent->inuse)
continue;
if (ent->client->spectator)
continue;
//CW--
if (ent->client->chase_target == target)
{
gi_cprintf(ent, PRINT_HIGH, "ChaseCam deactivated - target lost!\n"); //CW
ent->client->chase_target = NULL;
}
}
}
void GetChaseTarget(edict_t *ent)
{
edict_t *other;
int i;
for (i = 1; i <= (int)maxclients->value; i++)
{
other = g_edicts + i;
//CW++
if (!other->inuse)
continue;
if (other->client->spectator)
continue;
//CW--
ent->client->chase_target = other;
ent->client->update_chase = true;
UpdateChaseCam(ent);
return;
}
gi_centerprintf(ent, "No other players to chase."); //CW
}
void ChaseHelp(edict_t *ent)
{
gi_centerprintf(ent, "(use fire to change ChaseCam mode)\n(and [ or ] to change ChaseCam target)\n");
}