thirtyflightsofloving/client/cl_screen.c
Knightmare66 132b05f03a Added check for autosave slot in LoadGameCallback() to not specify a non-existent saveshot.
Check for minumum length of saveshot name in SCR_DrawLoading().
Skip STX char before map title in dedicated console output.
Increased number of failed images/textures and walsizes to 1024 from 256.
Added one last modType() -> FS_ModType() change I forgot to commit.
2019-04-16 19:15:25 -04:00

2781 lines
65 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_screen.c -- master for refresh, status bar, console, chat, notify, etc
/*
full screen console
put up loading plaque
blanked background with loading plaque
blanked background with menu
cinematics
full screen image for quit and victory
end of unit intermissions
*/
#include "client.h"
#include "../ui/ui_local.h"
float scr_con_current; // aproaches scr_conlines at scr_conspeed
float scr_conlines; // 0.0 to 1.0 lines of console to display
float scr_letterbox_current; // aproaches scr_lboxlines at scr_conspeed
float scr_letterbox_lines; // 0.0 to 1.0 lines of letterbox to display
qboolean scr_letterbox_active;
qboolean scr_hidehud;
qboolean scr_initialized; // ready to draw
int scr_draw_loading;
vrect_t scr_vrect; // position of render window on screen
cvar_t *scr_viewsize;
cvar_t *scr_conspeed;
cvar_t *scr_letterbox;
cvar_t *scr_centertime;
cvar_t *scr_showturtle;
cvar_t *scr_showpause;
cvar_t *scr_printspeed;
cvar_t *scr_netgraph;
cvar_t *scr_netgraph_pos;
cvar_t *scr_timegraph;
cvar_t *scr_debuggraph;
cvar_t *scr_graphheight;
cvar_t *scr_graphscale;
cvar_t *scr_graphshift;
cvar_t *scr_drawall;
cvar_t *scr_simple_loadscreen; // whether to use reduced load screen
cvar_t *scr_surroundlayout; // whether to keep HUD/menu elements on center screen in triple-wide video modes
cvar_t *scr_surroundleft; // left placement of HUD/menu elements on center screen in triple-wide video modes
cvar_t *scr_surroundright; // right placement of HUD/menu elements on center screen in triple-wide video modes
cvar_t *hud_scale;
cvar_t *hud_width;
cvar_t *hud_height;
cvar_t *hud_alpha;
cvar_t *hud_squeezedigits;
cvar_t *crosshair;
cvar_t *crosshair_scale; // Psychospaz's scalable corsshair
cvar_t *crosshair_alpha;
cvar_t *crosshair_pulse;
//Knightmare 12/28/2001- BramBo's FPS counter
cvar_t *cl_drawfps;
//end Knightmare
cvar_t *cl_demomessage;
cvar_t *cl_loadpercent;
float scr_screenAspect;
char crosshair_pic[MAX_QPATH];
int crosshair_width, crosshair_height;
void SCR_TimeRefresh_f (void);
void SCR_Loading_f (void);
#define LOADSCREEN_NAME "/gfx/ui/unknownmap.pcx"
#define ICON_WIDTH 24
#define ICON_HEIGHT 24
#define CHAR_WIDTH 16
#define ICON_SPACE 8
/*
===============================================================================
SCREEN SCALING
===============================================================================
*/
/*
================
SCR_InitScreenScale
================
*/
void SCR_InitScreenScale (void)
{
screenScale.x = viddef.width/SCREEN_WIDTH;
screenScale.y = viddef.height/SCREEN_HEIGHT;
screenScale.min = min(screenScale.x, screenScale.y); // use smaller value instead of average
scr_screenAspect = (float)viddef.width / (float)viddef.height;
}
float SCR_ScaledVideo (float param)
{
return param * screenScale.min;
}
float SCR_VideoScale (void)
{
return screenScale.min;
}
/*
================
SCR_AdjustFrom640
Adjusted for resolution and screen aspect ratio
================
*/
#if 1
void SCR_AdjustFrom640 (float *x, float *y, float *w, float *h, scralign_t align)
{
float xscale, lb_xscale, yscale, minscale, vertscale;
float tmp_x, tmp_y, tmp_w, tmp_h;
float xleft, xright;
// for eyefinity/surround setups, keep everything on the center monitor
if (scr_surroundlayout && scr_surroundlayout->integer && scr_screenAspect >= 3.6f)
{
if (scr_surroundleft && scr_surroundleft->value > 0.0f && scr_surroundleft->value < 1.0f)
xleft = (float)viddef.width * scr_surroundleft->value;
else
xleft = (float)viddef.width / 3.0f;
if (scr_surroundright && scr_surroundright->value > 0.0f && scr_surroundright->value < 1.0f)
xright = (float)viddef.width * scr_surroundright->value;
else
xright = (float)viddef.width * (2.0f / 3.0f);
xscale = (xright - xleft) / SCREEN_WIDTH;
}
else {
xleft = 0.0f;
xright = (float)viddef.width;
xscale = (float)viddef.width / SCREEN_WIDTH;
}
lb_xscale = (float)viddef.width / SCREEN_WIDTH;
yscale = (float)viddef.height / SCREEN_HEIGHT;
minscale = min(xscale, yscale);
// aspect-ratio independent scaling
switch (align)
{
case ALIGN_CENTER:
if (w)
*w *= minscale;
if (h)
*h *= minscale;
if (x) {
tmp_x = *x;
*x = (tmp_x - (0.5 * SCREEN_WIDTH)) * minscale + (0.5 * viddef.width);
}
if (y) {
tmp_y = *y;
*y = (tmp_y - (0.5 * SCREEN_HEIGHT)) * minscale + (0.5 * viddef.height);
}
break;
case ALIGN_LETTERBOX:
// special case: video mode (eyefinity?) is wider than object
if ( w != NULL && h != NULL && ((float)viddef.width / (float)viddef.height > *w / *h) )
{
tmp_h = *h;
vertscale = viddef.height / tmp_h;
if (x != NULL && w != NULL) {
tmp_x = *x;
tmp_w = *w;
*x = tmp_x * lb_xscale - (0.5 * (tmp_w * vertscale - tmp_w * lb_xscale));
}
if (y)
*y = 0;
if (w)
*w *= vertscale;
if (h)
*h *= vertscale;
}
else
{
if (x)
*x *= xscale;
if (y != NULL && h != NULL) {
tmp_y = *y;
tmp_h = *h;
*y = tmp_y * yscale - (0.5 * (tmp_h * xscale - tmp_h * yscale));
}
if (w)
*w *= xscale;
if (h)
*h *= xscale;
}
break;
case ALIGN_TOP:
if (w)
*w *= minscale;
if (h)
*h *= minscale;
if (x) {
tmp_x = *x;
*x = (tmp_x - (0.5 * SCREEN_WIDTH)) * minscale + (0.5 * viddef.width);
}
if (y)
*y *= minscale;
break;
case ALIGN_BOTTOM:
if (w)
*w *= minscale;
if (h)
*h *= minscale;
if (x) {
tmp_x = *x;
*x = (tmp_x - (0.5 * SCREEN_WIDTH)) * minscale + (0.5 * viddef.width);
}
if (y) {
tmp_y = *y;
*y = (tmp_y - SCREEN_HEIGHT) * minscale + viddef.height;
}
break;
case ALIGN_RIGHT:
if (w)
*w *= minscale;
if (h)
*h *= minscale;
if (x) {
tmp_x = *x;
*x = (tmp_x - SCREEN_WIDTH) * minscale + xright;
}
if (y) {
tmp_y = *y;
*y = (tmp_y - (0.5 * SCREEN_HEIGHT)) * minscale + (0.5 * viddef.height);
}
break;
case ALIGN_LEFT:
if (w)
*w *= minscale;
if (h)
*h *= minscale;
if (x) {
tmp_x = *x;
*x = tmp_x * minscale + xleft;
}
if (y) {
tmp_y = *y;
*y = (tmp_y - (0.5 * SCREEN_HEIGHT)) * minscale + (0.5 * viddef.height);
}
break;
case ALIGN_TOPRIGHT:
if (w)
*w *= minscale;
if (h)
*h *= minscale;
if (x) {
tmp_x = *x;
*x = (tmp_x - SCREEN_WIDTH) * minscale + xright;
}
if (y)
*y *= minscale;
break;
case ALIGN_TOPLEFT:
if (w)
*w *= minscale;
if (h)
*h *= minscale;
if (x) {
tmp_x = *x;
*x = tmp_x * minscale + xleft;
}
if (y)
*y *= minscale;
break;
case ALIGN_BOTTOMRIGHT:
if (w)
*w *= minscale;
if (h)
*h *= minscale;
if (x) {
tmp_x = *x;
*x = (tmp_x - SCREEN_WIDTH) * minscale + xright;
}
if (y) {
tmp_y = *y;
*y = (tmp_y - SCREEN_HEIGHT) * minscale + viddef.height;
}
break;
case ALIGN_BOTTOMLEFT:
if (w)
*w *= minscale;
if (h)
*h *= minscale;
if (x) {
tmp_x = *x;
*x = tmp_x * minscale + xleft;
}
if (y) {
tmp_y = *y;
*y = (tmp_y - SCREEN_HEIGHT) * minscale + viddef.height;
}
break;
case ALIGN_TOP_STRETCH:
if (w)
*w *= xscale;
if (h)
*h *= minscale;
if (x) {
tmp_x = *x;
*x = tmp_x * xscale + xleft;
}
if (y)
*y *= minscale;
break;
case ALIGN_BOTTOM_STRETCH:
if (w)
*w *= xscale;
if (h)
*h *= minscale;
if (x) {
tmp_x = *x;
*x = tmp_x * xscale + xleft;
}
if (y) {
tmp_y = *y;
*y = (tmp_y - SCREEN_HEIGHT) * minscale + viddef.height;
}
break;
case ALIGN_STRETCH_ALL:
if (x)
*x *= lb_xscale;
if (y)
*y *= yscale;
if (w)
*w *= lb_xscale;
if (h)
*h *= yscale;
break;
case ALIGN_STRETCH:
default:
if (x) {
tmp_x = *x;
*x = tmp_x * xscale + xleft;
}
if (y)
*y *= yscale;
if (w)
*w *= xscale;
if (h)
*h *= yscale;
break;
}
}
#else
void SCR_AdjustFrom640 (float *x, float *y, float *w, float *h, scralign_t align)
{
float tmp_x, tmp_y, xscale, yscale;
SCR_InitScreenScale ();
xscale = viddef.width / SCREEN_WIDTH;
yscale = viddef.height / SCREEN_HEIGHT;
// aspect-ratio independent scaling
switch (align)
{
case ALIGN_CENTER:
if (w)
*w *= screenScale.min;
if (h)
*h *= screenScale.min;
if (x) {
tmp_x = *x;
*x = (tmp_x - (0.5 * SCREEN_WIDTH)) * screenScale.min + (0.5 * viddef.width);
}
if (y) {
tmp_y = *y;
*y = (tmp_y - (0.5 * SCREEN_HEIGHT)) * screenScale.min + (0.5 * viddef.height);
}
break;
case ALIGN_TOP:
if (w)
*w *= screenScale.min;
if (h)
*h *= screenScale.min;
if (x) {
tmp_x = *x;
*x = (tmp_x - (0.5 * SCREEN_WIDTH)) * screenScale.min + (0.5 * viddef.width);
}
if (y)
*y *= screenScale.min;
break;
case ALIGN_BOTTOM:
if (w)
*w *= screenScale.min;
if (h)
*h *= screenScale.min;
if (x) {
tmp_x = *x;
*x = (tmp_x - (0.5 * SCREEN_WIDTH)) * screenScale.min + (0.5 * viddef.width);
}
if (y) {
tmp_y = *y;
*y = (tmp_y - SCREEN_HEIGHT) * screenScale.min + viddef.height;
}
break;
case ALIGN_RIGHT:
if (w)
*w *= screenScale.min;
if (h)
*h *= screenScale.min;
if (x) {
tmp_x = *x;
*x = (tmp_x - SCREEN_WIDTH) * screenScale.min + viddef.width;
}
if (y) {
tmp_y = *y;
*y = (tmp_y - (0.5 * SCREEN_HEIGHT)) * screenScale.min + (0.5 * viddef.height);
}
break;
case ALIGN_LEFT:
if (w)
*w *= screenScale.min;
if (h)
*h *= screenScale.min;
if (x)
*x *= screenScale.min;
if (y) {
tmp_y = *y;
*y = (tmp_y - (0.5 * SCREEN_HEIGHT)) * screenScale.min + (0.5 * viddef.height);
}
break;
case ALIGN_TOPRIGHT:
if (w)
*w *= screenScale.min;
if (h)
*h *= screenScale.min;
if (x) {
tmp_x = *x;
*x = (tmp_x - SCREEN_WIDTH) * screenScale.min + viddef.width;
}
if (y)
*y *= screenScale.min;
break;
case ALIGN_TOPLEFT:
if (w)
*w *= screenScale.min;
if (h)
*h *= screenScale.min;
if (x)
*x *= screenScale.min;
if (y)
*y *= screenScale.min;
break;
case ALIGN_BOTTOMRIGHT:
if (w)
*w *= screenScale.min;
if (h)
*h *= screenScale.min;
if (x) {
tmp_x = *x;
*x = (tmp_x - SCREEN_WIDTH) * screenScale.min + viddef.width;
}
if (y) {
tmp_y = *y;
*y = (tmp_y - SCREEN_HEIGHT) * screenScale.min + viddef.height;
}
break;
case ALIGN_BOTTOMLEFT:
if (w)
*w *= screenScale.min;
if (h)
*h *= screenScale.min;
if (x)
*x *= screenScale.min;
if (y) {
tmp_y = *y;
*y = (tmp_y - SCREEN_HEIGHT) * screenScale.min + viddef.height;
}
break;
case ALIGN_BOTTOM_STRETCH:
if (w)
*w *= xscale;
if (h)
*h *= screenScale.min;
if (x)
*x *= xscale;
if (y) {
tmp_y = *y;
*y = (tmp_y - SCREEN_HEIGHT) * screenScale.min + viddef.height;
}
break;
case ALIGN_STRETCH:
default:
if (x)
*x *= xscale;
if (y)
*y *= yscale;
if (w)
*w *= xscale;
if (h)
*h *= yscale;
break;
}
}
#endif
/*
================
SCR_DrawFill
Coordinates are 640*480 virtual values
=================
*/
void SCR_DrawFill (float x, float y, float width, float height, scralign_t align, int red, int green, int blue, int alpha)
{
SCR_AdjustFrom640 (&x, &y, &width, &height, align);
R_DrawFill (x, y, width, height, red, green, blue, alpha);
}
/*
================
SCR_DrawPic
Coordinates are 640*480 virtual values
=================
*/
void SCR_DrawPic (float x, float y, float width, float height, scralign_t align, char *pic, float alpha)
{
SCR_AdjustFrom640 (&x, &y, &width, &height, align);
R_DrawStretchPic (x, y, width, height, pic, alpha);
}
/*
================
SCR_DrawChar
Coordinates are 640*480 virtual values
=================
*/
void SCR_DrawChar (float x, float y, scralign_t align, int num, int red, int green, int blue, int alpha, qboolean italic, qboolean last)
{
SCR_AdjustFrom640 (&x, &y, NULL, NULL, align);
R_DrawChar(x, y, num, screenScale.min, red, green, blue, alpha, italic, last);
}
/*
================
SCR_DrawString
Coordinates are 640*480 virtual values
=================
*/
void SCR_DrawString (float x, float y, scralign_t align, const char *string, int alpha)
{
SCR_AdjustFrom640 (&x, &y, NULL, NULL, align);
DrawStringGeneric (x, y, string, alpha, SCALETYPE_MENU, false);
}
//===============================================================================
/*
================
Hud_DrawString
================
*/
void Hud_DrawString (int x, int y, const char *string, int alpha, qboolean isStatusBar)
{
DrawStringGeneric (x, y, string, alpha, (isStatusBar) ? SCALETYPE_HUD : SCALETYPE_MENU, false);
}
/*
================
Hud_DrawStringAlt
================
*/
void Hud_DrawStringAlt (int x, int y, const char *string, int alpha, qboolean isStatusBar)
{
DrawStringGeneric (x, y, string, alpha, (isStatusBar) ? SCALETYPE_HUD : SCALETYPE_MENU, true);
}
/*
================
SCR_ShowFPS
FPS counter, code combined from BramBo and Q2E
================
*/
#define FPS_FRAMES 4
static void SCR_ShowFPS (void)
{
static int previousTimes[FPS_FRAMES];
static int previousTime, fpscounter;
static unsigned int index;
static char fpsText[32];
int i, time, total, fps, x, y, fragsSize;
float scrLeft;
if ((cls.state != ca_active) || !(cl_drawfps->value))
return;
InitHudScale ();
if ((cl.time + 1000) < fpscounter)
fpscounter = cl.time + 100;
time = Sys_Milliseconds();
previousTimes[index % FPS_FRAMES] = time - previousTime;
previousTime = time;
index++;
if (index <= FPS_FRAMES)
return;
// Average multiple frames together to smooth changes out a bit
total = 0;
for (i = 0; i < FPS_FRAMES; i++)
total += previousTimes[i];
total = max (total, 1);
fps = 1000 * FPS_FRAMES / total;
if (cl.time > fpscounter) {
// Com_sprintf(fpsText, sizeof(fpsText), S_COLOR_BOLD S_COLOR_SHADOW"%3.0ffps", 1/cls.renderFrameTime);
Com_sprintf(fpsText, sizeof(fpsText), S_COLOR_BOLD S_COLOR_SHADOW"%3ifps", fps);
fpscounter = cl.time + 100;
}
// leave space for 3-digit frag counter
//x = (viddef.width - strlen(fpsText)*FONT_SIZE - 3*HudScale()*(CHAR_WIDTH+2));
// x = (viddef.width - strlen(fpsText)*HUD_FONT_SIZE*HudScale() - 3*HudScale()*(CHAR_WIDTH+2));
scrLeft = SCREEN_WIDTH;
SCR_AdjustFrom640 (&scrLeft, NULL, NULL, NULL, ALIGN_STRETCH);
fragsSize = HudScale() * 3 * (CHAR_WIDTH+2);
// x = ( viddef.width - strlen(fpsText)*HUD_FONT_SIZE*SCR_VideoScale() - max(fragsSize, SCR_ScaledVideo(68)) );
x = (scrLeft - stringLen(fpsText)*HUD_FONT_SIZE*SCR_VideoScale() - max(fragsSize, SCR_ScaledVideo(68)));
y = 0;
// DrawStringGeneric (x, y, fpsText, 255, SCALETYPE_HUD, false); // SCALETYPE_CONSOLE
DrawStringGeneric (x, y, fpsText, 255, SCALETYPE_MENU, false); // SCALETYPE_HUD
}
/*
===============================================================================
BAR GRAPHS
===============================================================================
*/
/*
==============
CL_AddNetgraph
A new packet was just parsed
==============
*/
int currentping;
void CL_AddNetgraph (void)
{
int i;
int in;
int ping;
in = cls.netchan.incoming_acknowledged & (CMD_BACKUP-1);
currentping = cls.realtime - cl.cmd_time[in];
// if using the debuggraph for something else, don't
// add the net lines
if (scr_debuggraph->value || scr_timegraph->value)
return;
for (i=0 ; i<cls.netchan.dropped ; i++)
SCR_DebugGraph (30, 0x40);
for (i=0 ; i<cl.surpressCount ; i++)
SCR_DebugGraph (30, 0xdf);
// see what the latency was on this packet
ping = currentping/30;
//ping = cls.realtime - cl.cmd_time[in];
//ping /= 30;
if (ping > 30)
ping = 30;
SCR_DebugGraph (ping, 0xd0);
}
typedef struct
{
float value;
int color;
} graphsamp_t;
static int current;
static graphsamp_t values[1024];
/*
==============
SCR_DebugGraph
==============
*/
void SCR_DebugGraph (float value, int color)
{
values[current&1023].value = value;
values[current&1023].color = color;
current++;
}
/*
==============
SCR_DrawDebugGraph
==============
*/
void SCR_DrawDebugGraph (void)
{
int a, x, y, w, i, h, min, max;
float v;
int color;
static float lasttime = 0;
static int fps, ping;
float scrLeft, scrWidth, scrRight;
h = (2*FONT_SIZE > 40)?60+2*FONT_SIZE:100;
w = (9*FONT_SIZE>100)?9*FONT_SIZE:100;
scrLeft = 0;
scrWidth = SCREEN_WIDTH;
SCR_AdjustFrom640 (&scrLeft, NULL, &scrWidth, NULL, ALIGN_STRETCH);
scrRight = scrLeft + scrWidth;
if (scr_netgraph_pos->value == 0) // bottom right
{
// x = scr_vrect.width - (w+2) - 1;
x = scrRight - (w+2) - 1;
y = scr_vrect.height - (h+2) - 1;
}
else // bottom left
{
// x = 0;
x = scrLeft;
y = scr_vrect.height - (h+2) - 1;
}
// trans background
R_DrawFill (x, y, w+2, h+2, 255, 255, 255, 90);
for (a=0 ; a<w ; a++)
{
i = (current-1-a+1024) & 1023;
v = values[i].value;
color = values[i].color;
v = v*scr_graphscale->value;
if (v < 1)
v += h * (1+(int)(-v/h));
max = (int)v % h + 1;
min = y + h - max - scr_graphshift->value;
// bind to box!
if (min<y+1) min = y+1;
if (min>y+h) min = y+h;
if (min+max > y+h) max = y+h-max;
// R_DrawFill (x+w-a, min, 1, max, color);
R_DrawFill (x+w-a, min, 1, max, color8red(color), color8green(color), color8blue(color), 255);
}
if (cls.realtime - lasttime > 50)
{
lasttime = cls.realtime;
fps = (cls.renderFrameTime)? 1/cls.renderFrameTime: 0;
ping = currentping;
}
DrawStringGeneric (x, y + 5, va(S_COLOR_SHADOW"fps: %3i", fps), 255, SCALETYPE_CONSOLE, false);
DrawStringGeneric (x, y + 5 + FONT_SIZE , va(S_COLOR_SHADOW"ping:%3i", ping), 255, SCALETYPE_CONSOLE, false);
// draw border
R_DrawFill (x, y, (w+2), 1, 0, 0, 0, 255);
R_DrawFill (x, y+(h+2), (w+2), 1, 0, 0, 0, 255);
R_DrawFill (x, y, 1, (h+2), 0, 0, 0, 255);
R_DrawFill (x+(w+2), y, 1, (h+2), 0, 0, 0, 255);
}
/*
===============================================================================
CENTER PRINTING
===============================================================================
*/
char scr_centerstring[1024];
float scr_centertime_start; // for slow victory printing
float scr_centertime_off;
float scr_centertime_end;
int scr_center_lines;
int scr_erase_center;
/*
==============
SCR_CenterPrint
Called for important messages that should stay in the center of the screen
for a few moments
==============
*/
void SCR_CenterPrint (char *str)
{
char *s;
char line[64];
int i, j, l, il, vl;
strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1);
scr_centertime_off = scr_centertime->value;
scr_centertime_end = scr_centertime_off;
scr_centertime_start = cl.time;
// count the number of lines for centering
scr_center_lines = 1;
s = str;
while (*s)
{
if (*s == '\n')
scr_center_lines++;
s++;
}
// echo it to the console
Com_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
s = str;
do
{
// scan the width of the line
for (l=0, il=0 ; l<40 ; l++) {
if ((s[l] == '^') || (l>0 && s[l-1] == '^'))
il++;
if (s[l] == '\n' || !s[l])
break;
}
vl = l - il;
// for (i=0 ; i<(40-l)/2 ; i++)
for (i=0 ; i<(40-vl)/2 ; i++)
line[i] = ' ';
for (j=0 ; j<l ; j++)
{
line[i++] = s[j];
}
line[i] = '\n';
line[i+1] = 0;
Com_Printf ("%s", line);
while (*s && *s != '\n')
s++;
if (!*s)
break;
s++; // skip the \n
} while (1);
Com_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
Con_ClearNotify ();
}
void SCR_DrawCenterString (void)
{
char *start, line[512];
int l;
int j;
int y; //, x;
int remaining;
// added Psychospaz's fading centerstrings
int alpha = 255 * ( 1 - (((cl.time + (scr_centertime->value-1) - scr_centertime_start) / 1000.0) / (scr_centertime_end)));
// the finale prints the characters one at a time
remaining = 9999;
scr_erase_center = 0;
start = scr_centerstring;
if (scr_center_lines <= 4)
y = viddef.height*0.35;
else
y = 48;
do
{ // scan the width of the line
for (l=0 ; l<40 ; l++)
if (start[l] == '\n' || !start[l])
break;
Com_sprintf (line, sizeof(line), "");
for (j=0 ; j<l ; j++)
{
Com_sprintf (line, sizeof(line), "%s%c", line, start[j]);
if (!remaining--)
return;
}
DrawStringGeneric ( (int)((viddef.width-stringLen(line)*FONT_SIZE)*0.5), y, line, alpha, SCALETYPE_CONSOLE, false);
y += FONT_SIZE;
while (*start && *start != '\n')
start++;
if (!*start)
break;
start++; // skip the \n
} while (1);
}
void SCR_CheckDrawCenterString (void)
{
scr_centertime_off -= cls.renderFrameTime;
if (scr_centertime_off <= 0)
return;
SCR_DrawCenterString ();
}
//=============================================================================
/*
=================
SCR_CalcVrect
Sets scr_vrect, the coordinates of the rendered window
=================
*/
static void SCR_CalcVrect (void)
{
int size;
// bound viewsize
if (scr_viewsize->value < 40)
Cvar_Set ("viewsize","40");
if (scr_viewsize->value > 100)
Cvar_Set ("viewsize","100");
size = scr_viewsize->value;
scr_vrect.width = viddef.width*size/100;
scr_vrect.width &= ~1; // Knightmare- was ~7, fixes undersized viewport at 1366x768
scr_vrect.height = viddef.height*size/100;
scr_vrect.height &= ~1;
scr_vrect.x = (viddef.width - scr_vrect.width)/2;
scr_vrect.y = (viddef.height - scr_vrect.height)/2;
}
/*
=================
SCR_SizeUp_f
Keybinding command
=================
*/
void SCR_SizeUp_f (void)
{
//Cvar_SetValue ("viewsize",scr_viewsize->value+10);
/*
// now handle HUD alpha
float hudalpha = Cvar_VariableValue("hud_alpha")+0.1;
if (hudalpha > 1) hudalpha = 0.1;
Cvar_SetValue ("hud_alpha", hudalpha);
*/
// now handle HUD scale
int hudscale = Cvar_VariableValue("hud_scale")+1;
if (hudscale > 6) hudscale = 6;
Cvar_SetValue ("hud_scale", hudscale);
}
/*
=================
SCR_SizeDown_f
Keybinding command
=================
*/
void SCR_SizeDown_f (void)
{
//Cvar_SetValue ("viewsize",scr_viewsize->value-10);
// now handle HUD scale
int hudscale = Cvar_VariableValue("hud_scale")-1;
if (hudscale < 1) hudscale = 1;
Cvar_SetValue ("hud_scale", hudscale);
}
/*
=================
SCR_Sky_f
Set a specific sky and rotation speed
=================
*/
void SCR_Sky_f (void)
{
float rotate;
vec3_t axis;
if (Cmd_Argc() < 2)
{
Com_Printf ("Usage: sky <basename> <rotate> <axis x y z>\n");
return;
}
if (Cmd_Argc() > 2)
rotate = atof(Cmd_Argv(2));
else
rotate = 0;
if (Cmd_Argc() == 6)
{
axis[0] = atof(Cmd_Argv(3));
axis[1] = atof(Cmd_Argv(4));
axis[2] = atof(Cmd_Argv(5));
}
else
{
axis[0] = 0;
axis[1] = 0;
axis[2] = 1;
}
R_SetSky (Cmd_Argv(1), rotate, axis);
}
/*
================
SCR_DumpStatusLayout_f
Saves the statusbar layout to a file
================
*/
void SCR_DumpStatusLayout_f (void)
{
char buffer[2048], rawLine[MAX_QPATH+1], statLine[32];
int i, j, bufcount;
FILE *f;
char *p;
char name[MAX_OSPATH];
if (Cmd_Argc() != 2)
{
Com_Printf ("usage: dumpstatuslayout <filename>\n");
return;
}
Com_sprintf (name, sizeof(name), "%s/%s.txt", FS_Gamedir(), Cmd_Argv(1));
FS_CreatePath (name);
f = fopen (name, "w");
if (!f)
{
Com_Printf ("ERROR: couldn't open.\n");
return;
}
// statusbar layout is in multiple configstrings
// starting at CS_STATUSBAR and ending at CS_AIRACCEL
p = &buffer[0];
bufcount = 0;
for (i=CS_STATUSBAR; i<CS_AIRACCEL; i++)
{
for (j=0; j<MAX_QPATH; j++)
{
// check for end
if (cl.configstrings[i][j] == '\0')
break;
*p = cl.configstrings[i][j];
if (*p == '\0') *p = ' ';
if (*p == '\t') *p = ' ';
// check for "endif", insert newline after
if (*p == 'f' && *(p-1) == 'i' && *(p-2) == 'd' && *(p-3) == 'n' && *(p-4) == 'e')
{
p++;
bufcount++;
*p = '\n';
}
p++;
bufcount++;
}
}
fwrite(&buffer, 1, bufcount, f);
buffer[0] = 0;
bufcount = 0;
// write out the raw dump
Com_sprintf(statLine, sizeof(statLine), "\nRaw Dump\n--------\n");
Q_strncatz (buffer, statLine, sizeof(buffer));
bufcount += (int)strlen(statLine);
fwrite(&buffer, 1, bufcount, f);
buffer[0] = 0;
bufcount = 0;
for (i=CS_STATUSBAR; i<CS_AIRACCEL; i++)
{
memset(rawLine, 0, sizeof(rawLine));
for (j=0; j<MAX_QPATH; j++) {
rawLine[j] = cl.configstrings[i][j];
if (rawLine[j] == '\0') rawLine[j] = ' ';
if (rawLine[j] == '\t') rawLine[j] = ' ';
}
rawLine[MAX_QPATH] = '\n';
fwrite(&rawLine, 1, sizeof(rawLine), f);
}
// write out the stat values for debugging
Com_sprintf(statLine, sizeof(statLine), "\nStat Values\n-----------\n");
Q_strncatz (buffer, statLine, sizeof(buffer));
bufcount += (int)strlen(statLine);
for (i=0; i<MAX_STATS; i++)
{
Com_sprintf(statLine, sizeof(statLine), "%i: %i\n", i, cl.frame.playerstate.stats[i]);
// prevent overflow of buffer
if ( (bufcount + strlen(statLine)) >= sizeof(buffer) ) {
fwrite(&buffer, 1, bufcount, f);
buffer[0] = 0;
bufcount = 0;
}
Q_strncatz (buffer, statLine, sizeof(buffer));
bufcount += (int)strlen(statLine);
}
fwrite(&buffer, 1, bufcount, f);
buffer[0] = 0;
bufcount = 0;
fclose (f);
Com_Printf ("Dumped statusbar layout to %s.\n", name);
}
//============================================================================
/*
==================
SCR_Init
==================
*/
void SCR_Init (void)
{
//Knightmare 12/28/2001- FPS counter
cl_drawfps = Cvar_Get ("cl_drawfps", "0", CVAR_ARCHIVE);
cl_demomessage = Cvar_Get ("cl_demomessage", "1", CVAR_ARCHIVE);
cl_loadpercent = Cvar_Get ("cl_loadpercent", "0", CVAR_ARCHIVE);
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE);
scr_conspeed = Cvar_Get ("scr_conspeed", "3", 0);
scr_letterbox = Cvar_Get ("scr_letterbox", "1", CVAR_ARCHIVE);
scr_showturtle = Cvar_Get ("scr_showturtle", "0", 0);
scr_showpause = Cvar_Get ("scr_showpause", "1", 0);
// Knightmare- increased for fade
scr_centertime = Cvar_Get ("scr_centertime", "3.5", 0);
scr_printspeed = Cvar_Get ("scr_printspeed", "8", 0);
scr_netgraph = Cvar_Get ("netgraph", "0", 0);
scr_netgraph_pos = Cvar_Get ("netgraph_pos", "0", CVAR_ARCHIVE);
scr_timegraph = Cvar_Get ("timegraph", "0", 0);
scr_debuggraph = Cvar_Get ("debuggraph", "0", 0);
scr_graphheight = Cvar_Get ("graphheight", "32", 0);
scr_graphscale = Cvar_Get ("graphscale", "1", 0);
scr_graphshift = Cvar_Get ("graphshift", "0", 0);
scr_drawall = Cvar_Get ("scr_drawall", "0", 0);
crosshair = Cvar_Get ("crosshair", "1", CVAR_ARCHIVE);
crosshair_scale = Cvar_Get ("crosshair_scale", "1", CVAR_ARCHIVE);
crosshair_alpha = Cvar_Get ("crosshair_alpha", "1", CVAR_ARCHIVE);
crosshair_pulse = Cvar_Get ("crosshair_pulse", "0.25", CVAR_ARCHIVE);
scr_simple_loadscreen = Cvar_Get ("scr_simple_loadscreen", "1", CVAR_ARCHIVE);
scr_surroundlayout = Cvar_Get ("scr_surroundlayout", "1", CVAR_ARCHIVE); // whether to keep HUD/menu elements on center screen in triple-wide video modes
scr_surroundleft = Cvar_Get ("scr_surroundleft", "0.333333333333", CVAR_ARCHIVE); // left placement of HUD/menu elements on center screen in triple-wide video modes
scr_surroundright = Cvar_Get ("scr_surroundright", "0.666666666667", CVAR_ARCHIVE); // right placement of HUD/menu elements on center screen in triple-wide video modes
hud_scale = Cvar_Get ("hud_scale", "3", CVAR_ARCHIVE);
hud_width = Cvar_Get ("hud_width", "640", CVAR_ARCHIVE);
hud_height = Cvar_Get ("hud_height", "480", CVAR_ARCHIVE);
hud_alpha = Cvar_Get ("hud_alpha", "1", CVAR_ARCHIVE);
hud_squeezedigits = Cvar_Get ("hud_squeezedigits", "1", CVAR_ARCHIVE);
//
// register our commands
//
Cmd_AddCommand ("timerefresh",SCR_TimeRefresh_f);
Cmd_AddCommand ("loading",SCR_Loading_f);
Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
Cmd_AddCommand ("sky",SCR_Sky_f);
Cmd_AddCommand ("dumpstatuslayout", SCR_DumpStatusLayout_f);
SCR_InitScreenScale ();
InitHudScale ();
scr_initialized = true;
}
/*
=================
SCR_DrawCrosshair
Moved from cl_view.c, what the hell was it doing there?
=================
*/
//#define DIV640 0.0015625
#define CROSSHAIR_SIZE 32
// Psychospaz's new crosshair code
void SCR_DrawCrosshair (void)
{
float /*scale,*/ scaledSize, alpha, pulsealpha;
if (!crosshair->value || scr_hidehud)
return;
if (crosshair->modified)
{
crosshair->modified = false;
SCR_TouchPics ();
if ( FS_ModType("dday") ) //dday has no crosshair (FORCED)
Cvar_SetValue("crosshair", 0);
}
if (crosshair_scale->modified)
{
crosshair_scale->modified=false;
if (crosshair_scale->value > 15)
Cvar_SetValue("crosshair_scale", 15);
else if (crosshair_scale->value < 0.25)
Cvar_SetValue("crosshair_scale", 0.25);
}
if (!crosshair_pic[0])
return;
//scale = crosshair_scale->value * (viddef.width*DIV640);
//alpha = 0.75 + 0.25*sin(anglemod(cl.time*0.005));
scaledSize = crosshair_scale->value * CROSSHAIR_SIZE;
pulsealpha = crosshair_alpha->value * crosshair_pulse->value;
alpha = max(min(crosshair_alpha->value - pulsealpha + pulsealpha*sin(anglemod(cl.time*0.005)), 1.0), 0.0);
// R_DrawScaledPic (scr_vrect.x + (int)(((float)scr_vrect.width - scale*(float)crosshair_width)*0.5), // x
// scr_vrect.y + (int)(((float)scr_vrect.height - scale*(float)crosshair_height)*0.5), // y
// scale, alpha, crosshair_pic);
SCR_DrawPic ( ((float)SCREEN_WIDTH - scaledSize)*0.5, ((float)SCREEN_HEIGHT - scaledSize)*0.5,
scaledSize, scaledSize, ALIGN_CENTER, crosshair_pic, alpha);
}
/*
==============
SCR_DrawNet
==============
*/
void SCR_DrawNet (void)
{
if (cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged
< CMD_BACKUP-1)
return;
R_DrawPic (scr_vrect.x+scaledHud(64), scr_vrect.y, "net");
}
/*
==============
SCR_DrawAlertMessagePicture
==============
*/
void SCR_DrawAlertMessagePicture (char *name, qboolean center, int yOffset)
{
float ratio;//, scale;
int w, h;
//scale = SCR_VideoScale();
R_DrawGetPicSize (&w, &h, name);
if (w)
{
ratio = 35.0/(float)h;
h = 35;
w *= ratio;
}
else
return;
if (center)
SCR_DrawPic((SCREEN_WIDTH - w)*0.5, (SCREEN_HEIGHT - h)*0.5,
w, h, ALIGN_CENTER, name, 1.0);
else
SCR_DrawPic((SCREEN_WIDTH - w)*0.5, SCREEN_HEIGHT*0.5 + yOffset,
w, h, ALIGN_CENTER, name, 1.0);
}
/*
==============
SCR_DrawPause
==============
*/
void SCR_DrawPause (void)
{
int w, h;
if (!scr_showpause->value) // turn off for screenshots
return;
if (!cl_paused->value)
return;
// Knightmare- no need to draw when in menu
if (cls.key_dest == key_menu)
return;
R_DrawGetPicSize (&w, &h, "pause");
SCR_DrawPic ((SCREEN_WIDTH-w)*0.5, (SCREEN_HEIGHT-h)*0.5, w, h, ALIGN_CENTER, "pause", 1.0);
}
/*
==============
SCR_DrawLoadingTagProgress
==============
*/
#define LOADBAR_TIC_SIZE_X 4
#define LOADBAR_TIC_SIZE_Y 4
void SCR_DrawLoadingTagProgress (char *picName, int yOffset, int percent)
{
int w, h, x, y, i, barPos;
w = 160; // size of loading_bar.tga = 320x80
h = 40;
x = (SCREEN_WIDTH - w)*0.5;
y = (SCREEN_HEIGHT - h)*0.5;
barPos = min(max(percent, 0), 100) / 4;
SCR_DrawPic (x, y + yOffset, w, h, ALIGN_CENTER, picName, 1.0);
for (i=0; i<barPos; i++)
SCR_DrawPic (x + 33 + (i * LOADBAR_TIC_SIZE_X), y + 28 + yOffset, LOADBAR_TIC_SIZE_X, LOADBAR_TIC_SIZE_Y,
ALIGN_CENTER, "loading_led1", 1.0);
}
/*
==============
SCR_DrawLoadingBar
==============
*/
void SCR_DrawLoadingBar (float x, float y, float w, float h, int percent, float sizeRatio)
{
int red, green, blue;
float iRatio, hiRatio;
// changeable download/map load bar color
TextColor((int)alt_text_color->value, &red, &green, &blue);
iRatio = 1 - fabs(sizeRatio);
hiRatio = iRatio * 0.5;
SCR_DrawFill (x, y, w, h, ALIGN_STRETCH, 255, 255, 255, 90);
if (percent != 0)
SCR_DrawFill (x+(h*hiRatio), y+(h*hiRatio), (w-(h*iRatio))*percent*0.01, h*sizeRatio,
ALIGN_STRETCH, red, green, blue, 255);
}
/*
==============
SCR_GetPicPosWidth
Gets virtual 640x480 x-pos and width
for a fullscreen pic of any aspect ratio.
==============
*/
void SCR_GetPicPosWidth (char *pic, int *x, int *w)
{
int picWidth, picHeight, virtualWidth, virtual_x;
float picAspect;
if (!pic || !x || !w) // catch null pointers
return;
R_DrawGetPicSize (&picWidth, &picHeight, pic);
picAspect = (float)picWidth / (float)picHeight;
virtualWidth = SCREEN_HEIGHT * picAspect;
virtual_x = (SCREEN_WIDTH - virtualWidth) / 2;
*x = virtual_x;
*w = virtualWidth;
}
char *load_saveshot;
//void Menu_DrawString( int x, int y, const char *string, int alpha );
//int stringLen (char *string);
/*
==============
SCR_DrawLoading
==============
*/
void SCR_DrawLoading (void)
{
int plaqueOffset, picX, picW;
char mapfile[64], picName[MAX_QPATH];
char *loadMsg;
qboolean isMap = false, haveMapPic = false, widescreen;
qboolean simplePlaque = (scr_simple_loadscreen->value != 0);
if (!scr_draw_loading) {
loadingPercent = 0;
return;
}
scr_draw_loading = 0;
widescreen = (((float)viddef.width / (float)viddef.height) > STANDARD_ASPECT_RATIO);
// loading a map...
if (loadingMessage && cl.configstrings[CS_MODELS+1][0])
{
// strncpy (mapfile, cl.configstrings[CS_MODELS+1] + 5); // skip "maps/"
Q_strncpyz (mapfile, cl.configstrings[CS_MODELS+1] + 5, sizeof(mapfile)); // skip "maps/"
mapfile[strlen(mapfile)-4] = 0; // cut off ".bsp"
// show saveshot here
if (load_saveshot && (strlen(load_saveshot) > 8) && R_DrawFindPic(load_saveshot)) {
SCR_DrawPic (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH, load_saveshot, 1.0);
haveMapPic = true;
}
// else try levelshot
else if (/*widescreen &&*/ R_DrawFindPic(va("/levelshots/%s_widescreen.pcx", mapfile)))
{
// Draw at 16:10 aspect, don't stretch to 16:9 or wider
SCR_DrawFill (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH_ALL, 0, 0, 0, 255);
// SCR_DrawPic (-64, 0, SCREEN_WIDTH+128, SCREEN_HEIGHT, ALIGN_CENTER, va("/levelshots/%s_widescreen.pcx", mapfile), 1.0);
// Draw at native aspect
Com_sprintf(picName, sizeof(picName), "/levelshots/%s_widescreen.pcx", mapfile);
SCR_GetPicPosWidth (picName, &picX, &picW);
SCR_DrawPic (picX, 0, picW, SCREEN_HEIGHT, ALIGN_CENTER, picName, 1.0);
haveMapPic = true;
}
else if (R_DrawFindPic(va("/levelshots/%s.pcx", mapfile))) {
// Draw at 4:3 aspect, don't stretch to 16:9 or wider
SCR_DrawFill (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH_ALL, 0, 0, 0, 255);
SCR_DrawPic (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_CENTER, va("/levelshots/%s.pcx", mapfile), 1.0); // was ALIGN_STRETCH
haveMapPic = true;
}
// else fall back on loadscreen
else if (R_DrawFindPic(LOADSCREEN_NAME)) {
SCR_DrawFill (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH_ALL, 0, 0, 0, 255);
// SCR_DrawPic (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH, LOADSCREEN_NAME, 1.0);
SCR_GetPicPosWidth (LOADSCREEN_NAME, &picX, &picW);
SCR_DrawPic (picX, 0, picW, SCREEN_HEIGHT, ALIGN_CENTER, LOADSCREEN_NAME, 1.0);
}
// else draw black screen
else
SCR_DrawFill (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH_ALL, 0, 0, 0, 255);
isMap = true;
}
else if (R_DrawFindPic(LOADSCREEN_NAME)) {
SCR_DrawFill (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH_ALL, 0, 0, 0, 255);
// SCR_DrawPic (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH, LOADSCREEN_NAME, 1.0);
SCR_GetPicPosWidth (LOADSCREEN_NAME, &picX, &picW);
SCR_DrawPic (picX, 0, picW, SCREEN_HEIGHT, ALIGN_CENTER, LOADSCREEN_NAME, 1.0);
}
else
SCR_DrawFill (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH_ALL, 0, 0, 0, 255);
// Add Download info stuff...
#ifdef USE_CURL // HTTP downloading from R1Q2
if ( cls.downloadname[0] && (cls.download || cls.downloadposition) )
#else
if (cls.download) // download bar...
#endif // USE_CURL
{
if (simplePlaque)
{
plaqueOffset = -48;
if (cls.downloadrate > 0.0f)
loadMsg = va("Downloading ["S_COLOR_ALT"%s"S_COLOR_WHITE"]: %3d%% (%4.2fKB/s)", cls.downloadname, cls.downloadpercent, cls.downloadrate);
else
loadMsg = va("Downloading ["S_COLOR_ALT"%s"S_COLOR_WHITE"]: %3d%%", cls.downloadname, cls.downloadpercent);
SCR_DrawString (SCREEN_WIDTH*0.5 - MENU_FONT_SIZE*stringLen(loadMsg)*0.5,
SCREEN_HEIGHT*0.5 + (plaqueOffset + 48), ALIGN_CENTER, loadMsg, 255);
SCR_DrawLoadingTagProgress ("downloading_bar", plaqueOffset, cls.downloadpercent);
}
else
{
plaqueOffset = -130;
loadMsg = va("Downloading ["S_COLOR_ALT"%s"S_COLOR_WHITE"]", cls.downloadname);
SCR_DrawString (SCREEN_WIDTH*0.5 - MENU_FONT_SIZE*stringLen(loadMsg)*0.5,
SCREEN_HEIGHT*0.5 + MENU_FONT_SIZE*4.5, ALIGN_CENTER, loadMsg, 255);
if (cls.downloadrate > 0.0f)
loadMsg = va("%3d%% (%4.2fKB/s)", cls.downloadpercent, cls.downloadrate);
else
loadMsg = va("%3d%%", cls.downloadpercent);
SCR_DrawString (SCREEN_WIDTH*0.5 - MENU_FONT_SIZE*stringLen(loadMsg)*0.5,
SCREEN_HEIGHT*0.5 + MENU_FONT_SIZE*6, ALIGN_CENTER, loadMsg, 255);
SCR_DrawLoadingBar (SCREEN_WIDTH*0.5 - 180, SCREEN_HEIGHT*0.5 + 60, 360, 24, cls.downloadpercent, 0.75);
SCR_DrawAlertMessagePicture("downloading", false, -plaqueOffset);
}
}
// Loading message stuff && loading bar...
else if (isMap)
{
qboolean drawMapName = false, drawLoadingMsg = false;
if (!simplePlaque) {
plaqueOffset = -72; // was -130
drawMapName = drawLoadingMsg = true;
}
else if (!haveMapPic) {
plaqueOffset = -48;
drawMapName = true;
}
else
plaqueOffset = 0;
if (drawMapName) {
loadMsg = va(S_COLOR_SHADOW S_COLOR_WHITE"Loading Map ["S_COLOR_ALT"%s"S_COLOR_WHITE"]", cl.configstrings[CS_NAME]);
SCR_DrawString (SCREEN_WIDTH*0.5 - MENU_FONT_SIZE*stringLen(loadMsg)*0.5,
SCREEN_HEIGHT*0.5 + (plaqueOffset + 48), ALIGN_CENTER, loadMsg, 255); // was - MENU_FONT_SIZE*7.5
}
if (drawLoadingMsg) {
loadMsg = va(S_COLOR_SHADOW"%s", loadingMessages);
SCR_DrawString (SCREEN_WIDTH*0.5 - MENU_FONT_SIZE*stringLen(loadMsg)*0.5,
SCREEN_HEIGHT*0.5 + (plaqueOffset + 72), ALIGN_CENTER, loadMsg, 255); // was - MENU_FONT_SIZE*4.5
}
if (simplePlaque)
SCR_DrawLoadingTagProgress ("loading_bar", plaqueOffset, (int)loadingPercent);
else {
SCR_DrawLoadingBar (SCREEN_WIDTH*0.5 - 180, SCREEN_HEIGHT - 20, 360, 15, (int)loadingPercent, 0.6);
SCR_DrawAlertMessagePicture("loading", false, plaqueOffset);
}
}
else {// just a plain old loading plaque
if (simplePlaque)
SCR_DrawLoadingTagProgress ("loading_bar", 0, (int)loadingPercent);
else
SCR_DrawAlertMessagePicture("loading", true, 0);
}
}
//=============================================================================
/*
==================
SCR_RunLetterbox
==================
*/
#define LETTERBOX_RATIO 0.5625 // 16:9 aspect ratio (inverse)
//#define LETTERBOX_RATIO 0.625f // 16:10 aspect ratio
void SCR_RunLetterbox (void)
{
// decide on the height of the letterbox
if (scr_letterbox->value && (cl.refdef.rdflags & RDF_LETTERBOX)) {
scr_letterbox_lines = (1 - min(1, viddef.width*LETTERBOX_RATIO/viddef.height)) * 0.5;
scr_letterbox_active = true;
scr_hidehud = true;
}
else if (cl.refdef.rdflags & RDF_CAMERAEFFECT) {
scr_letterbox_lines = 0;
scr_letterbox_active = false;
scr_hidehud = true;
}
else {
scr_letterbox_lines = 0;
scr_letterbox_active = false;
scr_hidehud = false;
}
if (scr_letterbox_current > scr_letterbox_lines)
{
scr_letterbox_current -= 1*cls.renderFrameTime;
if (scr_letterbox_current < scr_letterbox_lines)
scr_letterbox_current = scr_letterbox_lines;
}
else if (scr_letterbox_current < scr_letterbox_lines)
{
scr_letterbox_current += 1*cls.renderFrameTime;
if (scr_letterbox_current > scr_letterbox_lines)
scr_letterbox_current = scr_letterbox_lines;
}
}
/*
==================
SCR_DrawCameraEffect
==================
*/
void SCR_DrawCameraEffect (void)
{
if (!(cl.refdef.rdflags & RDF_CAMERAEFFECT))
return;
// R_DrawStretchPic (0, 0, viddef.width, viddef.height, "gfx/2d/cameraeffect.tga", 1.0);
R_DrawCameraEffect ();
}
/*
==================
SCR_DrawLetterbox
==================
*/
void SCR_DrawLetterbox (void)
{
int boxheight, boxalpha;
if (!scr_letterbox_active)
return;
boxheight = scr_letterbox_current * viddef.height;
boxalpha = scr_letterbox_current / scr_letterbox_lines * 255;
R_DrawFill (0, 0, viddef.width, boxheight, 0, 0, 0, boxalpha);
R_DrawFill (0, viddef.height-boxheight, viddef.width, boxheight, 0, 0, 0, boxalpha);
}
//=============================================================================
/*
==================
SCR_RunConsole
Scroll it up or down
==================
*/
void SCR_RunConsole (void)
{
// Knightmare- clamp console height
//if (con_height->value < 0.1f || con_height->value > 1.0f)
// Cvar_SetValue( "con_height", ClampCvar( 0.1, 1, con_height->value ) );
// decide on the height of the console
if (cls.consoleActive) // (cls.key_dest == key_console)
//scr_conlines = halfconback?0.5:con_height->value; // variable height console
scr_conlines = 0.5;
else
scr_conlines = 0; // none visible
if (scr_conlines < scr_con_current)
{
scr_con_current -= scr_conspeed->value*cls.renderFrameTime;
if (scr_conlines > scr_con_current)
scr_con_current = scr_conlines;
}
else if (scr_conlines > scr_con_current)
{
scr_con_current += scr_conspeed->value*cls.renderFrameTime;
if (scr_conlines < scr_con_current)
scr_con_current = scr_conlines;
}
}
/*
==================
SCR_DrawConsole
==================
*/
void SCR_DrawConsole (void)
{
Con_CheckResize ();
// clamp console height
//if (con_height->value < 0.1f || con_height->value > 1.0f)
// Cvar_SetValue ( "con_height", ClampCvar(0.1, 1, con_height->value) );
/*if ( (cls.key_dest != key_menu)
&& (cls.state == ca_disconnected || cls.state == ca_connecting) )
{
R_DrawFill (0, 0, viddef.width, viddef.height, 0);
Con_DrawConsole (con_height->value, false);
return;
}
// connected, but can't render
if ( (cls.key_dest != key_menu) && (cl.cinematicframe <= 0)
&& (cls.state != ca_active || !cl.refresh_prepped)
&& (Com_ServerState() != 5) ) // fix stuck console over menu
{
if ((scr_draw_loading))
Con_DrawConsole (con_height->value, true);
else
{
R_DrawFill (0, 0, viddef.width, viddef.height, 0);
Con_DrawConsole (con_height->value, false);
}
return;
}*/
// can't render menu or game
if ( (cls.key_dest != key_menu) &&
( (cls.state == ca_disconnected || cls.state == ca_connecting) ||
( (cls.state != ca_active || !cl.refresh_prepped) &&
(cl.cinematicframe <= 0) &&
(Com_ServerState() < 3) // was != 5
)
) )
{
if (!scr_draw_loading) // no background
R_DrawFill (0, 0, viddef.width, viddef.height, 0, 0, 0, 255);
//Con_DrawConsole (halfconback?0.5:con_height->value, false);
Con_DrawConsole (0.5, false);
return;
}
if (scr_con_current)
Con_DrawConsole (scr_con_current, true);
else if (!cls.consoleActive && !cl.cinematictime
&& (cls.key_dest == key_game || cls.key_dest == key_message))
Con_DrawNotify (); // only draw notify in game
}
//=============================================================================
qboolean needLoadingPlaque (void)
{
if (!cls.disable_screen || !scr_draw_loading)
return true;
return false;
}
/*
================
SCR_BeginLoadingPlaque
================
*/
void SCR_BeginLoadingPlaque (void)
{
S_StopAllSounds ();
cl.sound_prepped = false; // don't play ambients
CDAudio_Stop ();
//if (cls.disable_screen)
// return;
if (developer->value)
return;
cls.consoleActive = false; // Knightmare added
/*if (cls.state == ca_disconnected)
return; // if at console, don't bring up the plaque
if (cls.key_dest == key_console)
return;*/
if (cl.cinematictime > 0)
scr_draw_loading = 2; // clear to black first
else
scr_draw_loading = 1;
SCR_UpdateScreen ();
cls.disable_screen = Sys_Milliseconds ();
cls.disable_servercount = cl.servercount;
}
/*
================
SCR_EndLoadingPlaque
================
*/
void SCR_EndLoadingPlaque (void)
{
// make loading saveshot null here
load_saveshot = NULL;
cls.disable_screen = 0;
scr_draw_loading = 0; // Knightmare added
Con_ClearNotify ();
}
/*
================
SCR_Loading_f
================
*/
void SCR_Loading_f (void)
{
SCR_BeginLoadingPlaque ();
}
/*
================
SCR_TimeRefresh_f
================
*/
int entitycmpfnc( const entity_t *a, const entity_t *b )
{
/*
** all other models are sorted by model then skin
*/
if ( a->model == b->model )
{
return ( ( int ) a->skin - ( int ) b->skin );
}
else
{
return ( ( int ) a->model - ( int ) b->model );
}
}
void SCR_TimeRefresh_f (void)
{
int i;
int start, stop;
float time;
if ( cls.state != ca_active )
return;
start = Sys_Milliseconds ();
if (Cmd_Argc() == 2)
{ // run without page flipping
R_BeginFrame( 0 );
for (i=0 ; i<128 ; i++)
{
cl.refdef.viewangles[1] = i/128.0*360.0;
R_RenderFrame (&cl.refdef);
}
GLimp_EndFrame();
}
else
{
for (i=0 ; i<128 ; i++)
{
cl.refdef.viewangles[1] = i/128.0*360.0;
R_BeginFrame( 0 );
R_RenderFrame (&cl.refdef);
GLimp_EndFrame();
}
}
stop = Sys_Milliseconds ();
time = (stop-start)/1000.0;
Com_Printf ("%f seconds (%f fps)\n", time, 128/time);
}
/*
==============
SCR_TileClear
Clear around a sized down screen
==============
*/
void SCR_TileClear (void)
{
int top, bottom, left, right;
int w, h;
if (scr_con_current == 1.0)
return; // full screen console
if (scr_viewsize->value == 100)
return; // full screen rendering
if (cl.cinematictime > 0)
return; // full screen cinematic
w = viddef.width;
h = viddef.height;
top = cl.refdef.y;
bottom = top + cl.refdef.height-1;
left = cl.refdef.x;
right = left + cl.refdef.width-1;
// clear above view screen
R_DrawTileClear (0, 0, w, top, "backtile");
// clear below view screen
R_DrawTileClear (0, bottom, w, h - bottom, "backtile");
// clear left of view screen
R_DrawTileClear (0, top, left, bottom - top + 1, "backtile");
// clear right of view screen
R_DrawTileClear (right, top, w - right, bottom - top + 1, "backtile");
}
/*
===============================================================
HUD CODE
===============================================================
*/
#define STAT_MINUS 10 // num frame for '-' stats digit
char *sb_nums[2][11] =
{
{"num_0", "num_1", "num_2", "num_3", "num_4", "num_5",
"num_6", "num_7", "num_8", "num_9", "num_minus"},
{"anum_0", "anum_1", "anum_2", "anum_3", "anum_4", "anum_5",
"anum_6", "anum_7", "anum_8", "anum_9", "anum_minus"}
};
// Knghtmare- scaled HUD support functions
float scaledHud (float param)
{
return param*hudScale.avg;
}
float HudScale (void)
{
return hudScale.avg;
}
void InitHudScale (void)
{
switch ((int)hud_scale->value)
{
case 0:
Cvar_SetValue( "hud_width", 0);
Cvar_SetValue( "hud_height", 0);
break;
case 1:
Cvar_SetValue( "hud_width", 1024);
Cvar_SetValue( "hud_height", 768);
break;
case 2:
Cvar_SetValue( "hud_width", 800);
Cvar_SetValue( "hud_height", 600);
break;
case 3:
Cvar_SetValue( "hud_width", 640);
Cvar_SetValue( "hud_height", 480);
break;
case 4:
Cvar_SetValue( "hud_width", 512);
Cvar_SetValue( "hud_height", 384);
break;
case 5:
Cvar_SetValue( "hud_width", 400);
Cvar_SetValue( "hud_height", 300);
break;
case 6:
Cvar_SetValue( "hud_width", 320);
Cvar_SetValue( "hud_height", 240);
break;
default:
Cvar_SetValue( "hud_width", 640);
Cvar_SetValue( "hud_height", 480);
break;
}
// allow disabling of hud scaling
// also, don't scale if < hud_width, then it would be smaller
if (hud_scale->value && viddef.width > hud_width->value )
{
hudScale.x = viddef.width/hud_width->value;
hudScale.y = viddef.height/hud_height->value;
//hudScale.avg = (hudScale.x + hudScale.y)*0.5f;
hudScale.avg = min(hudScale.x, hudScale.y); // use smaller value instead of average
}
else
{
hudScale.x = 1;
hudScale.y = 1;
hudScale.avg = 1;
}
}
// end Knightmare
/*
================
SizeHUDString
Allow embedded \n in the string
================
*/
void SizeHUDString (char *string, int *w, int *h, qboolean isStatusBar)
{
int lines, width, current;
float (*scaleForScreen)(float in);
// Get our scaling function
if (isStatusBar)
scaleForScreen = scaledHud;
else
scaleForScreen = SCR_ScaledVideo;
lines = 1;
width = 0;
current = 0;
while (*string)
{
if (*string == '\n')
{
lines++;
current = 0;
}
else
{
current++;
if (current > width)
width = current;
}
string++;
}
// *w = width * scaledHud(8);
// *h = lines * scaledHud(8);
*w = width * scaleForScreen(8);
*h = lines * scaleForScreen(8);
}
void _DrawHUDString (char *string, int x, int y, int centerwidth, int xor, qboolean isStatusBar)
{
int margin;
char line[1024];
int width, visibleWidth;
//int i, len;
float (*scaleForScreen)(float in);
// Get our scaling function
if (isStatusBar)
scaleForScreen = scaledHud;
else
scaleForScreen = SCR_ScaledVideo;
margin = x;
//len = strlen(string);
while (*string)
{
// scan out one line of text from the string
width = 0;
while (*string && *string != '\n')
line[width++] = *string++;
line[width] = 0;
visibleWidth = stringLen(line);
if (centerwidth)
// x = margin + (centerwidth - width*scaledHud(8))/2;
// x = margin + (centerwidth - width*scaleForScreen(8))/2;
x = margin + (centerwidth - visibleWidth*scaleForScreen(8))/2;
else
x = margin;
if (xor)
{ // Knightmare- text color hack
Com_sprintf (line, sizeof(line), S_COLOR_ALT"%s", line);
Hud_DrawStringAlt(x, y, line, 255, isStatusBar);
}
else
Hud_DrawString(x, y, line, 255, isStatusBar);
if (*string)
{
string++; // skip the \n
x = margin;
// y += scaledHud(8);
y += scaleForScreen(8);
}
}
}
/*
==============
SCR_DrawField
==============
*/
void SCR_DrawField (int x, int y, int color, int width, int value, qboolean flash, qboolean isStatusBar)
{
char num[16], *ptr;
int l, frame;
float digitWidth, digitOffset, fieldScale;
float flash_x, flashWidth;
float (*scaleForScreen)(float in);
float (*getScreenScale)(void);
if (width < 1)
return;
// Get our scaling functions
if (isStatusBar) {
scaleForScreen = scaledHud;
getScreenScale = HudScale;
}
else {
scaleForScreen = SCR_ScaledVideo;
getScreenScale = SCR_VideoScale;
}
// draw number string
fieldScale = getScreenScale();
if (width > 5)
width = 5;
Com_sprintf (num, sizeof(num), "%i", value);
l = strlen(num);
if (l > width)
{
if (hud_squeezedigits->value) {
l = min(l, width+2);
fieldScale = (1.0 - ((1.0 - (float)width/(float)l) * 0.5)) * getScreenScale();
}
else
l = width;
}
digitWidth = fieldScale*(float)CHAR_WIDTH;
digitOffset = width*scaleForScreen(CHAR_WIDTH) - l*digitWidth;
// x += 2 + scaledHud(CHAR_WIDTH)*(width - l);
// x += 2 + scaleForScreen(CHAR_WIDTH)*(width - l);
x += 2 + digitOffset;
flashWidth = l*digitWidth;
flash_x = x;
if (flash)
R_DrawStretchPic (flash_x, y, flashWidth, scaleForScreen(ICON_HEIGHT), "field_3", hud_alpha->value);
ptr = num;
while (*ptr && l)
{
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr -'0';
// R_DrawScaledPic (x, y, HudScale(), hud_alpha->value,sb_nums[color][frame]);
// x += scaledHud(CHAR_WIDTH);
// R_DrawScaledPic (x, y, getScreenScale(), hud_alpha->value, sb_nums[color][frame]);
// x += scaleForScreen(CHAR_WIDTH);
R_DrawStretchPic (x, y, digitWidth, scaleForScreen(ICON_HEIGHT), sb_nums[color][frame], hud_alpha->value);
x += digitWidth;
ptr++;
l--;
}
}
/*
===============
SCR_TouchPics
Allows rendering code to cache all needed sbar graphics
===============
*/
void SCR_TouchPics (void)
{
int i, j;
for (i=0 ; i<2 ; i++)
for (j=0 ; j<11 ; j++)
R_DrawFindPic (sb_nums[i][j]);
if (crosshair->value)
{
if (crosshair->value > 100 || crosshair->value < 0) //Knightmare increased
crosshair->value = 1;
Com_sprintf (crosshair_pic, sizeof(crosshair_pic), "ch%i", (int)(crosshair->value));
R_DrawGetPicSize (&crosshair_width, &crosshair_height, crosshair_pic);
if (!crosshair_width)
crosshair_pic[0] = 0;
}
}
/*
================
SCR_ExecuteLayoutString
================
*/
void SCR_ExecuteLayoutString (char *s, qboolean isStatusBar)
{
int x, y;
int value;
char *token;
char string[1024];
int width;
int index;
clientinfo_t *ci;
float (*scaleForScreen)(float in);
float (*getScreenScale)(void);
float scrLeft, scrWidth;
if (cls.state != ca_active || !cl.refresh_prepped)
return;
if (!s[0])
return;
// Get our scaling functions
if (isStatusBar) {
scaleForScreen = scaledHud;
getScreenScale = HudScale;
}
else {
scaleForScreen = SCR_ScaledVideo;
getScreenScale = SCR_VideoScale;
}
InitHudScale ();
x = 0;
y = 0;
width = 3;
scrLeft = 0;
scrWidth = SCREEN_WIDTH;
SCR_AdjustFrom640 (&scrLeft, NULL, &scrWidth, NULL, ALIGN_STRETCH);
while (s)
{
token = COM_Parse (&s);
if (!strcmp(token, "xl"))
{
token = COM_Parse (&s);
// x = scaleForScreen(atoi(token));
x = (int)scrLeft + scaleForScreen(atoi(token));
continue;
}
if (!strcmp(token, "xr"))
{
token = COM_Parse (&s);
// x = viddef.width + scaleForScreen(atoi(token));
x = (int)(scrLeft + scrWidth) + scaleForScreen(atoi(token));
continue;
}
if (!strcmp(token, "xv"))
{
token = COM_Parse (&s);
x = viddef.width/2 - scaleForScreen(160) + scaleForScreen(atoi(token));
continue;
}
if (!strcmp(token, "yt"))
{
token = COM_Parse (&s);
y = scaleForScreen(atoi(token));
continue;
}
if (!strcmp(token, "yb"))
{
token = COM_Parse (&s);
y = viddef.height + scaleForScreen(atoi(token));
continue;
}
if (!strcmp(token, "yv"))
{
token = COM_Parse (&s);
y = viddef.height/2 - scaleForScreen(120) + scaleForScreen(atoi(token));
continue;
}
if (!strcmp(token, "pic"))
{ // draw a pic from a stat number
token = COM_Parse (&s);
value = cl.frame.playerstate.stats[atoi(token)];
// Knightmare- 1/2/2002- BIG UGLY HACK for old demos or
// connected to server using old protocol;
// Changed config strings require different offsets
if ( LegacyProtocol() )
{
if (value >= OLD_MAX_IMAGES) // Knightmare- don't bomb out
// Com_Error (ERR_DROP, "Pic >= MAX_IMAGES");
{
Com_Printf (S_COLOR_YELLOW"Warning: Pic >= MAX_IMAGES\n");
value = OLD_MAX_IMAGES-1;
}
if (cl.configstrings[OLD_CS_IMAGES+value])
{
R_DrawScaledPic (x, y, getScreenScale(), hud_alpha->value, cl.configstrings[OLD_CS_IMAGES+value]);
}
}
else
{
if (value >= MAX_IMAGES) // Knightmare- don't bomb out
// Com_Error (ERR_DROP, "Pic >= MAX_IMAGES");
{
Com_Printf (S_COLOR_YELLOW"Warning: Pic >= MAX_IMAGES\n");
value = MAX_IMAGES-1;
}
if (cl.configstrings[CS_IMAGES+value])
{
R_DrawScaledPic (x, y, getScreenScale(), hud_alpha->value, cl.configstrings[CS_IMAGES+value]);
}
}
//end Knightmare
continue;
}
if (!strcmp(token, "client"))
{ // draw a deathmatch client block
int score, ping, time;
token = COM_Parse (&s);
x = viddef.width/2 - scaleForScreen(160) + scaleForScreen(atoi(token));
token = COM_Parse (&s);
y = viddef.height/2 - scaleForScreen(120) + scaleForScreen(atoi(token));
token = COM_Parse (&s);
value = atoi(token);
if (value >= MAX_CLIENTS || value < 0)
Com_Error (ERR_DROP, "client >= MAX_CLIENTS");
ci = &cl.clientinfo[value];
token = COM_Parse (&s);
score = atoi(token);
token = COM_Parse (&s);
ping = atoi(token);
token = COM_Parse (&s);
time = atoi(token);
Hud_DrawStringAlt (x+scaleForScreen(32), y, va(S_COLOR_ALT"%s", ci->name), 255, isStatusBar);
Hud_DrawString (x+scaleForScreen(32), y+scaleForScreen(8), "Score: ", 255, isStatusBar);
Hud_DrawStringAlt (x+scaleForScreen(32+7*8), y+scaleForScreen(8), va(S_COLOR_ALT"%i", score), 255, isStatusBar);
Hud_DrawString (x+scaleForScreen(32), y+scaleForScreen(16), va("Ping: %i", ping), 255, isStatusBar);
Hud_DrawString (x+scaleForScreen(32), y+scaleForScreen(24), va("Time: %i", time), 255, isStatusBar);
if (!ci->icon)
ci = &cl.baseclientinfo;
R_DrawScaledPic(x, y, getScreenScale(), hud_alpha->value, ci->iconname);
continue;
}
if (!strcmp(token, "ctf"))
{ // draw a ctf client block
int score, ping;
char block[80];
token = COM_Parse (&s);
x = viddef.width/2 - scaleForScreen(160) + scaleForScreen(atoi(token));
token = COM_Parse (&s);
y = viddef.height/2 - scaleForScreen(120) + scaleForScreen(atoi(token));
token = COM_Parse (&s);
value = atoi(token);
if (value >= MAX_CLIENTS || value < 0)
Com_Error (ERR_DROP, "client >= MAX_CLIENTS");
ci = &cl.clientinfo[value];
token = COM_Parse (&s);
score = atoi(token);
token = COM_Parse (&s);
ping = atoi(token);
if (ping > 999)
ping = 999;
sprintf(block, "%3d %3d %-12.12s", score, ping, ci->name);
if (value == cl.playernum)
Hud_DrawStringAlt (x, y, block, 255, isStatusBar);
else
Hud_DrawString (x, y, block, 255, isStatusBar);
continue;
}
if (!strcmp(token, "3tctf")) // Knightmare- 3Team CTF block
{ // draw a 3Team CTF client block
int score, ping;
char block[80];
token = COM_Parse (&s);
x = viddef.width/2 - scaleForScreen(160) + scaleForScreen(atoi(token));
token = COM_Parse (&s);
y = viddef.height/2 - scaleForScreen(120) + scaleForScreen(atoi(token));
token = COM_Parse (&s);
value = atoi(token);
if (value >= MAX_CLIENTS || value < 0)
Com_Error (ERR_DROP, "client >= MAX_CLIENTS");
ci = &cl.clientinfo[value];
token = COM_Parse (&s);
score = atoi(token);
token = COM_Parse (&s);
ping = atoi(token);
if (ping > 999)
ping = 999;
// double spaced before player name for 2 flag icons
sprintf(block, "%3d %3d %-12.12s", score, ping, ci->name);
if (value == cl.playernum)
Hud_DrawStringAlt (x, y, block, 255, isStatusBar);
else
Hud_DrawString (x, y, block, 255, isStatusBar);
continue;
}
if (!strcmp(token, "picn"))
{ // draw a pic from a name
token = COM_Parse (&s);
R_DrawScaledPic (x, y, getScreenScale(), hud_alpha->value, token);
continue;
}
if (!strcmp(token, "num"))
{ // draw a number
token = COM_Parse (&s);
width = atoi(token);
token = COM_Parse (&s);
value = cl.frame.playerstate.stats[atoi(token)];
SCR_DrawField (x, y, 0, width, value, false, isStatusBar);
continue;
}
if (!strcmp(token, "hnum"))
{ // health number
int color;
width = 3;
value = cl.frame.playerstate.stats[STAT_HEALTH];
if (value > 25)
color = 0; // green
else if (value > 0)
color = (cl.frame.serverframe>>2) & 1; // flash
else
color = 1;
// if (cl.frame.playerstate.stats[STAT_FLASHES] & 1)
// R_DrawScaledPic (x, y, getScreenScale(), hud_alpha->value, "field_3");
SCR_DrawField (x, y, color, width, value, (cl.frame.playerstate.stats[STAT_FLASHES] & 1), isStatusBar);
continue;
}
if (!strcmp(token, "anum"))
{ // ammo number
int color;
width = 3;
value = cl.frame.playerstate.stats[STAT_AMMO];
if (value > 5)
color = 0; // green
else if (value >= 0)
color = (cl.frame.serverframe>>2) & 1; // flash
else
continue; // negative number = don't show
// if (cl.frame.playerstate.stats[STAT_FLASHES] & 4)
// R_DrawScaledPic (x, y, getScreenScale(), hud_alpha->value, "field_3");
SCR_DrawField (x, y, color, width, value, (cl.frame.playerstate.stats[STAT_FLASHES] & 4), isStatusBar);
continue;
}
if (!strcmp(token, "rnum"))
{ // armor number
int color;
width = 3;
value = cl.frame.playerstate.stats[STAT_ARMOR];
if (value < 1)
continue;
color = 0; // green
// if (cl.frame.playerstate.stats[STAT_FLASHES] & 2)
// R_DrawScaledPic (x, y, getScreenScale(), hud_alpha->value, "field_3");
SCR_DrawField (x, y, color, width, value, (cl.frame.playerstate.stats[STAT_FLASHES] & 2), isStatusBar);
continue;
}
if (!strcmp(token, "stat_string"))
{
token = COM_Parse (&s);
index = atoi(token);
if (index < 0 || index >= MAX_CONFIGSTRINGS)
Com_Error (ERR_DROP, "Bad stat_string index");
index = cl.frame.playerstate.stats[index];
if (index < 0 || index >= MAX_CONFIGSTRINGS)
Com_Error (ERR_DROP, "Bad stat_string index");
Hud_DrawString (x, y, cl.configstrings[index], 255, isStatusBar);
continue;
}
if (!strcmp(token, "cstring"))
{
token = COM_Parse (&s);
_DrawHUDString (token, x, y, scaleForScreen(320), 0, isStatusBar);
continue;
}
if (!strcmp(token, "string"))
{
token = COM_Parse (&s);
Hud_DrawString (x, y, token, 255, isStatusBar);
continue;
}
if (!strcmp(token, "cstring2"))
{
token = COM_Parse (&s);
_DrawHUDString (token, x, y, scaleForScreen(320), 0x80, isStatusBar);
continue;
}
if (!strcmp(token, "string2"))
{
token = COM_Parse (&s);
Com_sprintf (string, sizeof(string), S_COLOR_ALT"%s", token);
Hud_DrawStringAlt (x, y, string, 255, isStatusBar);
continue;
}
if (!strcmp(token, "if"))
{ // draw a number
token = COM_Parse (&s);
value = cl.frame.playerstate.stats[atoi(token)];
if (!value)
{ // skip to endif
while (s && strcmp(token, "endif") )
{
token = COM_Parse (&s);
}
}
continue;
}
}
}
/*
================
SCR_DrawStats
The status bar is a small layout program that
is based on the stats array
================
*/
void SCR_DrawStats (void)
{
SCR_ExecuteLayoutString (cl.configstrings[CS_STATUSBAR], true);
}
/*
================
SCR_DrawLayout
================
*/
#define STAT_LAYOUTS 13
void SCR_DrawLayout (void)
{
qboolean isStatusBar = false;
if (!cl.frame.playerstate.stats[STAT_LAYOUTS])
return;
// Special hack for visor HUD addition in Zaero
if ( strstr(cl.layout, "\"Tracking ") )
isStatusBar = true;
SCR_ExecuteLayoutString (cl.layout, isStatusBar);
}
//=======================================================
void DrawDemoMessage (void)
{
// running demo message
if ( cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematictime > 1000))
{
int len;
char *message = "Running Demo";
len = strlen(message);
SCR_DrawFill (0, SCREEN_HEIGHT-(MENU_FONT_SIZE+2), SCREEN_WIDTH, MENU_FONT_SIZE+2, ALIGN_BOTTOM_STRETCH, 60,60,60,255);
SCR_DrawFill (0, SCREEN_HEIGHT-(MENU_FONT_SIZE+3), SCREEN_WIDTH, 1, ALIGN_BOTTOM_STRETCH, 0,0,0,255);
SCR_DrawString (SCREEN_WIDTH/2-(len/2)*MENU_FONT_SIZE, SCREEN_HEIGHT-(MENU_FONT_SIZE+1), ALIGN_BOTTOM, message, 255);
}
}
/*
==================
SCR_UpdateScreen
This is called every frame, and can also be called explicitly to flush
text to the screen.
==================
*/
void SCR_UpdateScreen (void)
{
int numframes;
int i;
float separation[2] = { 0, 0 };
// if the screen is disabled (loading plaque is up, or vid mode changing)
// do nothing at all
if (cls.disable_screen)
{
if (cls.download) // Knightmare- don't time out on downloads
cls.disable_screen = Sys_Milliseconds ();
if (Sys_Milliseconds() - cls.disable_screen > 120000
&& cl.refresh_prepped && !(cl.cinematictime > 0)) // Knightmare- dont time out on vid restart
{
cls.disable_screen = 0;
Com_Printf ("Loading plaque timed out.\n");
return; // Knightmare- moved here for loading screen
}
scr_draw_loading = 2; // Knightmare- added for loading screen
}
if (!scr_initialized || !con.initialized)
return; // not initialized yet
//
// range check cl_camera_separation so we don't inadvertently fry someone's
// brain
//
if ( cl_stereo_separation->value > 1.0 )
Cvar_SetValue( "cl_stereo_separation", 1.0 );
else if ( cl_stereo_separation->value < 0 )
Cvar_SetValue( "cl_stereo_separation", 0.0 );
if ( cl_stereo->value )
{
numframes = 2;
separation[0] = -cl_stereo_separation->value / 2;
separation[1] = cl_stereo_separation->value / 2;
}
else
{
separation[0] = 0;
separation[1] = 0;
numframes = 1;
}
for ( i = 0; i < numframes; i++ )
{
R_BeginFrame( separation[i] );
if (scr_draw_loading == 2)
{ // loading plaque over black screen
//R_SetPalette(NULL);
// Knightmare- refresh loading screen
SCR_DrawLoading ();
// Knightmare- set back for loading screen
if (cls.disable_screen)
scr_draw_loading = 2;
if (cls.consoleActive)
Con_DrawConsole (0.5, false);
//NO FULLSCREEN CONSOLE!!!
continue;
}
// if a cinematic is supposed to be running, handle menus
// and console specially
else if (cl.cinematictime > 0)
{
if (cls.key_dest == key_menu)
{
/*if (cl.cinematicpalette_active)
{
R_SetPalette(NULL);
cl.cinematicpalette_active = false;
}*/
UI_Draw ();
}
else
SCR_DrawCinematic();
}
else
{
// Knightmare added- disconnected menu
if (cls.state == ca_disconnected && cls.key_dest != key_menu && !scr_draw_loading)
{
SCR_EndLoadingPlaque (); // get rid of loading plaque
cls.consoleActive = true; // show error in console
M_Menu_Main_f();
}
// make sure the game palette is active
/*if (cl.cinematicpalette_active)
{
R_SetPalette(NULL);
cl.cinematicpalette_active = false;
}*/
// do 3D refresh drawing, and then update the screen
SCR_CalcVrect ();
// clear background around sized down view
SCR_TileClear ();
V_RenderView ( separation[i] );
// don't draw crosshair while in menu
if (cls.key_dest != key_menu)
SCR_DrawCrosshair ();
if (!scr_hidehud)
{
SCR_DrawStats ();
if (cl.frame.playerstate.stats[STAT_LAYOUTS] & 1)
SCR_DrawLayout ();
if (cl.frame.playerstate.stats[STAT_LAYOUTS] & 2)
CL_DrawInventory ();
}
SCR_DrawCameraEffect ();
SCR_DrawLetterbox ();
SCR_DrawNet ();
SCR_CheckDrawCenterString ();
if (scr_timegraph->value)
SCR_DebugGraph (cls.netFrameTime*300, 0);
if (scr_debuggraph->value || scr_timegraph->value || scr_netgraph->value)
SCR_DrawDebugGraph ();
SCR_DrawPause ();
if (cl_demomessage->value)
DrawDemoMessage();
//if ((cl_drawfps->value) && (cls.state == ca_active))
SCR_ShowFPS ();
UI_Draw ();
SCR_DrawLoading ();
}
SCR_DrawConsole ();
}
GLimp_EndFrame();
}