mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 00:41:21 +00:00
117 lines
3.9 KiB
C
117 lines
3.9 KiB
C
/*
|
|
Copyright (C) 1997-2001 Id Software, Inc.
|
|
Copyright (C) 2000-2002 Mr. Hyde and Mad Dog
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
// G:\quake2\baseq2\models/monsters/gladiatr
|
|
|
|
// This file generated by ModelGen - Do NOT Modify
|
|
|
|
#define FRAME_stand1 0
|
|
#define FRAME_stand2 1
|
|
#define FRAME_stand3 2
|
|
#define FRAME_stand4 3
|
|
#define FRAME_stand5 4
|
|
#define FRAME_stand6 5
|
|
#define FRAME_stand7 6
|
|
#define FRAME_walk1 7
|
|
#define FRAME_walk2 8
|
|
#define FRAME_walk3 9
|
|
#define FRAME_walk4 10
|
|
#define FRAME_walk5 11
|
|
#define FRAME_walk6 12
|
|
#define FRAME_walk7 13
|
|
#define FRAME_walk8 14
|
|
#define FRAME_walk9 15
|
|
#define FRAME_walk10 16
|
|
#define FRAME_walk11 17
|
|
#define FRAME_walk12 18
|
|
#define FRAME_walk13 19
|
|
#define FRAME_walk14 20
|
|
#define FRAME_walk15 21
|
|
#define FRAME_walk16 22
|
|
#define FRAME_run1 23
|
|
#define FRAME_run2 24
|
|
#define FRAME_run3 25
|
|
#define FRAME_run4 26
|
|
#define FRAME_run5 27
|
|
#define FRAME_run6 28
|
|
#define FRAME_melee1 29
|
|
#define FRAME_melee2 30
|
|
#define FRAME_melee3 31
|
|
#define FRAME_melee4 32
|
|
#define FRAME_melee5 33
|
|
#define FRAME_melee6 34
|
|
#define FRAME_melee7 35
|
|
#define FRAME_melee8 36
|
|
#define FRAME_melee9 37
|
|
#define FRAME_melee10 38
|
|
#define FRAME_melee11 39
|
|
#define FRAME_melee12 40
|
|
#define FRAME_melee13 41
|
|
#define FRAME_melee14 42
|
|
#define FRAME_melee15 43
|
|
#define FRAME_melee16 44
|
|
#define FRAME_melee17 45
|
|
#define FRAME_attack1 46
|
|
#define FRAME_attack2 47
|
|
#define FRAME_attack3 48
|
|
#define FRAME_attack4 49
|
|
#define FRAME_attack5 50
|
|
#define FRAME_attack6 51
|
|
#define FRAME_attack7 52
|
|
#define FRAME_attack8 53
|
|
#define FRAME_attack9 54
|
|
#define FRAME_pain1 55
|
|
#define FRAME_pain2 56
|
|
#define FRAME_pain3 57
|
|
#define FRAME_pain4 58
|
|
#define FRAME_pain5 59
|
|
#define FRAME_pain6 60
|
|
#define FRAME_death1 61
|
|
#define FRAME_death2 62
|
|
#define FRAME_death3 63
|
|
#define FRAME_death4 64
|
|
#define FRAME_death5 65
|
|
#define FRAME_death6 66
|
|
#define FRAME_death7 67
|
|
#define FRAME_death8 68
|
|
#define FRAME_death9 69
|
|
#define FRAME_death10 70
|
|
#define FRAME_death11 71
|
|
#define FRAME_death12 72
|
|
#define FRAME_death13 73
|
|
#define FRAME_death14 74
|
|
#define FRAME_death15 75
|
|
#define FRAME_death16 76
|
|
#define FRAME_death17 77
|
|
#define FRAME_death18 78
|
|
#define FRAME_death19 79
|
|
#define FRAME_death20 80
|
|
#define FRAME_death21 81
|
|
#define FRAME_death22 82
|
|
#define FRAME_painup1 83
|
|
#define FRAME_painup2 84
|
|
#define FRAME_painup3 85
|
|
#define FRAME_painup4 86
|
|
#define FRAME_painup5 87
|
|
#define FRAME_painup6 88
|
|
#define FRAME_painup7 89
|
|
|
|
#define MODEL_SCALE 1.000000
|