mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 08:51:22 +00:00
304 lines
14 KiB
C
304 lines
14 KiB
C
{"tank_move_death", &tank_move_death},
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{"tank_move_attack_chain", &tank_move_attack_chain},
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{"tank_move_attack_post_rocket", &tank_move_attack_post_rocket},
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{"tank_move_attack_fire_rocket", &tank_move_attack_fire_rocket},
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{"tank_move_attack_pre_rocket", &tank_move_attack_pre_rocket},
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{"tank_move_attack_strike", &tank_move_attack_strike},
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{"tank_move_attack_post_blast", &tank_move_attack_post_blast},
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{"tank_move_reattack_blast", &tank_move_reattack_blast},
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{"tank_move_attack_blast", &tank_move_attack_blast},
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{"tank_move_pain3", &tank_move_pain3},
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{"tank_move_pain2", &tank_move_pain2},
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{"tank_move_pain1", &tank_move_pain1},
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{"tank_move_stop_run", &tank_move_stop_run},
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{"tank_move_run", &tank_move_run},
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{"tank_move_start_run", &tank_move_start_run},
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{"tank_move_stop_walk", &tank_move_stop_walk},
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{"tank_move_walk", &tank_move_walk},
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{"tank_move_start_walk", &tank_move_start_walk},
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{"tank_move_stand", &tank_move_stand},
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{"supertank_move_end_attack1", &supertank_move_end_attack1},
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{"supertank_move_attack1", &supertank_move_attack1},
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{"supertank_move_attack2", &supertank_move_attack2},
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{"supertank_move_attack3", &supertank_move_attack3},
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{"supertank_move_attack4", &supertank_move_attack4},
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{"supertank_move_backward", &supertank_move_backward},
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{"supertank_move_death", &supertank_move_death},
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{"supertank_move_pain1", &supertank_move_pain1},
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{"supertank_move_pain2", &supertank_move_pain2},
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{"supertank_move_pain3", &supertank_move_pain3},
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{"supertank_move_turn_left", &supertank_move_turn_left},
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{"supertank_move_turn_right", &supertank_move_turn_right},
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{"supertank_move_forward", &supertank_move_forward},
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{"supertank_move_run", &supertank_move_run},
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{"supertank_move_stand", &supertank_move_stand},
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{"soldier_move_jump", &soldier_move_jump},
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{"soldier_move_death6", &soldier_move_death6},
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{"soldier_move_death5", &soldier_move_death5},
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{"soldier_move_death4", &soldier_move_death4},
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{"soldier_move_death3", &soldier_move_death3},
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{"soldier_move_death2", &soldier_move_death2},
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{"soldier_move_death1", &soldier_move_death1},
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{"soldier_move_duck", &soldier_move_duck},
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{"soldier_move_attack6", &soldier_move_attack6},
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{"soldier_move_attack4", &soldier_move_attack4},
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{"soldier_move_attack3", &soldier_move_attack3},
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{"soldier_move_attack2", &soldier_move_attack2},
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{"soldier_move_attack1", &soldier_move_attack1},
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{"soldier_move_pain4", &soldier_move_pain4},
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{"soldier_move_pain3", &soldier_move_pain3},
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{"soldier_move_pain2", &soldier_move_pain2},
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{"soldier_move_pain1", &soldier_move_pain1},
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{"soldier_move_run", &soldier_move_run},
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{"soldier_move_start_run", &soldier_move_start_run},
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{"soldier_move_walk2", &soldier_move_walk2},
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{"soldier_move_walk1", &soldier_move_walk1},
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{"soldier_move_stand3", &soldier_move_stand3},
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{"soldier_move_stand1", &soldier_move_stand1},
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{"parasite_move_jump", ¶site_move_jump},
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{"parasite_move_death", ¶site_move_death},
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{"parasite_move_break", ¶site_move_break},
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{"parasite_move_drain", ¶site_move_drain},
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{"parasite_move_pain1", ¶site_move_pain1},
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{"parasite_move_stop_walk", ¶site_move_stop_walk},
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{"parasite_move_start_walk", ¶site_move_start_walk},
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{"parasite_move_walk", ¶site_move_walk},
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{"parasite_move_stop_run", ¶site_move_stop_run},
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{"parasite_move_start_run", ¶site_move_start_run},
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{"parasite_move_run", ¶site_move_run},
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{"parasite_move_stand", ¶site_move_stand},
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{"parasite_move_end_fidget", ¶site_move_end_fidget},
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{"parasite_move_fidget", ¶site_move_fidget},
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{"parasite_move_start_fidget", ¶site_move_start_fidget},
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{"mutant_move_fake_jump", &mutant_move_fake_jump},
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{"mutant_move_death2", &mutant_move_death2},
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{"mutant_move_death1", &mutant_move_death1},
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{"mutant_move_pain3", &mutant_move_pain3},
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{"mutant_move_pain2", &mutant_move_pain2},
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{"mutant_move_pain1", &mutant_move_pain1},
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{"mutant_move_jump", &mutant_move_jump},
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{"mutant_move_attack", &mutant_move_attack},
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{"mutant_move_run", &mutant_move_run},
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{"mutant_move_start_walk", &mutant_move_start_walk},
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{"mutant_move_walk", &mutant_move_walk},
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{"mutant_move_idle", &mutant_move_idle},
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{"mutant_move_stand", &mutant_move_stand},
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{"medic_move_attackCable", &medic_move_attackCable},
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{"medic_move_attackBlaster", &medic_move_attackBlaster},
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{"medic_move_attackHyperBlaster", &medic_move_attackHyperBlaster},
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{"medic_move_duck", &medic_move_duck},
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{"medic_move_death", &medic_move_death},
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{"medic_move_pain2", &medic_move_pain2},
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{"medic_move_pain1", &medic_move_pain1},
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{"medic_move_run", &medic_move_run},
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{"medic_move_walk", &medic_move_walk},
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{"medic_move_stand", &medic_move_stand},
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{"insane_move_struggle_cross", &insane_move_struggle_cross},
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{"insane_move_cross", &insane_move_cross},
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{"insane_move_crawl_death", &insane_move_crawl_death},
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{"insane_move_crawl_pain", &insane_move_crawl_pain},
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{"insane_move_runcrawl", &insane_move_runcrawl},
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{"insane_move_crawl", &insane_move_crawl},
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{"insane_move_stand_death", &insane_move_stand_death},
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{"insane_move_stand_pain", &insane_move_stand_pain},
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{"insane_move_run_insane", &insane_move_run_insane},
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{"insane_move_walk_insane", &insane_move_walk_insane},
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{"insane_move_run_normal", &insane_move_run_normal},
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{"insane_move_walk_normal", &insane_move_walk_normal},
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{"insane_move_down", &insane_move_down},
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{"insane_move_jumpdown", &insane_move_jumpdown},
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{"insane_move_downtoup", &insane_move_downtoup},
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{"insane_move_uptodown", &insane_move_uptodown},
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{"insane_move_stand_insane", &insane_move_stand_insane},
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{"insane_move_stand_normal", &insane_move_stand_normal},
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{"infantry_move_jump", &infantry_move_jump},
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{"infantry_move_attack2", &infantry_move_attack2},
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{"infantry_move_attack1", &infantry_move_attack1},
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{"infantry_move_duck", &infantry_move_duck},
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{"infantry_move_death3", &infantry_move_death3},
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{"infantry_move_death2", &infantry_move_death2},
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{"infantry_move_death1", &infantry_move_death1},
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{"infantry_move_pain2", &infantry_move_pain2},
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{"infantry_move_pain1", &infantry_move_pain1},
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{"infantry_move_run", &infantry_move_run},
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{"infantry_move_walk", &infantry_move_walk},
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{"infantry_move_fidget", &infantry_move_fidget},
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{"infantry_move_stand", &infantry_move_stand},
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{"hover_move_end_attack", &hover_move_end_attack},
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{"hover_move_attack1", &hover_move_attack1},
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{"hover_move_start_attack", &hover_move_start_attack},
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{"hover_move_backward", &hover_move_backward},
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{"hover_move_death1", &hover_move_death1},
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{"hover_move_run", &hover_move_run},
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{"hover_move_walk", &hover_move_walk},
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{"hover_move_forward", &hover_move_forward},
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{"hover_move_land", &hover_move_land},
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{"hover_move_pain1", &hover_move_pain1},
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{"hover_move_pain2", &hover_move_pain2},
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{"hover_move_pain3", &hover_move_pain3},
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{"hover_move_takeoff", &hover_move_takeoff},
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{"hover_move_stop2", &hover_move_stop2},
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{"hover_move_stop1", &hover_move_stop1},
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{"hover_move_stand", &hover_move_stand},
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{"gunner_move_jump", &gunner_move_jump},
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{"gunner_move_attack_grenade", &gunner_move_attack_grenade},
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{"gunner_move_endfire_chain", &gunner_move_endfire_chain},
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{"gunner_move_fire_chain", &gunner_move_fire_chain},
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{"gunner_move_attack_chain", &gunner_move_attack_chain},
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{"gunner_move_duck", &gunner_move_duck},
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{"gunner_move_death", &gunner_move_death},
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{"gunner_move_pain1", &gunner_move_pain1},
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{"gunner_move_pain2", &gunner_move_pain2},
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{"gunner_move_pain3", &gunner_move_pain3},
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{"gunner_move_runandshoot", &gunner_move_runandshoot},
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{"gunner_move_run", &gunner_move_run},
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{"gunner_move_walk", &gunner_move_walk},
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{"gunner_move_stand", &gunner_move_stand},
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{"gunner_move_fidget", &gunner_move_fidget},
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{"gladiator_move_death", &gladiator_move_death},
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{"gladiator_move_pain_air", &gladiator_move_pain_air},
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{"gladiator_move_pain", &gladiator_move_pain},
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{"gladiator_move_attack_gun", &gladiator_move_attack_gun},
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{"gladiator_move_attack_melee", &gladiator_move_attack_melee},
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{"gladiator_move_run", &gladiator_move_run},
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{"gladiator_move_walk", &gladiator_move_walk},
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{"gladiator_move_stand", &gladiator_move_stand},
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{"flyer_move_loop_melee", &flyer_move_loop_melee},
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{"flyer_move_end_melee", &flyer_move_end_melee},
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{"flyer_move_start_melee", &flyer_move_start_melee},
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{"flyer_move_attack2", &flyer_move_attack2},
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{"flyer_move_bankleft", &flyer_move_bankleft},
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{"flyer_move_bankright", &flyer_move_bankright},
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{"flyer_move_defense", &flyer_move_defense},
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{"flyer_move_pain1", &flyer_move_pain1},
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{"flyer_move_pain2", &flyer_move_pain2},
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{"flyer_move_pain3", &flyer_move_pain3},
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{"flyer_move_rollleft", &flyer_move_rollleft},
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{"flyer_move_rollright", &flyer_move_rollright},
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{"flyer_move_stop", &flyer_move_stop},
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{"flyer_move_start", &flyer_move_start},
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{"flyer_move_run", &flyer_move_run},
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{"flyer_move_walk", &flyer_move_walk},
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{"flyer_move_stand", &flyer_move_stand},
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{"floater_move_run", &floater_move_run},
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{"floater_move_walk", &floater_move_walk},
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{"floater_move_pain3", &floater_move_pain3},
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{"floater_move_pain2", &floater_move_pain2},
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{"floater_move_pain1", &floater_move_pain1},
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{"floater_move_death", &floater_move_death},
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{"floater_move_attack3", &floater_move_attack3},
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{"floater_move_attack2", &floater_move_attack2},
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{"floater_move_attack1", &floater_move_attack1},
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{"floater_move_activate", &floater_move_activate},
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{"floater_move_stand2", &floater_move_stand2},
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{"floater_move_stand1", &floater_move_stand1},
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{"flipper_move_death", &flipper_move_death},
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{"flipper_move_attack", &flipper_move_attack},
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{"flipper_move_pain1", &flipper_move_pain1},
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{"flipper_move_pain2", &flipper_move_pain2},
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{"flipper_move_start_run", &flipper_move_start_run},
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{"flipper_move_walk", &flipper_move_walk},
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{"flipper_move_run_start", &flipper_move_run_start},
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{"flipper_move_run_loop", &flipper_move_run_loop},
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{"flipper_move_stand", &flipper_move_stand},
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{"chick_move_start_slash", &chick_move_start_slash},
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{"chick_move_end_slash", &chick_move_end_slash},
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{"chick_move_slash", &chick_move_slash},
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{"chick_move_end_attack1", &chick_move_end_attack1},
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{"chick_move_attack1", &chick_move_attack1},
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{"chick_move_start_attack1", &chick_move_start_attack1},
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{"chick_move_duck", &chick_move_duck},
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{"chick_move_death1", &chick_move_death1},
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{"chick_move_death2", &chick_move_death2},
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{"chick_move_pain3", &chick_move_pain3},
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{"chick_move_pain2", &chick_move_pain2},
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{"chick_move_pain1", &chick_move_pain1},
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{"chick_move_walk", &chick_move_walk},
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{"chick_move_run", &chick_move_run},
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{"chick_move_start_run", &chick_move_start_run},
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{"chick_move_stand", &chick_move_stand},
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{"chick_move_fidget", &chick_move_fidget},
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{"brain_move_run", &brain_move_run},
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{"brain_move_attack2", &brain_move_attack2},
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{"brain_move_attack1", &brain_move_attack1},
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{"brain_move_death1", &brain_move_death1},
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{"brain_move_death2", &brain_move_death2},
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{"brain_move_duck", &brain_move_duck},
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{"brain_move_pain1", &brain_move_pain1},
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{"brain_move_pain2", &brain_move_pain2},
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{"brain_move_pain3", &brain_move_pain3},
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{"brain_move_defense", &brain_move_defense},
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{"brain_move_walk1", &brain_move_walk1},
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{"brain_move_idle", &brain_move_idle},
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{"brain_move_stand", &brain_move_stand},
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{"makron_move_attack5", &makron_move_attack5},
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{"makron_move_attack4", &makron_move_attack4},
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{"makron_move_attack3", &makron_move_attack3},
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{"makron_move_sight", &makron_move_sight},
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{"makron_move_death3", &makron_move_death3},
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{"makron_move_death2", &makron_move_death2},
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{"makron_move_pain4", &makron_move_pain4},
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{"makron_move_pain5", &makron_move_pain5},
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{"makron_move_pain6", &makron_move_pain6},
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{"makron_move_walk", &makron_move_walk},
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{"makron_move_run", &makron_move_run},
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{"makron_move_stand", &makron_move_stand},
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{"jorg_move_end_attack1", &jorg_move_end_attack1},
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{"jorg_move_attack1", &jorg_move_attack1},
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{"jorg_move_start_attack1", &jorg_move_start_attack1},
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{"jorg_move_attack2", &jorg_move_attack2},
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{"jorg_move_death", &jorg_move_death},
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{"jorg_move_pain1", &jorg_move_pain1},
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{"jorg_move_pain2", &jorg_move_pain2},
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{"jorg_move_pain3", &jorg_move_pain3},
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{"jorg_move_end_walk", &jorg_move_end_walk},
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{"jorg_move_walk", &jorg_move_walk},
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{"jorg_move_start_walk", &jorg_move_start_walk},
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{"jorg_move_run", &jorg_move_run},
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{"jorg_move_stand", &jorg_move_stand},
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{"boss2_move_death", &boss2_move_death},
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{"boss2_move_pain_light", &boss2_move_pain_light},
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{"boss2_move_pain_heavy", &boss2_move_pain_heavy},
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{"boss2_move_attack_rocket", &boss2_move_attack_rocket},
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{"boss2_move_attack_post_mg", &boss2_move_attack_post_mg},
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{"boss2_move_attack_mg", &boss2_move_attack_mg},
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{"boss2_move_attack_pre_mg", &boss2_move_attack_pre_mg},
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{"boss2_move_run", &boss2_move_run},
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{"boss2_move_walk", &boss2_move_walk},
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{"boss2_move_fidget", &boss2_move_fidget},
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{"boss2_move_stand", &boss2_move_stand},
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{"berserk_move_jump", &berserk_move_jump},
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{"berserk_move_death2", &berserk_move_death2},
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{"berserk_move_death1", &berserk_move_death1},
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{"berserk_move_pain2", &berserk_move_pain2},
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{"berserk_move_pain1", &berserk_move_pain1},
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{"berserk_move_attack_strike", &berserk_move_attack_strike},
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{"berserk_move_attack_club", &berserk_move_attack_club},
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{"berserk_move_attack_spike", &berserk_move_attack_spike},
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{"berserk_move_run1", &berserk_move_run1},
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{"berserk_move_walk", &berserk_move_walk},
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{"berserk_move_stand_fidget", &berserk_move_stand_fidget},
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{"berserk_move_stand", &berserk_move_stand},
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{"actor_move_salute", &actor_move_salute},
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{"actor_move_jump", &actor_move_jump},
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{"actor_move_crattack", &actor_move_crattack},
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{"actor_move_attack", &actor_move_attack},
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{"actor_move_death2", &actor_move_death2},
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{"actor_move_death1", &actor_move_death1},
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{"actor_move_switch", &actor_move_switch},
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{"actor_move_taunt", &actor_move_taunt},
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{"actor_move_flipoff", &actor_move_flipoff},
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{"actor_move_pain3", &actor_move_pain3},
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{"actor_move_pain2", &actor_move_pain2},
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{"actor_move_pain1", &actor_move_pain1},
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{"actor_move_run_back", &actor_move_run_back},
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{"actor_move_run_bad", &actor_move_run_bad},
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{"actor_move_crouchwalk", &actor_move_crouchwalk},
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{"actor_move_crouch", &actor_move_crouch},
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{"actor_move_crouchwalk_back", &actor_move_crouchwalk_back},
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{"actor_move_walk_back", &actor_move_walk_back},
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{"actor_move_run", &actor_move_run},
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{"actor_move_walk", &actor_move_walk},
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{"actor_move_stand", &actor_move_stand},
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{"mmove_reloc", &mmove_reloc},
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{0, 0}
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