thirtyflightsofloving/server/sv_world.c
Knightmare66 608814c830 Fixed firing player weapon while using spycam/remote turret in default Lazarus and missionpack DLLs.
Fixed Tactician Gunner's flechettes going thru player bbox at point blank.
Made edict_t pointer arrays static in server, default Lazarus, and missionpack DLLs due to stack size concerns.
Added contact grenade mode for special monster flag for gunners in default Lazarus and missionpack DLLs.
2021-08-10 16:37:04 -04:00

665 lines
14 KiB
C

/*
===========================================================================
Copyright (C) 1997-2001 Id Software, Inc.
This file is part of Quake 2 source code.
Quake 2 source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake 2 source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake 2 source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// world.c -- world query functions
#include "server.h"
/*
===============================================================================
ENTITY AREA CHECKING
FIXME: this use of "area" is different from the bsp file use
===============================================================================
*/
// (type *)STRUCT_FROM_LINK(link_t *link, type, member)
// ent = STRUCT_FROM_LINK(link,entity_t,order)
// FIXME: remove this mess!
//#define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m)))
#define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (size_t)&(((t *)0)->m)))
#define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
typedef struct areanode_s
{
int axis; // -1 = leaf node
float dist;
struct areanode_s *children[2];
link_t trigger_edicts;
link_t solid_edicts;
} areanode_t;
#define AREA_DEPTH 4
#define AREA_NODES 32
areanode_t sv_areanodes[AREA_NODES];
int sv_numareanodes;
float *area_mins, *area_maxs;
edict_t **area_list;
int area_count, area_maxcount;
int area_type;
int SV_HullForEntity (edict_t *ent);
// ClearLink is used for new headnodes
void ClearLink (link_t *l)
{
l->prev = l->next = l;
}
void RemoveLink (link_t *l)
{
l->next->prev = l->prev;
l->prev->next = l->next;
}
void InsertLinkBefore (link_t *l, link_t *before)
{
l->next = before;
l->prev = before->prev;
l->prev->next = l;
l->next->prev = l;
}
/*
===============
SV_CreateAreaNode
Builds a uniformly subdivided tree for the given world size
===============
*/
areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs)
{
areanode_t *anode;
vec3_t size;
vec3_t mins1, maxs1, mins2, maxs2;
anode = &sv_areanodes[sv_numareanodes];
sv_numareanodes++;
ClearLink (&anode->trigger_edicts);
ClearLink (&anode->solid_edicts);
if (depth == AREA_DEPTH)
{
anode->axis = -1;
anode->children[0] = anode->children[1] = NULL;
return anode;
}
VectorSubtract (maxs, mins, size);
if (size[0] > size[1])
anode->axis = 0;
else
anode->axis = 1;
anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]);
VectorCopy (mins, mins1);
VectorCopy (mins, mins2);
VectorCopy (maxs, maxs1);
VectorCopy (maxs, maxs2);
maxs1[anode->axis] = mins2[anode->axis] = anode->dist;
anode->children[0] = SV_CreateAreaNode (depth+1, mins2, maxs2);
anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1);
return anode;
}
/*
===============
SV_ClearWorld
===============
*/
void SV_ClearWorld (void)
{
memset (sv_areanodes, 0, sizeof(sv_areanodes));
sv_numareanodes = 0;
SV_CreateAreaNode (0, sv.models[1]->mins, sv.models[1]->maxs);
}
/*
===============
SV_UnlinkEdict
===============
*/
void SV_UnlinkEdict (edict_t *ent)
{
if (!ent->area.prev)
return; // not linked in anywhere
RemoveLink (&ent->area);
ent->area.prev = ent->area.next = NULL;
}
/*
===============
SV_LinkEdict
===============
*/
#define MAX_TOTAL_ENT_LEAFS 128
void SV_LinkEdict (edict_t *ent)
{
areanode_t *node;
int leafs[MAX_TOTAL_ENT_LEAFS];
int clusters[MAX_TOTAL_ENT_LEAFS];
int num_leafs;
int i, j, k;
int area;
int topnode;
if (ent->area.prev)
SV_UnlinkEdict (ent); // unlink from old position
if (ent == ge->edicts)
return; // don't add the world
if (!ent->inuse)
return;
// set the size
VectorSubtract (ent->maxs, ent->mins, ent->size);
// encode the size into the entity_state for client prediction
if (ent->solid == SOLID_BBOX && !(ent->svflags & SVF_DEADMONSTER))
{ // assume that x/y are equal and symetric
i = ent->maxs[0]/8;
if (i<1)
i = 1;
if (i>31)
i = 31;
// z is not symetric
j = (-ent->mins[2])/8;
if (j<1)
j = 1;
if (j>31)
j = 31;
// and z maxs can be negative...
k = (ent->maxs[2]+32)/8;
if (k<1)
k = 1;
if (k>63)
k = 63;
ent->s.solid = (k<<10) | (j<<5) | i;
}
else if (ent->solid == SOLID_BSP)
{
ent->s.solid = 31; // a solid_bbox will never create this value
}
else
ent->s.solid = 0;
// set the abs box
if (ent->solid == SOLID_BSP &&
(ent->s.angles[0] || ent->s.angles[1] || ent->s.angles[2]) )
{ // expand for rotation
float max, v;
int i;
max = 0;
for (i=0 ; i<3 ; i++)
{
v =fabs( ent->mins[i]);
if (v > max)
max = v;
v =fabs( ent->maxs[i]);
if (v > max)
max = v;
}
for (i=0 ; i<3 ; i++)
{
ent->absmin[i] = ent->s.origin[i] - max;
ent->absmax[i] = ent->s.origin[i] + max;
}
}
else
{ // normal
VectorAdd (ent->s.origin, ent->mins, ent->absmin);
VectorAdd (ent->s.origin, ent->maxs, ent->absmax);
}
// because movement is clipped an epsilon away from an actual edge,
// we must fully check even when bounding boxes don't quite touch
ent->absmin[0] -= 1;
ent->absmin[1] -= 1;
ent->absmin[2] -= 1;
ent->absmax[0] += 1;
ent->absmax[1] += 1;
ent->absmax[2] += 1;
// link to PVS leafs
ent->num_clusters = 0;
ent->areanum = 0;
ent->areanum2 = 0;
//get all leafs, including solids
num_leafs = CM_BoxLeafnums (ent->absmin, ent->absmax,
leafs, MAX_TOTAL_ENT_LEAFS, &topnode);
// set areas
for (i=0 ; i<num_leafs ; i++)
{
clusters[i] = CM_LeafCluster (leafs[i]);
area = CM_LeafArea (leafs[i]);
if (area)
{ // doors may legally straggle two areas,
// but nothing should evern need more than that
if (ent->areanum && ent->areanum != area)
{
if (ent->areanum2 && ent->areanum2 != area && sv.state == ss_loading)
Com_DPrintf ("Object touching 3 areas at %f %f %f\n",
ent->absmin[0], ent->absmin[1], ent->absmin[2]);
ent->areanum2 = area;
}
else
ent->areanum = area;
}
}
if (num_leafs >= MAX_TOTAL_ENT_LEAFS)
{ // assume we missed some leafs, and mark by headnode
ent->num_clusters = -1;
ent->headnode = topnode;
}
else
{
ent->num_clusters = 0;
for (i=0 ; i<num_leafs ; i++)
{
if (clusters[i] == -1)
continue; // not a visible leaf
for (j=0 ; j<i ; j++)
if (clusters[j] == clusters[i])
break;
if (j == i)
{
if (ent->num_clusters == MAX_ENT_CLUSTERS)
{ // assume we missed some leafs, and mark by headnode
ent->num_clusters = -1;
ent->headnode = topnode;
break;
}
ent->clusternums[ent->num_clusters++] = clusters[i];
}
}
}
// if first time, make sure old_origin is valid
if (!ent->linkcount)
{
VectorCopy (ent->s.origin, ent->s.old_origin);
}
ent->linkcount++;
if (ent->solid == SOLID_NOT)
return;
// find the first node that the ent's box crosses
node = sv_areanodes;
while (1)
{
if (node->axis == -1)
break;
if (ent->absmin[node->axis] > node->dist)
node = node->children[0];
else if (ent->absmax[node->axis] < node->dist)
node = node->children[1];
else
break; // crosses the node
}
// link it in
if (ent->solid == SOLID_TRIGGER)
InsertLinkBefore (&ent->area, &node->trigger_edicts);
else
InsertLinkBefore (&ent->area, &node->solid_edicts);
}
/*
====================
SV_AreaEdicts_r
====================
*/
void SV_AreaEdicts_r (areanode_t *node)
{
link_t *l, *next, *start;
edict_t *check;
int count;
count = 0;
// touch linked edicts
if (area_type == AREA_SOLID)
start = &node->solid_edicts;
else
start = &node->trigger_edicts;
// for (l=start->next ; l != start ; l = next)
for (l = start->next; l && (l != start); l = next) // Knightmare- catch null 'l' pointer
{
next = l->next;
check = EDICT_FROM_AREA(l);
if (check->solid == SOLID_NOT)
continue; // deactivated
if (check->absmin[0] > area_maxs[0]
|| check->absmin[1] > area_maxs[1]
|| check->absmin[2] > area_maxs[2]
|| check->absmax[0] < area_mins[0]
|| check->absmax[1] < area_mins[1]
|| check->absmax[2] < area_mins[2])
continue; // not touching
if (area_count == area_maxcount)
{
Com_Printf ("SV_AreaEdicts: MAXCOUNT\n");
return;
}
area_list[area_count] = check;
area_count++;
}
if (node->axis == -1)
return; // terminal node
// recurse down both sides
if ( area_maxs[node->axis] > node->dist )
SV_AreaEdicts_r ( node->children[0] );
if ( area_mins[node->axis] < node->dist )
SV_AreaEdicts_r ( node->children[1] );
}
/*
================
SV_AreaEdicts
================
*/
int SV_AreaEdicts (vec3_t mins, vec3_t maxs, edict_t **list,
int maxcount, int areatype)
{
area_mins = mins;
area_maxs = maxs;
area_list = list;
area_count = 0;
area_maxcount = maxcount;
area_type = areatype;
SV_AreaEdicts_r (sv_areanodes);
return area_count;
}
//===========================================================================
/*
=============
SV_PointContents
=============
*/
int SV_PointContents (vec3_t p)
{
static edict_t *touch[MAX_EDICTS]; // Knightmare- made static due to stack size
edict_t *hit;
int i, num;
int contents, c2;
int headnode;
float *angles;
// get base contents from world
contents = CM_PointContents (p, sv.models[1]->headnode);
// or in contents from all the other entities
num = SV_AreaEdicts (p, p, touch, MAX_EDICTS, AREA_SOLID);
for (i=0 ; i<num ; i++)
{
hit = touch[i];
// might intersect, so do an exact clip
headnode = SV_HullForEntity (hit);
angles = hit->s.angles;
if (hit->solid != SOLID_BSP)
angles = vec3_origin; // boxes don't rotate
c2 = CM_TransformedPointContents (p, headnode, hit->s.origin, hit->s.angles);
contents |= c2;
}
return contents;
}
typedef struct
{
vec3_t boxmins, boxmaxs;// enclose the test object along entire move
float *mins, *maxs; // size of the moving object
vec3_t mins2, maxs2; // size when clipping against mosnters
float *start, *end;
trace_t trace;
edict_t *passedict;
int contentmask;
} moveclip_t;
/*
================
SV_HullForEntity
Returns a headnode that can be used for testing or clipping an
object of mins/maxs size.
Offset is filled in to contain the adjustment that must be added to the
testing object's origin to get a point to use with the returned hull.
================
*/
int SV_HullForEntity (edict_t *ent)
{
cmodel_t *model;
// decide which clipping hull to use, based on the size
if (ent->solid == SOLID_BSP)
{ // explicit hulls in the BSP model
model = sv.models[ ent->s.modelindex ];
if (!model)
Com_Error (ERR_FATAL, "MOVETYPE_PUSH with a non bsp model");
return model->headnode;
}
// create a temp hull from bounding box sizes
return CM_HeadnodeForBox (ent->mins, ent->maxs);
}
//===========================================================================
/*
====================
SV_ClipMoveToEntities
====================
*/
void SV_ClipMoveToEntities ( moveclip_t *clip )
{
int i, num;
static edict_t *touchlist[MAX_EDICTS]; // Knightmare- made static due to stack size
edict_t *touch;
trace_t trace;
int headnode;
float *angles;
num = SV_AreaEdicts (clip->boxmins, clip->boxmaxs, touchlist, MAX_EDICTS, AREA_SOLID);
// be careful, it is possible to have an entity in this
// list removed before we get to it (killtriggered)
for (i=0 ; i<num ; i++)
{
touch = touchlist[i];
if (touch->solid == SOLID_NOT)
continue;
if (touch == clip->passedict)
continue;
if (clip->trace.allsolid)
return;
if (clip->passedict)
{
if (touch->owner == clip->passedict)
continue; // don't clip against own missiles
if (clip->passedict->owner == touch)
continue; // don't clip against owner
}
if ( !(clip->contentmask & CONTENTS_DEADMONSTER)
&& (touch->svflags & SVF_DEADMONSTER) )
continue;
// might intersect, so do an exact clip
headnode = SV_HullForEntity (touch);
angles = touch->s.angles;
if (touch->solid != SOLID_BSP)
angles = vec3_origin; // boxes don't rotate
if (touch->svflags & SVF_MONSTER)
trace = CM_TransformedBoxTrace (clip->start, clip->end,
clip->mins2, clip->maxs2, headnode, clip->contentmask,
touch->s.origin, angles);
else
trace = CM_TransformedBoxTrace (clip->start, clip->end,
clip->mins, clip->maxs, headnode, clip->contentmask,
touch->s.origin, angles);
if (trace.allsolid || trace.startsolid ||
trace.fraction < clip->trace.fraction)
{
trace.ent = touch;
if (clip->trace.startsolid)
{
clip->trace = trace;
clip->trace.startsolid = true;
}
else
clip->trace = trace;
}
else if (trace.startsolid)
clip->trace.startsolid = true;
}
}
/*
==================
SV_TraceBounds
==================
*/
void SV_TraceBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs)
{
#if 0
// debug to test against everything
boxmins[0] = boxmins[1] = boxmins[2] = -9999;
boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
#else
int i;
for (i=0 ; i<3 ; i++)
{
if (end[i] > start[i])
{
boxmins[i] = start[i] + mins[i] - 1;
boxmaxs[i] = end[i] + maxs[i] + 1;
}
else
{
boxmins[i] = end[i] + mins[i] - 1;
boxmaxs[i] = start[i] + maxs[i] + 1;
}
}
#endif
}
/*
==================
SV_Trace
Moves the given mins/maxs volume through the world from start to end.
Passedict and edicts owned by passedict are explicitly not checked.
==================
*/
trace_t SV_Trace (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, edict_t *passedict, int contentmask)
{
moveclip_t clip;
if (!mins)
mins = vec3_origin;
if (!maxs)
maxs = vec3_origin;
memset ( &clip, 0, sizeof ( moveclip_t ) );
// clip to world
clip.trace = CM_BoxTrace (start, end, mins, maxs, 0, contentmask);
clip.trace.ent = ge->edicts;
if (clip.trace.fraction == 0)
return clip.trace; // blocked by the world
clip.contentmask = contentmask;
clip.start = start;
clip.end = end;
clip.mins = mins;
clip.maxs = maxs;
clip.passedict = passedict;
VectorCopy (mins, clip.mins2);
VectorCopy (maxs, clip.maxs2);
// create the bounding box of the entire move
SV_TraceBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs );
// clip to other solid entities
SV_ClipMoveToEntities ( &clip );
return clip.trace;
}