mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-14 16:40:57 +00:00
9481c7c513
Changed Zaero and 3ZB2 game DLLs to use WORLD_SIZE for various calculations instead of 8192. Cleaned up string handling in 3ZB2 game DLL. Added func_plat2, func_door_secret2, and func_force_wall from Rogue to 3ZB2 game DLL. Added alternate attack contact explode for grenade launcher in 3ZB2 game DLL. Added awakening2 game DLL source.
1083 lines
23 KiB
C
1083 lines
23 KiB
C
// g_main.c
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#include "g_local.h"
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game_locals_t game;
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level_locals_t level;
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game_import_t gi;
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game_export_t globals;
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spawn_temp_t st;
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edict_t *g_edicts;
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//CW++
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teamgame_t teamgame;
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asltgame_t asltgame;
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voteinfo_t g_vote;
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level_locals_t g_oldmaps[MAX_OLDMAPS];
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edict_t *g_slots[MAX_CLIENTS];
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int g_reserve_used = 0;
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int g_public_used = 0;
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int g_round = 0;
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int hook_index;
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int spike_index;
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int r_explode_index;
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int tracer_index;
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//CW--
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int sm_meat_index;
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int snd_fry;
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int meansOfDeath;
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// Console variables.
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cvar_t *deathmatch;
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cvar_t *dmflags;
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cvar_t *fraglimit;
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cvar_t *timelimit;
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//ZOID++
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cvar_t *capturelimit;
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//ZOID--
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cvar_t *password;
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cvar_t *maxclients;
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cvar_t *maxentities;
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cvar_t *g_select_empty;
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cvar_t *dedicated;
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cvar_t *filterban;
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cvar_t *sv_maxvelocity;
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cvar_t *sv_gravity;
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cvar_t *sv_rollspeed;
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cvar_t *sv_rollangle;
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cvar_t *gun_x;
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cvar_t *gun_y;
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cvar_t *gun_z;
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cvar_t *run_pitch;
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cvar_t *run_roll;
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cvar_t *bob_up;
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cvar_t *bob_pitch;
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cvar_t *bob_roll;
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cvar_t *sv_cheats;
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cvar_t *flood_msgs;
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cvar_t *flood_persecond;
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cvar_t *flood_waitdelay;
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//CW++
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cvar_t *sv_gametype;
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cvar_t *sv_respawn_invuln_time;
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cvar_t *sv_rnd_powerup_timeout;
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cvar_t *sv_rnd_mystery_ratio;
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cvar_t *sv_show_leader;
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cvar_t *sv_quad_factor;
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cvar_t *sv_reject_blank_ip;
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cvar_t *sv_map_random;
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cvar_t *sv_op_password;
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cvar_t *sv_op_ignore_maplist;
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cvar_t *sv_reserved;
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cvar_t *sv_rsv_password;
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cvar_t *sv_map_file;
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cvar_t *sv_config_file;
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cvar_t *sv_motd_file;
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cvar_t *sv_agm_drop;
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cvar_t *sv_agm_drop_file;
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cvar_t *sv_disc_drop;
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cvar_t *sv_disc_drop_file;
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cvar_t *competition;
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cvar_t *matchstarttime;
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cvar_t *sv_team1_name;
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cvar_t *sv_team2_name;
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cvar_t *sv_team1_model;
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cvar_t *sv_team2_model;
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cvar_t *sv_team1_skin;
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cvar_t *sv_team2_skin;
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cvar_t *sv_allow_bots;
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cvar_t *sv_bots_camp;
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cvar_t *sv_bots_insult;
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cvar_t *sv_bots_taunt;
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cvar_t *sv_bots_chat;
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cvar_t *sv_bots_random;
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cvar_t *sv_bots_use_file;
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cvar_t *sv_bots_config_file;
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cvar_t *chedit;
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cvar_t *sv_allow_gausspistol;
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cvar_t *sv_allow_mac10;
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cvar_t *sv_allow_jackhammer;
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cvar_t *sv_allow_traps;
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cvar_t *sv_allow_c4;
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cvar_t *sv_allow_spikegun;
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cvar_t *sv_allow_rocketlauncher;
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cvar_t *sv_allow_flamethrower;
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cvar_t *sv_allow_railgun;
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cvar_t *sv_allow_shockrifle;
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cvar_t *sv_allow_agm;
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cvar_t *sv_allow_disclauncher;
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cvar_t *sv_allow_hook;
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cvar_t *sv_allow_invuln;
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cvar_t *sv_allow_quad;
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cvar_t *sv_allow_siphon;
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cvar_t *sv_allow_d89;
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cvar_t *sv_allow_haste;
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cvar_t *sv_allow_tele;
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cvar_t *sv_allow_antibeam;
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cvar_t *sv_allow_enviro;
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cvar_t *sv_allow_silencer;
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cvar_t *sv_allow_breather;
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cvar_t *sv_allow_bullets;
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cvar_t *sv_allow_shells;
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cvar_t *sv_allow_rockets;
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cvar_t *sv_allow_cells;
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cvar_t *sv_allow_slugs;
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cvar_t *sv_chainsaw_damage;
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cvar_t *sv_deserteagle_damage;
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cvar_t *sv_deserteagle_hspread;
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cvar_t *sv_deserteagle_vspread;
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cvar_t *sv_jackhammer_damage;
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cvar_t *sv_jackhammer_hspread;
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cvar_t *sv_jackhammer_vspread;
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cvar_t *sv_mac10_damage;
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cvar_t *sv_mac10_hspread;
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cvar_t *sv_mac10_vspread;
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cvar_t *sv_gauss_damage_base;
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cvar_t *sv_gauss_damage_rate;
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cvar_t *sv_gauss_damage_step;
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cvar_t *sv_gauss_damage_max;
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cvar_t *sv_gauss_damage_particle;
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cvar_t *sv_gauss_scan_range;
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cvar_t *sv_c4_damage;
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cvar_t *sv_c4_radius;
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cvar_t *sv_c4_touchbang;
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cvar_t *sv_c4_proximity;
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cvar_t *sv_c4_proximity_range;
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cvar_t *sv_c4_proximity_delay;
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cvar_t *sv_c4_proximity_life;
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cvar_t *sv_c4_min_speed;
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cvar_t *sv_c4_max_speed;
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cvar_t *sv_c4_hold_accel;
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cvar_t *sv_c4_timelimit;
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cvar_t *sv_c4_spawn_range;
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cvar_t *sv_trap_hook_damage;
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cvar_t *sv_trap_hook_speed;
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cvar_t *sv_trap_beam_damage;
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cvar_t *sv_trap_beam_power;
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cvar_t *sv_trap_proximity_range;
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cvar_t *sv_trap_activate_delay;
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cvar_t *sv_trap_min_speed;
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cvar_t *sv_trap_max_speed;
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cvar_t *sv_trap_hold_accel;
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cvar_t *sv_trap_thru_tele;
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cvar_t *sv_traps_max_active;
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cvar_t *sv_traps_timelimit;
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cvar_t *sv_spike_damage;
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cvar_t *sv_spike_bang_damage;
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cvar_t *sv_spike_bang_radius;
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cvar_t *sv_spike_bang_delay;
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cvar_t *sv_spike_speed;
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cvar_t *sv_rocket_damage;
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cvar_t *sv_rocket_radius;
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cvar_t *sv_rocket_radius_damage;
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cvar_t *sv_rocket_speed;
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cvar_t *sv_rocket_kick_scale;
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cvar_t *sv_flame_damage;
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cvar_t *sv_flame_small_damage;
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cvar_t *sv_flame_speed;
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cvar_t *sv_firebomb_damage;
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cvar_t *sv_firebomb_radius;
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cvar_t *sv_firebomb_speed;
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cvar_t *sv_flame_thru_tele;
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cvar_t *sv_railgun_damage;
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cvar_t *sv_shock_homing_damage;
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cvar_t *sv_shock_homing_range;
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cvar_t *sv_shock_speed;
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cvar_t *sv_shock_homing_speed;
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cvar_t *sv_shock_radius_damage;
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cvar_t *sv_shock_radius;
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cvar_t *sv_shock_freeze_time;
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cvar_t *sv_shock_live_time;
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cvar_t *sv_agm_mode;
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cvar_t *sv_agm_charge_rate;
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cvar_t *sv_agm_fire_rate;
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cvar_t *sv_agm_shot_cells;
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cvar_t *sv_agm_beam_cells;
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cvar_t *sv_agm_fling_power;
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cvar_t *sv_agm_cross_damage;
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cvar_t *sv_agm_cross_timeout;
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cvar_t *sv_agm_reflect_damage;
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cvar_t *sv_agm_reflect_timeout;
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cvar_t *sv_agm_invuln_cells;
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cvar_t *sv_agm_disrupt_damage;
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cvar_t *sv_agm_disrupt_siphon;
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cvar_t *sv_disc_damage;
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cvar_t *sv_disc_speed;
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cvar_t *sv_disc_live_time;
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cvar_t *sv_plasma_damage;
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cvar_t *sv_plasma_speed;
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cvar_t *sv_hook_damage;
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cvar_t *sv_hook_speed;
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cvar_t *sv_hook_pull_speed;
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cvar_t *sv_hook_pull_agm;
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cvar_t *sv_hook_offhand;
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cvar_t *sv_health_initial;
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cvar_t *sv_health_max;
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cvar_t *sv_health_max_siphon;
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cvar_t *sv_health_max_bonus;
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cvar_t *sv_have_deserteagle;
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cvar_t *sv_have_gausspistol;
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cvar_t *sv_have_mac10;
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cvar_t *sv_have_jackhammer;
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cvar_t *sv_have_c4;
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cvar_t *sv_have_traps;
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cvar_t *sv_have_spikegun;
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cvar_t *sv_have_rocketlauncher;
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cvar_t *sv_have_flamethrower;
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cvar_t *sv_have_railgun;
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cvar_t *sv_have_shockrifle;
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cvar_t *sv_have_agm;
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cvar_t *sv_have_disclauncher;
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cvar_t *sv_initial_weapon;
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cvar_t *sv_initial_bullets;
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cvar_t *sv_initial_shells;
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cvar_t *sv_initial_c4;
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cvar_t *sv_initial_traps;
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cvar_t *sv_initial_rockets;
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cvar_t *sv_initial_cells;
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cvar_t *sv_initial_slugs;
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cvar_t *sv_initial_armor;
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cvar_t *sv_initial_armortype;
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cvar_t *sv_max_bullets;
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cvar_t *sv_max_shells;
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cvar_t *sv_max_c4;
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cvar_t *sv_max_traps;
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cvar_t *sv_max_rockets;
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cvar_t *sv_max_cells;
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cvar_t *sv_max_slugs;
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cvar_t *sv_max_band_bullets;
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cvar_t *sv_max_band_shells;
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cvar_t *sv_max_band_cells;
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cvar_t *sv_max_band_slugs;
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cvar_t *sv_max_pack_bullets;
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cvar_t *sv_max_pack_shells;
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cvar_t *sv_max_pack_c4;
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cvar_t *sv_max_pack_traps;
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cvar_t *sv_max_pack_rockets;
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cvar_t *sv_max_pack_cells;
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cvar_t *sv_max_pack_slugs;
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cvar_t *sv_mystery_invuln;
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cvar_t *sv_mystery_quad;
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cvar_t *sv_mystery_d89;
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cvar_t *sv_mystery_haste;
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cvar_t *sv_mystery_siphon;
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cvar_t *sv_mystery_antibeam;
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cvar_t *sv_mystery_enviro;
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cvar_t *sv_mystery_tele;
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cvar_t *sv_vote_percentage;
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cvar_t *sv_vote_time;
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cvar_t *sv_vote_minclients;
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cvar_t *sv_vote_allow_map;
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cvar_t *sv_vote_allow_config;
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cvar_t *sv_vote_allow_match;
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cvar_t *sv_vote_allow_timelimit;
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cvar_t *sv_vote_allow_fraglimit;
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cvar_t *sv_vote_allow_capturelimit;
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cvar_t *sv_vote_allow_hook;
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cvar_t *sv_vote_allow_hook_offhand;
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cvar_t *sv_vote_allow_bots;
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cvar_t *sv_vote_allow_gausspistol;
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cvar_t *sv_vote_allow_mac10;
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cvar_t *sv_vote_allow_jackhammer;
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cvar_t *sv_vote_allow_c4;
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cvar_t *sv_vote_allow_traps;
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cvar_t *sv_vote_allow_esg;
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cvar_t *sv_vote_allow_rocketlauncher;
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cvar_t *sv_vote_allow_flamethrower;
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cvar_t *sv_vote_allow_railgun;
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cvar_t *sv_vote_allow_shockrifle;
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cvar_t *sv_vote_allow_agm;
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cvar_t *sv_vote_allow_disclauncher;
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cvar_t *sv_vote_allow_invuln;
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cvar_t *sv_vote_allow_quad;
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cvar_t *sv_vote_allow_siphon;
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cvar_t *sv_vote_allow_d89;
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cvar_t *sv_vote_allow_haste;
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cvar_t *sv_vote_allow_tele;
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cvar_t *sv_vote_allow_antibeam;
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cvar_t *sv_vote_allow_enviro;
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cvar_t *sv_vote_allow_silencer;
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cvar_t *sv_vote_allow_breather;
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cvar_t *sv_vote_allow_nohealth;
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cvar_t *sv_vote_allow_noitems;
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cvar_t *sv_vote_allow_weaponsstay;
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cvar_t *sv_vote_allow_nofalling;
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cvar_t *sv_vote_allow_noarmor;
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cvar_t *sv_vote_allow_infiniteammo;
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cvar_t *sv_vote_allow_quaddrop;
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cvar_t *sv_vote_allow_fastswitch;
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cvar_t *sv_vote_allow_extraitems;
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cvar_t *sv_vote_allow_noreplacements;
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cvar_t *sv_vote_allow_notech;
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cvar_t *sv_vote_allow_ctfspawns;
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cvar_t *sv_vote_timelimit_max;
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cvar_t *sv_vote_timelimit_step;
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cvar_t *sv_vote_fraglimit_max;
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cvar_t *sv_vote_fraglimit_step;
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cvar_t *sv_vote_capturelimit_max;
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cvar_t *sv_vote_capturelimit_step;
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//CW--
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cvar_t *footstep_sounds; // Knightmare added
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cvar_t *sv_step_fraction; // Knightmare- this was a define in p_view.c
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cvar_t *turn_rider; // Knightmare added
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void SpawnEntities(char *mapname, char *entities, char *spawnpoint);
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void ClientThink(edict_t *ent, usercmd_t *cmd);
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qboolean ClientConnect(edict_t *ent, char *userinfo);
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void ClientUserinfoChanged(edict_t *ent, char *userinfo);
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void ClientDisconnect(edict_t *ent);
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void ClientBegin(edict_t *ent);
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void ClientCommand(edict_t *ent);
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void RunEntity(edict_t *ent);
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void WriteGame(char *filename, qboolean autosave);
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void ReadGame(char *filename);
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void WriteLevel(char *filename);
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void ReadLevel(char *filename);
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void InitGame(void);
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void G_RunFrame(void);
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//===================================================================
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void ShutdownGame(void)
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{
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gi.dprintf("==== ShutdownGame ====\n");
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gi.FreeTags(TAG_LEVEL);
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gi.FreeTags(TAG_GAME);
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}
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/*
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=================
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GetGameAPI
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Returns a pointer to the structure with all entry points and global variables.
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=================
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*/
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game_export_t *GetGameAPI(game_import_t *import)
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{
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gi = *import;
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globals.apiversion = GAME_API_VERSION;
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globals.Init = InitGame;
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globals.Shutdown = ShutdownGame;
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globals.SpawnEntities = SpawnEntities;
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globals.WriteGame = WriteGame;
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globals.ReadGame = ReadGame;
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globals.WriteLevel = WriteLevel;
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globals.ReadLevel = ReadLevel;
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globals.ClientThink = ClientThink;
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globals.ClientConnect = ClientConnect;
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globals.ClientUserinfoChanged = ClientUserinfoChanged;
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globals.ClientDisconnect = ClientDisconnect;
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globals.ClientBegin = ClientBegin;
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globals.ClientCommand = ClientCommand;
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globals.RunFrame = G_RunFrame;
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globals.ServerCommand = ServerCommand;
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globals.edict_size = sizeof(edict_t);
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return &globals;
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}
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#ifndef GAME_HARD_LINKED
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// this is only here so the functions in q_shared.c and q_shwin.c can link
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void Sys_Error(char *error, ...)
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{
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va_list argptr;
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char text[1024];
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va_start(argptr, error);
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// vsprintf(text, error, argptr);
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Q_vsnprintf(text, sizeof(text), error, argptr);
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va_end(argptr);
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gi.error(ERR_FATAL, "%s", text);
|
|
}
|
|
|
|
void Com_Printf(char *msg, ...)
|
|
{
|
|
va_list argptr;
|
|
char text[1024];
|
|
|
|
va_start(argptr, msg);
|
|
// vsprintf(text, msg, argptr);
|
|
Q_vsnprintf(text, sizeof(text), msg, argptr);
|
|
va_end(argptr);
|
|
|
|
gi.dprintf("%s", text);
|
|
}
|
|
#endif
|
|
|
|
//======================================================================
|
|
|
|
/*
|
|
=================
|
|
ClientEndServerFrames
|
|
=================
|
|
*/
|
|
void ClientEndServerFrames(void)
|
|
{
|
|
edict_t *ent;
|
|
int i;
|
|
|
|
// calc the player views now that all pushing and damage has been added
|
|
for (i = 0; i < (int)maxclients->value; ++i)
|
|
{
|
|
ent = g_edicts + 1 + i;
|
|
if (!ent->inuse || !ent->client)
|
|
continue;
|
|
|
|
//CW++
|
|
if (!ent->isabot && !(level.framenum & (50 + i))) // reduce performance hits
|
|
{
|
|
|
|
// Catch llamas and newbies.
|
|
|
|
if (strlen(ent->client->pers.netname) == 0)
|
|
{
|
|
StuffCmd(ent, "name Llama\n");
|
|
gi_centerprintf(ent, "Blank names are lame.\n");
|
|
}
|
|
else if (strstr(ent->client->pers.netname, "[BOT]") != NULL)
|
|
{
|
|
StuffCmd(ent, "name Llama\n");
|
|
gi_centerprintf(ent, "AwakenBot spoofing is lame.\n");
|
|
}
|
|
|
|
// Notify everyone of name changes, and update old name.
|
|
|
|
else if (Q_stricmp(ent->client->pers.netname, ent->client->pers.old_name))
|
|
{
|
|
gi_bprintf(PRINT_CHAT, "%s is now known as %s\n", ent->client->pers.old_name, ent->client->pers.netname);
|
|
strncpy(ent->client->pers.old_name, ent->client->pers.netname, sizeof(ent->client->pers.netname)-1);
|
|
}
|
|
}
|
|
//CW--
|
|
|
|
ClientEndServerFrame(ent);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CreateTargetChangeLevel
|
|
|
|
Returns the created target changelevel
|
|
=================
|
|
*/
|
|
edict_t *CreateTargetChangeLevel(char *map)
|
|
{
|
|
edict_t *ent;
|
|
|
|
ent = G_Spawn();
|
|
ent->classname = "target_changelevel";
|
|
Com_sprintf(level.nextmap, sizeof(level.nextmap), "%s", map);
|
|
ent->map = level.nextmap;
|
|
|
|
return ent;
|
|
}
|
|
|
|
//CW++
|
|
/*
|
|
=================
|
|
FindNextMap
|
|
|
|
Returns the BSP name of the next map in the server's map list after the current level.
|
|
=================
|
|
*/
|
|
char *FindNextMap(FILE *iostream)
|
|
{
|
|
char bspname[MAX_QPATH];
|
|
char *buf = NULL;
|
|
qboolean finished = false;
|
|
qboolean found_first;
|
|
int fnum;
|
|
int nmaps = 0;
|
|
|
|
while (!finished)
|
|
{
|
|
fnum = fscanf(iostream, "%s", bspname);
|
|
if (fnum != EOF)
|
|
{
|
|
if ((bspname[0] == '/') && (bspname[1] == '/'))
|
|
continue;
|
|
|
|
++nmaps;
|
|
if (!Q_stricmp(level.mapname, bspname))
|
|
{
|
|
finished = true;
|
|
fnum = fscanf(iostream, "%s", bspname);
|
|
if ((fnum == EOF) || ((bspname[0] == '/') && (bspname[1] == '/'))) //current map is last in list
|
|
{
|
|
rewind(iostream);
|
|
found_first = false;
|
|
while (!found_first)
|
|
{
|
|
fscanf(iostream, "%s", bspname);
|
|
if ((bspname[0] == '/') && (bspname[1] == '/'))
|
|
continue;
|
|
else
|
|
found_first = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else //current map not in list, or map list empty
|
|
{
|
|
finished = true;
|
|
if (nmaps > 0) //there's at least one map in the list, so select the first
|
|
{
|
|
rewind(iostream);
|
|
found_first = false;
|
|
while (!found_first)
|
|
{
|
|
fscanf(iostream, "%s", bspname);
|
|
if ((bspname[0] == '/') && (bspname[1] == '/'))
|
|
continue;
|
|
else
|
|
found_first = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gi.dprintf("** Map list is empty\n");
|
|
Com_sprintf(bspname, sizeof(bspname), "q2dm1");
|
|
}
|
|
}
|
|
}
|
|
|
|
if (strlen(bspname))
|
|
buf = G_CopyString(bspname);
|
|
|
|
return buf;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
FindRandomMap
|
|
|
|
Returns a BSP name from the server's map list (apart from the current level).
|
|
=================
|
|
*/
|
|
char *FindRandomMap(FILE *iostream)
|
|
{
|
|
char bspname[MAX_QPATH];
|
|
char *buf = NULL;
|
|
qboolean finished = false;
|
|
qboolean match_found;
|
|
int fnum;
|
|
int nmaps = 0;
|
|
int nmaps_diff = 0;
|
|
int count;
|
|
int iterations = 0;
|
|
int i;
|
|
|
|
// Count the number of bsp names, and the number of bsp names that are different to the current
|
|
// one, in the server's map list.
|
|
|
|
while (!finished)
|
|
{
|
|
fnum = fscanf(iostream, "%s", bspname);
|
|
if (fnum != EOF)
|
|
{
|
|
if ((bspname[0] == '/') && (bspname[1] == '/'))
|
|
continue;
|
|
|
|
++nmaps;
|
|
if (Q_stricmp(level.mapname, bspname))
|
|
++nmaps_diff;
|
|
}
|
|
else
|
|
finished = true;
|
|
}
|
|
|
|
// If there's at least one bsp name that's different to the current one, randomly select one
|
|
// from the map list.
|
|
|
|
if (nmaps > 0)
|
|
{
|
|
if (nmaps_diff > 0)
|
|
{
|
|
finished = false;
|
|
while (!finished)
|
|
{
|
|
rewind(iostream);
|
|
count = (rand() % nmaps) + 1;
|
|
while (count > 0)
|
|
{
|
|
if ((bspname[0] == '/') && (bspname[1] == '/'))
|
|
continue;
|
|
|
|
--count;
|
|
fnum = fscanf(iostream, "%s", bspname);
|
|
if (fnum == EOF) // shouldn't happen!
|
|
{
|
|
finished = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Compare it to the list of the last MAX_OLDMAPS bsps played.
|
|
// Choose again if it's in this recent-bsp list, unless the number of unique maps
|
|
// in the server's map list is <= MAX_OLDMAPS (ie. we're going to get repetitions
|
|
// within the recent-bsp list). Don't replay the last map if possible.
|
|
|
|
if (nmaps_diff > MAX_OLDMAPS)
|
|
{
|
|
match_found = false;
|
|
for (i = 0; i < MAX_OLDMAPS; ++i)
|
|
{
|
|
if (!Q_stricmp(g_oldmaps[i].mapname, bspname))
|
|
match_found = true;
|
|
}
|
|
if (!match_found)
|
|
finished = true;
|
|
}
|
|
else
|
|
{
|
|
if (Q_stricmp(level.mapname, bspname))
|
|
finished = true;
|
|
}
|
|
|
|
// If we've done a few iterations without producing a valid selection, it's likely
|
|
// that the server's map list is full of repeated bsp names (which b0rks the
|
|
// selection algorithm). In this case, just use the last bsp name chosen.
|
|
|
|
if (++iterations > 10)
|
|
finished = true;
|
|
}
|
|
|
|
}
|
|
else // no different maps, so replay the current one
|
|
{
|
|
gi.dprintf("** Map list has no different maps\n");
|
|
Com_sprintf(bspname, sizeof(bspname), level.mapname);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gi.dprintf("** Map list is empty\n");
|
|
Com_sprintf(bspname, sizeof(bspname), "q2dm1");
|
|
}
|
|
|
|
if (strlen(bspname))
|
|
buf = G_CopyString(bspname);
|
|
|
|
return buf;
|
|
}
|
|
//CW--
|
|
|
|
/*
|
|
=================
|
|
EndDMLevel
|
|
|
|
The timelimit or fraglimit has been exceeded.
|
|
=================
|
|
*/
|
|
void EndDMLevel(void)
|
|
{
|
|
edict_t *ent;
|
|
|
|
//CW++
|
|
FILE *mapstream;
|
|
char bspname[MAX_QPATH];
|
|
char endmsg[130];
|
|
|
|
++g_round;
|
|
level.starttime = 0.0;
|
|
level.leader = NULL;
|
|
|
|
// Display the appropriate victory message for Assault games.
|
|
|
|
if (sv_gametype->value == G_ASLT)
|
|
{
|
|
if (asltgame.victory)
|
|
{
|
|
if (asltgame.msg_attack)
|
|
{
|
|
if (strlen(asltgame.msg_attack) > 129)
|
|
Com_sprintf(endmsg, sizeof(endmsg), "The Attackers have won.");
|
|
else
|
|
Com_sprintf(endmsg, sizeof(endmsg), "%s", asltgame.msg_attack);
|
|
|
|
free(asltgame.msg_attack);
|
|
}
|
|
else
|
|
Com_sprintf(endmsg, sizeof(endmsg), "The Attackers have won.");
|
|
|
|
gi_bprintf(PRINT_CHAT, "%s\n", endmsg);
|
|
}
|
|
else
|
|
{
|
|
if (asltgame.msg_defend)
|
|
{
|
|
if (strlen(asltgame.msg_defend) > 129)
|
|
Com_sprintf(endmsg, sizeof(endmsg), "The Defenders have won.");
|
|
else
|
|
Com_sprintf(endmsg, sizeof(endmsg), "%s", asltgame.msg_defend);
|
|
|
|
free(asltgame.msg_defend);
|
|
}
|
|
else
|
|
Com_sprintf(endmsg, sizeof(endmsg), "The Defenders have won.");
|
|
|
|
gi_bprintf(PRINT_CHAT, "%s\n", endmsg);
|
|
}
|
|
}
|
|
|
|
// Write the players' scores to the console.
|
|
|
|
if (sv_gametype->value == G_FFA)
|
|
PrintFFAScores();
|
|
else
|
|
PrintTeamScores();
|
|
|
|
// For Assault games, restart the level if we've only played one round on it so far.
|
|
|
|
if ((sv_gametype->value == G_ASLT) && (g_round % 2))
|
|
{
|
|
BeginIntermission(CreateTargetChangeLevel(level.mapname));
|
|
return;
|
|
}
|
|
//CW--
|
|
|
|
// stay on same level flag
|
|
if ((int)dmflags->value & DF_SAME_LEVEL)
|
|
{
|
|
BeginIntermission(CreateTargetChangeLevel(level.mapname));
|
|
return;
|
|
}
|
|
|
|
if (*level.forcemap)
|
|
{
|
|
//CW++
|
|
// Check that the bsp exists. If not, then reload the current level.
|
|
|
|
if (!FileExists(level.forcemap, FILE_MAP))
|
|
{
|
|
gi_bprintf(PRINT_CHAT, "** Cannot open bsp: \"%s\"\n (Restarting current level).\n\n", level.forcemap);
|
|
BeginIntermission(CreateTargetChangeLevel(level.mapname));
|
|
}
|
|
else
|
|
//CW--
|
|
BeginIntermission(CreateTargetChangeLevel(level.forcemap));
|
|
|
|
return;
|
|
}
|
|
|
|
//CW++
|
|
// Select a map from the list (either randomly or sequentially, as flagged).
|
|
|
|
if ((mapstream = OpenMaplistFile(true)) != NULL)
|
|
{
|
|
if ((int)sv_map_random->value)
|
|
Com_sprintf(bspname, sizeof(bspname), "%s", FindRandomMap(mapstream));
|
|
else
|
|
Com_sprintf(bspname, sizeof(bspname), "%s", FindNextMap(mapstream));
|
|
|
|
fclose(mapstream);
|
|
|
|
// Check that the bsp exists. If not, then reload the current level.
|
|
|
|
if (!FileExists(bspname, FILE_MAP))
|
|
{
|
|
gi_bprintf(PRINT_CHAT, "** Cannot open bsp: \"%s\"\n (Restarting current level).\n\n", bspname);
|
|
BeginIntermission(CreateTargetChangeLevel(level.mapname));
|
|
return;
|
|
}
|
|
|
|
gi.dprintf(">> Loading bsp: \"%s\"\n\n", bspname);
|
|
BeginIntermission(CreateTargetChangeLevel(bspname));
|
|
return;
|
|
}
|
|
//CW--
|
|
|
|
if (level.nextmap[0]) // go to a specific map
|
|
BeginIntermission(CreateTargetChangeLevel(level.nextmap) );
|
|
else // search for a changelevel
|
|
{
|
|
ent = G_Find(NULL, FOFS(classname), "target_changelevel");
|
|
if (!ent)
|
|
{ // the map designer didn't include a changelevel, so create a fake ent that goes back to the same level
|
|
BeginIntermission(CreateTargetChangeLevel(level.mapname));
|
|
return;
|
|
}
|
|
BeginIntermission(ent);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CheckDMRules
|
|
=================
|
|
*/
|
|
void CheckDMRules(void)
|
|
{
|
|
gclient_t *cl;
|
|
int i;
|
|
//CW++
|
|
edict_t *e;
|
|
char text[10];
|
|
int t;
|
|
//CW--
|
|
|
|
if (level.intermissiontime)
|
|
return;
|
|
|
|
//CW++
|
|
if ((g_vote.vote != VOTE_NONE) && (g_vote.votetime <= level.time))
|
|
{
|
|
gi_bprintf(PRINT_CHAT, "Requested vote timed out and has been cancelled.\n");
|
|
g_vote.vote = VOTE_NONE;
|
|
}
|
|
|
|
// Display the time remaining in non-match games (time display code is elsewhere for matches).
|
|
|
|
if (timelimit->value && (level.time - (int)level.time == 0.0))
|
|
{
|
|
if (!teamgame.match)
|
|
{
|
|
t = (int)(((timelimit->value * 60.0) + level.starttime) - level.time);
|
|
Com_sprintf(text, sizeof(text), "%02d:%02d", (int)(t / 60), (int)(t % 60));
|
|
gi.configstring(CONFIG_CTF_MATCH, text);
|
|
}
|
|
else
|
|
t = (int)(teamgame.matchtime - level.time);
|
|
|
|
// Warn everyone at the 5- and 1-minute(s)-remaining points (matches, too).
|
|
|
|
if ((t == 300) || (t == 60))
|
|
{
|
|
for (i = 1; i <= (int)maxclients->value; ++i)
|
|
{
|
|
e = g_edicts + i;
|
|
if (e->inuse)
|
|
{
|
|
gi_centerprintf(e, "%s remaining.\n", (t == 300)?"Five minutes":"One minute");
|
|
gi.sound(e, CHAN_AUTO, gi.soundindex("misc/talk1.wav"), 1, ATTN_NORM, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Give a voice countdown at the 10-second mark.
|
|
|
|
if ((t == 10) && (teamgame.match == MATCH_NONE))
|
|
gi.positioned_sound(world->s.origin, world, (CHAN_AUTO|CHAN_RELIABLE), gi.soundindex("world/10_0.wav"), 1, ATTN_NONE, 0);
|
|
}
|
|
//CW--
|
|
|
|
//ZOID++
|
|
if (((sv_gametype->value == G_CTF) || (sv_gametype->value == G_TDM)) && CTFCheckRules()) //CW
|
|
{
|
|
EndDMLevel();
|
|
return;
|
|
}
|
|
|
|
//CW++
|
|
else if ((sv_gametype->value == G_ASLT) && ASLTCheckRules())
|
|
{
|
|
EndDMLevel();
|
|
return;
|
|
}
|
|
//CW--
|
|
|
|
if (CTFInMatch())
|
|
return;
|
|
//ZOID--
|
|
|
|
if (timelimit->value)
|
|
{
|
|
if (level.time >= timelimit->value * 60.0)
|
|
{
|
|
gi_bprintf(PRINT_HIGH, "Timelimit hit.\n");
|
|
EndDMLevel();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ((int)fraglimit->value && (sv_gametype->value != G_ASLT)) //CW
|
|
{
|
|
for (i = 0; i < (int)maxclients->value; i++)
|
|
{
|
|
cl = game.clients + i;
|
|
if (!g_edicts[i+1].inuse)
|
|
continue;
|
|
|
|
if (cl->resp.score >= (int)fraglimit->value)
|
|
{
|
|
gi_bprintf(PRINT_HIGH, "Fraglimit hit.\n");
|
|
EndDMLevel();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
ExitLevel
|
|
=============
|
|
*/
|
|
void ExitLevel(void)
|
|
{
|
|
edict_t *ent;
|
|
char command[256];
|
|
int i;
|
|
|
|
level.exitintermission = 0;
|
|
level.intermissiontime = 0;
|
|
|
|
if (CTFNextMap())
|
|
return;
|
|
|
|
Com_sprintf(command, sizeof(command), "gamemap \"%s\"\n", level.changemap);
|
|
gi.AddCommandString(command);
|
|
ClientEndServerFrames();
|
|
|
|
level.changemap = NULL;
|
|
|
|
// clear some things before going to next level
|
|
for (i = 0; i < (int)maxclients->value; i++)
|
|
{
|
|
ent = g_edicts + 1 + i;
|
|
if (!ent->inuse)
|
|
continue;
|
|
|
|
if (ent->health > ent->client->pers.max_health)
|
|
ent->health = ent->client->pers.max_health;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
G_RunFrame
|
|
|
|
Advances the world by 0.1 seconds
|
|
================
|
|
*/
|
|
void G_RunFrame(void)
|
|
{
|
|
edict_t *ent;
|
|
int i;
|
|
|
|
level.framenum++;
|
|
level.time = level.framenum * FRAMETIME;
|
|
|
|
//CW++
|
|
if (level.starttime == 0.0)
|
|
level.starttime = level.time;
|
|
//CW--
|
|
|
|
// Exit intermissions.
|
|
|
|
if (level.exitintermission)
|
|
{
|
|
ExitLevel();
|
|
return;
|
|
}
|
|
|
|
// Treat each object in turn; even the world gets a chance to think.
|
|
|
|
ent = &g_edicts[0];
|
|
for (i = 0; i < globals.num_edicts; ++i, ++ent)
|
|
{
|
|
if (!ent->inuse)
|
|
continue;
|
|
|
|
level.current_entity = ent;
|
|
VectorCopy(ent->s.origin, ent->s.old_origin);
|
|
|
|
// If the ground entity moved, make sure we are still on it.
|
|
|
|
if ((ent->groundentity) && (ent->groundentity->linkcount != ent->groundentity_linkcount))
|
|
ent->groundentity = NULL;
|
|
|
|
if ((i > 0) && (i <= (int)maxclients->value))
|
|
{
|
|
ClientBeginServerFrame(ent);
|
|
continue;
|
|
}
|
|
|
|
G_RunEntity(ent);
|
|
}
|
|
|
|
// See if it is time to end a deathmatch.
|
|
|
|
CheckDMRules();
|
|
|
|
// Build the playerstate_t structures for all players.
|
|
|
|
ClientEndServerFrames();
|
|
}
|
|
|
|
//CW++
|
|
// if (!kill(self)) self->strength++;
|
|
//CW--
|