mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-14 16:40:57 +00:00
eb97af1598
Added GetFileList() to game function imports in misison pack DLL game.h.
142 lines
No EOL
2.3 KiB
C
142 lines
No EOL
2.3 KiB
C
#include "g_local.h"
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void ED_CallSpawn (edict_t *ent);
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edict_t *FindZSpawn(int i)
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{
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edict_t *oldSpot = NULL;
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edict_t *spot = NULL;
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//int i = rand() % 16;
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while(i)
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{
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spot = G_Find (oldSpot, FOFS(classname), "info_player_deathmatch");
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if (spot != NULL)
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{
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i--;
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}
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else if (oldSpot == NULL)
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{
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return NULL;
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}
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oldSpot = spot;
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}
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// make 1 last ditch effor
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if (!spot)
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spot = G_Find(NULL, FOFS(classname), "info_player_deathmatch");
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return spot;
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}
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qboolean SpawnZ(gitem_t *item, edict_t *spot)
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{
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edict_t *ent;
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vec3_t forward;
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vec3_t angles;
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vec3_t start;
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vec3_t end;
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trace_t tr;
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int ang = 0;
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int startAng = 0;
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ent = G_Spawn();
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ent->classname = item->classname;
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VectorSet (ent->mins, -15, -15, -15);
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VectorSet (ent->maxs, 15, 15, 15);
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ent->solid = SOLID_TRIGGER;
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ent->movetype = MOVETYPE_BOUNCE;
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ED_CallSpawn(ent);
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startAng = rand() % 360;
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VectorCopy(spot->s.origin, start);
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start[2] += 16;
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for (ang = startAng; ang < startAng + 360; ang += 15)
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{
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angles[0] = 0;
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angles[1] = ang;
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angles[2] = 0;
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AngleVectors (angles, forward, NULL, NULL);
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VectorMA(start, 128, forward, end);
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tr = gi.trace(start, ent->mins, ent->maxs, end, NULL, MASK_SHOT);
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if (tr.fraction < 1.0)
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continue;
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VectorCopy(end, ent->s.origin);
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gi.linkentity(ent);
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return true;
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}
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G_FreeEdict(ent);
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return false;
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}
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char *items[] =
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{
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"weapon_soniccannon",
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"weapon_sniperrifle",
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"weapon_flaregun",
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"ammo_ired",
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"ammo_a2k",
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"ammo_flares",
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"ammo_empnuke",
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"ammo_plasmashield",
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NULL
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};
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void Z_SpawnDMItems()
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{
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char **ptr = NULL;
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int added = 0;
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int count = 1;
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// only in deathmatch
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if (!deathmatch->value)
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return;
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// only with the flag set
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if ((int)zdmflags->value & ZDM_ZAERO_ITEMS)
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return;
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// scan thru all the items looking for our items
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ptr = items;
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while (*ptr != NULL)
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{
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edict_t *e = G_Find(NULL, FOFS(classname), *ptr);
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if (e != NULL)
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return;
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ptr++;
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}
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// try to spawn 1 of each item near a deathmatch spot
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ptr = &items[0];
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while(*ptr != NULL)
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{
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int j = 0;
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gitem_t *i = NULL;
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edict_t *spot = NULL;
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i = FindItemByClassname(*ptr);
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ptr++;
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if (i == NULL)
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continue;
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for (j = 0; j < 4; j++)
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{
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spot = FindZSpawn(count++);
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if (spot == NULL)
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break;
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if (SpawnZ(i, spot))
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{
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added++;
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break;
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}
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}
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}
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gi.dprintf ("%i Zaero entities added\n", added);
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} |