mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-14 16:40:57 +00:00
564 lines
11 KiB
C
564 lines
11 KiB
C
#if defined(_DEBUG) && defined(_Z_TESTMODE)
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#include "g_local.h"
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void Weapon_Generic (edict_t *ent,
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int FRAME_ACTIVATE_LAST,
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int FRAME_FIRE_LAST,
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int FRAME_IDLE_LAST,
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int FRAME_DEACTIVATE_LAST,
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int *pause_frames,
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int *fire_frames,
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void (*fire)(edict_t *ent));
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void P_ProjectSource (gclient_t *client, vec3_t point, vec3_t distance, vec3_t forward, vec3_t right, vec3_t result);
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static char testItem_className[256];
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static char testItem_gModel[256];
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static char testItem_icon[256];
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static char testItem_name[256];
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static char testItem_aminationFramesStr[4096];
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static int testItem_aminationFrames[100];
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static vec3_t testItem_Size[2];
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gitem_t *testItem;
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edict_t *testItemDroped = NULL;
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int animUpto;
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qboolean testitemOriginMove = false;
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float animSpeed = 1.0;
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float lineSize = 100.0f;
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void Weapon_LineDraw_Fire (edict_t *ent);
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void Weapon_LineDraw_Think (edict_t *ent)
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{
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Weapon_LineDraw_Fire (ent->owner);
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ent->owner->client->ps.gunframe--;
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}
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void Weapon_LineDraw_Fire (edict_t *ent)
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{
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edict_t *beam;
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vec3_t start;
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vec3_t forward, right;
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vec3_t offset;
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AngleVectors (ent->client->v_angle, forward, right, NULL);
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VectorSet(offset, 0, 7, ent->viewheight - 8);
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P_ProjectSource (ent->client, ent->s.origin, offset, forward, right, start);
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if (!ent->client->lineDraw)
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{
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beam = ent->client->lineDraw = G_Spawn();
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beam->classname = "DrawLine";
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beam->flags |= FL_DONTSETOLDORIGIN;
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beam->owner = ent;
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beam->movetype = MOVETYPE_NONE;
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beam->solid = SOLID_NOT;
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beam->s.renderfx |= RF_BEAM|RF_TRANSLUCENT;
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beam->s.modelindex = 1; // must be non-zero
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VectorSet (beam->mins, -8, -8, -8);
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VectorSet (beam->maxs, 8, 8, 8);
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beam->s.frame = 2;
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beam->s.skinnum = 0xf3f3f1f1;
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beam->think = Weapon_LineDraw_Think;
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beam->nextthink = level.time + (FRAMETIME * 2);
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}
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else
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{
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beam = ent->client->lineDraw;
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}
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VectorCopy (start, beam->s.origin);
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VectorMA (start, lineSize, forward, beam->s.old_origin);
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gi.linkentity (beam);
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ent->client->ps.gunframe++;
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}
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void Weapon_LineDraw (edict_t *ent)
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{
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static int pause_frames[] = {19, 32, 0};
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static int fire_frames[] = {5, 0};
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Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_LineDraw_Fire);
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}
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static char testWeap_className[256];
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static char testWeap_gModel[256];
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static char testWeap_vModel[256];
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static char testWeap_icon[256];
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static char testWeap_name[256];
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static char testWeap_aminationFrames[512];
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static char testWeap_idleFrames[512];
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static char testWeap_fireFrames[512];
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static int testWeap_FRAME_ACTIVATE_LAST;
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static int testWeap_FRAME_FIRE_LAST;
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static int testWeap_FRAME_IDLE_LAST;
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static int testWeap_FRAME_DEACTIVATE_LAST;
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static int testWeap_pause_frames[20];
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static int testWeap_fire_frames[20];
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gitem_t *testWeapon;
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void convertToNumbers(char *frames, int *arrayFrames)
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{
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int num = 0;
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char *bp, *sp;
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sp = bp = frames;
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while(1)
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{
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while(*bp != ',' && *bp != (char)NULL)
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{
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bp++;
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}
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arrayFrames[num] = atoi(sp);
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num++;
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if (*bp == (char)NULL)
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{
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break;
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}
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sp = bp + 1;
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while(*sp == ' ')
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{
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sp++;
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}
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bp = sp;
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}
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arrayFrames[num] = 0;
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}
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void convertToVector(char *vecStr, vec3_t *size)
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{
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int num = 0;
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char *bp, *sp;
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sp = bp = vecStr;
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while(1)
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{
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while(*bp != ',' && *bp != (char)NULL)
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{
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bp++;
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}
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(*size)[num] = atof(sp);
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num++;
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if (num > 2)
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{
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break;
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}
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if (*bp == (char)NULL)
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{
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break;
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}
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sp = bp + 1;
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while(*sp == ' ')
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{
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sp++;
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}
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bp = sp;
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}
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}
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void InitTestWeapon (void)
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{
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FILE *wCfgFile;
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char fname[256];
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testWeapon = FindItemByClassname ("weapon_test");
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if (!testWeapon)
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{
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return;
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}
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Com_strcpy (fname, sizeof(fname), gamedir->string);
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Com_strcat (fname, sizeof(fname), "/testweapon.cfg");
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wCfgFile = fopen(fname, "rt");
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if (!wCfgFile)
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{
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return;
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}
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if (!fgets(testWeap_className, 256, wCfgFile))
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{
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fclose(wCfgFile);
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return;
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}
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testWeap_className[strlen(testWeap_className) - 1] = 0;
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if (!fgets(testWeap_gModel, 256, wCfgFile))
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{
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fclose(wCfgFile);
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return;
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}
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testWeap_gModel[strlen(testWeap_gModel) - 1] = 0;
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if (!fgets(testWeap_vModel, 256, wCfgFile))
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{
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fclose(wCfgFile);
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return;
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}
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testWeap_vModel[strlen(testWeap_vModel) - 1] = 0;
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if (!fgets(testWeap_icon, 256, wCfgFile))
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{
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fclose(wCfgFile);
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return;
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}
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testWeap_icon[strlen(testWeap_icon) - 1] = 0;
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if (!fgets(testWeap_name, 256, wCfgFile))
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{
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fclose(wCfgFile);
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return;
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}
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testWeap_name[strlen(testWeap_name) - 1] = 0;
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if (!fgets(testWeap_aminationFrames, 512, wCfgFile))
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{
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fclose(wCfgFile);
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return;
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}
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if (!fgets(testWeap_idleFrames, 512, wCfgFile))
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{
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fclose(wCfgFile);
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return;
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}
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if (!fgets(testWeap_fireFrames, 512, wCfgFile))
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{
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fclose(wCfgFile);
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return;
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}
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fclose(wCfgFile);
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// sscanf(testWeap_aminationFrames, "%d,%d,%d,%d", &testWeap_FRAME_ACTIVATE_LAST, &testWeap_FRAME_FIRE_LAST, &testWeap_FRAME_IDLE_LAST, &testWeap_FRAME_DEACTIVATE_LAST);
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if (sscanf(testWeap_aminationFrames, "%d,%d,%d,%d", &testWeap_FRAME_ACTIVATE_LAST, &testWeap_FRAME_FIRE_LAST, &testWeap_FRAME_IDLE_LAST, &testWeap_FRAME_DEACTIVATE_LAST) == EOF) {
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gi.dprintf ("InitTestWeapon: invalid animation frames '%s'.\n", testWeap_aminationFrames);
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}
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convertToNumbers(testWeap_idleFrames, testWeap_pause_frames);
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convertToNumbers(testWeap_fireFrames, testWeap_fire_frames);
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testWeapon->classname = testWeap_className;
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testWeapon->world_model = testWeap_gModel;
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testWeapon->view_model = testWeap_vModel;
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testWeapon->icon = testWeap_icon;
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testWeapon->pickup_name = testWeap_name;
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}
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void Weapon_Test_Fire (edict_t *ent)
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{
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gi.sound(ent, CHAN_VOICE, gi.soundindex("weapons/blastf1a.wav"), 1, ATTN_NORM, 0);
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ent->client->ps.gunframe++;
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}
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void Weapon_Test (edict_t *ent)
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{
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Weapon_Generic (ent, testWeap_FRAME_ACTIVATE_LAST,
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testWeap_FRAME_FIRE_LAST, testWeap_FRAME_IDLE_LAST,
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testWeap_FRAME_DEACTIVATE_LAST,
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testWeap_pause_frames, testWeap_fire_frames, Weapon_Test_Fire);
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}
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/*static*/ void testitem_think (edict_t *ent)
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{
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if (testItem_aminationFrames[animUpto])
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{
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ent->s.frame++;
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if (ent->s.frame >= testItem_aminationFrames[animUpto])
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{
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if (animUpto)
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{
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ent->s.frame = testItem_aminationFrames[animUpto - 1];
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}
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else
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{
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ent->s.frame = 0;
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}
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}
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}
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ent->nextthink = level.time + (FRAMETIME * animSpeed);
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}
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void Cmd_TestItem (edict_t *ent)
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{
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char *cmd;
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cmd = gi.argv(1);
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if (Q_stricmp (cmd, "animnext") == 0)
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{
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if (testItem_aminationFrames[animUpto] && testItem_aminationFrames[animUpto + 1])
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{
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animUpto++;
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gi.cprintf (ent, PRINT_HIGH, "Animation %d set\n", animUpto);
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}
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}
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else if (Q_stricmp (cmd, "animprev") == 0)
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{
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if (animUpto && testItem_aminationFrames[animUpto - 1])
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{
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animUpto--;
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gi.cprintf (ent, PRINT_HIGH, "Animation %d set\n", animUpto);
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}
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}
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else if (Q_stricmp (cmd, "animspeed") == 0)
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{
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float as = atof(gi.argv(2));
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if (as < 1.0)
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{
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gi.cprintf (ent, PRINT_HIGH, "AnimSpeed must be greater than or equal to 1\n");
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return;
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}
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animSpeed = as;
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}
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else if (Q_stricmp (cmd, "movestart") == 0)
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{
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if (testItemDroped)
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{
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testitemOriginMove = true;
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gi.cprintf (ent, PRINT_HIGH, "testitem move start\n");
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}
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}
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else if (Q_stricmp (cmd, "moveend") == 0)
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{
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if (testItemDroped)
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{
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testitemOriginMove = false;
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gi.cprintf (ent, PRINT_HIGH, "testitem move end\n");
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}
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}
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else if (Q_stricmp (cmd, "rotatestart") == 0)
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{
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if (testItemDroped)
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{
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testItemDroped->s.effects = EF_ROTATE;
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gi.cprintf (ent, PRINT_HIGH, "Rotate On\n");
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}
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}
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else if (Q_stricmp (cmd, "rotateend") == 0)
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{
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if (testItemDroped)
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{
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testItemDroped->s.effects = 0;
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gi.cprintf (ent, PRINT_HIGH, "Rotate Off\n");
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}
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}
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else
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{
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gi.cprintf (ent, PRINT_HIGH, "Bad testitem command\n");
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}
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}
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void InitTestItem(void)
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{
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FILE *wCfgFile;
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char fname[256];
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testItem = FindItemByClassname ("item_test");
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if (!testItem)
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{
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return;
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}
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Com_strcpy (fname, sizeof(fname), gamedir->string);
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Com_strcat (fname, sizeof(fname), "/testitem.cfg");
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wCfgFile = fopen(fname, "rt");
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if (!wCfgFile)
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{
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return;
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}
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if (!fgets(testItem_className, 256, wCfgFile))
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{
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fclose(wCfgFile);
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return;
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}
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testItem_className[strlen(testItem_className) - 1] = 0;
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if (!fgets(testItem_gModel, 256, wCfgFile))
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{
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fclose(wCfgFile);
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return;
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}
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testItem_gModel[strlen(testItem_gModel) - 1] = 0;
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if (!fgets(testItem_icon, 256, wCfgFile))
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{
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fclose(wCfgFile);
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return;
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}
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testItem_icon[strlen(testItem_icon) - 1] = 0;
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if (!fgets(testItem_name, 256, wCfgFile))
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{
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fclose(wCfgFile);
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return;
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}
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testItem_name[strlen(testItem_name) - 1] = 0;
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if (!fgets(testItem_aminationFramesStr, 4096, wCfgFile))
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{
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fclose(wCfgFile);
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return;
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}
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convertToNumbers(testItem_aminationFramesStr, testItem_aminationFrames);
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if (!fgets(testItem_aminationFramesStr, 4096, wCfgFile))
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{
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fclose(wCfgFile);
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return;
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}
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convertToVector(testItem_aminationFramesStr, &(testItem_Size[0]));
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if (!fgets(testItem_aminationFramesStr, 4096, wCfgFile))
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{
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fclose(wCfgFile);
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return;
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}
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convertToVector(testItem_aminationFramesStr, &(testItem_Size[1]));
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testItem->classname = testItem_className;
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testItem->world_model = testItem_gModel;
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testItem->view_model = testItem_gModel;
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testItem->icon = testItem_icon;
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testItem->pickup_name = testItem_name;
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}
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qboolean Pickup_TestItem (edict_t *ent, edict_t *other)
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{
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other->client->pers.inventory[ITEM_INDEX(ent->item)]++;
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return true;
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}
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void drop_temp_touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf);
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void Drop_TestItem (edict_t *ent, gitem_t *item)
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{
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vec3_t forward, right;
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vec3_t offset;
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testitemOriginMove = false;
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testItemDroped = G_Spawn();
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testItemDroped->classname = item->classname;
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testItemDroped->item = item;
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testItemDroped->spawnflags = DROPPED_ITEM;
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testItemDroped->s.effects = item->world_model_flags;
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testItemDroped->s.renderfx = RF_GLOW;
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VectorCopy(testItem_Size[0], testItemDroped->mins);
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VectorCopy(testItem_Size[1], testItemDroped->maxs);
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gi.setmodel (testItemDroped, testItemDroped->item->world_model);
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testItemDroped->s.skinnum = 0;
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testItemDroped->solid = SOLID_TRIGGER;
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testItemDroped->movetype = MOVETYPE_TOSS;
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testItemDroped->touch = drop_temp_touch;
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testItemDroped->owner = ent;
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if (ent->client)
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{
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trace_t trace;
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AngleVectors (ent->client->v_angle, forward, right, NULL);
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VectorSet(offset, 24, 0, -16);
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G_ProjectSource (ent->s.origin, offset, forward, right, testItemDroped->s.origin);
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trace = gi.trace (ent->s.origin, testItemDroped->mins, testItemDroped->maxs,
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testItemDroped->s.origin, ent, CONTENTS_SOLID);
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VectorCopy (trace.endpos, testItemDroped->s.origin);
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}
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else
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{
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AngleVectors (ent->s.angles, forward, right, NULL);
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VectorCopy (ent->s.origin, testItemDroped->s.origin);
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}
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VectorScale (forward, 100, testItemDroped->velocity);
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testItemDroped->velocity[2] = 300;
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testItemDroped->think = testitem_think;
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testItemDroped->nextthink = level.time + 1;
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gi.linkentity (testItemDroped);
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ent->client->pers.inventory[ITEM_INDEX(item)]--;
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ValidateSelectedItem (ent);
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}
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#endif
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