mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-14 16:40:57 +00:00
26d58b1694
Changed stats.log to save to savegamedir instead of the Quake2 root folder. Renamed cvars menu_sensitivity, menu_rotate, and menu_alpha to ui_sensitivity, ui_item_rotate, and ui_background_alpha. Removed some unused cvars. Added CVAR_SAVE_IGNORE flag to "game" and "gamedir" cvars. Added descriptions for most cvars. Added dumpcvars command to output a list of cvars with their descriptions to cvarlist.txt.
871 lines
18 KiB
C
871 lines
18 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
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This file is part of Quake 2 source code.
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Quake 2 source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include <float.h>
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#include "../client/client.h"
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#include "../client/snd_loc.h"
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#include "winquake.h"
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#define iDirectSoundCreate(a,b,c) pDirectSoundCreate(a,b,c)
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HRESULT (WINAPI *pDirectSoundCreate)(GUID FAR *lpGUID, LPDIRECTSOUND FAR *lplpDS, IUnknown FAR *pUnkOuter);
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// 64K is > 1 second at 16-bit, 22050 Hz
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#define WAV_BUFFERS 128 //<-CDawg changed, was 64
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#define WAV_MASK 0x3F
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#define WAV_BUFFER_SIZE 0x0800 //<-CDawg changed, was 0x0400
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#define SECONDARY_BUFFER_SIZE 0x10000
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typedef enum {SIS_SUCCESS, SIS_FAILURE, SIS_NOTAVAIL} sndinitstat;
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cvar_t *s_wavonly;
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static qboolean dsound_init;
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static qboolean wav_init;
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static qboolean snd_firsttime = true, snd_isdirect, snd_iswave;
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static qboolean primary_format_set;
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// starts at 0 for disabled
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static int snd_buffer_count = 0;
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static int sample16;
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static int snd_sent, snd_completed;
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/*
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* Global variables. Must be visible to window-procedure function
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* so it can unlock and free the data block after it has been played.
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*/
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HANDLE hData;
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HPSTR lpData, lpData2;
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HGLOBAL hWaveHdr;
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LPWAVEHDR lpWaveHdr;
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HWAVEOUT hWaveOut;
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WAVEOUTCAPS wavecaps;
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DWORD gSndBufSize;
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MMTIME mmstarttime;
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LPDIRECTSOUND pDS;
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LPDIRECTSOUNDBUFFER pDSBuf, pDSPBuf;
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HINSTANCE hInstDS;
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qboolean SNDDMA_InitDirect (void);
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qboolean SNDDMA_InitWav (void);
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void FreeSound( void );
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static const char *DSoundError( int error )
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{
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switch ( error )
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{
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case DSERR_BUFFERLOST:
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return "DSERR_BUFFERLOST";
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case DSERR_INVALIDCALL:
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return "DSERR_INVALIDCALLS";
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case DSERR_INVALIDPARAM:
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return "DSERR_INVALIDPARAM";
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case DSERR_PRIOLEVELNEEDED:
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return "DSERR_PRIOLEVELNEEDED";
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}
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return "unknown";
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}
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/*
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** DS_CreateBuffers
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*/
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static qboolean DS_CreateBuffers( void )
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{
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DSBUFFERDESC dsbuf;
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DSBCAPS dsbcaps;
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WAVEFORMATEX pformat, format;
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DWORD dwWrite;
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memset (&format, 0, sizeof(format));
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format.wFormatTag = WAVE_FORMAT_PCM;
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format.nChannels = dma.channels;
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format.wBitsPerSample = dma.samplebits;
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format.nSamplesPerSec = dma.speed;
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format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8;
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format.cbSize = 0;
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format.nAvgBytesPerSec = format.nSamplesPerSec*format.nBlockAlign;
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Com_Printf( "Creating DS buffers\n" );
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Com_DPrintf("...setting EXCLUSIVE coop level: " );
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if ( DS_OK != pDS->lpVtbl->SetCooperativeLevel( pDS, cl_hwnd, DSSCL_EXCLUSIVE ) )
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{
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Com_Printf ("failed\n");
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FreeSound ();
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return false;
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}
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Com_DPrintf("ok\n" );
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// get access to the primary buffer, if possible, so we can set the
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// sound hardware format
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memset (&dsbuf, 0, sizeof(dsbuf));
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dsbuf.dwSize = sizeof(DSBUFFERDESC);
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dsbuf.dwFlags = DSBCAPS_PRIMARYBUFFER;
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dsbuf.dwBufferBytes = 0;
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dsbuf.lpwfxFormat = NULL;
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memset(&dsbcaps, 0, sizeof(dsbcaps));
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dsbcaps.dwSize = sizeof(dsbcaps);
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primary_format_set = false;
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Com_DPrintf( "...creating primary buffer: " );
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if (DS_OK == pDS->lpVtbl->CreateSoundBuffer(pDS, &dsbuf, &pDSPBuf, NULL))
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{
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pformat = format;
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Com_DPrintf( "ok\n" );
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if (DS_OK != pDSPBuf->lpVtbl->SetFormat (pDSPBuf, &pformat))
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{
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if (snd_firsttime)
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Com_DPrintf ("...setting primary sound format: failed\n");
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}
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else
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{
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if (snd_firsttime)
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Com_DPrintf ("...setting primary sound format: ok\n");
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primary_format_set = true;
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}
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}
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else
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Com_Printf( "failed\n" );
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if ( !primary_format_set || !s_primary->value)
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{
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// create the secondary buffer we'll actually work with
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memset (&dsbuf, 0, sizeof(dsbuf));
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dsbuf.dwSize = sizeof(DSBUFFERDESC);
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dsbuf.dwFlags = DSBCAPS_CTRLFREQUENCY | DSBCAPS_LOCSOFTWARE;
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dsbuf.dwBufferBytes = SECONDARY_BUFFER_SIZE;
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dsbuf.lpwfxFormat = &format;
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memset(&dsbcaps, 0, sizeof(dsbcaps));
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dsbcaps.dwSize = sizeof(dsbcaps);
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Com_DPrintf( "...creating secondary buffer: " );
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if (DS_OK != pDS->lpVtbl->CreateSoundBuffer(pDS, &dsbuf, &pDSBuf, NULL))
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{
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Com_Printf( "failed\n" );
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FreeSound ();
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return false;
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}
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Com_DPrintf( "ok\n" );
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dma.channels = format.nChannels;
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dma.samplebits = format.wBitsPerSample;
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dma.speed = format.nSamplesPerSec;
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if (DS_OK != pDSBuf->lpVtbl->GetCaps (pDSBuf, &dsbcaps))
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{
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Com_Printf ("*** GetCaps failed ***\n");
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FreeSound ();
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return false;
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}
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Com_Printf ("...using secondary sound buffer\n");
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}
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else
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{
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Com_Printf( "...using primary buffer\n" );
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Com_DPrintf( "...setting WRITEPRIMARY coop level: " );
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if (DS_OK != pDS->lpVtbl->SetCooperativeLevel (pDS, cl_hwnd, DSSCL_WRITEPRIMARY))
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{
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Com_Printf( "failed\n" );
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FreeSound ();
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return false;
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}
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Com_DPrintf( "ok\n" );
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if (DS_OK != pDSPBuf->lpVtbl->GetCaps (pDSPBuf, &dsbcaps))
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{
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Com_Printf ("*** GetCaps failed ***\n");
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return false;
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}
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pDSBuf = pDSPBuf;
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}
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// Make sure mixer is active
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pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
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if (snd_firsttime)
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Com_Printf(" %d channel(s)\n"
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" %d bits/sample\n"
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" %d bytes/sec\n",
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dma.channels, dma.samplebits, dma.speed);
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gSndBufSize = dsbcaps.dwBufferBytes;
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/* we don't want anyone to access the buffer directly w/o locking it first. */
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lpData = NULL;
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pDSBuf->lpVtbl->Stop(pDSBuf);
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pDSBuf->lpVtbl->GetCurrentPosition(pDSBuf, &mmstarttime.u.sample, &dwWrite);
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pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
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dma.samples = gSndBufSize/(dma.samplebits/8);
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dma.samplepos = 0;
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dma.submission_chunk = 1;
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dma.buffer = (unsigned char *) lpData;
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sample16 = (dma.samplebits/8) - 1;
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return true;
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}
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/*
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** DS_DestroyBuffers
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*/
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static void DS_DestroyBuffers( void )
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{
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Com_DPrintf( "Destroying DS buffers\n" );
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if ( pDS )
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{
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Com_DPrintf( "...setting NORMAL coop level\n" );
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pDS->lpVtbl->SetCooperativeLevel( pDS, cl_hwnd, DSSCL_NORMAL );
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}
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if ( pDSBuf )
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{
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Com_DPrintf( "...stopping and releasing sound buffer\n" );
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pDSBuf->lpVtbl->Stop( pDSBuf );
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pDSBuf->lpVtbl->Release( pDSBuf );
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}
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// only release primary buffer if it's not also the mixing buffer we just released
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if ( pDSPBuf && ( pDSBuf != pDSPBuf ) )
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{
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Com_DPrintf( "...releasing primary buffer\n" );
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pDSPBuf->lpVtbl->Release( pDSPBuf );
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}
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pDSBuf = NULL;
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pDSPBuf = NULL;
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dma.buffer = NULL;
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}
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/*
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==================
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FreeSound
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==================
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*/
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void FreeSound (void)
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{
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int i;
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Com_DPrintf( "Shutting down sound system\n" );
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if ( pDS )
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DS_DestroyBuffers();
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if ( hWaveOut )
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{
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Com_DPrintf( "...resetting waveOut\n" );
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waveOutReset (hWaveOut);
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if (lpWaveHdr)
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{
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Com_DPrintf( "...unpreparing headers\n" );
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for (i=0 ; i< WAV_BUFFERS ; i++)
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waveOutUnprepareHeader (hWaveOut, lpWaveHdr+i, sizeof(WAVEHDR));
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}
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Com_DPrintf( "...closing waveOut\n" );
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waveOutClose (hWaveOut);
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if (hWaveHdr)
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{
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Com_DPrintf( "...freeing WAV header\n" );
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GlobalUnlock(hWaveHdr);
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GlobalFree(hWaveHdr);
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}
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if (hData)
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{
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Com_DPrintf( "...freeing WAV buffer\n" );
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GlobalUnlock(hData);
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GlobalFree(hData);
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}
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}
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if ( pDS )
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{
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Com_DPrintf( "...releasing DS object\n" );
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pDS->lpVtbl->Release( pDS );
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}
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if ( hInstDS )
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{
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Com_DPrintf( "...freeing DSOUND.DLL\n" );
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FreeLibrary( hInstDS );
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hInstDS = NULL;
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}
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pDS = NULL;
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pDSBuf = NULL;
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pDSPBuf = NULL;
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hWaveOut = 0;
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hData = 0;
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hWaveHdr = 0;
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lpData = NULL;
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lpWaveHdr = NULL;
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dsound_init = false;
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wav_init = false;
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}
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/*
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==================
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SNDDMA_InitDirect
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Direct-Sound support
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==================
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*/
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sndinitstat SNDDMA_InitDirect (void)
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{
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DSCAPS dscaps;
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HRESULT hresult;
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dma.channels = 2;
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dma.samplebits = 16;
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// Knightmare- added DMP's 44/48 KHz sound support
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// ** DMP change how sampling rate is set
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switch ((int)s_khz->value)
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{
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case 48: dma.speed = 48000; break; //** DMP why add 48? Because we can! :-)
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case 44: dma.speed = 44100; break; //** DMP fixed bug - old code set 11KHz if user specified this rate
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case 22: dma.speed = 22050; break;
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default: dma.speed = 11025; break;
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}
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Com_Printf( "Initializing DirectSound\n");
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if ( !hInstDS )
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{
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Com_DPrintf( "...loading dsound.dll: " );
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hInstDS = LoadLibrary("dsound.dll");
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if (hInstDS == NULL)
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{
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Com_Printf ("failed\n");
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return SIS_FAILURE;
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}
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Com_DPrintf ("ok\n");
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pDirectSoundCreate = (void *)GetProcAddress(hInstDS,"DirectSoundCreate");
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if (!pDirectSoundCreate)
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{
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Com_Printf ("*** couldn't get DS proc addr ***\n");
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return SIS_FAILURE;
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}
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}
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Com_DPrintf( "...creating DS object: " );
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while ( ( hresult = iDirectSoundCreate( NULL, &pDS, NULL ) ) != DS_OK )
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{
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if (hresult != DSERR_ALLOCATED)
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{
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Com_Printf( "failed\n" );
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return SIS_FAILURE;
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}
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if (MessageBox (NULL,
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"The sound hardware is in use by another app.\n\n"
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"Select Retry to try to start sound again or Cancel to run Quake with no sound.",
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"Sound not available",
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MB_RETRYCANCEL | MB_SETFOREGROUND | MB_ICONEXCLAMATION) != IDRETRY)
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{
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Com_Printf ("failed, hardware already in use\n" );
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return SIS_NOTAVAIL;
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}
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}
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Com_DPrintf( "ok\n" );
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dscaps.dwSize = sizeof(dscaps);
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if ( DS_OK != pDS->lpVtbl->GetCaps( pDS, &dscaps ) )
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{
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Com_Printf ("*** couldn't get DS caps ***\n");
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}
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if ( dscaps.dwFlags & DSCAPS_EMULDRIVER )
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{
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Com_DPrintf ("...no DSound driver found\n" );
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FreeSound();
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return SIS_FAILURE;
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}
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if ( !DS_CreateBuffers() )
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return SIS_FAILURE;
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dsound_init = true;
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Com_DPrintf("...completed successfully\n" );
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return SIS_SUCCESS;
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}
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/*
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==================
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SNDDM_InitWav
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Crappy windows multimedia base
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==================
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*/
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qboolean SNDDMA_InitWav (void)
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{
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WAVEFORMATEX format;
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int i;
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HRESULT hr;
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Com_Printf( "Initializing wave sound\n" );
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snd_sent = 0;
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snd_completed = 0;
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dma.channels = 2;
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dma.samplebits = 16;
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// Knightmare- added DMP's 44/48 KHz sound support
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// ** DMP change how sampling rate is set
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switch ((int)s_khz->value)
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{
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case 48: dma.speed = 48000; break;
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case 44: dma.speed = 44100; break;
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case 22: dma.speed = 22050; break;
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default: dma.speed = 11025; break;
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}
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memset (&format, 0, sizeof(format));
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format.wFormatTag = WAVE_FORMAT_PCM;
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format.nChannels = dma.channels;
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format.wBitsPerSample = dma.samplebits;
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format.nSamplesPerSec = dma.speed;
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format.nBlockAlign = format.nChannels
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*format.wBitsPerSample / 8;
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format.cbSize = 0;
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format.nAvgBytesPerSec = format.nSamplesPerSec
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*format.nBlockAlign;
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/* Open a waveform device for output using window callback. */
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Com_DPrintf ("...opening waveform device: ");
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while ((hr = waveOutOpen((LPHWAVEOUT)&hWaveOut, WAVE_MAPPER,
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&format,
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0, 0L, CALLBACK_NULL)) != MMSYSERR_NOERROR)
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{
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if (hr != MMSYSERR_ALLOCATED)
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{
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Com_Printf ("failed\n");
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return false;
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}
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if (MessageBox (NULL,
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"The sound hardware is in use by another app.\n\n"
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"Select Retry to try to start sound again or Cancel to run Quake 2 with no sound.",
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"Sound not available",
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MB_RETRYCANCEL | MB_SETFOREGROUND | MB_ICONEXCLAMATION) != IDRETRY)
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{
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Com_Printf ("hw in use\n" );
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return false;
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}
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}
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Com_DPrintf( "ok\n" );
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/*
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* Allocate and lock memory for the waveform data. The memory
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* for waveform data must be globally allocated with
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* GMEM_MOVEABLE and GMEM_SHARE flags.
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*/
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Com_DPrintf ("...allocating waveform buffer: ");
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gSndBufSize = WAV_BUFFERS*WAV_BUFFER_SIZE;
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hData = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, gSndBufSize);
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if (!hData)
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{
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Com_Printf( " failed\n" );
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FreeSound ();
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return false;
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}
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Com_DPrintf( "ok\n" );
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Com_DPrintf ("...locking waveform buffer: ");
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lpData = GlobalLock(hData);
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if (!lpData)
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{
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Com_Printf( " failed\n" );
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FreeSound ();
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return false;
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}
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memset (lpData, 0, gSndBufSize);
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Com_DPrintf( "ok\n" );
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/*
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|
* Allocate and lock memory for the header. This memory must
|
|
* also be globally allocated with GMEM_MOVEABLE and
|
|
* GMEM_SHARE flags.
|
|
*/
|
|
Com_DPrintf ("...allocating waveform header: ");
|
|
hWaveHdr = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE,
|
|
(DWORD) sizeof(WAVEHDR) * WAV_BUFFERS);
|
|
|
|
if (hWaveHdr == NULL)
|
|
{
|
|
Com_Printf( "failed\n" );
|
|
FreeSound ();
|
|
return false;
|
|
}
|
|
Com_DPrintf( "ok\n" );
|
|
|
|
Com_DPrintf ("...locking waveform header: ");
|
|
lpWaveHdr = (LPWAVEHDR) GlobalLock(hWaveHdr);
|
|
|
|
if (lpWaveHdr == NULL)
|
|
{
|
|
Com_Printf( "failed\n" );
|
|
FreeSound ();
|
|
return false;
|
|
}
|
|
memset (lpWaveHdr, 0, sizeof(WAVEHDR) * WAV_BUFFERS);
|
|
Com_DPrintf( "ok\n" );
|
|
|
|
/* After allocation, set up and prepare headers. */
|
|
Com_DPrintf ("...preparing headers: ");
|
|
for (i=0 ; i<WAV_BUFFERS ; i++)
|
|
{
|
|
lpWaveHdr[i].dwBufferLength = WAV_BUFFER_SIZE;
|
|
lpWaveHdr[i].lpData = lpData + i*WAV_BUFFER_SIZE;
|
|
|
|
if (waveOutPrepareHeader(hWaveOut, lpWaveHdr+i, sizeof(WAVEHDR)) !=
|
|
MMSYSERR_NOERROR)
|
|
{
|
|
Com_Printf ("failed\n");
|
|
FreeSound ();
|
|
return false;
|
|
}
|
|
}
|
|
Com_DPrintf ("ok\n");
|
|
|
|
dma.samples = gSndBufSize/(dma.samplebits/8);
|
|
dma.samplepos = 0;
|
|
dma.submission_chunk = 512;
|
|
dma.buffer = (unsigned char *) lpData;
|
|
sample16 = (dma.samplebits/8) - 1;
|
|
|
|
wav_init = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SNDDMA_Init
|
|
|
|
Try to find a sound device to mix for.
|
|
Returns false if nothing is found.
|
|
==================
|
|
*/
|
|
int SNDDMA_Init(void)
|
|
{
|
|
sndinitstat stat;
|
|
|
|
memset ((void *)&dma, 0, sizeof (dma));
|
|
|
|
s_wavonly = Cvar_Get ("s_wavonly", "0", 0);
|
|
Cvar_SetDescription ("s_wavonly", "Sets wav-only sound mode. Disables use of DirectSound when set to 1.");
|
|
|
|
dsound_init = wav_init = 0;
|
|
|
|
stat = SIS_FAILURE; // assume DirectSound won't initialize
|
|
|
|
/* Init DirectSound */
|
|
if (!s_wavonly->value)
|
|
{
|
|
if (snd_firsttime || snd_isdirect)
|
|
{
|
|
stat = SNDDMA_InitDirect ();
|
|
|
|
if (stat == SIS_SUCCESS)
|
|
{
|
|
snd_isdirect = true;
|
|
|
|
if (snd_firsttime)
|
|
Com_Printf ("dsound init succeeded\n" );
|
|
}
|
|
else
|
|
{
|
|
snd_isdirect = false;
|
|
Com_Printf ("*** dsound init failed ***\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
// if DirectSound didn't succeed in initializing, try to initialize
|
|
// waveOut sound, unless DirectSound failed because the hardware is
|
|
// already allocated (in which case the user has already chosen not
|
|
// to have sound)
|
|
if (!dsound_init && (stat != SIS_NOTAVAIL))
|
|
{
|
|
if (snd_firsttime || snd_iswave)
|
|
{
|
|
|
|
snd_iswave = SNDDMA_InitWav ();
|
|
|
|
if (snd_iswave)
|
|
{
|
|
if (snd_firsttime)
|
|
Com_Printf ("Wave sound init succeeded\n");
|
|
}
|
|
else
|
|
{
|
|
Com_Printf ("Wave sound init failed\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
snd_firsttime = false;
|
|
|
|
snd_buffer_count = 1;
|
|
|
|
if (!dsound_init && !wav_init)
|
|
{
|
|
if (snd_firsttime)
|
|
Com_Printf ("*** No sound device initialized ***\n");
|
|
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SNDDMA_GetDMAPos
|
|
|
|
return the current sample position (in mono samples read)
|
|
inside the recirculating dma buffer, so the mixing code will know
|
|
how many sample are required to fill it up.
|
|
===============
|
|
*/
|
|
int SNDDMA_GetDMAPos(void)
|
|
{
|
|
MMTIME mmtime;
|
|
int s;
|
|
DWORD dwWrite;
|
|
|
|
if (dsound_init)
|
|
{
|
|
mmtime.wType = TIME_SAMPLES;
|
|
pDSBuf->lpVtbl->GetCurrentPosition(pDSBuf, &mmtime.u.sample, &dwWrite);
|
|
s = mmtime.u.sample - mmstarttime.u.sample;
|
|
}
|
|
else if (wav_init)
|
|
{
|
|
s = snd_sent * WAV_BUFFER_SIZE;
|
|
}
|
|
|
|
|
|
s >>= sample16;
|
|
|
|
s &= (dma.samples-1);
|
|
|
|
return s;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SNDDMA_BeginPainting
|
|
|
|
Makes sure dma.buffer is valid
|
|
===============
|
|
*/
|
|
DWORD locksize;
|
|
void SNDDMA_BeginPainting (void)
|
|
{
|
|
int reps;
|
|
DWORD dwSize2;
|
|
DWORD *pbuf, *pbuf2;
|
|
HRESULT hresult;
|
|
DWORD dwStatus;
|
|
|
|
if (!pDSBuf)
|
|
return;
|
|
|
|
// if the buffer was lost or stopped, restore it and/or restart it
|
|
if (pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DS_OK)
|
|
Com_Printf ("Couldn't get sound buffer status\n");
|
|
|
|
if (dwStatus & DSBSTATUS_BUFFERLOST)
|
|
pDSBuf->lpVtbl->Restore (pDSBuf);
|
|
|
|
if (!(dwStatus & DSBSTATUS_PLAYING))
|
|
pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
|
|
|
|
// lock the dsound buffer
|
|
|
|
reps = 0;
|
|
dma.buffer = NULL;
|
|
|
|
while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pbuf, &locksize,
|
|
&pbuf2, &dwSize2, 0)) != DS_OK)
|
|
{
|
|
if (hresult != DSERR_BUFFERLOST)
|
|
{
|
|
Com_Printf( "S_TransferStereo16: Lock failed with error '%s'\n", DSoundError( hresult ) );
|
|
S_Shutdown ();
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
pDSBuf->lpVtbl->Restore( pDSBuf );
|
|
}
|
|
|
|
if (++reps > 2)
|
|
return;
|
|
}
|
|
dma.buffer = (unsigned char *)pbuf;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SNDDMA_Submit
|
|
|
|
Send sound to device if buffer isn't really the dma buffer
|
|
Also unlocks the dsound buffer
|
|
===============
|
|
*/
|
|
void SNDDMA_Submit(void)
|
|
{
|
|
LPWAVEHDR h;
|
|
int wResult;
|
|
|
|
if (!dma.buffer)
|
|
return;
|
|
|
|
// unlock the dsound buffer
|
|
if (pDSBuf)
|
|
pDSBuf->lpVtbl->Unlock(pDSBuf, dma.buffer, locksize, NULL, 0);
|
|
|
|
if (!wav_init)
|
|
return;
|
|
|
|
//
|
|
// find which sound blocks have completed
|
|
//
|
|
while (1)
|
|
{
|
|
if ( snd_completed == snd_sent )
|
|
{
|
|
Com_DPrintf ("Sound overrun\n");
|
|
break;
|
|
}
|
|
|
|
if ( ! (lpWaveHdr[ snd_completed & WAV_MASK].dwFlags & WHDR_DONE) )
|
|
{
|
|
break;
|
|
}
|
|
|
|
snd_completed++; // this buffer has been played
|
|
}
|
|
|
|
//Com_Printf ("completed %i\n", snd_completed);
|
|
//
|
|
// submit a few new sound blocks
|
|
//
|
|
while (((snd_sent - snd_completed) >> sample16) < 8)
|
|
{
|
|
h = lpWaveHdr + ( snd_sent&WAV_MASK );
|
|
if (paintedtime/256 <= snd_sent)
|
|
break; // Com_Printf ("submit overrun\n");
|
|
//Com_Printf ("send %i\n", snd_sent);
|
|
snd_sent++;
|
|
/*
|
|
* Now the data block can be sent to the output device. The
|
|
* waveOutWrite function returns immediately and waveform
|
|
* data is sent to the output device in the background.
|
|
*/
|
|
wResult = waveOutWrite(hWaveOut, h, sizeof(WAVEHDR));
|
|
|
|
if (wResult != MMSYSERR_NOERROR)
|
|
{
|
|
Com_Printf ("Failed to write block to device\n");
|
|
FreeSound ();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SNDDMA_Shutdown
|
|
|
|
Reset the sound device for exiting
|
|
===============
|
|
*/
|
|
void SNDDMA_Shutdown(void)
|
|
{
|
|
FreeSound ();
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
S_Activate
|
|
|
|
Called when the main window gains or loses focus.
|
|
The window have been destroyed and recreated
|
|
between a deactivate and an activate.
|
|
===========
|
|
*/
|
|
void S_Activate (qboolean active)
|
|
{
|
|
if ( active )
|
|
{
|
|
if ( pDS && cl_hwnd && snd_isdirect )
|
|
{
|
|
DS_CreateBuffers();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( pDS && cl_hwnd && snd_isdirect )
|
|
{
|
|
DS_DestroyBuffers();
|
|
}
|
|
}
|
|
}
|
|
|